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https://github.com/pagefaultgames/pokerogue.git
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Merge branch 'beta' into ab-attr-apply-type-safety
This commit is contained in:
commit
a826029a3e
@ -322,14 +322,6 @@ export class BlockRecoilDamageAttr extends AbAttr {
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override apply({ cancelled }: AbAttrParamsWithCancel): void {
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override apply({ cancelled }: AbAttrParamsWithCancel): void {
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cancelled.value = true;
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cancelled.value = true;
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}
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}
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override getTriggerMessage({ pokemon }: AbAttrParamsWithCancel, abilityName: string) {
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// TODO: remove this because this does not exist on cartridge
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return i18next.t("abilityTriggers:blockRecoilDamage", {
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pokemonName: getPokemonNameWithAffix(pokemon),
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abilityName: abilityName,
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});
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}
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}
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}
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export interface DoubleBattleChanceAbAttrParams extends AbAttrBaseParams {
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export interface DoubleBattleChanceAbAttrParams extends AbAttrBaseParams {
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@ -90,6 +90,10 @@ import { applyMoveAttrs } from "./apply-attrs";
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import { frenzyMissFunc, getMoveTargets } from "./move-utils";
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import { frenzyMissFunc, getMoveTargets } from "./move-utils";
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import { AbAttrBaseParams, AbAttrParamsWithCancel, PreAttackModifyPowerAbAttrParams } from "../abilities/ability";
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import { AbAttrBaseParams, AbAttrParamsWithCancel, PreAttackModifyPowerAbAttrParams } from "../abilities/ability";
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/**
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* A function used to conditionally determine execution of a given {@linkcode MoveAttr}.
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* Conventionally returns `true` for success and `false` for failure.
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*/
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type MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => boolean;
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type MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => boolean;
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export type UserMoveConditionFunc = (user: Pokemon, move: Move) => boolean;
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export type UserMoveConditionFunc = (user: Pokemon, move: Move) => boolean;
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@ -1396,18 +1400,31 @@ export class BeakBlastHeaderAttr extends AddBattlerTagHeaderAttr {
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}
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}
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}
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}
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/**
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* Attribute to display a message before a move is executed.
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*/
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export class PreMoveMessageAttr extends MoveAttr {
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export class PreMoveMessageAttr extends MoveAttr {
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private message: string | ((user: Pokemon, target: Pokemon, move: Move) => string);
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/** The message to display or a function returning one */
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private message: string | ((user: Pokemon, target: Pokemon, move: Move) => string | undefined);
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/**
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* Create a new {@linkcode PreMoveMessageAttr} to display a message before move execution.
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* @param message - The message to display before move use, either as a string or a function producing one.
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* @remarks
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* If {@linkcode message} evaluates to an empty string (`''`), no message will be displayed
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* (though the move will still succeed).
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*/
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constructor(message: string | ((user: Pokemon, target: Pokemon, move: Move) => string)) {
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constructor(message: string | ((user: Pokemon, target: Pokemon, move: Move) => string)) {
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super();
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super();
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this.message = message;
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this.message = message;
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}
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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apply(user: Pokemon, target: Pokemon, move: Move, _args: any[]): boolean {
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const message = typeof this.message === "string"
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const message = typeof this.message === "function"
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? this.message as string
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? this.message(user, target, move)
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: this.message(user, target, move);
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: this.message;
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// TODO: Consider changing if/when MoveAttr `apply` return values become significant
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if (message) {
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if (message) {
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globalScene.phaseManager.queueMessage(message, 500);
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globalScene.phaseManager.queueMessage(message, 500);
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return true;
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return true;
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@ -11307,7 +11324,11 @@ export function initMoves() {
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.attr(ForceSwitchOutAttr, true, SwitchType.SHED_TAIL)
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.attr(ForceSwitchOutAttr, true, SwitchType.SHED_TAIL)
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.condition(failIfLastInPartyCondition),
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.condition(failIfLastInPartyCondition),
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new SelfStatusMove(MoveId.CHILLY_RECEPTION, PokemonType.ICE, -1, 10, -1, 0, 9)
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new SelfStatusMove(MoveId.CHILLY_RECEPTION, PokemonType.ICE, -1, 10, -1, 0, 9)
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.attr(PreMoveMessageAttr, (user, move) => i18next.t("moveTriggers:chillyReception", { pokemonName: getPokemonNameWithAffix(user) }))
