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Fixes
Files didn't want to cooperate when they transferred over because yes
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@ -4308,11 +4308,10 @@ export class EnemyPokemon extends Pokemon {
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}
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}
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switch (this.aiType) {
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case AiType.RANDOM:
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case AiType.RANDOM: // No enemy should spawn with this AI type in-game
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var i = this.scene.randBattleSeedInt(movePool.length, undefined, "Move selection roll (RANDOM)")
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const moveId = movePool[i]!.moveId;
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this.flyout.setText(i)
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case AiType.RANDOM: // No enemy should spawn with this AI type in-game
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return { move: moveId, targets: this.getNextTargets(moveId) };
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case AiType.SMART_RANDOM:
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case AiType.SMART:
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@ -1233,8 +1233,8 @@ class TmModifierTypeGenerator extends ModifierTypeGenerator {
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return null;
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}
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//console.log(tierUniqueCompatibleTms.map((v, i) => i == randTmIndex ? `> ${Utils.getEnumKeys(Moves)[v].toUpperCase() + Utils.getEnumKeys(Moves)[v].substring(1).toLowerCase()} <` : `${Utils.getEnumKeys(Moves)[v].toUpperCase() + Utils.getEnumKeys(Moves)[v].substring(1).toLowerCase()}`))
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return new TmModifierType(tierUniqueCompatibleTms[randTmIndex], tier);
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const randTmIndex = Utils.randSeedInt(tierUniqueCompatibleTms.length, undefined, "Choosing a TM to give");
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return new TmModifierType(tierUniqueCompatibleTms[randTmIndex], tier);
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});
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}
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}
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@ -86,7 +86,7 @@ export function randInt(range: integer, min: integer = 0, reason?: string): inte
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}
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let V = Math.floor(Math.random() * range) + min;
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if (reason != "%HIDE") {
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console.log("[unseeded] " + (reason ? reason : "randInt"), V)
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//console.log("[unseeded] " + (reason ? reason : "randInt"), V)
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}
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return V;
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}
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@ -141,7 +141,7 @@ export function randSeedItem<T>(items: T[], reason?: string): T {
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export function randSeedWeightedItem<T>(items: T[], reason?: string): T {
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function rpick() {
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let V = Phaser.Math.RND.weightedPick(items);
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//console.log(reason ? reason : "randSeedWeightedItem")
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console.log(reason ? reason : "randSeedWeightedItem")
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return V;
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}
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return items.length === 1
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