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Fixed minor issues
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@ -85,11 +85,11 @@ export class MoveInfoOverlay extends Phaser.GameObjects.Container implements Inf
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const visibleY = y < 0 ? y + globalScene.game.canvas.height / GLOBAL_SCALE : y;
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const visibleY = y < 0 ? y + globalScene.game.canvas.height / GLOBAL_SCALE : y;
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const globalMaskX = (visibleX + descX) * scale;
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const globalMaskX = visibleX + descX;
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const globalMaskY = (visibleY + descY) * scale;
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const globalMaskY = visibleY + descY;
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const wrapWidth = (width - (BORDER - 2) * 2 - (options?.onSide ? EFF_WIDTH : 0)) * GLOBAL_SCALE;
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const wrapWidth = (width - (BORDER - 2) * 2 - (options?.onSide ? EFF_WIDTH : 0)) * GLOBAL_SCALE;
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const visibleWidth = (width - (BORDER - 2) * 2 - (options?.onSide ? EFF_WIDTH : 0)) * scale;
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const visibleWidth = width - (BORDER - 2) * 2 - (options?.onSide ? EFF_WIDTH : 0);
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const visibleHeight = (DESC_HEIGHT - (BORDER - 2) * 2) * scale;
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const visibleHeight = DESC_HEIGHT - (BORDER - 2) * 2;
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// set up the description; wordWrap uses true pixels, unaffected by any scaling, while other values are affected
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// set up the description; wordWrap uses true pixels, unaffected by any scaling, while other values are affected
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this.desc = new ScrollingText(
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this.desc = new ScrollingText(
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@ -1,6 +1,7 @@
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import { globalScene } from "#app/global-scene";
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import { globalScene } from "#app/global-scene";
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import { fixedInt } from "#app/utils/common";
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import { fixedInt } from "#app/utils/common";
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import { addTextObject, type TextStyle } from "./text";
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import type { TextStyle } from "#enums/text-style";
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import { addTextObject } from "./text";
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/*
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/*
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*/
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*/
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