Merge branch 'main' of github.com:pagefaultgames/pokerogue into qol/setting_party_exp

This commit is contained in:
Greenlamp 2024-05-10 01:43:25 +02:00
commit a336524aaa
94 changed files with 15693 additions and 5948 deletions

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@ -44,6 +44,7 @@ Check out our [Trello Board](https://trello.com/b/z10B703R/pokerogue-board) to s
- Arata Iiyoshi - Arata Iiyoshi
- Atsuhiro Ishizuna - Atsuhiro Ishizuna
- Pokémon Black/White 2 - Pokémon Black/White 2
- Firel (Additional biome themes)
- edifette (Title screen music) - edifette (Title screen music)
### 🎵 Sound Effects ### 🎵 Sound Effects

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@ -0,0 +1,55 @@
import re
filenames = [['src/data/enums/moves.ts', 'move'], ['src/data/enums/abilities.ts', 'ability'], ['src/data/enums/species.ts', 'Pokémon']]
commentBlockStart = re.compile('\/\*[^\*].*') # Regex for the start of a comment block
commentBlockEnd = re.compile('.*,\*\/') # Regex for the end of a comment block
commentExp = re.compile('(?:\/\*\*.*\*\/)') # Regex for a url comment that already existed in the file
enumExp = re.compile('.*,') # Regex for a regular enum line
numberExp = re.compile(' +\= +\d+,')
replaceList = ['ALOLA', 'ETERNAL', 'GALAR', 'HISUI', 'PALDEA', 'BLOODMOON']
for args in filenames:
output = ''
skip = False # True when we should completely stop adding url comments for any reason
blockComment = False # True when currently reading a comment block
file = open(args[0], 'r')
line = file.readline()
while line:
if(skip): # Appends the next line in the file and moves on if we already hit the end of the enum
output += line
line = file.readline()
continue
skip = line.find('};') != -1 # True if we reached the end of an enum definition
# Determines when a comment block has started and we should stop adding url comments
if (commentBlockStart.findall(line)):
blockComment = True
if(not commentExp.findall(line)):
urlInsert = numberExp.sub('', line).strip().rstrip('\n').rstrip(',').title() # Clean up the enum line to only the enum
for replace in replaceList:
urlInsert = urlInsert.replace(replace.title() + '_', '')
if (not blockComment and enumExp.findall(line)):
output += ' /**{@link https://bulbapedia.bulbagarden.net/wiki/' + urlInsert + '_(' + args[1] + ') | Source} */\n'
output += line # Add the line to output since it isn't an existing url comment
# Determines if we're at the end of a comment block and can resume adding url comments
if (blockComment):
blockComment = not commentBlockEnd.findall(line)
line = file.readline()
file.close()
file = open(args[0], 'w', encoding='utf-8')
file.write(output,)
file.close

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@ -4,7 +4,7 @@ import { NextEncounterPhase, NewBiomeEncounterPhase, SelectBiomePhase, MessagePh
import Pokemon, { PlayerPokemon, EnemyPokemon } from './field/pokemon'; import Pokemon, { PlayerPokemon, EnemyPokemon } from './field/pokemon';
import PokemonSpecies, { PokemonSpeciesFilter, allSpecies, getPokemonSpecies, initSpecies, speciesStarters } from './data/pokemon-species'; import PokemonSpecies, { PokemonSpeciesFilter, allSpecies, getPokemonSpecies, initSpecies, speciesStarters } from './data/pokemon-species';
import * as Utils from './utils'; import * as Utils from './utils';
import { Modifier, ModifierBar, ConsumablePokemonModifier, ConsumableModifier, PokemonHpRestoreModifier, HealingBoosterModifier, PersistentModifier, PokemonHeldItemModifier, ModifierPredicate, DoubleBattleChanceBoosterModifier, FusePokemonModifier, PokemonFormChangeItemModifier, TerastallizeModifier } from './modifier/modifier'; import { Modifier, ModifierBar, ConsumablePokemonModifier, ConsumableModifier, PokemonHpRestoreModifier, HealingBoosterModifier, PersistentModifier, PokemonHeldItemModifier, ModifierPredicate, DoubleBattleChanceBoosterModifier, FusePokemonModifier, PokemonFormChangeItemModifier, TerastallizeModifier, overrideModifiers, overrideHeldItems } from './modifier/modifier';
import { PokeballType } from './data/pokeball'; import { PokeballType } from './data/pokeball';
import { initCommonAnims, initMoveAnim, loadCommonAnimAssets, loadMoveAnimAssets, populateAnims } from './data/battle-anims'; import { initCommonAnims, initMoveAnim, loadCommonAnimAssets, loadMoveAnimAssets, populateAnims } from './data/battle-anims';
import { Phase } from './phase'; import { Phase } from './phase';
@ -59,7 +59,7 @@ import { SceneBase } from './scene-base';
import CandyBar from './ui/candy-bar'; import CandyBar from './ui/candy-bar';
import { Variant, variantData } from './data/variant'; import { Variant, variantData } from './data/variant';
import { Localizable } from './plugins/i18n'; import { Localizable } from './plugins/i18n';
import { STARTING_WAVE_OVERRIDE, OPP_SPECIES_OVERRIDE, SEED_OVERRIDE, STARTING_BIOME_OVERRIDE } from './overrides'; import * as Overrides from './overrides';
import {InputsController} from "./inputs-controller"; import {InputsController} from "./inputs-controller";
import {UiInputs} from "./ui-inputs"; import {UiInputs} from "./ui-inputs";
@ -67,7 +67,7 @@ export const bypassLogin = import.meta.env.VITE_BYPASS_LOGIN === "1";
const DEBUG_RNG = false; const DEBUG_RNG = false;
export const startingWave = STARTING_WAVE_OVERRIDE || 1; export const startingWave = Overrides.STARTING_WAVE_OVERRIDE || 1;
const expSpriteKeys: string[] = []; const expSpriteKeys: string[] = [];
@ -625,9 +625,11 @@ export default class BattleScene extends SceneBase {
} }
addEnemyPokemon(species: PokemonSpecies, level: integer, trainerSlot: TrainerSlot, boss: boolean = false, dataSource?: PokemonData, postProcess?: (enemyPokemon: EnemyPokemon) => void): EnemyPokemon { addEnemyPokemon(species: PokemonSpecies, level: integer, trainerSlot: TrainerSlot, boss: boolean = false, dataSource?: PokemonData, postProcess?: (enemyPokemon: EnemyPokemon) => void): EnemyPokemon {
if (OPP_SPECIES_OVERRIDE) if (Overrides.OPP_SPECIES_OVERRIDE)
species = getPokemonSpecies(OPP_SPECIES_OVERRIDE); species = getPokemonSpecies(Overrides.OPP_SPECIES_OVERRIDE);
const pokemon = new EnemyPokemon(this, species, level, trainerSlot, boss, dataSource); const pokemon = new EnemyPokemon(this, species, level, trainerSlot, boss, dataSource);
overrideModifiers(this, false);
overrideHeldItems(this, pokemon, false);
if (boss && !dataSource) { if (boss && !dataSource) {
const secondaryIvs = Utils.getIvsFromId(Utils.randSeedInt(4294967295)); const secondaryIvs = Utils.getIvsFromId(Utils.randSeedInt(4294967295));
@ -718,7 +720,7 @@ export default class BattleScene extends SceneBase {
this.gameMode = gameModes[GameModes.CLASSIC]; this.gameMode = gameModes[GameModes.CLASSIC];
this.setSeed(SEED_OVERRIDE || Utils.randomString(24)); this.setSeed(Overrides.SEED_OVERRIDE || Utils.randomString(24));
console.log('Seed:', this.seed); console.log('Seed:', this.seed);
this.disableMenu = false; this.disableMenu = false;
@ -755,7 +757,7 @@ export default class BattleScene extends SceneBase {
[ this.luckLabelText, this.luckText ].map(t => t.setVisible(false)); [ this.luckLabelText, this.luckText ].map(t => t.setVisible(false));
this.newArena(STARTING_BIOME_OVERRIDE || Biome.TOWN); this.newArena(Overrides.STARTING_BIOME_OVERRIDE || Biome.TOWN);
this.arenaBgTransition.setPosition(0, 0); this.arenaBgTransition.setPosition(0, 0);
this.arenaPlayer.setPosition(300, 0); this.arenaPlayer.setPosition(300, 0);
@ -855,6 +857,9 @@ export default class BattleScene extends SceneBase {
} else if (!battleConfig) } else if (!battleConfig)
newDouble = !!double; newDouble = !!double;
if (Overrides.DOUBLE_BATTLE_OVERRIDE)
newDouble = true;
const lastBattle = this.currentBattle; const lastBattle = this.currentBattle;
if (lastBattle?.double && !newDouble) if (lastBattle?.double && !newDouble)
@ -1777,6 +1782,19 @@ export default class BattleScene extends SceneBase {
}); });
} }
/**
* Removes all modifiers from enemy of PersistentModifier type
*/
clearEnemyModifiers(): void {
const modifiersToRemove = this.enemyModifiers.filter(m => m instanceof PersistentModifier);
for (let m of modifiersToRemove)
this.enemyModifiers.splice(this.enemyModifiers.indexOf(m), 1);
this.updateModifiers(false).then(() => this.updateUIPositions());
}
/**
* Removes all modifiers from enemy of PokemonHeldItemModifier type
*/
clearEnemyHeldItemModifiers(): void { clearEnemyHeldItemModifiers(): void {
const modifiersToRemove = this.enemyModifiers.filter(m => m instanceof PokemonHeldItemModifier); const modifiersToRemove = this.enemyModifiers.filter(m => m instanceof PokemonHeldItemModifier);
for (let m of modifiersToRemove) for (let m of modifiersToRemove)

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@ -562,19 +562,28 @@ export class PostDefendStatChangeAbAttr extends PostDefendAbAttr {
private stat: BattleStat; private stat: BattleStat;
private levels: integer; private levels: integer;
private selfTarget: boolean; private selfTarget: boolean;
private allOthers: boolean;
constructor(condition: PokemonDefendCondition, stat: BattleStat, levels: integer, selfTarget: boolean = true) { constructor(condition: PokemonDefendCondition, stat: BattleStat, levels: integer, selfTarget: boolean = true, allOthers: boolean = false) {
super(true); super(true);
this.condition = condition; this.condition = condition;
this.stat = stat; this.stat = stat;
this.levels = levels; this.levels = levels;
this.selfTarget = selfTarget; this.selfTarget = selfTarget;
this.allOthers = allOthers;
} }
applyPostDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, hitResult: HitResult, args: any[]): boolean { applyPostDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, hitResult: HitResult, args: any[]): boolean {
if (this.condition(pokemon, attacker, move.getMove())) { if (this.condition(pokemon, attacker, move.getMove())) {
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, (this.selfTarget ? pokemon : attacker).getBattlerIndex(), true, [ this.stat ], this.levels)); if (this.allOthers) {
let otherPokemon = pokemon.getAlly() ? pokemon.getOpponents().concat([ pokemon.getAlly() ]) : pokemon.getOpponents();
for (let other of otherPokemon) {
other.scene.unshiftPhase(new StatChangePhase(other.scene, (other).getBattlerIndex(), false, [ this.stat ], this.levels));
}
return true;
}
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, (this.selfTarget ? pokemon : attacker).getBattlerIndex(), this.selfTarget, [ this.stat ], this.levels));
return true; return true;
} }
@ -851,6 +860,36 @@ export class PostDefendAbilityGiveAbAttr extends PostDefendAbAttr {
} }
} }
export class PostDefendMoveDisableAbAttr extends PostDefendAbAttr {
private chance: integer;
private attacker: Pokemon;
private move: PokemonMove;
constructor(chance: integer) {
super();
this.chance = chance;
}
applyPostDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, hitResult: HitResult, args: any[]): boolean {
if (!attacker.summonData.disabledMove) {
if (move.getMove().checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon) && (this.chance === -1 || pokemon.randSeedInt(100) < this.chance) && !attacker.isMax()) {
this.attacker = attacker;
this.move = move;
attacker.summonData.disabledMove = move.moveId;
attacker.summonData.disabledTurns = 4;
return true;
}
}
return false;
}
getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]): string {
return getPokemonMessage(this.attacker, `'s ${this.move.getName()}\nwas disabled!`);
}
}
export class PostStatChangeStatChangeAbAttr extends PostStatChangeAbAttr { export class PostStatChangeStatChangeAbAttr extends PostStatChangeAbAttr {
private condition: PokemonStatChangeCondition; private condition: PokemonStatChangeCondition;
private statsToChange: BattleStat[]; private statsToChange: BattleStat[];
@ -1826,6 +1865,19 @@ function getAnticipationCondition(): AbAttrCondition {
}; };
} }
/**
* Creates an ability condition that causes the ability to fail if that ability
* has already been used by that pokemon that battle. It requires an ability to
* be specified due to current limitations in how conditions on abilities work.