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.attr(PreMoveMessageAttr, (user, _target, _move) =>
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// Don't display text if current move phase is follow up (ie move called indirectly)
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isVirtual((globalScene.phaseManager.getCurrentPhase() as MovePhase).useMode)
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? ""
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: i18next.t("moveTriggers:chillyReception", { pokemonName: getPokemonNameWithAffix(user) }))
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.attr(ChillyReceptionAttr, true),
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.attr(ChillyReceptionAttr, true),
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new SelfStatusMove(MoveId.TIDY_UP, PokemonType.NORMAL, -1, 10, -1, 0, 9)
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new SelfStatusMove(MoveId.TIDY_UP, PokemonType.NORMAL, -1, 10, -1, 0, 9)
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.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPD ], 1, true)
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.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPD ], 1, true)
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@ -751,7 +751,7 @@ export async function catchPokemon(
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UiMode.POKEDEX_PAGE,
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UiMode.POKEDEX_PAGE,
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pokemon.species,
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pokemon.species,
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pokemon.formIndex,
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pokemon.formIndex,
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attributes,
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[attributes],
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null,
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null,
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() => {
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() => {
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globalScene.ui.setMode(UiMode.MESSAGE).then(() => {
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globalScene.ui.setMode(UiMode.MESSAGE).then(() => {
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@ -764,7 +764,7 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali
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readonly subLegendary: boolean;
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readonly subLegendary: boolean;
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readonly legendary: boolean;
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readonly legendary: boolean;
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readonly mythical: boolean;
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readonly mythical: boolean;
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readonly species: string;
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public category: string;
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readonly growthRate: GrowthRate;
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readonly growthRate: GrowthRate;
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/** The chance (as a decimal) for this Species to be male, or `null` for genderless species */
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/** The chance (as a decimal) for this Species to be male, or `null` for genderless species */
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readonly malePercent: number | null;
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readonly malePercent: number | null;
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@ -778,7 +778,7 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali
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subLegendary: boolean,
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subLegendary: boolean,
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legendary: boolean,
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legendary: boolean,
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mythical: boolean,
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mythical: boolean,
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species: string,
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category: string,
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type1: PokemonType,
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type1: PokemonType,
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type2: PokemonType | null,
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type2: PokemonType | null,
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height: number,
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height: number,
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@ -829,7 +829,7 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali
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this.subLegendary = subLegendary;
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this.subLegendary = subLegendary;
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this.legendary = legendary;
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this.legendary = legendary;
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this.mythical = mythical;
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this.mythical = mythical;
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this.species = species;
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this.category = category;
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this.growthRate = growthRate;
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this.growthRate = growthRate;
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this.malePercent = malePercent;
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this.malePercent = malePercent;
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this.genderDiffs = genderDiffs;
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this.genderDiffs = genderDiffs;
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@ -968,6 +968,7 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali
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localize(): void {
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localize(): void {
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this.name = i18next.t(`pokemon:${SpeciesId[this.speciesId].toLowerCase()}`);
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this.name = i18next.t(`pokemon:${SpeciesId[this.speciesId].toLowerCase()}`);
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this.category = i18next.t(`pokemonCategory:${SpeciesId[this.speciesId].toLowerCase()}_category`);
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}
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}
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getWildSpeciesForLevel(level: number, allowEvolving: boolean, isBoss: boolean, gameMode: GameMode): SpeciesId {
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getWildSpeciesForLevel(level: number, allowEvolving: boolean, isBoss: boolean, gameMode: GameMode): SpeciesId {
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@ -679,6 +679,9 @@ export class MovePhase extends BattlePhase {
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}),
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}),
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500,
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500,
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);
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);
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// Moves with pre-use messages (Magnitude, Chilly Reception, Fickle Beam, etc.) always display their messages even on failure
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// TODO: This assumes single target for message funcs - is this sustainable?
