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in fact, checking the if the focus is lost is a better solution
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@ -34,7 +34,6 @@ export class InputsController {
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private interactions: Map<Button, Map<string, boolean>> = new Map();
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private time: Time;
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private player: Map<String, GamepadMapping> = new Map();
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public modalOpen: boolean = false;
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constructor(scene: Phaser.Scene) {
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this.scene = scene;
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@ -55,6 +54,10 @@ export class InputsController {
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init(): void {
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this.events = new Phaser.Events.EventEmitter();
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// Handle the game losing focus
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this.scene.game.events.on(Phaser.Core.Events.BLUR, () => {
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this.loseFocus()
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})
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if (typeof this.scene.input.gamepad !== 'undefined') {
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this.scene.input.gamepad.on('connected', function (thisGamepad) {
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@ -79,12 +82,11 @@ export class InputsController {
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this.setupKeyboardControls();
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}
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loseFocus(): void {
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this.deactivatePressedKey();
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}
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update(): void {
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if (this.modalOpen) {
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this.modalOpen = false;
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this.deactivatePressedKey();
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return;
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}
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for (const b of Utils.getEnumValues(Button)) {
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if (!this.interactions.hasOwnProperty(b)) continue;
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if (this.repeatInputDurationJustPassed(b) && this.interactions[b].isPressed) {
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@ -125,7 +125,6 @@ export default class MenuUiHandler extends MessageUiHandler {
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manageDataOptions.push({
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label: i18next.t("menuUiHandler:importSession"),
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handler: () => {
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this.scene.inputController.modalOpen = true;
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confirmSlot(i18next.t("menuUiHandler:importSlotSelect"), () => true, slotId => this.scene.gameData.importData(GameDataType.SESSION, slotId));
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return true;
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},
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@ -156,7 +155,6 @@ export default class MenuUiHandler extends MessageUiHandler {
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manageDataOptions.push({
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label: i18next.t("menuUiHandler:importData"),
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handler: () => {
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this.scene.inputController.modalOpen = true;
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this.scene.gameData.importData(GameDataType.SYSTEM);
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return true;
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},
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@ -190,7 +188,6 @@ export default class MenuUiHandler extends MessageUiHandler {
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{
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label: 'Wiki',
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handler: () => {
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this.scene.inputController.modalOpen = true;
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window.open(wikiUrl, '_blank').focus();
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return true;
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},
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@ -199,7 +196,6 @@ export default class MenuUiHandler extends MessageUiHandler {
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{
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label: 'Discord',
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handler: () => {
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this.scene.inputController.modalOpen = true;
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window.open(discordUrl, '_blank').focus();
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return true;
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},
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@ -208,7 +204,6 @@ export default class MenuUiHandler extends MessageUiHandler {
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{
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label: 'GitHub',
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handler: () => {
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this.scene.inputController.modalOpen = true;
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window.open(githubUrl, '_blank').focus();
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return true;
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},
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