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Update so passive works and super(false) the naked boolean
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@ -1960,7 +1960,7 @@ export default class BattleScene extends SceneBase {
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const difficultyWaveIndex = this.gameMode.getWaveForDifficulty(this.currentBattle.waveIndex);
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const difficultyWaveIndex = this.gameMode.getWaveForDifficulty(this.currentBattle.waveIndex);
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const isFinalBoss = this.gameMode.isWaveFinal(this.currentBattle.waveIndex);
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const isFinalBoss = this.gameMode.isWaveFinal(this.currentBattle.waveIndex);
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let chances = Math.ceil(difficultyWaveIndex / 10);
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let chances = Math.ceil(difficultyWaveIndex / 10);
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if (this.getPlayerPokemon().getAbility().hasAttr(BonusItemChance)) {
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if (this.getPlayerPokemon().getAbility().hasAttr(BonusItemChance) || this.getPlayerPokemon().getPassiveAbility().hasAttr(BonusItemChance)) {
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chances += Math.floor(chances * 1.2);
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chances += Math.floor(chances * 1.2);
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}
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}
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if (isFinalBoss) {
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if (isFinalBoss) {
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@ -2015,6 +2015,10 @@ export class BonusCritAbAttr extends AbAttr {
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* This is used in battle-scene.ts in generateEnemyModifiers.
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* This is used in battle-scene.ts in generateEnemyModifiers.
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*/
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*/
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export class BonusItemChance extends AbAttr {
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export class BonusItemChance extends AbAttr {
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constructor() {
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super(false);
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}
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apply(pokemon: Pokemon, passive: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean | Promise<boolean> {
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apply(pokemon: Pokemon, passive: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean | Promise<boolean> {
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return true;
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return true;
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}
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}
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@ -3512,7 +3516,7 @@ export function initAbilities() {
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.attr(SuppressWeatherEffectAbAttr, true),
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.attr(SuppressWeatherEffectAbAttr, true),
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new Ability(Abilities.COMPOUND_EYES, 3)
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new Ability(Abilities.COMPOUND_EYES, 3)
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.attr(BattleStatMultiplierAbAttr, BattleStat.ACC, 1.3)
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.attr(BattleStatMultiplierAbAttr, BattleStat.ACC, 1.3)
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.attr(BonusItemChance, false),
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.attr(BonusItemChance),
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new Ability(Abilities.INSOMNIA, 3)
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new Ability(Abilities.INSOMNIA, 3)
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.attr(StatusEffectImmunityAbAttr, StatusEffect.SLEEP)
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.attr(StatusEffectImmunityAbAttr, StatusEffect.SLEEP)
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.attr(BattlerTagImmunityAbAttr, BattlerTagType.DROWSY)
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.attr(BattlerTagImmunityAbAttr, BattlerTagType.DROWSY)
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@ -3788,7 +3792,7 @@ export function initAbilities() {
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.attr(MoveAbilityBypassAbAttr),
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.attr(MoveAbilityBypassAbAttr),
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new Ability(Abilities.SUPER_LUCK, 4)
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new Ability(Abilities.SUPER_LUCK, 4)
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.attr(BonusCritAbAttr)
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.attr(BonusCritAbAttr)
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.attr(BonusItemChance, false),
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.attr(BonusItemChance),
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new Ability(Abilities.AFTERMATH, 4)
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new Ability(Abilities.AFTERMATH, 4)
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.attr(PostFaintContactDamageAbAttr,4)
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.attr(PostFaintContactDamageAbAttr,4)
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.bypassFaint(),
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.bypassFaint(),
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