From a6e87c84382765a1922e675b2301eeb9b825e4a9 Mon Sep 17 00:00:00 2001 From: damocleas Date: Fri, 18 Apr 2025 22:25:05 -0400 Subject: [PATCH] [Bug] [Move] Supercell Slam now hits Minimized targets for double damage and can't miss (#5680) Added AlwaysHitMinimizeAttr and HitsTagForDoubleDamageAttr to Supercell Slam for Minimize --- src/data/moves/move.ts | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/data/moves/move.ts b/src/data/moves/move.ts index 6e5e09839c1..7a2834c0322 100644 --- a/src/data/moves/move.ts +++ b/src/data/moves/move.ts @@ -11231,6 +11231,8 @@ export function initMoves() { new AttackMove(Moves.TEMPER_FLARE, PokemonType.FIRE, MoveCategory.PHYSICAL, 75, 100, 10, -1, 0, 9) .attr(MovePowerMultiplierAttr, (user, target, move) => user.getLastXMoves(2)[1]?.result === MoveResult.MISS || user.getLastXMoves(2)[1]?.result === MoveResult.FAIL ? 2 : 1), new AttackMove(Moves.SUPERCELL_SLAM, PokemonType.ELECTRIC, MoveCategory.PHYSICAL, 100, 95, 15, -1, 0, 9) + .attr(AlwaysHitMinimizeAttr) + .attr(HitsTagForDoubleDamageAttr, BattlerTagType.MINIMIZED) .attr(MissEffectAttr, crashDamageFunc) .attr(NoEffectAttr, crashDamageFunc) .recklessMove(),