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Change deprecated startBattle
calls
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4a6c2def59
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@ -38,7 +38,7 @@ describe("Abilities - Tera Shell", () => {
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it(
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it(
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"should change the effectiveness of non-resisted attacks when the source is at full HP",
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"should change the effectiveness of non-resisted attacks when the source is at full HP",
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async () => {
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async () => {
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await game.startBattle([Species.SNORLAX]);
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await game.classicMode.startBattle([Species.SNORLAX]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const playerPokemon = game.scene.getPlayerPokemon()!;
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vi.spyOn(playerPokemon, "getMoveEffectiveness");
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vi.spyOn(playerPokemon, "getMoveEffectiveness");
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@ -62,7 +62,7 @@ describe("Abilities - Tera Shell", () => {
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async () => {
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async () => {
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game.override.enemyMoveset(Array(4).fill(Moves.SHADOW_SNEAK));
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game.override.enemyMoveset(Array(4).fill(Moves.SHADOW_SNEAK));
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await game.startBattle([Species.SNORLAX]);
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await game.classicMode.startBattle([Species.SNORLAX]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const playerPokemon = game.scene.getPlayerPokemon()!;
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vi.spyOn(playerPokemon, "getMoveEffectiveness");
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vi.spyOn(playerPokemon, "getMoveEffectiveness");
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@ -79,7 +79,7 @@ describe("Abilities - Tera Shell", () => {
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async () => {
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async () => {
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game.override.enemyMoveset(Array(4).fill(Moves.QUICK_ATTACK));
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game.override.enemyMoveset(Array(4).fill(Moves.QUICK_ATTACK));
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await game.startBattle([Species.AGGRON]);
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await game.classicMode.startBattle([Species.AGGRON]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const playerPokemon = game.scene.getPlayerPokemon()!;
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vi.spyOn(playerPokemon, "getMoveEffectiveness");
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vi.spyOn(playerPokemon, "getMoveEffectiveness");
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@ -96,7 +96,7 @@ describe("Abilities - Tera Shell", () => {
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async () => {
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async () => {
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game.override.enemyMoveset(Array(4).fill(Moves.DRAGON_RAGE));
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game.override.enemyMoveset(Array(4).fill(Moves.DRAGON_RAGE));
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await game.startBattle([Species.CHARIZARD]);
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await game.classicMode.startBattle([Species.CHARIZARD]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const playerPokemon = game.scene.getPlayerPokemon()!;
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vi.spyOn(playerPokemon, "apply");
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vi.spyOn(playerPokemon, "apply");
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