* @param {Abilities} ability The ability to check if it's already been applied
* @returns {AbAttrCondition} The condition
*/
function getOncePerBattleCondition(ability: Abilities): AbAttrCondition {
return (pokemon: Pokemon) => {
return !pokemon.battleData?.abilitiesApplied.includes(ability);
}
}
export class ForewarnAbAttr extends PostSummonAbAttr { export class ForewarnAbAttr extends PostSummonAbAttr {
constructor() { constructor() {
super(true); super(true);
@ -2003,13 +2055,30 @@ export class PostTurnAbAttr extends AbAttr {
} }
} }
/**
* After the turn ends, resets the status of either the ability holder or their ally
* @param {boolean} allyTarget Whether to target ally, defaults to false (self-target)
*/
export class PostTurnResetStatusAbAttr extends PostTurnAbAttr { export class PostTurnResetStatusAbAttr extends PostTurnAbAttr {
applyPostTurn(pokemon: Pokemon, passive: boolean, args: any[]): boolean { private allyTarget: boolean;
if (pokemon.status) { private target: Pokemon;
pokemon.scene.queueMessage(getPokemonMessage(pokemon, getStatusEffectHealText(pokemon.status?.effect))); constructor(allyTarget: boolean = false) {
pokemon.resetStatus(); super(true);
pokemon.updateInfo(); this.allyTarget = allyTarget;
}
applyPostTurn(pokemon: Pokemon, passive: boolean, args: any[]): boolean {
if (this.allyTarget) {
this.target = pokemon.getAlly();
} else {
this.target = pokemon;
}
if (this.target?.status) {
this.target.scene.queueMessage(getPokemonMessage(this.target, getStatusEffectHealText(this.target.status?.effect)));
this.target.resetStatus(false);
this.target.updateInfo();
return true; return true;
} }
@ -2483,11 +2552,11 @@ export class IgnoreTypeImmunityAbAttr extends AbAttr {
} }
apply(pokemon: Pokemon, passive: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean { apply(pokemon: Pokemon, passive: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
if (this.defenderType !== (args[1] as Type)) { if (this.defenderType === (args[1] as Type) && this.allowedMoveTypes.includes(args[0] as Type)) {
return false; cancelled.value = true;
return true;
} }
return false;
return this.allowedMoveTypes.some(type => type === (args[0] as Type));
} }
} }
@ -2522,6 +2591,9 @@ function applyAbAttrsInternal<TAttr extends AbAttr>(attrType: { new(...args: any
return applyNextAbAttr(); return applyNextAbAttr();
pokemon.scene.setPhaseQueueSplice(); pokemon.scene.setPhaseQueueSplice();
const onApplySuccess = () => { const onApplySuccess = () => {
if (pokemon.battleData && !pokemon.battleData.abilitiesApplied.includes(ability.id)) {
pokemon.battleData.abilitiesApplied.push(ability.id);
}
if (attr.showAbility && !quiet) { if (attr.showAbility && !quiet) {
if (showAbilityInstant) if (showAbilityInstant)
pokemon.scene.abilityBar.showAbility(pokemon, passive); pokemon.scene.abilityBar.showAbility(pokemon, passive);
@ -3019,7 +3091,7 @@ export function initAbilities() {
new Ability(Abilities.FRISK, 4) new Ability(Abilities.FRISK, 4)
.attr(FriskAbAttr), .attr(FriskAbAttr),
new Ability(Abilities.RECKLESS, 4) new Ability(Abilities.RECKLESS, 4)
.attr(MovePowerBoostAbAttr, (user, target, move) => move.getAttrs(RecoilAttr).length && move.id !== Moves.STRUGGLE, 1.2), .attr(MovePowerBoostAbAttr, (user, target, move) => move.hasFlag(MoveFlags.RECKLESS_MOVE), 1.2),
new Ability(Abilities.MULTITYPE, 4) new Ability(Abilities.MULTITYPE, 4)
.attr(UncopiableAbilityAbAttr) .attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr) .attr(UnswappableAbilityAbAttr)
@ -3051,9 +3123,10 @@ export function initAbilities() {
.attr(BattleStatMultiplierAbAttr, BattleStat.SPATK, 0.5) .attr(BattleStatMultiplierAbAttr, BattleStat.SPATK, 0.5)
.condition((pokemon) => pokemon.getHpRatio() <= 0.5), .condition((pokemon) => pokemon.getHpRatio() <= 0.5),
new Ability(Abilities.CURSED_BODY, 5) new Ability(Abilities.CURSED_BODY, 5)
.unimplemented(), .attr(PostDefendMoveDisableAbAttr, 30)
.bypassFaint(),
new Ability(Abilities.HEALER, 5) new Ability(Abilities.HEALER, 5)
.unimplemented(), .conditionalAttr(pokemon => pokemon.getAlly() && Utils.randSeedInt(10) < 3, PostTurnResetStatusAbAttr, true),
new Ability(Abilities.FRIEND_GUARD, 5) new Ability(Abilities.FRIEND_GUARD, 5)
.ignorable() .ignorable()
.unimplemented(), .unimplemented(),
@ -3232,7 +3305,7 @@ export function initAbilities() {
new Ability(Abilities.EMERGENCY_EXIT, 7) new Ability(Abilities.EMERGENCY_EXIT, 7)
.unimplemented(), .unimplemented(),
new Ability(Abilities.WATER_COMPACTION, 7) new Ability(Abilities.WATER_COMPACTION, 7)
.attr(PostDefendStatChangeAbAttr, (target, user, move) => move.type === Type.WATER, BattleStat.DEF, 2), .attr(PostDefendStatChangeAbAttr, (target, user, move) => move.type === Type.WATER && move.category !== MoveCategory.STATUS, BattleStat.DEF, 2),
new Ability(Abilities.MERCILESS, 7) new Ability(Abilities.MERCILESS, 7)
.unimplemented(), .unimplemented(),
new Ability(Abilities.SHIELDS_DOWN, 7) new Ability(Abilities.SHIELDS_DOWN, 7)
@ -3379,15 +3452,18 @@ export function initAbilities() {
new Ability(Abilities.NEUROFORCE, 7) new Ability(Abilities.NEUROFORCE, 7)
.attr(MovePowerBoostAbAttr, (user, target, move) => target.getAttackTypeEffectiveness(move.type, user) >= 2, 1.25), .attr(MovePowerBoostAbAttr, (user, target, move) => target.getAttackTypeEffectiveness(move.type, user) >= 2, 1.25),
new Ability(Abilities.INTREPID_SWORD, 8) new Ability(Abilities.INTREPID_SWORD, 8)
.attr(PostSummonStatChangeAbAttr, BattleStat.ATK, 1, true), .attr(PostSummonStatChangeAbAttr, BattleStat.ATK, 1, true)
.condition(getOncePerBattleCondition(Abilities.INTREPID_SWORD)),
new Ability(Abilities.DAUNTLESS_SHIELD, 8) new Ability(Abilities.DAUNTLESS_SHIELD, 8)
.attr(PostSummonStatChangeAbAttr, BattleStat.DEF, 1, true), .attr(PostSummonStatChangeAbAttr, BattleStat.DEF, 1, true)
.condition(getOncePerBattleCondition(Abilities.DAUNTLESS_SHIELD)),
new Ability(Abilities.LIBERO, 8) new Ability(Abilities.LIBERO, 8)
.unimplemented(), .unimplemented(),
new Ability(Abilities.BALL_FETCH, 8) new Ability(Abilities.BALL_FETCH, 8)
.unimplemented(), .unimplemented(),
new Ability(Abilities.COTTON_DOWN, 8) new Ability(Abilities.COTTON_DOWN, 8)
.unimplemented(), .attr(PostDefendStatChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS, BattleStat.SPD, -1, false, true)
.bypassFaint(),
new Ability(Abilities.PROPELLER_TAIL, 8) new Ability(Abilities.PROPELLER_TAIL, 8)
.unimplemented(), .unimplemented(),
new Ability(Abilities.MIRROR_ARMOR, 8) new Ability(Abilities.MIRROR_ARMOR, 8)
@ -3588,9 +3664,11 @@ export function initAbilities() {
.partial(), .partial(),
new Ability(Abilities.MINDS_EYE, 9) new Ability(Abilities.MINDS_EYE, 9)
.attr(IgnoreTypeImmunityAbAttr, Type.GHOST, [Type.NORMAL, Type.FIGHTING]) .attr(IgnoreTypeImmunityAbAttr, Type.GHOST, [Type.NORMAL, Type.FIGHTING])
.ignorable(), // TODO: evasiveness bypass should not be ignored, but accuracy immunity should .ignorable() // TODO: evasiveness bypass should not be ignored, but accuracy immunity should
.partial(),
new Ability(Abilities.SUPERSWEET_SYRUP, 9) new Ability(Abilities.SUPERSWEET_SYRUP, 9)
.unimplemented(), .attr(PostSummonStatChangeAbAttr, BattleStat.EVA, -1)
.condition(getOncePerBattleCondition(Abilities.SUPERSWEET_SYRUP)),
new Ability(Abilities.HOSPITALITY, 9) new Ability(Abilities.HOSPITALITY, 9)
.attr(PostSummonAllyHealAbAttr, 4, true), .attr(PostSummonAllyHealAbAttr, 4, true),
new Ability(Abilities.TOXIC_CHAIN, 9) new Ability(Abilities.TOXIC_CHAIN, 9)

View File

@ -68,6 +68,17 @@ export class BattlerTag {
? allMoves[this.sourceMove].name ? allMoves[this.sourceMove].name
: null; : null;
} }
/**
* When given a battler tag or json representing one, load the data for it.
* This is meant to be inherited from by any battler tag with custom attributes
* @param {BattlerTag | any} source A battler tag
*/
loadTag(source: BattlerTag | any): void {
this.turnCount = source.turnCount;
this.sourceMove = source.sourceMove;
this.sourceId = source.sourceId;
}
} }
export interface WeatherBattlerTag { export interface WeatherBattlerTag {
@ -299,6 +310,15 @@ export class SeedTag extends BattlerTag {
super(BattlerTagType.SEEDED, BattlerTagLapseType.TURN_END, 1, Moves.LEECH_SEED, sourceId); super(BattlerTagType.SEEDED, BattlerTagLapseType.TURN_END, 1, Moves.LEECH_SEED, sourceId);
} }
/**
* When given a battler tag or json representing one, load the data for it.
* @param {BattlerTag | any} source A battler tag
*/
loadTag(source: BattlerTag | any): void {
super.loadTag(source);
this.sourceIndex = source.sourceIndex;
}
canAdd(pokemon: Pokemon): boolean { canAdd(pokemon: Pokemon): boolean {
return !pokemon.isOfType(Type.GRASS); return !pokemon.isOfType(Type.GRASS);
} }
@ -404,6 +424,15 @@ export class EncoreTag extends BattlerTag {
super(BattlerTagType.ENCORE, BattlerTagLapseType.AFTER_MOVE, 3, Moves.ENCORE, sourceId); super(BattlerTagType.ENCORE, BattlerTagLapseType.AFTER_MOVE, 3, Moves.ENCORE, sourceId);
} }
/**
* When given a battler tag or json representing one, load the data for it.
* @param {BattlerTag | any} source A battler tag
*/
loadTag(source: BattlerTag | any): void {
super.loadTag(source);
this.moveId = source.moveId as Moves;
}
canAdd(pokemon: Pokemon): boolean { canAdd(pokemon: Pokemon): boolean {
if (pokemon.isMax()) if (pokemon.isMax())
return false; return false;
@ -553,6 +582,15 @@ export abstract class DamagingTrapTag extends TrappedTag {
this.commonAnim = commonAnim; this.commonAnim = commonAnim;
} }
/**
* When given a battler tag or json representing one, load the data for it.
* @param {BattlerTag | any} source A battler tag
*/
loadTag(source: BattlerTag | any): void {
super.loadTag(source);
this.commonAnim = source.commonAnim as CommonAnim;
}
canAdd(pokemon: Pokemon): boolean { canAdd(pokemon: Pokemon): boolean {
return !pokemon.isOfType(Type.GHOST) && !pokemon.findTag(t => t instanceof DamagingTrapTag); return !pokemon.isOfType(Type.GHOST) && !pokemon.findTag(t => t instanceof DamagingTrapTag);
} }
@ -709,6 +747,15 @@ export class ContactDamageProtectedTag extends ProtectedTag {
this.damageRatio = damageRatio; this.damageRatio = damageRatio;
} }
/**
* When given a battler tag or json representing one, load the data for it.
* @param {BattlerTag | any} source A battler tag
*/
loadTag(source: BattlerTag | any): void {
super.loadTag(source);
this.damageRatio = source.damageRatio;
}
lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean { lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
const ret = super.lapse(pokemon, lapseType); const ret = super.lapse(pokemon, lapseType);
@ -735,6 +782,16 @@ export class ContactStatChangeProtectedTag extends ProtectedTag {
this.levels = levels; this.levels = levels;
} }
/**
* When given a battler tag or json representing one, load the data for it.
* @param {BattlerTag | any} source A battler tag
*/
loadTag(source: BattlerTag | any): void {
super.loadTag(source);
this.stat = source.stat as BattleStat;
this.levels = source.levels;
}
lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean { lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
const ret = super.lapse(pokemon, lapseType); const ret = super.lapse(pokemon, lapseType);
@ -855,6 +912,15 @@ export class AbilityBattlerTag extends BattlerTag {
this.ability = ability; this.ability = ability;
} }
/**
* When given a battler tag or json representing one, load the data for it.
* @param {BattlerTag | any} source A battler tag
*/
loadTag(source: BattlerTag | any): void {
super.loadTag(source);
this.ability = source.ability as Abilities;
}
} }
export class TruantTag extends AbilityBattlerTag { export class TruantTag extends AbilityBattlerTag {
@ -912,6 +978,16 @@ export class HighestStatBoostTag extends AbilityBattlerTag {
super(tagType, ability, BattlerTagLapseType.CUSTOM, 1); super(tagType, ability, BattlerTagLapseType.CUSTOM, 1);
} }
/**
* When given a battler tag or json representing one, load the data for it.
* @param {BattlerTag | any} source A battler tag
*/
loadTag(source: BattlerTag | any): void {
super.loadTag(source);
this.stat = source.stat as Stat;
this.multiplier = source.multiplier;
}
onAdd(pokemon: Pokemon): void { onAdd(pokemon: Pokemon): void {
super.onAdd(pokemon); super.onAdd(pokemon);
@ -953,6 +1029,15 @@ export class WeatherHighestStatBoostTag extends HighestStatBoostTag implements W
super(tagType, ability); super(tagType, ability);
this.weatherTypes = weatherTypes; this.weatherTypes = weatherTypes;
} }
/**
* When given a battler tag or json representing one, load the data for it.
