Update so passive works and super(false) the naked boolean

This commit is contained in:
Ethan 2024-06-03 14:54:51 -04:00
parent 5f18404c83
commit a8ea9b9df3
2 changed files with 7 additions and 3 deletions

View File

@ -1960,7 +1960,7 @@ export default class BattleScene extends SceneBase {
const difficultyWaveIndex = this.gameMode.getWaveForDifficulty(this.currentBattle.waveIndex);
const isFinalBoss = this.gameMode.isWaveFinal(this.currentBattle.waveIndex);
let chances = Math.ceil(difficultyWaveIndex / 10);
if (this.getPlayerPokemon().getAbility().hasAttr(BonusItemChance)) {
if (this.getPlayerPokemon().getAbility().hasAttr(BonusItemChance) || this.getPlayerPokemon().getPassiveAbility().hasAttr(BonusItemChance)) {
chances += Math.floor(chances * 1.2);
}
if (isFinalBoss) {

View File

@ -2015,6 +2015,10 @@ export class BonusCritAbAttr extends AbAttr {
* This is used in battle-scene.ts in generateEnemyModifiers.
*/
export class BonusItemChance extends AbAttr {
constructor() {
super(false);
}
apply(pokemon: Pokemon, passive: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean | Promise<boolean> {
return true;
}
@ -3512,7 +3516,7 @@ export function initAbilities() {
.attr(SuppressWeatherEffectAbAttr, true),
new Ability(Abilities.COMPOUND_EYES, 3)
.attr(BattleStatMultiplierAbAttr, BattleStat.ACC, 1.3)
.attr(BonusItemChance, false),
.attr(BonusItemChance),
new Ability(Abilities.INSOMNIA, 3)
.attr(StatusEffectImmunityAbAttr, StatusEffect.SLEEP)
.attr(BattlerTagImmunityAbAttr, BattlerTagType.DROWSY)
@ -3788,7 +3792,7 @@ export function initAbilities() {
.attr(MoveAbilityBypassAbAttr),
new Ability(Abilities.SUPER_LUCK, 4)
.attr(BonusCritAbAttr)
.attr(BonusItemChance, false),
.attr(BonusItemChance),
new Ability(Abilities.AFTERMATH, 4)
.attr(PostFaintContactDamageAbAttr,4)
.bypassFaint(),