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applyMoveAttrs("PreMoveMessageAttr", this.pokemon, this.pokemon.getOpponents(false)[0], this.move.getMove());
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applyMoveAttrs("PreMoveMessageAttr", this.pokemon, this.pokemon.getOpponents(false)[0], this.move.getMove());
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}
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}
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@ -245,6 +245,7 @@ export async function initI18n(): Promise<void> {
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"pokeball",
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"pokeball",
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"pokedexUiHandler",
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"pokedexUiHandler",
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"pokemon",
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"pokemon",
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"pokemonCategory",
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"pokemonEvolutions",
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"pokemonEvolutions",
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"pokemonForm",
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"pokemonForm",
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"pokemonInfo",
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"pokemonInfo",
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@ -174,6 +174,7 @@ export default class PokedexPageUiHandler extends MessageUiHandler {
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private pokemonCaughtHatchedContainer: Phaser.GameObjects.Container;
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private pokemonCaughtHatchedContainer: Phaser.GameObjects.Container;
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private pokemonCaughtCountText: Phaser.GameObjects.Text;
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private pokemonCaughtCountText: Phaser.GameObjects.Text;
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private pokemonFormText: Phaser.GameObjects.Text;
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private pokemonFormText: Phaser.GameObjects.Text;
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private pokemonCategoryText: Phaser.GameObjects.Text;
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private pokemonHatchedIcon: Phaser.GameObjects.Sprite;
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private pokemonHatchedIcon: Phaser.GameObjects.Sprite;
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private pokemonHatchedCountText: Phaser.GameObjects.Text;
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private pokemonHatchedCountText: Phaser.GameObjects.Text;
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private pokemonShinyIcons: Phaser.GameObjects.Sprite[];
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private pokemonShinyIcons: Phaser.GameObjects.Sprite[];
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@ -409,6 +410,12 @@ export default class PokedexPageUiHandler extends MessageUiHandler {
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this.pokemonFormText.setOrigin(0, 0);
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this.pokemonFormText.setOrigin(0, 0);
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this.starterSelectContainer.add(this.pokemonFormText);
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this.starterSelectContainer.add(this.pokemonFormText);
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this.pokemonCategoryText = addTextObject(100, 18, "Category", TextStyle.WINDOW_ALT, {
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fontSize: "42px",
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});
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this.pokemonCategoryText.setOrigin(1, 0);
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this.starterSelectContainer.add(this.pokemonCategoryText);
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this.pokemonCaughtHatchedContainer = globalScene.add.container(2, 25);
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this.pokemonCaughtHatchedContainer = globalScene.add.container(2, 25);
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this.pokemonCaughtHatchedContainer.setScale(0.5);
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this.pokemonCaughtHatchedContainer.setScale(0.5);
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this.starterSelectContainer.add(this.pokemonCaughtHatchedContainer);
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this.starterSelectContainer.add(this.pokemonCaughtHatchedContainer);
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@ -2354,6 +2361,7 @@ export default class PokedexPageUiHandler extends MessageUiHandler {
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this.pokemonCaughtHatchedContainer.setVisible(true);
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this.pokemonCaughtHatchedContainer.setVisible(true);
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this.pokemonCandyContainer.setVisible(false);
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this.pokemonCandyContainer.setVisible(false);
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this.pokemonFormText.setVisible(false);
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this.pokemonFormText.setVisible(false);
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this.pokemonCategoryText.setVisible(false);
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const defaultDexAttr = globalScene.gameData.getSpeciesDefaultDexAttr(species, true, true);
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const defaultDexAttr = globalScene.gameData.getSpeciesDefaultDexAttr(species, true, true);
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const props = globalScene.gameData.getSpeciesDexAttrProps(species, defaultDexAttr);
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const props = globalScene.gameData.getSpeciesDexAttrProps(species, defaultDexAttr);
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@ -2382,6 +2390,7 @@ export default class PokedexPageUiHandler extends MessageUiHandler {
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this.pokemonCaughtHatchedContainer.setVisible(false);
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this.pokemonCaughtHatchedContainer.setVisible(false);
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this.pokemonCandyContainer.setVisible(false);
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this.pokemonCandyContainer.setVisible(false);
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this.pokemonFormText.setVisible(false);
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this.pokemonFormText.setVisible(false);
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this.pokemonCategoryText.setVisible(false);
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this.setSpeciesDetails(species!, {
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this.setSpeciesDetails(species!, {
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// TODO: is this bang correct?
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// TODO: is this bang correct?