* @param {BattlerTag | any} source A battler tag
*/
loadTag(source: BattlerTag | any): void {
super.loadTag(source);
this.weatherTypes = source.weatherTypes.map(w => w as WeatherType);
}
} }
export class TerrainHighestStatBoostTag extends HighestStatBoostTag implements TerrainBattlerTag { export class TerrainHighestStatBoostTag extends HighestStatBoostTag implements TerrainBattlerTag {
@ -962,6 +1047,15 @@ export class TerrainHighestStatBoostTag extends HighestStatBoostTag implements T
super(tagType, ability); super(tagType, ability);
this.terrainTypes = terrainTypes; this.terrainTypes = terrainTypes;
} }
/**
* When given a battler tag or json representing one, load the data for it.
* @param {BattlerTag | any} source A battler tag
*/
loadTag(source: BattlerTag | any): void {
super.loadTag(source);
this.terrainTypes = source.terrainTypes.map(w => w as TerrainType);
}
} }
export class HideSpriteTag extends BattlerTag { export class HideSpriteTag extends BattlerTag {
@ -989,6 +1083,15 @@ export class TypeImmuneTag extends BattlerTag {
constructor(tagType: BattlerTagType, sourceMove: Moves, immuneType: Type, length: number) { constructor(tagType: BattlerTagType, sourceMove: Moves, immuneType: Type, length: number) {
super(tagType, BattlerTagLapseType.TURN_END, 1, sourceMove); super(tagType, BattlerTagLapseType.TURN_END, 1, sourceMove);
} }
/**
* When given a battler tag or json representing one, load the data for it.
* @param {BattlerTag | any} source A battler tag
*/
loadTag(source: BattlerTag | any): void {
super.loadTag(source);
this.immuneType = source.immuneType as Type;
}
} }
export class MagnetRisenTag extends TypeImmuneTag { export class MagnetRisenTag extends TypeImmuneTag {
@ -1010,6 +1113,17 @@ export class TypeBoostTag extends BattlerTag {
this.oneUse = oneUse; this.oneUse = oneUse;
} }
/**
* When given a battler tag or json representing one, load the data for it.
* @param {BattlerTag | any} source A battler tag
*/
loadTag(source: BattlerTag | any): void {
super.loadTag(source);
this.boostedType = source.boostedType as Type;
this.boostValue = source.boostValue;
this.oneUse = source.oneUse;
}
lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean { lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
return lapseType !== BattlerTagLapseType.CUSTOM || super.lapse(pokemon, lapseType); return lapseType !== BattlerTagLapseType.CUSTOM || super.lapse(pokemon, lapseType);
} }
@ -1056,6 +1170,15 @@ export class SaltCuredTag extends BattlerTag {
super(BattlerTagType.SALT_CURED, BattlerTagLapseType.TURN_END, 1, Moves.SALT_CURE, sourceId); super(BattlerTagType.SALT_CURED, BattlerTagLapseType.TURN_END, 1, Moves.SALT_CURE, sourceId);
} }
/**
* When given a battler tag or json representing one, load the data for it.
* @param {BattlerTag | any} source A battler tag
*/
loadTag(source: BattlerTag | any): void {
super.loadTag(source);
this.sourceIndex = source.sourceIndex;
}
onAdd(pokemon: Pokemon): void { onAdd(pokemon: Pokemon): void {
super.onAdd(pokemon); super.onAdd(pokemon);
@ -1091,6 +1214,15 @@ export class CursedTag extends BattlerTag {
super(BattlerTagType.CURSED, BattlerTagLapseType.TURN_END, 1, Moves.CURSE, sourceId); super(BattlerTagType.CURSED, BattlerTagLapseType.TURN_END, 1, Moves.CURSE, sourceId);
} }
/**
* When given a battler tag or json representing one, load the data for it.
* @param {BattlerTag | any} source A battler tag
*/
loadTag(source: BattlerTag | any): void {
super.loadTag(source);
this.sourceIndex = source.sourceIndex;
}
onAdd(pokemon: Pokemon): void { onAdd(pokemon: Pokemon): void {
super.onAdd(pokemon); super.onAdd(pokemon);
@ -1232,3 +1364,14 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: integer, sourc
} }
} }
/**
* When given a battler tag or json representing one, creates an actual BattlerTag object with the same data.
* @param {BattlerTag | any} source A battler tag
* @return {BattlerTag} The valid battler tag
*/
export function loadBattlerTag(source: BattlerTag | any): BattlerTag {
const tag = getBattlerTag(source.tagType, source.turnCount, source.sourceMove, source.sourceId);
tag.loadTag(source);
return tag;
}

View File

@ -1639,7 +1639,8 @@ export const trainerTypeDialogue = {
}, },
[TrainerType.HAU]: { [TrainerType.HAU]: {
encounter: [ encounter: [
`I wonder if a Trainer battles differently depending on whether they're from a warm region or a cold region. Let's test it out!`, `I wonder if a Trainer battles differently depending on whether they're from a warm region or a cold region.
$Let's test it out!`,
], ],
victory: [ victory: [
`That was awesome! I think I kinda understand your vibe a little better now!`, `That was awesome! I think I kinda understand your vibe a little better now!`,
@ -1919,7 +1920,8 @@ export const trainerTypeDialogue = {
}, },
[TrainerType.WULFRIC]: { [TrainerType.WULFRIC]: {
encounter: [ encounter: [
`You know what? We all talk big about what you learn from battling and bonds and all that, but really, I just do it 'cause it's fun. `You know what? We all talk big about what you learn from battling and bonds and all that…
$But really, I just do it 'cause it's fun.
$Who cares about the grandstanding? Let's get to battling!`, $Who cares about the grandstanding? Let's get to battling!`,
], ],
victory: [ victory: [

View File

@ -1,313 +1,624 @@
export enum Abilities { export enum Abilities {
/**{@link https://bulbapedia.bulbagarden.net/wiki/None_(ability) | Source} */
NONE, NONE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Stench_(ability) | Source} */
STENCH, STENCH,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Drizzle_(ability) | Source} */
DRIZZLE, DRIZZLE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Speed_Boost_(ability) | Source} */
SPEED_BOOST, SPEED_BOOST,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Battle_Armor_(ability) | Source} */
BATTLE_ARMOR, BATTLE_ARMOR,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Sturdy_(ability) | Source} */
STURDY, STURDY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Damp_(ability) | Source} */
DAMP, DAMP,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Limber_(ability) | Source} */
LIMBER, LIMBER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Sand_Veil_(ability) | Source} */
SAND_VEIL, SAND_VEIL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Static_(ability) | Source} */
STATIC, STATIC,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Volt_Absorb_(ability) | Source} */
VOLT_ABSORB, VOLT_ABSORB,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Water_Absorb_(ability) | Source} */
WATER_ABSORB, WATER_ABSORB,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Oblivious_(ability) | Source} */
OBLIVIOUS, OBLIVIOUS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Cloud_Nine_(ability) | Source} */
CLOUD_NINE, CLOUD_NINE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Compound_Eyes_(ability) | Source} */
COMPOUND_EYES, COMPOUND_EYES,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Insomnia_(ability) | Source} */
INSOMNIA, INSOMNIA,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Color_Change_(ability) | Source} */
COLOR_CHANGE, COLOR_CHANGE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Immunity_(ability) | Source} */
IMMUNITY, IMMUNITY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Flash_Fire_(ability) | Source} */
FLASH_FIRE, FLASH_FIRE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Shield_Dust_(ability) | Source} */
SHIELD_DUST, SHIELD_DUST,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Own_Tempo_(ability) | Source} */
OWN_TEMPO, OWN_TEMPO,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Suction_Cups_(ability) | Source} */
SUCTION_CUPS, SUCTION_CUPS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Intimidate_(ability) | Source} */
INTIMIDATE, INTIMIDATE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Shadow_Tag_(ability) | Source} */
SHADOW_TAG, SHADOW_TAG,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Rough_Skin_(ability) | Source} */
ROUGH_SKIN, ROUGH_SKIN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Wonder_Guard_(ability) | Source} */
WONDER_GUARD, WONDER_GUARD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Levitate_(ability) | Source} */
LEVITATE, LEVITATE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Effect_Spore_(ability) | Source} */
EFFECT_SPORE, EFFECT_SPORE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Synchronize_(ability) | Source} */
SYNCHRONIZE, SYNCHRONIZE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Clear_Body_(ability) | Source} */
CLEAR_BODY, CLEAR_BODY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Natural_Cure_(ability) | Source} */
NATURAL_CURE, NATURAL_CURE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Lightning_Rod_(ability) | Source} */
LIGHTNING_ROD, LIGHTNING_ROD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Serene_Grace_(ability) | Source} */
SERENE_GRACE, SERENE_GRACE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Swift_Swim_(ability) | Source} */
SWIFT_SWIM, SWIFT_SWIM,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Chlorophyll_(ability) | Source} */
CHLOROPHYLL, CHLOROPHYLL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Illuminate_(ability) | Source} */
ILLUMINATE, ILLUMINATE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Trace_(ability) | Source} */
TRACE, TRACE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Huge_Power_(ability) | Source} */
HUGE_POWER, HUGE_POWER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Poison_Point_(ability) | Source} */
POISON_POINT, POISON_POINT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Inner_Focus_(ability) | Source} */
INNER_FOCUS, INNER_FOCUS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Magma_Armor_(ability) | Source} */
MAGMA_ARMOR, MAGMA_ARMOR,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Water_Veil_(ability) | Source} */
WATER_VEIL, WATER_VEIL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Magnet_Pull_(ability) | Source} */
MAGNET_PULL, MAGNET_PULL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Soundproof_(ability) | Source} */
SOUNDPROOF, SOUNDPROOF,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Rain_Dish_(ability) | Source} */
RAIN_DISH, RAIN_DISH,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Sand_Stream_(ability) | Source} */
SAND_STREAM, SAND_STREAM,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Pressure_(ability) | Source} */
PRESSURE, PRESSURE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Thick_Fat_(ability) | Source} */
THICK_FAT, THICK_FAT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Early_Bird_(ability) | Source} */
EARLY_BIRD, EARLY_BIRD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Flame_Body_(ability) | Source} */
FLAME_BODY, FLAME_BODY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Run_Away_(ability) | Source} */
RUN_AWAY, RUN_AWAY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Keen_Eye_(ability) | Source} */
KEEN_EYE, KEEN_EYE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Hyper_Cutter_(ability) | Source} */
HYPER_CUTTER, HYPER_CUTTER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Pickup_(ability) | Source} */
PICKUP, PICKUP,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Truant_(ability) | Source} */
TRUANT, TRUANT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Hustle_(ability) | Source} */
HUSTLE, HUSTLE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Cute_Charm_(ability) | Source} */
CUTE_CHARM, CUTE_CHARM,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Plus_(ability) | Source} */
PLUS, PLUS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Minus_(ability) | Source} */
MINUS, MINUS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Forecast_(ability) | Source} */
FORECAST, FORECAST,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Sticky_Hold_(ability) | Source} */
STICKY_HOLD, STICKY_HOLD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Shed_Skin_(ability) | Source} */
SHED_SKIN, SHED_SKIN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Guts_(ability) | Source} */
GUTS, GUTS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Marvel_Scale_(ability) | Source} */
MARVEL_SCALE, MARVEL_SCALE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Liquid_Ooze_(ability) | Source} */
LIQUID_OOZE, LIQUID_OOZE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Overgrow_(ability) | Source} */
OVERGROW, OVERGROW,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Blaze_(ability) | Source} */
BLAZE, BLAZE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Torrent_(ability) | Source} */
TORRENT, TORRENT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Swarm_(ability) | Source} */
SWARM, SWARM,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Rock_Head_(ability) | Source} */
ROCK_HEAD, ROCK_HEAD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Drought_(ability) | Source} */
