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Mark Last Respects as partial
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@ -5900,7 +5900,7 @@ export function initAbilities() {
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.attr(MovePowerBoostAbAttr, (user, target, move) => move.hasFlag(MoveFlags.SLICING_MOVE), 1.5),
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.attr(MovePowerBoostAbAttr, (user, target, move) => move.hasFlag(MoveFlags.SLICING_MOVE), 1.5),
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new Ability(Abilities.SUPREME_OVERLORD, 9)
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new Ability(Abilities.SUPREME_OVERLORD, 9)
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.attr(VariableMovePowerBoostAbAttr, (user, target, move) => 1 + 0.1 * Math.min(user.isPlayer() ? user.scene.currentBattle.playerFaints : user.scene.currentBattle.enemyFaints, 5))
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.attr(VariableMovePowerBoostAbAttr, (user, target, move) => 1 + 0.1 * Math.min(user.isPlayer() ? user.scene.currentBattle.playerFaints : user.scene.currentBattle.enemyFaints, 5))
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.partial(), // Counter resets every wave
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.partial(), // Counter resets every wave instead of on arena reset
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new Ability(Abilities.COSTAR, 9)
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new Ability(Abilities.COSTAR, 9)
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.attr(PostSummonCopyAllyStatsAbAttr),
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.attr(PostSummonCopyAllyStatsAbAttr),
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new Ability(Abilities.TOXIC_DEBRIS, 9)
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new Ability(Abilities.TOXIC_DEBRIS, 9)
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@ -10005,6 +10005,7 @@ export function initMoves() {
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.attr(ConfuseAttr)
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.attr(ConfuseAttr)
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.recklessMove(),
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.recklessMove(),
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new AttackMove(Moves.LAST_RESPECTS, Type.GHOST, MoveCategory.PHYSICAL, 50, 100, 10, -1, 0, 9)
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new AttackMove(Moves.LAST_RESPECTS, Type.GHOST, MoveCategory.PHYSICAL, 50, 100, 10, -1, 0, 9)
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.partial() // Counter resets every wave instead of on arena reset
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.attr(MovePowerMultiplierAttr, (user, target, move) => 1 + Math.min(user.isPlayer() ? user.scene.currentBattle.playerFaints : user.scene.currentBattle.enemyFaints, 100))
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.attr(MovePowerMultiplierAttr, (user, target, move) => 1 + Math.min(user.isPlayer() ? user.scene.currentBattle.playerFaints : user.scene.currentBattle.enemyFaints, 100))
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.makesContact(false),
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.makesContact(false),
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new AttackMove(Moves.LUMINA_CRASH, Type.PSYCHIC, MoveCategory.SPECIAL, 80, 100, 10, 100, 0, 9)
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new AttackMove(Moves.LUMINA_CRASH, Type.PSYCHIC, MoveCategory.SPECIAL, 80, 100, 10, 100, 0, 9)
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