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@ -2534,6 +2543,13 @@ export default class PokedexPageUiHandler extends MessageUiHandler {
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this.pokemonNameText.setText(species ? "???" : "");
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this.pokemonNameText.setText(species ? "???" : "");
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}
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}
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|
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// Setting the category
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|
if (isFormCaught) {
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this.pokemonCategoryText.setText(species.category);
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} else {
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this.pokemonCategoryText.setText("");
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}
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|
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// Setting tint of the sprite
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// Setting tint of the sprite
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if (isFormCaught) {
|
if (isFormCaught) {
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this.species.loadAssets(female!, formIndex, shiny, variant as Variant, true).then(() => {
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this.species.loadAssets(female!, formIndex, shiny, variant as Variant, true).then(() => {
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|
@ -1,11 +1,14 @@
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import { AbilityId } from "#enums/ability-id";
|
import { RandomMoveAttr } from "#app/data/moves/move";
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|
import { MoveResult } from "#enums/move-result";
|
||||||
|
import { getPokemonNameWithAffix } from "#app/messages";
|
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import { MoveId } from "#enums/move-id";
|
import { MoveId } from "#enums/move-id";
|
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import { SpeciesId } from "#enums/species-id";
|
import { SpeciesId } from "#enums/species-id";
|
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|
import { AbilityId } from "#app/enums/ability-id";
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import { WeatherType } from "#enums/weather-type";
|
import { WeatherType } from "#enums/weather-type";
|
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import GameManager from "#test/testUtils/gameManager";
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import GameManager from "#test/testUtils/gameManager";
|
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|
import i18next from "i18next";
|
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import Phaser from "phaser";
|
import Phaser from "phaser";
|
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//import { TurnInitPhase } from "#app/phases/turn-init-phase";
|
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
|
||||||
|
|
||||||
describe("Moves - Chilly Reception", () => {
|
describe("Moves - Chilly Reception", () => {
|
||||||
let phaserGame: Phaser.Game;
|
let phaserGame: Phaser.Game;
|
||||||
@ -25,95 +28,121 @@ describe("Moves - Chilly Reception", () => {
|
|||||||
game = new GameManager(phaserGame);
|
game = new GameManager(phaserGame);
|
||||||
game.override
|
game.override
|
||||||
.battleStyle("single")
|
.battleStyle("single")
|
||||||
.moveset([MoveId.CHILLY_RECEPTION, MoveId.SNOWSCAPE])
|
.moveset([MoveId.CHILLY_RECEPTION, MoveId.SNOWSCAPE, MoveId.SPLASH, MoveId.METRONOME])
|
||||||
.enemyMoveset(MoveId.SPLASH)
|
.enemyMoveset(MoveId.SPLASH)
|
||||||
.enemyAbility(AbilityId.BALL_FETCH)
|
.enemyAbility(AbilityId.BALL_FETCH)
|
||||||
.ability(AbilityId.BALL_FETCH);
|
.ability(AbilityId.BALL_FETCH);
|
||||||
});
|
});
|
||||||
|
|
||||||
it("should still change the weather if user can't switch out", async () => {
|
it("should display message before use, switch the user out and change the weather to snow", async () => {
|
||||||
|
await game.classicMode.startBattle([SpeciesId.SLOWKING, SpeciesId.MEOWTH]);
|
||||||
|
|
||||||
|
const [slowking, meowth] = game.scene.getPlayerParty();
