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[Balance] Allow Island and Laboratory in Generate Random Biome
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@ -1865,7 +1865,7 @@ export default class BattleScene extends SceneBase {
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generateRandomBiome(waveIndex: integer): Biome {
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generateRandomBiome(waveIndex: integer): Biome {
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const relWave = waveIndex % 250;
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const relWave = waveIndex % 250;
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const biomes = Utils.getEnumValues(Biome).slice(1, Utils.getEnumValues(Biome).filter(b => b >= 40).length * -1);
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const biomes = Utils.getEnumValues(Biome).slice(1, Utils.getEnumValues(Biome).filter(b => b >= 50).length * -1);
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const maxDepth = biomeDepths[Biome.END][0] - 2;
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const maxDepth = biomeDepths[Biome.END][0] - 2;
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const depthWeights = new Array(maxDepth + 1).fill(null)
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const depthWeights = new Array(maxDepth + 1).fill(null)
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.map((_, i: integer) => ((1 - Math.min(Math.abs((i / (maxDepth - 1)) - (relWave / 250)) + 0.25, 1)) / 0.75) * 250);
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.map((_, i: integer) => ((1 - Math.min(Math.abs((i / (maxDepth - 1)) - (relWave / 250)) + 0.25, 1)) / 0.75) * 250);
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