DROUGHT, DROUGHT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Arena_Trap_(ability) | Source} */
ARENA_TRAP, ARENA_TRAP,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Vital_Spirit_(ability) | Source} */
VITAL_SPIRIT, VITAL_SPIRIT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/White_Smoke_(ability) | Source} */
WHITE_SMOKE, WHITE_SMOKE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Pure_Power_(ability) | Source} */
PURE_POWER, PURE_POWER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Shell_Armor_(ability) | Source} */
SHELL_ARMOR, SHELL_ARMOR,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Air_Lock_(ability) | Source} */
AIR_LOCK, AIR_LOCK,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Tangled_Feet_(ability) | Source} */
TANGLED_FEET, TANGLED_FEET,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Motor_Drive_(ability) | Source} */
MOTOR_DRIVE, MOTOR_DRIVE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Rivalry_(ability) | Source} */
RIVALRY, RIVALRY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Steadfast_(ability) | Source} */
STEADFAST, STEADFAST,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Snow_Cloak_(ability) | Source} */
SNOW_CLOAK, SNOW_CLOAK,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Gluttony_(ability) | Source} */
GLUTTONY, GLUTTONY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Anger_Point_(ability) | Source} */
ANGER_POINT, ANGER_POINT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Unburden_(ability) | Source} */
UNBURDEN, UNBURDEN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Heatproof_(ability) | Source} */
HEATPROOF, HEATPROOF,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Simple_(ability) | Source} */
SIMPLE, SIMPLE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Dry_Skin_(ability) | Source} */
DRY_SKIN, DRY_SKIN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Download_(ability) | Source} */
DOWNLOAD, DOWNLOAD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Iron_Fist_(ability) | Source} */
IRON_FIST, IRON_FIST,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Poison_Heal_(ability) | Source} */
POISON_HEAL, POISON_HEAL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Adaptability_(ability) | Source} */
ADAPTABILITY, ADAPTABILITY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Skill_Link_(ability) | Source} */
SKILL_LINK, SKILL_LINK,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Hydration_(ability) | Source} */
HYDRATION, HYDRATION,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Solar_Power_(ability) | Source} */
SOLAR_POWER, SOLAR_POWER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Quick_Feet_(ability) | Source} */
QUICK_FEET, QUICK_FEET,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Normalize_(ability) | Source} */
NORMALIZE, NORMALIZE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Sniper_(ability) | Source} */
SNIPER, SNIPER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Magic_Guard_(ability) | Source} */
MAGIC_GUARD, MAGIC_GUARD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/No_Guard_(ability) | Source} */
NO_GUARD, NO_GUARD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Stall_(ability) | Source} */
STALL, STALL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Technician_(ability) | Source} */
TECHNICIAN, TECHNICIAN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Leaf_Guard_(ability) | Source} */
LEAF_GUARD, LEAF_GUARD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Klutz_(ability) | Source} */
KLUTZ, KLUTZ,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Mold_Breaker_(ability) | Source} */
MOLD_BREAKER, MOLD_BREAKER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Super_Luck_(ability) | Source} */
SUPER_LUCK, SUPER_LUCK,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Aftermath_(ability) | Source} */
AFTERMATH, AFTERMATH,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Anticipation_(ability) | Source} */
ANTICIPATION, ANTICIPATION,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Forewarn_(ability) | Source} */
FOREWARN, FOREWARN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Unaware_(ability) | Source} */
UNAWARE, UNAWARE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Tinted_Lens_(ability) | Source} */
TINTED_LENS, TINTED_LENS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Filter_(ability) | Source} */
FILTER, FILTER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Slow_Start_(ability) | Source} */
SLOW_START, SLOW_START,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Scrappy_(ability) | Source} */
SCRAPPY, SCRAPPY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Storm_Drain_(ability) | Source} */
STORM_DRAIN, STORM_DRAIN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Ice_Body_(ability) | Source} */
ICE_BODY, ICE_BODY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Solid_Rock_(ability) | Source} */
SOLID_ROCK, SOLID_ROCK,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Snow_Warning_(ability) | Source} */
SNOW_WARNING, SNOW_WARNING,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Honey_Gather_(ability) | Source} */
HONEY_GATHER, HONEY_GATHER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Frisk_(ability) | Source} */
FRISK, FRISK,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Reckless_(ability) | Source} */
RECKLESS, RECKLESS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Multitype_(ability) | Source} */
MULTITYPE, MULTITYPE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Flower_Gift_(ability) | Source} */
FLOWER_GIFT, FLOWER_GIFT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Bad_Dreams_(ability) | Source} */
BAD_DREAMS, BAD_DREAMS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Pickpocket_(ability) | Source} */
PICKPOCKET, PICKPOCKET,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Sheer_Force_(ability) | Source} */
SHEER_FORCE, SHEER_FORCE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Contrary_(ability) | Source} */
CONTRARY, CONTRARY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Unnerve_(ability) | Source} */
UNNERVE, UNNERVE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Defiant_(ability) | Source} */
DEFIANT, DEFIANT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Defeatist_(ability) | Source} */
DEFEATIST, DEFEATIST,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Cursed_Body_(ability) | Source} */
CURSED_BODY, CURSED_BODY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Healer_(ability) | Source} */
HEALER, HEALER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Friend_Guard_(ability) | Source} */
FRIEND_GUARD, FRIEND_GUARD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Weak_Armor_(ability) | Source} */
WEAK_ARMOR, WEAK_ARMOR,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Heavy_Metal_(ability) | Source} */
HEAVY_METAL, HEAVY_METAL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Light_Metal_(ability) | Source} */
LIGHT_METAL, LIGHT_METAL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Multiscale_(ability) | Source} */
MULTISCALE, MULTISCALE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Toxic_Boost_(ability) | Source} */
TOXIC_BOOST, TOXIC_BOOST,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Flare_Boost_(ability) | Source} */
FLARE_BOOST, FLARE_BOOST,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Harvest_(ability) | Source} */
HARVEST, HARVEST,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Telepathy_(ability) | Source} */
TELEPATHY, TELEPATHY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Moody_(ability) | Source} */
MOODY, MOODY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Overcoat_(ability) | Source} */
OVERCOAT, OVERCOAT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Poison_Touch_(ability) | Source} */
POISON_TOUCH, POISON_TOUCH,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Regenerator_(ability) | Source} */
REGENERATOR, REGENERATOR,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Big_Pecks_(ability) | Source} */
BIG_PECKS, BIG_PECKS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Sand_Rush_(ability) | Source} */
SAND_RUSH, SAND_RUSH,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Wonder_Skin_(ability) | Source} */
WONDER_SKIN, WONDER_SKIN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Analytic_(ability) | Source} */
ANALYTIC, ANALYTIC,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Illusion_(ability) | Source} */
ILLUSION, ILLUSION,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Imposter_(ability) | Source} */
IMPOSTER, IMPOSTER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Infiltrator_(ability) | Source} */
INFILTRATOR, INFILTRATOR,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Mummy_(ability) | Source} */
MUMMY, MUMMY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Moxie_(ability) | Source} */
MOXIE, MOXIE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Justified_(ability) | Source} */
JUSTIFIED, JUSTIFIED,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Rattled_(ability) | Source} */
RATTLED, RATTLED,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Magic_Bounce_(ability) | Source} */
MAGIC_BOUNCE, MAGIC_BOUNCE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Sap_Sipper_(ability) | Source} */
SAP_SIPPER, SAP_SIPPER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Prankster_(ability) | Source} */
PRANKSTER, PRANKSTER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Sand_Force_(ability) | Source} */
SAND_FORCE, SAND_FORCE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Iron_Barbs_(ability) | Source} */
IRON_BARBS, IRON_BARBS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Zen_Mode_(ability) | Source} */
ZEN_MODE, ZEN_MODE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Victory_Star_(ability) | Source} */
VICTORY_STAR, VICTORY_STAR,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Turboblaze_(ability) | Source} */
TURBOBLAZE, TURBOBLAZE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Teravolt_(ability) | Source} */
TERAVOLT, TERAVOLT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Aroma_Veil_(ability) | Source} */
AROMA_VEIL, AROMA_VEIL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Flower_Veil_(ability) | Source} */
FLOWER_VEIL, FLOWER_VEIL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Cheek_Pouch_(ability) | Source} */
CHEEK_POUCH, CHEEK_POUCH,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Protean_(ability) | Source} */
PROTEAN, PROTEAN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Fur_Coat_(ability) | Source} */
FUR_COAT, FUR_COAT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Magician_(ability) | Source} */
MAGICIAN, MAGICIAN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Bulletproof_(ability) | Source} */
BULLETPROOF, BULLETPROOF,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Competitive_(ability) | Source} */
COMPETITIVE, COMPETITIVE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Strong_Jaw_(ability) | Source} */
STRONG_JAW, STRONG_JAW,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Refrigerate_(ability) | Source} */
REFRIGERATE, REFRIGERATE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Sweet_Veil_(ability) | Source} */
SWEET_VEIL, SWEET_VEIL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Stance_Change_(ability) | Source} */
STANCE_CHANGE, STANCE_CHANGE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Gale_Wings_(ability) | Source} */
GALE_WINGS, GALE_WINGS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Mega_Launcher_(ability) | Source} */
MEGA_LAUNCHER, MEGA_LAUNCHER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Grass_Pelt_(ability) | Source} */
GRASS_PELT, GRASS_PELT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Symbiosis_(ability) | Source} */
SYMBIOSIS, SYMBIOSIS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Tough_Claws_(ability) | Source} */
TOUGH_CLAWS, TOUGH_CLAWS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Pixilate_(ability) | Source} */
PIXILATE, PIXILATE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Gooey_(ability) | Source} */
GOOEY, GOOEY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Aerilate_(ability) | Source} */
AERILATE, AERILATE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Parental_Bond_(ability) | Source} */
PARENTAL_BOND, PARENTAL_BOND,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Dark_Aura_(ability) | Source} */
DARK_AURA, DARK_AURA,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Fairy_Aura_(ability) | Source} */
FAIRY_AURA, FAIRY_AURA,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Aura_Break_(ability) | Source} */
AURA_BREAK, AURA_BREAK,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Primordial_Sea_(ability) | Source} */