|
||||||
|
|
||||||
|
game.move.select(MoveId.CHILLY_RECEPTION);
|
||||||
|
game.doSelectPartyPokemon(1);
|
||||||
|
await game.toEndOfTurn();
|
||||||
|
|
||||||
|
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||||
|
expect(game.scene.getPlayerPokemon()).toBe(meowth);
|
||||||
|
expect(slowking.isOnField()).toBe(false);
|
||||||
|
expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
|
||||||
|
expect(game.textInterceptor.logs).toContain(
|
||||||
|
i18next.t("moveTriggers:chillyReception", { pokemonName: getPokemonNameWithAffix(slowking) }),
|
||||||
|
);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should still change weather if user can't switch out", async () => {
|
||||||
await game.classicMode.startBattle([SpeciesId.SLOWKING]);
|
await game.classicMode.startBattle([SpeciesId.SLOWKING]);
|
||||||
|
|
||||||
game.move.select(MoveId.CHILLY_RECEPTION);
|
game.move.select(MoveId.CHILLY_RECEPTION);
|
||||||
|
await game.toEndOfTurn();
|
||||||
|
|
||||||
await game.phaseInterceptor.to("BerryPhase", false);
|
|
||||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||||
|
expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase");
|
||||||
|
expect(game.scene.getPlayerPokemon()?.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||||
});
|
});
|
||||||
|
|
||||||
it("should switch out even if it's snowing", async () => {
|
it("should still switch out even if weather cannot be changed", async () => {
|
||||||
await game.classicMode.startBattle([SpeciesId.SLOWKING, SpeciesId.MEOWTH]);
|
await game.classicMode.startBattle([SpeciesId.SLOWKING, SpeciesId.MEOWTH]);
|
||||||
// first turn set up snow with snowscape, try chilly reception on second turn
|
|
||||||
|
expect(game.scene.arena.weather?.weatherType).not.toBe(WeatherType.SNOW);
|
||||||
|
|
||||||
|
const [slowking, meowth] = game.scene.getPlayerParty();
|
||||||
|
|
||||||
game.move.select(MoveId.SNOWSCAPE);
|
game.move.select(MoveId.SNOWSCAPE);
|
||||||
await game.phaseInterceptor.to("BerryPhase", false);
|
await game.toNextTurn();
|
||||||
|
|
||||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||||
|
|
||||||
await game.phaseInterceptor.to("TurnInitPhase", false);
|
|
||||||
game.move.select(MoveId.CHILLY_RECEPTION);
|
game.move.select(MoveId.CHILLY_RECEPTION);
|
||||||
game.doSelectPartyPokemon(1);
|
game.doSelectPartyPokemon(1);
|
||||||
|
// TODO: Uncomment lines once wimp out PR fixes force switches to not reset summon data immediately
|
||||||
|
// await game.phaseInterceptor.to("SwitchSummonPhase", false);
|
||||||
|
// expect(slowking.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||||
|
|
||||||
|
await game.toEndOfTurn();
|
||||||
|
|
||||||
await game.phaseInterceptor.to("BerryPhase", false);
|
|
||||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||||
expect(game.scene.getPlayerField()[0].species.speciesId).toBe(SpeciesId.MEOWTH);
|
expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
|
||||||
|
expect(game.scene.getPlayerPokemon()).toBe(meowth);
|
||||||
|
expect(slowking.isOnField()).toBe(false);
|
||||||
});
|
});
|
||||||
|
|
||||||
it("happy case - switch out and weather changes", async () => {
|
// Source: https://replay.pokemonshowdown.com/gen9ou-2367532550
|
||||||
|
it("should fail (while still displaying message) if neither weather change nor switch out succeeds", async () => {
|
||||||
|
await game.classicMode.startBattle([SpeciesId.SLOWKING]);
|
||||||
|
|
||||||
|
expect(game.scene.arena.weather?.weatherType).not.toBe(WeatherType.SNOW);
|
||||||
|
|
||||||
|
const slowking = game.scene.getPlayerPokemon()!;
|
||||||
|
|
||||||
|
game.move.select(MoveId.SNOWSCAPE);
|
||||||
|
await game.toNextTurn();
|
||||||
|
|
||||||
|
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||||
|
|
||||||
|
game.move.select(MoveId.CHILLY_RECEPTION);
|
||||||
|
game.doSelectPartyPokemon(1);
|
||||||
|
await game.toEndOfTurn();
|
||||||
|
|
||||||
|
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||||
|
expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase");
|
||||||
|
expect(game.scene.getPlayerPokemon()).toBe(slowking);
|
||||||
|
expect(slowking.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||||
|
expect(game.textInterceptor.logs).toContain(
|
||||||
|
i18next.t("moveTriggers:chillyReception", { pokemonName: getPokemonNameWithAffix(slowking) }),
