added some comment

This commit is contained in:
Greenlamp 2024-05-09 04:25:36 +02:00
parent 45ff55b528
commit a3cfcf2bd1
3 changed files with 19 additions and 9 deletions

View File

@ -101,6 +101,11 @@ export default class BattleScene extends SceneBase {
public experimentalSprites: boolean = false;
public moveAnimations: boolean = true;
public expGainsSpeed: integer = 0;
//expParty can be:
// 0 - default - the normal exp gain display, nothing changed
// 1 - Only level up - we display the level up in the small frame instead of a message
// 2 - Skip - no level up frame nor message
// 1 & 2 still are compatible with stats display, level up, new move, ...
public expParty: integer = 0;
public hpBarSpeed: integer = 0;
public fusionPaletteSwaps: boolean = true;

View File

@ -3673,12 +3673,14 @@ export class ShowPartyExpBarPhase extends PlayerPartyMemberPokemonPhase {
this.scene.unshiftPhase(new HidePartyExpBarPhase(this.scene));
pokemon.updateInfo();
if (this.scene.expParty === 2) {
if (this.scene.expParty === 2) { // 2 - Skip - no level up frame nor message
this.end();
} else if (this.scene.expParty === 1) {
if (newLevel > lastLevel) {
} else if (this.scene.expParty === 1) { // 1 - Only level up - we display the level up in the small frame instead of a message
if (newLevel > lastLevel) { // this means if we level up
// instead of displaying the exp gain in the small frame, we display the new level
// we use the same method for the normal and the only up, by giving a parameter saying to display the exp or the level
this.scene.partyExpBar.showPokemonExp(pokemon, exp.value, this.scene.expParty === 1, newLevel).then(() => {
setTimeout(() => this.end(), 200 / Math.pow(2, this.scene.expGainsSpeed));
setTimeout(() => this.end(), 500 / Math.pow(2, this.scene.expGainsSpeed));
});
} else {
this.end();
@ -3730,12 +3732,13 @@ export class LevelUpPhase extends PlayerPartyMemberPokemonPhase {
const prevStats = pokemon.stats.slice(0);
pokemon.calculateStats();
pokemon.updateInfo();
if (this.scene.expParty === 0) {
if (this.scene.expParty === 0) { // 0 - default - the normal exp gain display, nothing changed
this.scene.playSound('level_up_fanfare');
this.scene.ui.showText(i18next.t('battle:levelUp', { pokemonName: this.getPokemon().name, level: this.level }), null, () => this.scene.ui.getMessageHandler().promptLevelUpStats(this.partyMemberIndex, prevStats, false).then(() => this.end()), null, true);
} else if (this.scene.expParty === 2) {
} else if (this.scene.expParty === 2) { // 2 - Skip - no level up frame nor message
this.end();
} else {
} else { // 1 - Only level up - we display the level up in the small frame instead of a message
// we still want to display the stats if activated
this.scene.ui.getMessageHandler().promptLevelUpStats(this.partyMemberIndex, prevStats, false).then(() => this.end());
}
if (this.level <= 100) {

View File

@ -39,13 +39,15 @@ export default class PartyExpBar extends Phaser.GameObjects.Container {
this.add(this.pokemonIcon);
// if we want to only display the level in the small frame
if (showOnlyLevelUp) {
if (newLevel > 200) {
if (newLevel > 200) { // if the level is greater than 200, we only display Lv. UP
this.expText.setText('Lv. UP');
} else {
} else { // otherwise we display Lv. Up and the new level
this.expText.setText(`Lv. UP : ${newLevel.toString()}`);
}
} else {
// if we want to display the exp
this.expText.setText(`+${expValue.toString()}`);
}