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Cleaned up parameters of getFixedBattle
to not suck
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parent
24a0ca95f4
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@ -331,7 +331,7 @@ export class GameMode implements GameModeConfig {
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* @param waveIndex The wave to check.
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* @returns The fixed battle for this wave.
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*/
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getFixedBattle(waveIndex: number): FixedBattleConfig {
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getFixedBattle(waveIndex: number): FixedBattleConfig | undefined {
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const challengeConfig = new FixedBattleConfig();
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if (applyChallenges(ChallengeType.FIXED_BATTLES, waveIndex, challengeConfig)) {
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return challengeConfig;
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@ -33,9 +33,7 @@ export class SelectBiomePhase extends BattlePhase {
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"SelectModifierPhase",
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undefined,
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undefined,
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gameMode.isFixedBattle(currentWaveIndex)
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? gameMode.getFixedBattle(currentWaveIndex).customModifierRewardSettings
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: undefined,
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gameMode.getFixedBattle(currentWaveIndex)?.customModifierRewardSettings,
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);
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}
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}
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@ -71,9 +71,7 @@ export class VictoryPhase extends PokemonPhase {
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"SelectModifierPhase",
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undefined,
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undefined,
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gameMode.isFixedBattle(currentWaveIndex)
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? gameMode.getFixedBattle(currentWaveIndex).customModifierRewardSettings
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: undefined,
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gameMode.getFixedBattle(currentWaveIndex)?.customModifierRewardSettings,
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);
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} else if (gameMode.isDaily) {
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globalScene.phaseManager.pushNew("ModifierRewardPhase", modifierTypes.EXP_CHARM);
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