Fix linting

This commit is contained in:
NightKev 2024-10-03 23:59:55 -07:00
parent 1a964e3000
commit a43ddbe3b9

View File

@ -27,7 +27,7 @@ describe("Moves - Triple Arrows", () => {
game = new GameManager(phaserGame);
game.override
.ability(Abilities.BALL_FETCH)
.moveset([Moves.TRIPLE_ARROWS])
.moveset([ Moves.TRIPLE_ARROWS ])
.battleType("single")
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.STURDY)
@ -38,7 +38,7 @@ describe("Moves - Triple Arrows", () => {
});
it("has a 30% flinch chance and 50% defense drop chance", async () => {
await game.classicMode.startBattle([Species.FEEBAS]);
await game.classicMode.startBattle([ Species.FEEBAS ]);
game.move.select(Moves.TRIPLE_ARROWS);
await game.phaseInterceptor.to("BerryPhase");
@ -49,7 +49,7 @@ describe("Moves - Triple Arrows", () => {
it("is affected normally by Serene Grace", async () => {
game.override.ability(Abilities.SERENE_GRACE);
await game.classicMode.startBattle([Species.FEEBAS]);
await game.classicMode.startBattle([ Species.FEEBAS ]);
game.move.select(Moves.TRIPLE_ARROWS);
await game.phaseInterceptor.to("BerryPhase");