PRIMORDIAL_SEA, PRIMORDIAL_SEA,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Desolate_Land_(ability) | Source} */
DESOLATE_LAND, DESOLATE_LAND,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Delta_Stream_(ability) | Source} */
DELTA_STREAM, DELTA_STREAM,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Stamina_(ability) | Source} */
STAMINA, STAMINA,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Wimp_Out_(ability) | Source} */
WIMP_OUT, WIMP_OUT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Emergency_Exit_(ability) | Source} */
EMERGENCY_EXIT, EMERGENCY_EXIT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Water_Compaction_(ability) | Source} */
WATER_COMPACTION, WATER_COMPACTION,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Merciless_(ability) | Source} */
MERCILESS, MERCILESS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Shields_Down_(ability) | Source} */
SHIELDS_DOWN, SHIELDS_DOWN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Stakeout_(ability) | Source} */
STAKEOUT, STAKEOUT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Water_Bubble_(ability) | Source} */
WATER_BUBBLE, WATER_BUBBLE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Steelworker_(ability) | Source} */
STEELWORKER, STEELWORKER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Berserk_(ability) | Source} */
BERSERK, BERSERK,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Slush_Rush_(ability) | Source} */
SLUSH_RUSH, SLUSH_RUSH,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Long_Reach_(ability) | Source} */
LONG_REACH, LONG_REACH,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Liquid_Voice_(ability) | Source} */
LIQUID_VOICE, LIQUID_VOICE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Triage_(ability) | Source} */
TRIAGE, TRIAGE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Galvanize_(ability) | Source} */
GALVANIZE, GALVANIZE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Surge_Surfer_(ability) | Source} */
SURGE_SURFER, SURGE_SURFER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Schooling_(ability) | Source} */
SCHOOLING, SCHOOLING,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Disguise_(ability) | Source} */
DISGUISE, DISGUISE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Battle_Bond_(ability) | Source} */
BATTLE_BOND, BATTLE_BOND,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Power_Construct_(ability) | Source} */
POWER_CONSTRUCT, POWER_CONSTRUCT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Corrosion_(ability) | Source} */
CORROSION, CORROSION,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Comatose_(ability) | Source} */
COMATOSE, COMATOSE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Queenly_Majesty_(ability) | Source} */
QUEENLY_MAJESTY, QUEENLY_MAJESTY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Innards_Out_(ability) | Source} */
INNARDS_OUT, INNARDS_OUT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Dancer_(ability) | Source} */
DANCER, DANCER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Battery_(ability) | Source} */
BATTERY, BATTERY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Fluffy_(ability) | Source} */
FLUFFY, FLUFFY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Dazzling_(ability) | Source} */
DAZZLING, DAZZLING,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Soul_Heart_(ability) | Source} */
SOUL_HEART, SOUL_HEART,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Tangling_Hair_(ability) | Source} */
TANGLING_HAIR, TANGLING_HAIR,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Receiver_(ability) | Source} */
RECEIVER, RECEIVER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Power_Of_Alchemy_(ability) | Source} */
POWER_OF_ALCHEMY, POWER_OF_ALCHEMY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Beast_Boost_(ability) | Source} */
BEAST_BOOST, BEAST_BOOST,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Rks_System_(ability) | Source} */
RKS_SYSTEM, RKS_SYSTEM,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Electric_Surge_(ability) | Source} */
ELECTRIC_SURGE, ELECTRIC_SURGE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Psychic_Surge_(ability) | Source} */
PSYCHIC_SURGE, PSYCHIC_SURGE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Misty_Surge_(ability) | Source} */
MISTY_SURGE, MISTY_SURGE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Grassy_Surge_(ability) | Source} */
GRASSY_SURGE, GRASSY_SURGE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Full_Metal_Body_(ability) | Source} */
FULL_METAL_BODY, FULL_METAL_BODY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Shadow_Shield_(ability) | Source} */
SHADOW_SHIELD, SHADOW_SHIELD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Prism_Armor_(ability) | Source} */
PRISM_ARMOR, PRISM_ARMOR,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Neuroforce_(ability) | Source} */
NEUROFORCE, NEUROFORCE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Intrepid_Sword_(ability) | Source} */
INTREPID_SWORD, INTREPID_SWORD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Dauntless_Shield_(ability) | Source} */
DAUNTLESS_SHIELD, DAUNTLESS_SHIELD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Libero_(ability) | Source} */
LIBERO, LIBERO,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Ball_Fetch_(ability) | Source} */
BALL_FETCH, BALL_FETCH,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Cotton_Down_(ability) | Source} */
COTTON_DOWN, COTTON_DOWN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Propeller_Tail_(ability) | Source} */
PROPELLER_TAIL, PROPELLER_TAIL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Mirror_Armor_(ability) | Source} */
MIRROR_ARMOR, MIRROR_ARMOR,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Gulp_Missile_(ability) | Source} */
GULP_MISSILE, GULP_MISSILE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Stalwart_(ability) | Source} */
STALWART, STALWART,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Steam_Engine_(ability) | Source} */
STEAM_ENGINE, STEAM_ENGINE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Punk_Rock_(ability) | Source} */
PUNK_ROCK, PUNK_ROCK,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Sand_Spit_(ability) | Source} */
SAND_SPIT, SAND_SPIT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Ice_Scales_(ability) | Source} */
ICE_SCALES, ICE_SCALES,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Ripen_(ability) | Source} */
RIPEN, RIPEN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Ice_Face_(ability) | Source} */
ICE_FACE, ICE_FACE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Power_Spot_(ability) | Source} */
POWER_SPOT, POWER_SPOT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Mimicry_(ability) | Source} */
MIMICRY, MIMICRY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Screen_Cleaner_(ability) | Source} */
SCREEN_CLEANER, SCREEN_CLEANER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Steely_Spirit_(ability) | Source} */
STEELY_SPIRIT, STEELY_SPIRIT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Perish_Body_(ability) | Source} */
PERISH_BODY, PERISH_BODY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Wandering_Spirit_(ability) | Source} */
WANDERING_SPIRIT, WANDERING_SPIRIT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Gorilla_Tactics_(ability) | Source} */
GORILLA_TACTICS, GORILLA_TACTICS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Neutralizing_Gas_(ability) | Source} */
NEUTRALIZING_GAS, NEUTRALIZING_GAS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Pastel_Veil_(ability) | Source} */
PASTEL_VEIL, PASTEL_VEIL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Hunger_Switch_(ability) | Source} */
HUNGER_SWITCH, HUNGER_SWITCH,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Quick_Draw_(ability) | Source} */
QUICK_DRAW, QUICK_DRAW,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Unseen_Fist_(ability) | Source} */
UNSEEN_FIST, UNSEEN_FIST,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Curious_Medicine_(ability) | Source} */
CURIOUS_MEDICINE, CURIOUS_MEDICINE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Transistor_(ability) | Source} */
TRANSISTOR, TRANSISTOR,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Dragons_Maw_(ability) | Source} */
DRAGONS_MAW, DRAGONS_MAW,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Chilling_Neigh_(ability) | Source} */
CHILLING_NEIGH, CHILLING_NEIGH,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Grim_Neigh_(ability) | Source} */
GRIM_NEIGH, GRIM_NEIGH,
/**{@link https://bulbapedia.bulbagarden.net/wiki/As_One_Glastrier_(ability) | Source} */
AS_ONE_GLASTRIER, AS_ONE_GLASTRIER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/As_One_Spectrier_(ability) | Source} */
AS_ONE_SPECTRIER, AS_ONE_SPECTRIER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Lingering_Aroma_(ability) | Source} */
LINGERING_AROMA, LINGERING_AROMA,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Seed_Sower_(ability) | Source} */
SEED_SOWER, SEED_SOWER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Thermal_Exchange_(ability) | Source} */
THERMAL_EXCHANGE, THERMAL_EXCHANGE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Anger_Shell_(ability) | Source} */
ANGER_SHELL, ANGER_SHELL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Purifying_Salt_(ability) | Source} */
PURIFYING_SALT, PURIFYING_SALT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Well_Baked_Body_(ability) | Source} */
WELL_BAKED_BODY, WELL_BAKED_BODY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Wind_Rider_(ability) | Source} */
WIND_RIDER, WIND_RIDER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Guard_Dog_(ability) | Source} */
GUARD_DOG, GUARD_DOG,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Rocky_Payload_(ability) | Source} */
ROCKY_PAYLOAD, ROCKY_PAYLOAD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Wind_Power_(ability) | Source} */
WIND_POWER, WIND_POWER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Zero_To_Hero_(ability) | Source} */
ZERO_TO_HERO, ZERO_TO_HERO,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Commander_(ability) | Source} */
COMMANDER, COMMANDER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Electromorphosis_(ability) | Source} */
ELECTROMORPHOSIS, ELECTROMORPHOSIS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Protosynthesis_(ability) | Source} */
PROTOSYNTHESIS, PROTOSYNTHESIS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Quark_Drive_(ability) | Source} */
QUARK_DRIVE, QUARK_DRIVE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Good_As_Gold_(ability) | Source} */
GOOD_AS_GOLD, GOOD_AS_GOLD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Vessel_Of_Ruin_(ability) | Source} */
VESSEL_OF_RUIN, VESSEL_OF_RUIN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Sword_Of_Ruin_(ability) | Source} */
SWORD_OF_RUIN, SWORD_OF_RUIN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Tablets_Of_Ruin_(ability) | Source} */
TABLETS_OF_RUIN, TABLETS_OF_RUIN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Beads_Of_Ruin_(ability) | Source} */
BEADS_OF_RUIN, BEADS_OF_RUIN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Orichalcum_Pulse_(ability) | Source} */
ORICHALCUM_PULSE, ORICHALCUM_PULSE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Hadron_Engine_(ability) | Source} */
HADRON_ENGINE, HADRON_ENGINE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Opportunist_(ability) | Source} */
OPPORTUNIST, OPPORTUNIST,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Cud_Chew_(ability) | Source} */
CUD_CHEW, CUD_CHEW,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Sharpness_(ability) | Source} */
SHARPNESS, SHARPNESS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Supreme_Overlord_(ability) | Source} */
SUPREME_OVERLORD, SUPREME_OVERLORD,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Costar_(ability) | Source} */
COSTAR, COSTAR,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Toxic_Debris_(ability) | Source} */
TOXIC_DEBRIS, TOXIC_DEBRIS,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Armor_Tail_(ability) | Source} */
ARMOR_TAIL, ARMOR_TAIL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Earth_Eater_(ability) | Source} */
EARTH_EATER, EARTH_EATER,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Mycelium_Might_(ability) | Source} */
MYCELIUM_MIGHT, MYCELIUM_MIGHT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Minds_Eye_(ability) | Source} */
MINDS_EYE, MINDS_EYE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Supersweet_Syrup_(ability) | Source} */
SUPERSWEET_SYRUP, SUPERSWEET_SYRUP,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Hospitality_(ability) | Source} */
HOSPITALITY, HOSPITALITY,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Toxic_Chain_(ability) | Source} */
