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added scp[es
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@ -141,7 +141,7 @@ export abstract class MoveRestrictionBattlerTag extends BattlerTag {
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* @param {Pokemon} user {@linkcode Pokemon} the Pokemon involved
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* @param {Pokemon} user {@linkcode Pokemon} the Pokemon involved
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* @returns {boolean} `true` if the move is restricted by this tag, otherwise `false`.
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* @returns {boolean} `true` if the move is restricted by this tag, otherwise `false`.
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*/
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*/
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abstract isMoveRestricted(move: Moves, user?: Pokemon): boolean;
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public abstract isMoveRestricted(move: Moves, user?: Pokemon): boolean;
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/**
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/**
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* Checks if this tag is restricting a move based on a user's decisions during the target selection phase
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* Checks if this tag is restricting a move based on a user's decisions during the target selection phase
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@ -334,7 +334,7 @@ export class GorillaTacticsTag extends MoveRestrictionBattlerTag {
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* @override
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* @override
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* @param source Gorilla Tactics' {@linkcode BattlerTag} information
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* @param source Gorilla Tactics' {@linkcode BattlerTag} information
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*/
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*/
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override loadTag(source: BattlerTag | any): void {
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public override loadTag(source: BattlerTag | any): void {
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super.loadTag(source);
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super.loadTag(source);
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this.moveId = source.moveId;
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this.moveId = source.moveId;
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}
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}
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@ -2523,7 +2523,7 @@ export class TormentTag extends MoveRestrictionBattlerTag {
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* @param {Moves} move the move under investigation
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* @param {Moves} move the move under investigation
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* @returns `true` if there is valid consecutive usage | `false` if the moves are different from each other
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* @returns `true` if there is valid consecutive usage | `false` if the moves are different from each other
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*/
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*/
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override isMoveRestricted(move: Moves, user: Pokemon): boolean {
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public override isMoveRestricted(move: Moves, user: Pokemon): boolean {
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if (!user) {
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if (!user) {
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return false;
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return false;
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}
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}
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@ -2592,11 +2592,12 @@ export class ImprisonTag extends MoveRestrictionBattlerTag {
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/**
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/**
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* Checks if the source of Imprison is still active
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* Checks if the source of Imprison is still active
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* @override
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* @param _pokemon
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* @param _pokemon
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* @param _lapseType
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* @param _lapseType
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* @returns `true` if the source is still active
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* @returns `true` if the source is still active
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*/
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*/
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override lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
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public override lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
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const source = this.retrieveSource(pokemon.scene);
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const source = this.retrieveSource(pokemon.scene);
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if (source) {
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if (source) {
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if (lapseType === BattlerTagLapseType.PRE_MOVE) {
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if (lapseType === BattlerTagLapseType.PRE_MOVE) {
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@ -2610,10 +2611,11 @@ export class ImprisonTag extends MoveRestrictionBattlerTag {
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/**
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/**
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* Checks if the source of the tag has the parameter move in its moveset and that the source is still active
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* Checks if the source of the tag has the parameter move in its moveset and that the source is still active
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* @override
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* @param {Moves} move the move under investigation
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* @param {Moves} move the move under investigation
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* @returns `false` if either condition is not met
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* @returns `false` if either condition is not met
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*/
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*/
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override isMoveRestricted(move: Moves, user: Pokemon): boolean {
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public override isMoveRestricted(move: Moves, user: Pokemon): boolean {
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const source = this.retrieveSource(user.scene);
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const source = this.retrieveSource(user.scene);
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if (source) {
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if (source) {
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const sourceMoveset = source.getMoveset().map(m => m!.moveId);
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const sourceMoveset = source.getMoveset().map(m => m!.moveId);
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