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Enemy trainers will now show their title after defeat
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@ -1,6 +1,5 @@
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import BattleScene from "#app/battle-scene.js";
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import { getCharVariantFromDialogue } from "#app/data/dialogue.js";
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import { TrainerSlot } from "#app/data/trainer-config.js";
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import { TrainerType } from "#app/enums/trainer-type.js";
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import { modifierTypes } from "#app/modifier/modifier-type.js";
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import { vouchers } from "#app/system/voucher.js";
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@ -9,6 +8,7 @@ import * as Utils from "#app/utils.js";
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import { BattlePhase } from "./battle-phase";
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import { ModifierRewardPhase } from "./modifier-reward-phase";
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import { MoneyRewardPhase } from "./money-reward-phase";
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import { TrainerSlot } from "#app/data/trainer-config";
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export class TrainerVictoryPhase extends BattlePhase {
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constructor(scene: BattleScene) {
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@ -42,7 +42,7 @@ export class TrainerVictoryPhase extends BattlePhase {
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const showMessage = () => {
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const originalFunc = showMessageOrEnd;
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showMessageOrEnd = () => this.scene.ui.showDialogue(message, this.scene.currentBattle.trainer?.getName(), null, originalFunc);
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showMessageOrEnd = () => this.scene.ui.showDialogue(message, this.scene.currentBattle.trainer?.getName(TrainerSlot.TRAINER, true), null, originalFunc);
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showMessageOrEnd();
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};
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