TOXIC_CHAIN, TOXIC_CHAIN,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Embody_Aspect_Teal_(ability) | Source} */
EMBODY_ASPECT_TEAL, EMBODY_ASPECT_TEAL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Embody_Aspect_Wellspring_(ability) | Source} */
EMBODY_ASPECT_WELLSPRING, EMBODY_ASPECT_WELLSPRING,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Embody_Aspect_Hearthflame_(ability) | Source} */
EMBODY_ASPECT_HEARTHFLAME, EMBODY_ASPECT_HEARTHFLAME,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Embody_Aspect_Cornerstone_(ability) | Source} */
EMBODY_ASPECT_CORNERSTONE, EMBODY_ASPECT_CORNERSTONE,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Tera_Shift_(ability) | Source} */
TERA_SHIFT, TERA_SHIFT,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Tera_Shell_(ability) | Source} */
TERA_SHELL, TERA_SHELL,
/**{@link https://bulbapedia.bulbagarden.net/wiki/Teraform_Zero_(ability) | Source} */
TERAFORM_ZERO, TERAFORM_ZERO,
POISON_PUPPETEER /**{@link https://bulbapedia.bulbagarden.net/wiki/Poison_Puppeteer_(ability) | Source} */
POISON_PUPPETEER,
} }

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@ -1,6 +1,6 @@
import { Moves } from "./enums/moves"; import { Moves } from "./enums/moves";
import { ChargeAnim, MoveChargeAnim, initMoveAnim, loadMoveAnimAssets } from "./battle-anims"; import { ChargeAnim, MoveChargeAnim, initMoveAnim, loadMoveAnimAssets } from "./battle-anims";
import { BattleEndPhase, MovePhase, NewBattlePhase, PokemonHealPhase, StatChangePhase, SwitchSummonPhase } from "../phases"; import { BattleEndPhase, MovePhase, NewBattlePhase, PartyEffectPhase, PartyStatusCurePhase, PokemonHealPhase, StatChangePhase, SwitchSummonPhase } from "../phases";
import { BattleStat, getBattleStatName } from "./battle-stat"; import { BattleStat, getBattleStatName } from "./battle-stat";
import { EncoreTag } from "./battler-tags"; import { EncoreTag } from "./battler-tags";
import { BattlerTagType } from "./enums/battler-tag-type"; import { BattlerTagType } from "./enums/battler-tag-type";
@ -50,26 +50,33 @@ export enum MoveTarget {
ALL, ALL,
USER_SIDE, USER_SIDE,
ENEMY_SIDE, ENEMY_SIDE,
BOTH_SIDES BOTH_SIDES,
PARTY
} }
export enum MoveFlags { export enum MoveFlags {
MAKES_CONTACT = 1, NONE = 0,
IGNORE_PROTECT = 2, MAKES_CONTACT = 1 << 0,
IGNORE_VIRTUAL = 4, IGNORE_PROTECT = 1 << 1,
SOUND_BASED = 8, IGNORE_VIRTUAL = 1 << 2,
HIDE_USER = 16, SOUND_BASED = 1 << 3,
HIDE_TARGET = 32, HIDE_USER = 1 << 4,
BITING_MOVE = 64, HIDE_TARGET = 1 << 5,
PULSE_MOVE = 128, BITING_MOVE = 1 << 6,
PUNCHING_MOVE = 256, PULSE_MOVE = 1 << 7,
SLICING_MOVE = 512, PUNCHING_MOVE = 1 << 8,
BALLBOMB_MOVE = 1024, SLICING_MOVE = 1 << 9,
POWDER_MOVE = 2048, /**
DANCE_MOVE = 4096, * Indicates a move should be affected by {@link Abilities.RECKLESS}
WIND_MOVE = 8192, * @see {@link Move.recklessMove()}
TRIAGE_MOVE = 16384, */
IGNORE_ABILITIES = 32768 RECKLESS_MOVE = 1 << 10,
BALLBOMB_MOVE = 1 << 11,
POWDER_MOVE = 1 << 12,
DANCE_MOVE = 1 << 13,
WIND_MOVE = 1 << 14,
TRIAGE_MOVE = 1 << 15,
IGNORE_ABILITIES = 1 << 16,
} }
type MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => boolean; type MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => boolean;
@ -269,6 +276,17 @@ export default class Move implements Localizable {
return this; return this;
} }
/**
* Sets the {@link MoveFlags.RECKLESS_MOVE} flag for the calling Move
* @see {@link Abilities.RECKLESS}
* @param {boolean} recklessMove The value to set the flag to
* @returns {Move} The {@link Move} that called this function
*/
recklessMove(recklessMove?: boolean): this {
this.setFlag(MoveFlags.RECKLESS_MOVE, recklessMove);
return this;
}
ballBombMove(ballBombMove?: boolean): this { ballBombMove(ballBombMove?: boolean): this {
this.setFlag(MoveFlags.BALLBOMB_MOVE, ballBombMove); this.setFlag(MoveFlags.BALLBOMB_MOVE, ballBombMove);
return this; return this;
@ -815,6 +833,34 @@ export class HealAttr extends MoveEffectAttr {
} }
} }
/**
* Cures the user's party of non-volatile status conditions, ie. Heal Bell, Aromatherapy
* @param {string} message Message to display after using move
* @param {Abilities} abilityCondition Skips mons with this ability, ie. Soundproof
*/
export class PartyStatusCureAttr extends MoveEffectAttr {
private message: string;
private abilityCondition: Abilities;
constructor(message: string, abilityCondition: Abilities) {
super();
this.message = message;
this.abilityCondition = abilityCondition;
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (!super.apply(user, target, move, args))
return false;
this.addPartyCurePhase(user);
}
addPartyCurePhase(user: Pokemon) {
user.scene.unshiftPhase(new PartyStatusCurePhase(user.scene, user, this.message, this.abilityCondition));
}
}
export class SacrificialFullRestoreAttr extends SacrificialAttr { export class SacrificialFullRestoreAttr extends SacrificialAttr {
constructor() { constructor() {
super(); super();
@ -1544,6 +1590,29 @@ export class StatChangeAttr extends MoveEffectAttr {
} }
} }
export class PostVictoryStatChangeAttr extends MoveAttr {
private stats: BattleStat[];
private levels: integer;
private condition: MoveConditionFunc;
private showMessage: boolean;
constructor(stats: BattleStat | BattleStat[], levels: integer, selfTarget?: boolean, condition?: MoveConditionFunc, showMessage: boolean = true, firstHitOnly: boolean = false) {
super();
this.stats = typeof(stats) === 'number'
? [ stats as BattleStat ]
: stats as BattleStat[];
this.levels = levels;
this.condition = condition || null;
this.showMessage = showMessage;
}
applyPostVictory(user: Pokemon, target: Pokemon, move: Move): void {
if(this.condition && !this.condition(user, target, move))
return false;
const statChangeAttr = new StatChangeAttr(this.stats, this.levels, this.showMessage);
statChangeAttr.apply(user, target, move);
}
}
export class AcupressureStatChangeAttr extends MoveEffectAttr { export class AcupressureStatChangeAttr extends MoveEffectAttr {
constructor() { constructor() {
super(); super();
@ -2961,6 +3030,42 @@ export class AddArenaTrapTagAttr extends AddArenaTagAttr {
} }
} }
export class RemoveArenaTrapAttr extends MoveEffectAttr {
private targetBothSides: boolean;
constructor(targetBothSides: boolean = false) {
super(true, MoveEffectTrigger.PRE_APPLY);
this.targetBothSides = targetBothSides;
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (!super.apply(user, target, move, args))
return false;
if(this.targetBothSides){
user.scene.arena.removeTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.PLAYER);
user.scene.arena.removeTagOnSide(ArenaTagType.TOXIC_SPIKES, ArenaTagSide.PLAYER);
user.scene.arena.removeTagOnSide(ArenaTagType.STEALTH_ROCK, ArenaTagSide.PLAYER);
user.scene.arena.removeTagOnSide(ArenaTagType.STICKY_WEB, ArenaTagSide.PLAYER);
user.scene.arena.removeTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY);
user.scene.arena.removeTagOnSide(ArenaTagType.TOXIC_SPIKES, ArenaTagSide.ENEMY);
user.scene.arena.removeTagOnSide(ArenaTagType.STEALTH_ROCK, ArenaTagSide.ENEMY);
user.scene.arena.removeTagOnSide(ArenaTagType.STICKY_WEB, ArenaTagSide.ENEMY);
}
else {
user.scene.arena.removeTagOnSide(ArenaTagType.SPIKES, target.isPlayer() ? ArenaTagSide.ENEMY : ArenaTagSide.PLAYER);
user.scene.arena.removeTagOnSide(ArenaTagType.TOXIC_SPIKES, target.isPlayer() ? ArenaTagSide.ENEMY : ArenaTagSide.PLAYER);
user.scene.arena.removeTagOnSide(ArenaTagType.STEALTH_ROCK, target.isPlayer() ? ArenaTagSide.ENEMY : ArenaTagSide.PLAYER);
user.scene.arena.removeTagOnSide(ArenaTagType.STICKY_WEB, target.isPlayer() ? ArenaTagSide.ENEMY : ArenaTagSide.PLAYER);
}
return true;
}
}
export class RemoveScreensAttr extends MoveEffectAttr { export class RemoveScreensAttr extends MoveEffectAttr {
private targetBothSides: boolean; private targetBothSides: boolean;
@ -3927,6 +4032,7 @@ export function getMoveTargets(user: Pokemon, move: Moves): MoveTargetSet {
switch (moveTarget) { switch (moveTarget) {
case MoveTarget.USER: case MoveTarget.USER:
case MoveTarget.PARTY:
set = [ user]; set = [ user];
break; break;
case MoveTarget.NEAR_OTHER: case MoveTarget.NEAR_OTHER:
@ -4037,7 +4143,8 @@ export function initMoves() {
new AttackMove(Moves.JUMP_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 100, 95, 10, -1, 0, 1) new AttackMove(Moves.JUMP_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 100, 95, 10, -1, 0, 1)
.attr(MissEffectAttr, crashDamageFunc) .attr(MissEffectAttr, crashDamageFunc)
.attr(NoEffectAttr, crashDamageFunc) .attr(NoEffectAttr, crashDamageFunc)
.condition(failOnGravityCondition), .condition(failOnGravityCondition)
.recklessMove(),
new AttackMove(Moves.ROLLING_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 60, 85, 15, 30, 0, 1) new AttackMove(Moves.ROLLING_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 60, 85, 15, 30, 0, 1)
.attr(FlinchAttr), .attr(FlinchAttr),
new StatusMove(Moves.SAND_ATTACK, Type.GROUND, 100, 15, -1, 0, 1) new StatusMove(Moves.SAND_ATTACK, Type.GROUND, 100, 15, -1, 0, 1)
@ -4056,13 +4163,15 @@ export function initMoves() {
new AttackMove(Moves.WRAP, Type.NORMAL, MoveCategory.PHYSICAL, 15, 90, 20, 100, 0, 1) new AttackMove(Moves.WRAP, Type.NORMAL, MoveCategory.PHYSICAL, 15, 90, 20, 100, 0, 1)
.attr(TrapAttr, BattlerTagType.WRAP), .attr(TrapAttr, BattlerTagType.WRAP),
new AttackMove(Moves.TAKE_DOWN, Type.NORMAL, MoveCategory.PHYSICAL, 90, 85, 20, -1, 0, 1) new AttackMove(Moves.TAKE_DOWN, Type.NORMAL, MoveCategory.PHYSICAL, 90, 85, 20, -1, 0, 1)
.attr(RecoilAttr), .attr(RecoilAttr)
.recklessMove(),
new AttackMove(Moves.THRASH, Type.NORMAL, MoveCategory.PHYSICAL, 120, 100, 10, -1, 0, 1) new AttackMove(Moves.THRASH, Type.NORMAL, MoveCategory.PHYSICAL, 120, 100, 10, -1, 0, 1)
.attr(FrenzyAttr) .attr(FrenzyAttr)
.attr(MissEffectAttr, frenzyMissFunc) .attr(MissEffectAttr, frenzyMissFunc)
.target(MoveTarget.RANDOM_NEAR_ENEMY), .target(MoveTarget.RANDOM_NEAR_ENEMY),
new AttackMove(Moves.DOUBLE_EDGE, Type.NORMAL, MoveCategory.PHYSICAL, 120, 100, 15, -1, 0, 1) new AttackMove(Moves.DOUBLE_EDGE, Type.NORMAL, MoveCategory.PHYSICAL, 120, 100, 15, -1, 0, 1)
.attr(RecoilAttr, false, 0.33), .attr(RecoilAttr, false, 0.33)
.recklessMove(),
new StatusMove(Moves.TAIL_WHIP, Type.NORMAL, 100, 30, -1, 0, 1) new StatusMove(Moves.TAIL_WHIP, Type.NORMAL, 100, 30, -1, 0, 1)
.attr(StatChangeAttr, BattleStat.DEF, -1) .attr(StatChangeAttr, BattleStat.DEF, -1)
.target(MoveTarget.ALL_NEAR_ENEMIES), .target(MoveTarget.ALL_NEAR_ENEMIES),
@ -4134,7 +4243,8 @@ export function initMoves() {
new AttackMove(Moves.PECK, Type.FLYING, MoveCategory.PHYSICAL, 35, 100, 35, -1, 0, 1), new AttackMove(Moves.PECK, Type.FLYING, MoveCategory.PHYSICAL, 35, 100, 35, -1, 0, 1),
new AttackMove(Moves.DRILL_PECK, Type.FLYING, MoveCategory.PHYSICAL, 80, 100, 20, -1, 0, 1), new AttackMove(Moves.DRILL_PECK, Type.FLYING, MoveCategory.PHYSICAL, 80, 100, 20, -1, 0, 1),
new AttackMove(Moves.SUBMISSION, Type.FIGHTING, MoveCategory.PHYSICAL, 80, 80, 20, -1, 0, 1) new AttackMove(Moves.SUBMISSION, Type.FIGHTING, MoveCategory.PHYSICAL, 80, 80, 20, -1, 0, 1)
.attr(RecoilAttr), .attr(RecoilAttr)
.recklessMove(),
new AttackMove(Moves.LOW_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, -1, 100, 20, -1, 0, 1) new AttackMove(Moves.LOW_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, -1, 100, 20, -1, 0, 1)
.attr(WeightPowerAttr) .attr(WeightPowerAttr)
.condition(failOnMaxCondition), .condition(failOnMaxCondition),
@ -4322,7 +4432,8 @@ export function initMoves() {
new AttackMove(Moves.HIGH_JUMP_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 130, 90, 10, -1, 0, 1) new AttackMove(Moves.HIGH_JUMP_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 130, 90, 10, -1, 0, 1)
.attr(MissEffectAttr, crashDamageFunc) .attr(MissEffectAttr, crashDamageFunc)
.attr(NoEffectAttr, crashDamageFunc) .attr(NoEffectAttr, crashDamageFunc)
.condition(failOnGravityCondition), .condition(failOnGravityCondition)
.recklessMove(),
new StatusMove(Moves.GLARE, Type.NORMAL, 100, 30, -1, 0, 1) new StatusMove(Moves.GLARE, Type.NORMAL, 100, 30, -1, 0, 1)
.attr(StatusEffectAttr, StatusEffect.PARALYSIS), .attr(StatusEffectAttr, StatusEffect.PARALYSIS),
new AttackMove(Moves.DREAM_EATER, Type.PSYCHIC, MoveCategory.SPECIAL, 100, 100, 15, -1, 0, 1) new AttackMove(Moves.DREAM_EATER, Type.PSYCHIC, MoveCategory.SPECIAL, 100, 100, 15, -1, 0, 1)
@ -4547,9 +4658,9 @@ export function initMoves() {
.condition((user, target, move) => user.status?.effect === StatusEffect.SLEEP) .condition((user, target, move) => user.status?.effect === StatusEffect.SLEEP)
.ignoresVirtual(), .ignoresVirtual(),
new StatusMove(Moves.HEAL_BELL, Type.NORMAL, -1, 5, -1, 0, 2) new StatusMove(Moves.HEAL_BELL, Type.NORMAL, -1, 5, -1, 0, 2)
.attr(PartyStatusCureAttr, "A bell chimed!", Abilities.SOUNDPROOF)
.soundBased() .soundBased()
.target(MoveTarget.USER_AND_ALLIES) .target(MoveTarget.PARTY),
.unimplemented(),
