Removing most of the bangs

This commit is contained in:
frutescens 2024-08-30 18:05:15 -07:00
parent c772056399
commit a4a5713af0

View File

@ -83,38 +83,40 @@ export class TimedEventDisplay extends Phaser.GameObjects.Container {
}
setup() {
console.log(this.event?.bannerFilename);
this.banner = new Phaser.GameObjects.Image(this.scene, this.event!.xPosition ?? 29, this.event!.yPosition ?? 64, this.event!.bannerFilename!); // TODO: are the bangs correct here?
this.banner.setName("img-event-banner");
this.banner.setOrigin(0.08, -0.35);
this.banner.setScale(this.event!.scale ?? 0.18);
// this.bannerShadow = new Phaser.GameObjects.Rectangle(
// this.scene,
// this.banner.x - 2,
// this.banner.y + 2,
// this.banner.width,
// this.banner.height,
// 0x484848
// );
// this.bannerShadow.setName("rect-event-banner-shadow");
// this.bannerShadow.setScale(0.07);
// this.bannerShadow.setAlpha(0.5);
// this.bannerShadow.setOrigin(0,0);
if (this.event!.eventType !== EventType.GENERIC) {
this.eventTimerText = addTextObject(
this.scene,
this.banner.x + 8,
this.banner.y + 100,
this.timeToGo(this.event!.endDate), // TODO: is the bang correct here?
TextStyle.WINDOW
);
this.eventTimerText.setName("text-event-timer");
this.eventTimerText.setScale(0.15);
this.eventTimerText.setOrigin(0, 0);
if (this.event) {
console.log(this.event.bannerFilename);
this.banner = new Phaser.GameObjects.Image(this.scene, this.event.xPosition ?? 29, this.event.yPosition ?? 64, this.event.bannerFilename!);
this.banner.setName("img-event-banner");
this.banner.setOrigin(0.08, -0.35);
this.banner.setScale(this.event.scale ?? 0.18);
// this.bannerShadow = new Phaser.GameObjects.Rectangle(
// this.scene,
// this.banner.x - 2,
// this.banner.y + 2,
// this.banner.width,
// this.banner.height,
// 0x484848
// );
// this.bannerShadow.setName("rect-event-banner-shadow");
// this.bannerShadow.setScale(0.07);
// this.bannerShadow.setAlpha(0.5);
// this.bannerShadow.setOrigin(0,0);
if (this.event.eventType !== EventType.GENERIC) {
this.eventTimerText = addTextObject(
this.scene,
this.banner.x + 8,
this.banner.y + 100,
this.timeToGo(this.event.endDate),
TextStyle.WINDOW
);
this.eventTimerText.setName("text-event-timer");
this.eventTimerText.setScale(0.15);
this.eventTimerText.setOrigin(0, 0);
this.add(this.eventTimerText);
this.add(this.eventTimerText);
}
this.add(this.banner);
}
this.add(this.banner);
}
show() {