Changing works, need to make 1 time use

Now applies type change correctly, but need to find right condition to make it only apply once per switch.
This commit is contained in:
takeyourt1me 2024-05-03 00:42:58 -07:00
parent ed08dc5d21
commit a78186aa8c
2 changed files with 18 additions and 25 deletions

View File

@ -841,20 +841,27 @@ export class VariableMovePowerAbAttr extends PreAttackAbAttr {
}
export class PreAttackChangeType extends PreAttackAbAttr{
applyPreAttack(pokemon:Pokemon,passive:boolean,defender:Pokemon,move:PokemonMove): boolean {
private condition: PokemonAttackCondition;
constructor (condition:PokemonAttackCondition){
super(true);
this.condition = condition;
}
applyPreAttack(pokemon:Pokemon,passive:boolean,defender:Pokemon,move:PokemonMove): boolean{
console.log("Made it here within the function!!")
//console.log(pokemon.battleData.hitCount)
console.log(this.condition(pokemon,defender,move.getMove()))
const MoveType = move.getMove().type;
const originalType = pokemon.getTypes();
if (this.condition(pokemon,defender,move.getMove())){
if (originalType.length > 1 || !pokemon.isOfType(MoveType)){
pokemon.summonData.types = [MoveType];
pokemon.updateInfo();
pokemon.scene.queueMessage(getPokemonMessage(pokemon, ` tranformed\ninto the ${Utils.toReadableString(Type[MoveType])} type!`));
return true;
}
}
return false;
}
}
export class VariableMoveTypeAbAttr extends AbAttr {
apply(pokemon: Pokemon, passive: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
//const power = args[0] as Utils.IntegerHolder;
@ -1139,21 +1146,6 @@ export class PostDefendStealHeldItemAbAttr extends PostDefendAbAttr {
}
}
export class PostAttackChangeType extends PostAttackAbAttr{
applyPostAttack(pokemon:Pokemon,passive:boolean,defender:Pokemon,move:PokemonMove): boolean {
//if (this.condition(pokemon,defender,move.getMove())){
const MoveType = move.getMove().type;
const originalType = pokemon.getTypes();
if (originalType.length > 1 || !pokemon.isOfType(MoveType)){
pokemon.summonData.types = [MoveType];
pokemon.updateInfo();
pokemon.scene.queueMessage(getPokemonMessage(pokemon, ` tranformed\ninto the ${Utils.toReadableString(Type[MoveType])} type!`));
return true;
}
return false;
}
}
export class PostVictoryAbAttr extends AbAttr {
applyPostVictory(pokemon: Pokemon, passive: boolean, args: any[]): boolean | Promise<boolean> {
return false;
@ -2996,8 +2988,8 @@ export function initAbilities() {
new Ability(Abilities.CHEEK_POUCH, 6)
.unimplemented(),
new Ability(Abilities.PROTEAN, 6)
.attr(PreAttackChangeType,(user,target,move) => move.name !== 'Struggle' && !user.isTerastallized()),
//.attr(PostSummonMessageAbAttr,(pokemon: Pokemon) => getPokemonMessage(pokemon,' Testing out the text!'))
.attr(PreAttackChangeType),
//.unimplemented(),
new Ability(Abilities.FUR_COAT, 6)
.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => move.category === MoveCategory.PHYSICAL, 0.5)

View File

@ -27,7 +27,7 @@ import { TempBattleStat } from '../data/temp-battle-stat';
import { ArenaTagSide, WeakenMoveScreenTag, WeakenMoveTypeTag } from '../data/arena-tag';
import { ArenaTagType } from "../data/enums/arena-tag-type";
import { Biome } from "../data/enums/biome";
import { Ability, AbAttr, BattleStatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, FieldVariableMovePowerAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, MoveTypeChangeAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, VariableMoveTypeAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPostDefendAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr } from '../data/ability';
import { Ability, AbAttr, BattleStatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, FieldVariableMovePowerAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, MoveTypeChangeAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, VariableMoveTypeAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPostDefendAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, PreAttackChangeType } from '../data/ability';
import { Abilities } from "#app/data/enums/abilities";
import PokemonData from '../system/pokemon-data';
import Battle, { BattlerIndex } from '../battle';
@ -1230,6 +1230,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
// 2nd argument is for MoveTypeChangePowerMultiplierAbAttr
applyAbAttrs(VariableMoveTypeAbAttr, source, null, variableType, typeChangeMovePowerMultiplier);
applyPreAttackAbAttrs(MoveTypeChangeAttr, source, this, battlerMove, variableType, typeChangeMovePowerMultiplier);
applyPreAttackAbAttrs(PreAttackChangeType,source,null,battlerMove,)
const type = variableType.value as Type;
const types = this.getTypes(true, true);