new AttackMove(Moves.RETURN, Type.NORMAL, MoveCategory.PHYSICAL, -1, 100, 20, -1, 0, 2) new AttackMove(Moves.RETURN, Type.NORMAL, MoveCategory.PHYSICAL, -1, 100, 20, -1, 0, 2)
.attr(FriendshipPowerAttr), .attr(FriendshipPowerAttr),
new AttackMove(Moves.PRESENT, Type.NORMAL, MoveCategory.PHYSICAL, -1, 90, 15, -1, 0, 2) new AttackMove(Moves.PRESENT, Type.NORMAL, MoveCategory.PHYSICAL, -1, 90, 15, -1, 0, 2)
@ -4602,7 +4713,7 @@ export function initMoves() {
BattlerTagType.SEEDED, BattlerTagType.SEEDED,
BattlerTagType.INFESTATION BattlerTagType.INFESTATION
], true) ], true)
.partial(), .attr(RemoveArenaTrapAttr),
new StatusMove(Moves.SWEET_SCENT, Type.NORMAL, 100, 20, -1, 0, 2) new StatusMove(Moves.SWEET_SCENT, Type.NORMAL, 100, 20, -1, 0, 2)
.attr(StatChangeAttr, BattleStat.EVA, -1) .attr(StatChangeAttr, BattleStat.EVA, -1)
.target(MoveTarget.ALL_NEAR_ENEMIES), .target(MoveTarget.ALL_NEAR_ENEMIES),
@ -4709,7 +4820,7 @@ export function initMoves() {
.ignoresVirtual(), .ignoresVirtual(),
new SelfStatusMove(Moves.CHARGE, Type.ELECTRIC, -1, 20, -1, 0, 3) new SelfStatusMove(Moves.CHARGE, Type.ELECTRIC, -1, 20, -1, 0, 3)
.attr(StatChangeAttr, BattleStat.SPDEF, 1, true) .attr(StatChangeAttr, BattleStat.SPDEF, 1, true)
.attr(AddBattlerTagAttr, BattlerTagType.CHARGED, true, true), .attr(AddBattlerTagAttr, BattlerTagType.CHARGED, true, false),
new StatusMove(Moves.TAUNT, Type.DARK, 100, 20, -1, 0, 3) new StatusMove(Moves.TAUNT, Type.DARK, 100, 20, -1, 0, 3)
.unimplemented(), .unimplemented(),
new StatusMove(Moves.HELPING_HAND, Type.NORMAL, -1, 20, -1, 5, 3) new StatusMove(Moves.HELPING_HAND, Type.NORMAL, -1, 20, -1, 5, 3)
@ -4820,8 +4931,8 @@ export function initMoves() {
.attr(MovePowerMultiplierAttr, (user, target, move) => [WeatherType.SUNNY, WeatherType.RAIN, WeatherType.SANDSTORM, WeatherType.HAIL, WeatherType.SNOW, WeatherType.FOG, WeatherType.HEAVY_RAIN, WeatherType.HARSH_SUN].includes(user.scene.arena.weather?.weatherType) && !user.scene.arena.weather?.isEffectSuppressed(user.scene) ? 2 : 1) .attr(MovePowerMultiplierAttr, (user, target, move) => [WeatherType.SUNNY, WeatherType.RAIN, WeatherType.SANDSTORM, WeatherType.HAIL, WeatherType.SNOW, WeatherType.FOG, WeatherType.HEAVY_RAIN, WeatherType.HARSH_SUN].includes(user.scene.arena.weather?.weatherType) && !user.scene.arena.weather?.isEffectSuppressed(user.scene) ? 2 : 1)
.ballBombMove(), .ballBombMove(),
new StatusMove(Moves.AROMATHERAPY, Type.GRASS, -1, 5, -1, 0, 3) new StatusMove(Moves.AROMATHERAPY, Type.GRASS, -1, 5, -1, 0, 3)
.target(MoveTarget.USER_AND_ALLIES) .attr(PartyStatusCureAttr, "A soothing aroma wafted through the area!", Abilities.SAP_SIPPER)
.unimplemented(), .target(MoveTarget.PARTY),
new StatusMove(Moves.FAKE_TEARS, Type.DARK, 100, 20, -1, 0, 3) new StatusMove(Moves.FAKE_TEARS, Type.DARK, 100, 20, -1, 0, 3)
.attr(StatChangeAttr, BattleStat.SPDEF, -2), .attr(StatChangeAttr, BattleStat.SPDEF, -2),
new AttackMove(Moves.AIR_CUTTER, Type.FLYING, MoveCategory.SPECIAL, 60, 95, 25, -1, 0, 3) new AttackMove(Moves.AIR_CUTTER, Type.FLYING, MoveCategory.SPECIAL, 60, 95, 25, -1, 0, 3)
@ -4907,7 +5018,8 @@ export function initMoves() {
.attr(StealHeldItemChanceAttr, 0.3), .attr(StealHeldItemChanceAttr, 0.3),
new AttackMove(Moves.VOLT_TACKLE, Type.ELECTRIC, MoveCategory.PHYSICAL, 120, 100, 15, 10, 0, 3) new AttackMove(Moves.VOLT_TACKLE, Type.ELECTRIC, MoveCategory.PHYSICAL, 120, 100, 15, 10, 0, 3)
.attr(RecoilAttr, false, 0.33) .attr(RecoilAttr, false, 0.33)
.attr(StatusEffectAttr, StatusEffect.PARALYSIS), .attr(StatusEffectAttr, StatusEffect.PARALYSIS)
.recklessMove(),
new AttackMove(Moves.MAGICAL_LEAF, Type.GRASS, MoveCategory.SPECIAL, 60, -1, 20, -1, 0, 3), new AttackMove(Moves.MAGICAL_LEAF, Type.GRASS, MoveCategory.SPECIAL, 60, -1, 20, -1, 0, 3),
new StatusMove(Moves.WATER_SPORT, Type.WATER, -1, 15, -1, 0, 3) new StatusMove(Moves.WATER_SPORT, Type.WATER, -1, 15, -1, 0, 3)
.attr(AddArenaTagAttr, ArenaTagType.WATER_SPORT, 5) .attr(AddArenaTagAttr, ArenaTagType.WATER_SPORT, 5)
@ -5050,7 +5162,7 @@ export function initMoves() {
.attr(RecoilAttr, false, 0.33) .attr(RecoilAttr, false, 0.33)
.attr(HealStatusEffectAttr, true, StatusEffect.FREEZE) .attr(HealStatusEffectAttr, true, StatusEffect.FREEZE)
.attr(StatusEffectAttr, StatusEffect.BURN) .attr(StatusEffectAttr, StatusEffect.BURN)
.condition(failOnGravityCondition), .recklessMove(),
new AttackMove(Moves.FORCE_PALM, Type.FIGHTING, MoveCategory.PHYSICAL, 60, 100, 10, 30, 0, 4) new AttackMove(Moves.FORCE_PALM, Type.FIGHTING, MoveCategory.PHYSICAL, 60, 100, 10, 30, 0, 4)
.attr(StatusEffectAttr, StatusEffect.PARALYSIS), .attr(StatusEffectAttr, StatusEffect.PARALYSIS),
new AttackMove(Moves.AURA_SPHERE, Type.FIGHTING, MoveCategory.SPECIAL, 80, -1, 20, -1, 0, 4) new AttackMove(Moves.AURA_SPHERE, Type.FIGHTING, MoveCategory.SPECIAL, 80, -1, 20, -1, 0, 4)
@ -5095,7 +5207,8 @@ export function initMoves() {
.attr(StatChangeAttr, BattleStat.SPDEF, -1) .attr(StatChangeAttr, BattleStat.SPDEF, -1)
.ballBombMove(), .ballBombMove(),
new AttackMove(Moves.BRAVE_BIRD, Type.FLYING, MoveCategory.PHYSICAL, 120, 100, 15, -1, 0, 4) new AttackMove(Moves.BRAVE_BIRD, Type.FLYING, MoveCategory.PHYSICAL, 120, 100, 15, -1, 0, 4)
.attr(RecoilAttr, false, 0.33), .attr(RecoilAttr, false, 0.33)
.recklessMove(),
new AttackMove(Moves.EARTH_POWER, Type.GROUND, MoveCategory.SPECIAL, 90, 100, 10, 10, 0, 4) new AttackMove(Moves.EARTH_POWER, Type.GROUND, MoveCategory.SPECIAL, 90, 100, 10, 10, 0, 4)
.attr(StatChangeAttr, BattleStat.SPDEF, -1), .attr(StatChangeAttr, BattleStat.SPDEF, -1),
new StatusMove(Moves.SWITCHEROO, Type.DARK, 100, 10, -1, 0, 4) new StatusMove(Moves.SWITCHEROO, Type.DARK, 100, 10, -1, 0, 4)
@ -5144,7 +5257,8 @@ export function initMoves() {
.attr(StatChangeAttr, BattleStat.EVA, -1) .attr(StatChangeAttr, BattleStat.EVA, -1)
.attr(ClearWeatherAttr, WeatherType.FOG) .attr(ClearWeatherAttr, WeatherType.FOG)
.attr(ClearTerrainAttr) .attr(ClearTerrainAttr)
.attr(RemoveScreensAttr, true), .attr(RemoveScreensAttr, false)
.attr(RemoveArenaTrapAttr, true),
new StatusMove(Moves.TRICK_ROOM, Type.PSYCHIC, -1, 5, -1, -7, 4) new StatusMove(Moves.TRICK_ROOM, Type.PSYCHIC, -1, 5, -1, -7, 4)
.attr(AddArenaTagAttr, ArenaTagType.TRICK_ROOM, 5) .attr(AddArenaTagAttr, ArenaTagType.TRICK_ROOM, 5)
.ignoresProtect() .ignoresProtect()
@ -5200,7 +5314,8 @@ export function initMoves() {
new AttackMove(Moves.CHARGE_BEAM, Type.ELECTRIC, MoveCategory.SPECIAL, 50, 90, 10, 70, 0, 4) new AttackMove(Moves.CHARGE_BEAM, Type.ELECTRIC, MoveCategory.SPECIAL, 50, 90, 10, 70, 0, 4)
.attr(StatChangeAttr, BattleStat.SPATK, 1, true), .attr(StatChangeAttr, BattleStat.SPATK, 1, true),
new AttackMove(Moves.WOOD_HAMMER, Type.GRASS, MoveCategory.PHYSICAL, 120, 100, 15, -1, 0, 4) new AttackMove(Moves.WOOD_HAMMER, Type.GRASS, MoveCategory.PHYSICAL, 120, 100, 15, -1, 0, 4)
.attr(RecoilAttr, false, 0.33), .attr(RecoilAttr, false, 0.33)
.recklessMove(),
new AttackMove(Moves.AQUA_JET, Type.WATER, MoveCategory.PHYSICAL, 40, 100, 20, -1, 1, 4), new AttackMove(Moves.AQUA_JET, Type.WATER, MoveCategory.PHYSICAL, 40, 100, 20, -1, 1, 4),
new AttackMove(Moves.ATTACK_ORDER, Type.BUG, MoveCategory.PHYSICAL, 90, 100, 15, -1, 0, 4) new AttackMove(Moves.ATTACK_ORDER, Type.BUG, MoveCategory.PHYSICAL, 90, 100, 15, -1, 0, 4)
.attr(HighCritAttr) .attr(HighCritAttr)
@ -5211,7 +5326,8 @@ export function initMoves() {
.attr(HealAttr, 0.5) .attr(HealAttr, 0.5)
.triageMove(), .triageMove(),
new AttackMove(Moves.HEAD_SMASH, Type.ROCK, MoveCategory.PHYSICAL, 150, 80, 5, -1, 0, 4) new AttackMove(Moves.HEAD_SMASH, Type.ROCK, MoveCategory.PHYSICAL, 150, 80, 5, -1, 0, 4)
.attr(RecoilAttr, false, 0.5), .attr(RecoilAttr, false, 0.5)
.recklessMove(),
new AttackMove(Moves.DOUBLE_HIT, Type.NORMAL, MoveCategory.PHYSICAL, 35, 90, 10, -1, 0, 4) new AttackMove(Moves.DOUBLE_HIT, Type.NORMAL, MoveCategory.PHYSICAL, 35, 90, 10, -1, 0, 4)
.attr(MultiHitAttr, MultiHitType._2), .attr(MultiHitAttr, MultiHitType._2),
new AttackMove(Moves.ROAR_OF_TIME, Type.DRAGON, MoveCategory.SPECIAL, 150, 90, 5, -1, 0, 4) new AttackMove(Moves.ROAR_OF_TIME, Type.DRAGON, MoveCategory.SPECIAL, 150, 90, 5, -1, 0, 4)
@ -5399,7 +5515,8 @@ export function initMoves() {
.attr(StatChangeAttr, BattleStat.SPD, -1) .attr(StatChangeAttr, BattleStat.SPD, -1)
.target(MoveTarget.ALL_NEAR_ENEMIES), .target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.WILD_CHARGE, Type.ELECTRIC, MoveCategory.PHYSICAL, 90, 100, 15, -1, 0, 5) new AttackMove(Moves.WILD_CHARGE, Type.ELECTRIC, MoveCategory.PHYSICAL, 90, 100, 15, -1, 0, 5)
.attr(RecoilAttr), .attr(RecoilAttr)
.recklessMove(),
new AttackMove(Moves.DRILL_RUN, Type.GROUND, MoveCategory.PHYSICAL, 80, 95, 10, -1, 0, 5) new AttackMove(Moves.DRILL_RUN, Type.GROUND, MoveCategory.PHYSICAL, 80, 95, 10, -1, 0, 5)
.attr(HighCritAttr), .attr(HighCritAttr),
new AttackMove(Moves.DUAL_CHOP, Type.DRAGON, MoveCategory.PHYSICAL, 40, 90, 15, -1, 0, 5) new AttackMove(Moves.DUAL_CHOP, Type.DRAGON, MoveCategory.PHYSICAL, 40, 90, 15, -1, 0, 5)
@ -5436,7 +5553,8 @@ export function initMoves() {
.attr(HitsTagAttr, BattlerTagType.FLYING, false) .attr(HitsTagAttr, BattlerTagType.FLYING, false)
.windMove(), .windMove(),
new AttackMove(Moves.HEAD_CHARGE, Type.NORMAL, MoveCategory.PHYSICAL, 120, 100, 15, -1, 0, 5) new AttackMove(Moves.HEAD_CHARGE, Type.NORMAL, MoveCategory.PHYSICAL, 120, 100, 15, -1, 0, 5)
.attr(RecoilAttr), .attr(RecoilAttr)
.recklessMove(),
new AttackMove(Moves.GEAR_GRIND, Type.STEEL, MoveCategory.PHYSICAL, 50, 85, 15, -1, 0, 5) new AttackMove(Moves.GEAR_GRIND, Type.STEEL, MoveCategory.PHYSICAL, 50, 85, 15, -1, 0, 5)
.attr(MultiHitAttr, MultiHitType._2), .attr(MultiHitAttr, MultiHitType._2),
new AttackMove(Moves.SEARING_SHOT, Type.FIRE, MoveCategory.SPECIAL, 100, 100, 5, 30, 0, 5) new AttackMove(Moves.SEARING_SHOT, Type.FIRE, MoveCategory.SPECIAL, 100, 100, 5, 30, 0, 5)
@ -5499,7 +5617,7 @@ export function initMoves() {
.attr(AddArenaTrapTagAttr, ArenaTagType.STICKY_WEB) .attr(AddArenaTrapTagAttr, ArenaTagType.STICKY_WEB)
.target(MoveTarget.ENEMY_SIDE), .target(MoveTarget.ENEMY_SIDE),
new AttackMove(Moves.FELL_STINGER, Type.BUG, MoveCategory.PHYSICAL, 50, 100, 25, -1, 0, 6) new AttackMove(Moves.FELL_STINGER, Type.BUG, MoveCategory.PHYSICAL, 50, 100, 25, -1, 0, 6)
.partial(), .attr(PostVictoryStatChangeAttr, BattleStat.ATK, 3, true ),
new AttackMove(Moves.PHANTOM_FORCE, Type.GHOST, MoveCategory.PHYSICAL, 90, 100, 10, -1, 0, 6) new AttackMove(Moves.PHANTOM_FORCE, Type.GHOST, MoveCategory.PHYSICAL, 90, 100, 10, -1, 0, 6)
.attr(ChargeAttr, ChargeAnim.PHANTOM_FORCE_CHARGING, 'vanished\ninstantly!', BattlerTagType.HIDDEN) .attr(ChargeAttr, ChargeAnim.PHANTOM_FORCE_CHARGING, 'vanished\ninstantly!', BattlerTagType.HIDDEN)
.ignoresProtect() .ignoresProtect()
@ -5650,7 +5768,8 @@ export function initMoves() {
.makesContact(false) .makesContact(false)
.target(MoveTarget.ALL_NEAR_ENEMIES), .target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.LIGHT_OF_RUIN, Type.FAIRY, MoveCategory.SPECIAL, 140, 90, 5, -1, 0, 6) new AttackMove(Moves.LIGHT_OF_RUIN, Type.FAIRY, MoveCategory.SPECIAL, 140, 90, 5, -1, 0, 6)
.attr(RecoilAttr, false, 0.5), .attr(RecoilAttr, false, 0.5)
.recklessMove(),
new AttackMove(Moves.ORIGIN_PULSE, Type.WATER, MoveCategory.SPECIAL, 110, 85, 10, -1, 0, 6) new AttackMove(Moves.ORIGIN_PULSE, Type.WATER, MoveCategory.SPECIAL, 110, 85, 10, -1, 0, 6)
.pulseMove() .pulseMove()
.target(MoveTarget.ALL_NEAR_ENEMIES), .target(MoveTarget.ALL_NEAR_ENEMIES),
@ -5664,79 +5783,116 @@ export function initMoves() {
.ignoresProtect(), .ignoresProtect(),
/* Unused */ /* Unused */
new AttackMove(Moves.BREAKNECK_BLITZ__PHYSICAL, Type.NORMAL, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7) new AttackMove(Moves.BREAKNECK_BLITZ__PHYSICAL, Type.NORMAL, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
.unimplemented(), .unimplemented()
.ignoresVirtual(),
new AttackMove(Moves.BREAKNECK_BLITZ__SPECIAL, Type.NORMAL, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7) new AttackMove(Moves.BREAKNECK_BLITZ__SPECIAL, Type.NORMAL, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
.unimplemented(), .unimplemented()
.ignoresVirtual(),
new AttackMove(Moves.ALL_OUT_PUMMELING__PHYSICAL, Type.FIGHTING, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7) new AttackMove(Moves.ALL_OUT_PUMMELING__PHYSICAL, Type.FIGHTING, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
.unimplemented(), .unimplemented()
.ignoresVirtual(),
new AttackMove(Moves.ALL_OUT_PUMMELING__SPECIAL, Type.FIGHTING, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7) new AttackMove(Moves.ALL_OUT_PUMMELING__SPECIAL, Type.FIGHTING, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
.unimplemented(), .unimplemented()
.ignoresVirtual(),
new AttackMove(Moves.SUPERSONIC_SKYSTRIKE__PHYSICAL, Type.FLYING, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7) new AttackMove(Moves.SUPERSONIC_SKYSTRIKE__PHYSICAL, Type.FLYING, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