|
||||||
|
);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("should succeed without message if called indirectly", async () => {
|
||||||
|
vi.spyOn(RandomMoveAttr.prototype, "getMoveOverride").mockReturnValue(MoveId.CHILLY_RECEPTION);
|
||||||
await game.classicMode.startBattle([SpeciesId.SLOWKING, SpeciesId.MEOWTH]);
|
await game.classicMode.startBattle([SpeciesId.SLOWKING, SpeciesId.MEOWTH]);
|
||||||
|
|
||||||
game.move.select(MoveId.CHILLY_RECEPTION);
|
const [slowking, meowth] = game.scene.getPlayerParty();
|
||||||
game.doSelectPartyPokemon(1);
|
|
||||||
|
game.move.select(MoveId.METRONOME);
|
||||||
|
game.doSelectPartyPokemon(1);
|
||||||
|
await game.toEndOfTurn();
|
||||||
|
|
||||||
await game.phaseInterceptor.to("BerryPhase", false);
|
|
||||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
||||||
expect(game.scene.getPlayerField()[0].species.speciesId).toBe(SpeciesId.MEOWTH);
|
expect(game.scene.getPlayerPokemon()).toBe(meowth);
|
||||||
|
expect(slowking.isOnField()).toBe(false);
|
||||||
|
expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
|
||||||
|
expect(game.textInterceptor.logs).not.toContain(
|
||||||
|
i18next.t("moveTriggers:chillyReception", { pokemonName: getPokemonNameWithAffix(slowking) }),
|
||||||
|
);
|
||||||
});
|
});
|
||||||
|
|
||||||
// enemy uses another move and weather doesn't change
|
// Bugcheck test for enemy AI bug
|
||||||
it("check case - enemy not selecting chilly reception doesn't change weather ", async () => {
|
it("check case - enemy not selecting chilly reception doesn't change weather", async () => {
|
||||||
game.override.battleStyle("single").enemyMoveset([MoveId.CHILLY_RECEPTION, MoveId.TACKLE]).moveset(MoveId.SPLASH);
|
game.override.enemyMoveset([MoveId.CHILLY_RECEPTION, MoveId.TACKLE]);
|
||||||
|
|
||||||
await game.classicMode.startBattle([SpeciesId.SLOWKING, SpeciesId.MEOWTH]);
|
await game.classicMode.startBattle([SpeciesId.SLOWKING, SpeciesId.MEOWTH]);
|
||||||
|
|
||||||
game.move.select(MoveId.SPLASH);
|
game.move.select(MoveId.SPLASH);
|
||||||
await game.move.selectEnemyMove(MoveId.TACKLE);
|
await game.move.selectEnemyMove(MoveId.TACKLE);
|
||||||
|
await game.toEndOfTurn();
|
||||||
|
|
||||||
await game.phaseInterceptor.to("BerryPhase", false);
|
expect(game.scene.arena.weather?.weatherType).toBeUndefined();
|
||||||
expect(game.scene.arena.weather?.weatherType).toBe(undefined);
|
|
||||||
});
|
|
||||||
|
|
||||||
it("enemy trainer - expected behavior ", async () => {
|
|
||||||
game.override
|
|
||||||
.battleStyle("single")
|
|
||||||
.startingWave(8)
|
|
||||||
.enemyMoveset(MoveId.CHILLY_RECEPTION)
|
|
||||||
.enemySpecies(SpeciesId.MAGIKARP)
|
|
||||||
.moveset([MoveId.SPLASH, MoveId.THUNDERBOLT]);
|
|
||||||
|
|
||||||
await game.classicMode.startBattle([SpeciesId.JOLTEON]);
|
|
||||||
const RIVAL_MAGIKARP1 = game.scene.getEnemyPokemon()?.id;
|
|
||||||
|
|
||||||
game.move.select(MoveId.SPLASH);
|
|
||||||
await game.phaseInterceptor.to("BerryPhase", false);
|
|
||||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
|
||||||
expect(game.scene.getEnemyPokemon()?.id !== RIVAL_MAGIKARP1);
|
|
||||||
|
|
||||||
await game.phaseInterceptor.to("TurnInitPhase", false);
|
|
||||||
game.move.select(MoveId.SPLASH);
|
|
||||||
|
|
||||||
// second chilly reception should still switch out
|
|
||||||
await game.phaseInterceptor.to("BerryPhase", false);
|
|
||||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
|
||||||
await game.phaseInterceptor.to("TurnInitPhase", false);
|
|
||||||
expect(game.scene.getEnemyPokemon()?.id === RIVAL_MAGIKARP1);
|
|
||||||
game.move.select(MoveId.THUNDERBOLT);
|
|
||||||
|
|
||||||
// enemy chilly recep move should fail: it's snowing and no option to switch out
|
|
||||||
// no crashing
|
|
||||||
await game.phaseInterceptor.to("BerryPhase", false);
|
|
||||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
|
||||||
await game.phaseInterceptor.to("TurnInitPhase", false);
|
|
||||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
|
||||||
game.move.select(MoveId.SPLASH);
|
|
||||||
await game.phaseInterceptor.to("BerryPhase", false);
|
|
||||||
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SNOW);
|
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
Loading…
Reference in New Issue
Block a user