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Fix linting
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1a964e3000
commit
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@ -27,7 +27,7 @@ describe("Moves - Triple Arrows", () => {
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game = new GameManager(phaserGame);
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game = new GameManager(phaserGame);
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game.override
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game.override
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.ability(Abilities.BALL_FETCH)
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.ability(Abilities.BALL_FETCH)
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.moveset([Moves.TRIPLE_ARROWS])
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.moveset([ Moves.TRIPLE_ARROWS ])
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.battleType("single")
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.battleType("single")
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.enemySpecies(Species.MAGIKARP)
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.enemySpecies(Species.MAGIKARP)
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.enemyAbility(Abilities.STURDY)
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.enemyAbility(Abilities.STURDY)
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@ -38,7 +38,7 @@ describe("Moves - Triple Arrows", () => {
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});
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});
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it("has a 30% flinch chance and 50% defense drop chance", async () => {
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it("has a 30% flinch chance and 50% defense drop chance", async () => {
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await game.classicMode.startBattle([Species.FEEBAS]);
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await game.classicMode.startBattle([ Species.FEEBAS ]);
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game.move.select(Moves.TRIPLE_ARROWS);
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game.move.select(Moves.TRIPLE_ARROWS);
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await game.phaseInterceptor.to("BerryPhase");
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await game.phaseInterceptor.to("BerryPhase");
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@ -49,7 +49,7 @@ describe("Moves - Triple Arrows", () => {
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it("is affected normally by Serene Grace", async () => {
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it("is affected normally by Serene Grace", async () => {
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game.override.ability(Abilities.SERENE_GRACE);
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game.override.ability(Abilities.SERENE_GRACE);
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await game.classicMode.startBattle([Species.FEEBAS]);
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await game.classicMode.startBattle([ Species.FEEBAS ]);
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game.move.select(Moves.TRIPLE_ARROWS);
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game.move.select(Moves.TRIPLE_ARROWS);
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await game.phaseInterceptor.to("BerryPhase");
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await game.phaseInterceptor.to("BerryPhase");
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