.unimplemented(), .unimplemented()
.ignoresVirtual(),
new AttackMove(Moves.SUPERSONIC_SKYSTRIKE__SPECIAL, Type.FLYING, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7) new AttackMove(Moves.SUPERSONIC_SKYSTRIKE__SPECIAL, Type.FLYING, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
.unimplemented(), .unimplemented()
.ignoresVirtual(),
new AttackMove(Moves.ACID_DOWNPOUR__PHYSICAL, Type.POISON, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7) new AttackMove(Moves.ACID_DOWNPOUR__PHYSICAL, Type.POISON, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
.unimplemented(), .unimplemented()
.ignoresVirtual(),
new AttackMove(Moves.ACID_DOWNPOUR__SPECIAL, Type.POISON, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7) new AttackMove(Moves.ACID_DOWNPOUR__SPECIAL, Type.POISON, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
.unimplemented(), .unimplemented()
.ignoresVirtual(),
new AttackMove(Moves.TECTONIC_RAGE__PHYSICAL, Type.GROUND, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7) new AttackMove(Moves.TECTONIC_RAGE__PHYSICAL, Type.GROUND, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
.unimplemented(), .unimplemented()
.ignoresVirtual(),
new AttackMove(Moves.TECTONIC_RAGE__SPECIAL, Type.GROUND, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7) new AttackMove(Moves.TECTONIC_RAGE__SPECIAL, Type.GROUND, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
.unimplemented(), .unimplemented()
.ignoresVirtual(),
new AttackMove(Moves.CONTINENTAL_CRUSH__PHYSICAL, Type.ROCK, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7) new AttackMove(Moves.CONTINENTAL_CRUSH__PHYSICAL, Type.ROCK, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
.unimplemented(), .unimplemented()
.ignoresVirtual(),
new AttackMove(Moves.CONTINENTAL_CRUSH__SPECIAL, Type.ROCK, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7) new AttackMove(Moves.CONTINENTAL_CRUSH__SPECIAL, Type.ROCK, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
.unimplemented(), .unimplemented()
.ignoresVirtual(),
new AttackMove(Moves.SAVAGE_SPIN_OUT__PHYSICAL, Type.BUG, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7) new AttackMove(Moves.SAVAGE_SPIN_OUT__PHYSICAL, Type.BUG, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
.unimplemented(), .unimplemented()
.ignoresVirtual(),
new AttackMove(Moves.SAVAGE_SPIN_OUT__SPECIAL, Type.BUG, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7) new AttackMove(Moves.SAVAGE_SPIN_OUT__SPECIAL, Type.BUG, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
.unimplemented(), .unimplemented()
.ignoresVirtual(),
new AttackMove(Moves.NEVER_ENDING_NIGHTMARE__PHYSICAL, Type.GHOST, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7) new AttackMove(Moves.NEVER_ENDING_NIGHTMARE__PHYSICAL, Type.GHOST, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
.unimplemented(), .unimplemented()
.ignoresVirtual(),
new AttackMove(Moves.NEVER_ENDING_NIGHTMARE__SPECIAL, Type.GHOST, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7) new AttackMove(Moves.NEVER_ENDING_NIGHTMARE__SPECIAL, Type.GHOST, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
.unimplemented(), .unimplemented()
.ignoresVirtual(),
new AttackMove(Moves.CORKSCREW_CRASH__PHYSICAL, Type.STEEL, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7) new AttackMove(Moves.CORKSCREW_CRASH__PHYSICAL, Type.STEEL, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
.unimplemented(), .unimplemented()
.ignoresVirtual(),
new AttackMove(Moves.CORKSCREW_CRASH__SPECIAL, Type.STEEL, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7) new AttackMove(Moves.CORKSCREW_CRASH__SPECIAL, Type.STEEL, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
.unimplemented(), .unimplemented()
.ignoresVirtual(),
new AttackMove(Moves.INFERNO_OVERDRIVE__PHYSICAL, Type.FIRE, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7) new AttackMove(Moves.INFERNO_OVERDRIVE__PHYSICAL, Type.FIRE, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
.unimplemented(), .unimplemented()
.ignoresVirtual(),
new AttackMove(Moves.INFERNO_OVERDRIVE__SPECIAL, Type.FIRE, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7) new AttackMove(Moves.INFERNO_OVERDRIVE__SPECIAL, Type.FIRE, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
.unimplemented(), .unimplemented()
.ignoresVirtual(),
new AttackMove(Moves.HYDRO_VORTEX__PHYSICAL, Type.WATER, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7) new AttackMove(Moves.HYDRO_VORTEX__PHYSICAL, Type.WATER, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
.unimplemented(), .unimplemented()
.ignoresVirtual(),
new AttackMove(Moves.HYDRO_VORTEX__SPECIAL, Type.WATER, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7) new AttackMove(Moves.HYDRO_VORTEX__SPECIAL, Type.WATER, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
.unimplemented(), .unimplemented()
.ignoresVirtual(),
new AttackMove(Moves.BLOOM_DOOM__PHYSICAL, Type.GRASS, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7) new AttackMove(Moves.BLOOM_DOOM__PHYSICAL, Type.GRASS, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
.unimplemented(), .unimplemented()
.ignoresVirtual(),
new AttackMove(Moves.BLOOM_DOOM__SPECIAL, Type.GRASS, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7) new AttackMove(Moves.BLOOM_DOOM__SPECIAL, Type.GRASS, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
.unimplemented(), .unimplemented()
.ignoresVirtual(),
new AttackMove(Moves.GIGAVOLT_HAVOC__PHYSICAL, Type.ELECTRIC, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7) new AttackMove(Moves.GIGAVOLT_HAVOC__PHYSICAL, Type.ELECTRIC, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
.unimplemented(), .unimplemented()
.ignoresVirtual(),
new AttackMove(Moves.GIGAVOLT_HAVOC__SPECIAL, Type.ELECTRIC, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7) new AttackMove(Moves.GIGAVOLT_HAVOC__SPECIAL, Type.ELECTRIC, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
.unimplemented(), .unimplemented()
.ignoresVirtual(),
new AttackMove(Moves.SHATTERED_PSYCHE__PHYSICAL, Type.PSYCHIC, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7) new AttackMove(Moves.SHATTERED_PSYCHE__PHYSICAL, Type.PSYCHIC, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
.unimplemented(), .unimplemented()
.ignoresVirtual(),
new AttackMove(Moves.SHATTERED_PSYCHE__SPECIAL, Type.PSYCHIC, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7) new AttackMove(Moves.SHATTERED_PSYCHE__SPECIAL, Type.PSYCHIC, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
.unimplemented(), .unimplemented()
.ignoresVirtual(),
new AttackMove(Moves.SUBZERO_SLAMMER__PHYSICAL, Type.ICE, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7) new AttackMove(Moves.SUBZERO_SLAMMER__PHYSICAL, Type.ICE, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
.unimplemented(), .unimplemented()
.ignoresVirtual(),
new AttackMove(Moves.SUBZERO_SLAMMER__SPECIAL, Type.ICE, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7) new AttackMove(Moves.SUBZERO_SLAMMER__SPECIAL, Type.ICE, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
.unimplemented(), .unimplemented()
.ignoresVirtual(),
new AttackMove(Moves.DEVASTATING_DRAKE__PHYSICAL, Type.DRAGON, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7) new AttackMove(Moves.DEVASTATING_DRAKE__PHYSICAL, Type.DRAGON, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
.unimplemented(), .unimplemented()
.ignoresVirtual(),
new AttackMove(Moves.DEVASTATING_DRAKE__SPECIAL, Type.DRAGON, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7) new AttackMove(Moves.DEVASTATING_DRAKE__SPECIAL, Type.DRAGON, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
.unimplemented(), .unimplemented()
.ignoresVirtual(),
new AttackMove(Moves.BLACK_HOLE_ECLIPSE__PHYSICAL, Type.DARK, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7) new AttackMove(Moves.BLACK_HOLE_ECLIPSE__PHYSICAL, Type.DARK, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
.unimplemented(), .unimplemented()
.ignoresVirtual(),
new AttackMove(Moves.BLACK_HOLE_ECLIPSE__SPECIAL, Type.DARK, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7) new AttackMove(Moves.BLACK_HOLE_ECLIPSE__SPECIAL, Type.DARK, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
.unimplemented(), .unimplemented()
.ignoresVirtual(),
new AttackMove(Moves.TWINKLE_TACKLE__PHYSICAL, Type.FAIRY, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7) new AttackMove(Moves.TWINKLE_TACKLE__PHYSICAL, Type.FAIRY, MoveCategory.PHYSICAL, -1, -1, 1, -1, 0, 7)
.unimplemented(), .unimplemented()
.ignoresVirtual(),
new AttackMove(Moves.TWINKLE_TACKLE__SPECIAL, Type.FAIRY, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7) new AttackMove(Moves.TWINKLE_TACKLE__SPECIAL, Type.FAIRY, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
.unimplemented(), .unimplemented()
.ignoresVirtual(),
new AttackMove(Moves.CATASTROPIKA, Type.ELECTRIC, MoveCategory.PHYSICAL, 210, -1, 1, -1, 0, 7) new AttackMove(Moves.CATASTROPIKA, Type.ELECTRIC, MoveCategory.PHYSICAL, 210, -1, 1, -1, 0, 7)
.unimplemented(), .unimplemented()
.ignoresVirtual(),
/* End Unused */ /* End Unused */
new SelfStatusMove(Moves.SHORE_UP, Type.GROUND, -1, 5, -1, 0, 7) new SelfStatusMove(Moves.SHORE_UP, Type.GROUND, -1, 5, -1, 0, 7)
.attr(SandHealAttr) .attr(SandHealAttr)
@ -5844,23 +6000,32 @@ export function initMoves() {
/* Unused */ /* Unused */
new AttackMove(Moves.SINISTER_ARROW_RAID, Type.GHOST, MoveCategory.PHYSICAL, 180, -1, 1, -1, 0, 7) new AttackMove(Moves.SINISTER_ARROW_RAID, Type.GHOST, MoveCategory.PHYSICAL, 180, -1, 1, -1, 0, 7)
.makesContact(false) .makesContact(false)
.partial(), .partial()
.ignoresVirtual(),
new AttackMove(Moves.MALICIOUS_MOONSAULT, Type.DARK, MoveCategory.PHYSICAL, 180, -1, 1, -1, 0, 7) new AttackMove(Moves.MALICIOUS_MOONSAULT, Type.DARK, MoveCategory.PHYSICAL, 180, -1, 1, -1, 0, 7)
.partial(), .partial()
.ignoresVirtual(),
new AttackMove(Moves.OCEANIC_OPERETTA, Type.WATER, MoveCategory.SPECIAL, 195, -1, 1, -1, 0, 7) new AttackMove(Moves.OCEANIC_OPERETTA, Type.WATER, MoveCategory.SPECIAL, 195, -1, 1, -1, 0, 7)
.partial(), .partial()
.ignoresVirtual(),
new AttackMove(Moves.GUARDIAN_OF_ALOLA, Type.FAIRY, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7) new AttackMove(Moves.GUARDIAN_OF_ALOLA, Type.FAIRY, MoveCategory.SPECIAL, -1, -1, 1, -1, 0, 7)
.unimplemented(), .unimplemented()
.ignoresVirtual(),
new AttackMove(Moves.SOUL_STEALING_7_STAR_STRIKE, Type.GHOST, MoveCategory.PHYSICAL, 195, -1, 1, -1, 0, 7) new AttackMove(Moves.SOUL_STEALING_7_STAR_STRIKE, Type.GHOST, MoveCategory.PHYSICAL, 195, -1, 1, -1, 0, 7)
.unimplemented(), .unimplemented()
.ignoresVirtual(),
new AttackMove(Moves.STOKED_SPARKSURFER, Type.ELECTRIC, MoveCategory.SPECIAL, 175, -1, 1, 100, 0, 7) new AttackMove(Moves.STOKED_SPARKSURFER, Type.ELECTRIC, MoveCategory.SPECIAL, 175, -1, 1, 100, 0, 7)
.partial(), .partial()
.ignoresVirtual(),
new AttackMove(Moves.PULVERIZING_PANCAKE, Type.NORMAL, MoveCategory.PHYSICAL, 210, -1, 1, -1, 0, 7) new AttackMove(Moves.PULVERIZING_PANCAKE, Type.NORMAL, MoveCategory.PHYSICAL, 210, -1, 1, -1, 0, 7)
.partial(), .partial()
.ignoresVirtual(),
new SelfStatusMove(Moves.EXTREME_EVOBOOST, Type.NORMAL, -1, 1, 100, 0, 7) new SelfStatusMove(Moves.EXTREME_EVOBOOST, Type.NORMAL, -1, 1, 100, 0, 7)
.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 2, true), .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 2, true)
.ignoresVirtual(),
new AttackMove(Moves.GENESIS_SUPERNOVA, Type.PSYCHIC, MoveCategory.SPECIAL, 185, -1, 1, -1, 0, 7) new AttackMove(Moves.GENESIS_SUPERNOVA, Type.PSYCHIC, MoveCategory.SPECIAL, 185, -1, 1, -1, 0, 7)
.attr(TerrainChangeAttr, TerrainType.PSYCHIC), .attr(TerrainChangeAttr, TerrainType.PSYCHIC)
.ignoresVirtual(),
/* End Unused */ /* End Unused */
new AttackMove(Moves.SHELL_TRAP, Type.FIRE, MoveCategory.SPECIAL, 150, 100, 5, -1, -3, 7) new AttackMove(Moves.SHELL_TRAP, Type.FIRE, MoveCategory.SPECIAL, 150, 100, 5, -1, -3, 7)
.target(MoveTarget.ALL_NEAR_ENEMIES) .target(MoveTarget.ALL_NEAR_ENEMIES)
@ -5898,7 +6063,8 @@ export function initMoves() {
.partial(), .partial(),
/* Unused */ /* Unused */
new AttackMove(Moves.TEN_MILLION_VOLT_THUNDERBOLT, Type.ELECTRIC, MoveCategory.SPECIAL, 195, -1, 1, -1, 0, 7) new AttackMove(Moves.TEN_MILLION_VOLT_THUNDERBOLT, Type.ELECTRIC, MoveCategory.SPECIAL, 195, -1, 1, -1, 0, 7)
.partial(), .partial()
.ignoresVirtual(),
/* End Unused */ /* End Unused */
new AttackMove(Moves.MIND_BLOWN, Type.FIRE, MoveCategory.SPECIAL, 150, 100, 5, -1, 0, 7) new AttackMove(Moves.MIND_BLOWN, Type.FIRE, MoveCategory.SPECIAL, 150, 100, 5, -1, 0, 7)
.condition(failIfDampCondition) .condition(failIfDampCondition)
@ -5914,21 +6080,27 @@ export function initMoves() {
/* Unused */ /* Unused */
new AttackMove(Moves.LIGHT_THAT_BURNS_THE_SKY, Type.PSYCHIC, MoveCategory.SPECIAL, 200, -1, 1, -1, 0, 7) new AttackMove(Moves.LIGHT_THAT_BURNS_THE_SKY, