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https://github.com/pagefaultgames/pokerogue.git
synced 2025-07-11 10:52:17 +02:00
last line of code for this feature. will revert everything after.
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@ -1788,7 +1788,7 @@ export class CommandPhase extends FieldPhase {
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if (!batonPass)
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enemyField.forEach(enemyPokemon => applyCheckTrappedAbAttrs(CheckTrappedAbAttr, enemyPokemon, trapped));
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if (batonPass || (!trapTag && !trapped.value)) {
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this.scene.currentBattle.turnCommands[this.fieldIndex] = isSwitch
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this.scene.currentBattle.turnCommands[args[1]] = isSwitch
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? { command: Command.POKEMON, cursor: cursor, args: args }
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: { command: Command.RUN };
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success = true;
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@ -1955,11 +1955,15 @@ export class TurnStartPhase extends FieldPhase {
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start() {
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super.start();
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const field = this.scene.getField();
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const order = this.getOrder();
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const moveOrder = order.slice(0);
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console.log('field', field);
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console.log('moveOrder', moveOrder);
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// if (this.scene.currentBattle.turn === 1 && field.)
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moveOrder.sort((a, b) => {
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const aCommand = this.scene.currentBattle.turnCommands[a];
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const bCommand = this.scene.currentBattle.turnCommands[b];
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@ -95,6 +95,7 @@ export default class PartyUiHandler extends MessageUiHandler {
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private moveSelectFilter: PokemonMoveSelectFilter;
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private tmMoveId: Moves;
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private showMovePp: boolean;
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private slots: Map<number, number> = new Map();
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private iconAnimHandler: PokemonIconAnimHandler;
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@ -291,8 +292,11 @@ export default class PartyUiHandler extends MessageUiHandler {
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this.scene.triggerPokemonFormChange(pokemon, SpeciesFormChangeItemTrigger, false, true);
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break;
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}
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} else if (this.cursor)
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(this.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.POKEMON, this.cursor, option === PartyOption.PASS_BATON);
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} else if (this.cursor) {
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this.doSwitch(this.cursor, option);
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// (this.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.POKEMON, this.cursor, option === PartyOption.PASS_BATON, option);
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}
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}
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if (this.partyUiMode !== PartyUiMode.MODIFIER && this.partyUiMode !== PartyUiMode.TM_MODIFIER && this.partyUiMode !== PartyUiMode.MOVE_MODIFIER)
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ui.playSelect();
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@ -370,7 +374,11 @@ export default class PartyUiHandler extends MessageUiHandler {
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} else if (this.partyUiMode === PartyUiMode.FAINT_SWITCH)
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ui.playError();
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else if (this.cursor === 6) {
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console.log('DONE');
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console.log('done');
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if (this.slots[PartyOption.SEND_OUT_1])
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(this.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.POKEMON, this.slots[PartyOption.SEND_OUT_1], false, PartyOption.SEND_OUT_1);
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if (this.slots[PartyOption.SEND_OUT_2])
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(this.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.POKEMON, this.slots[PartyOption.SEND_OUT_2], false, PartyOption.SEND_OUT_2);
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} else
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return this.processInput(Button.CANCEL);
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return true;
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@ -533,7 +541,7 @@ export default class PartyUiHandler extends MessageUiHandler {
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}
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showOptions() {
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if (this.cursor === 6)
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if (this.cursor === 6 || this.cursor === 7)
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return;
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this.optionsMode = true;
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@ -752,6 +760,11 @@ export default class PartyUiHandler extends MessageUiHandler {
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this.partySlots[this.transferCursor].setTransfer(false);
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}
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doSwitch(slotIndex: integer, target: integer): void {
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if (target !== PartyOption.SEND_OUT_1 && target !== PartyOption.SEND_OUT_2) return;
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this.slots[target] = slotIndex;
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}
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doRelease(slotIndex: integer): void {
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this.showText(this.getReleaseMessage(this.scene.getParty()[slotIndex].name), null, () => {
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this.clearPartySlots();
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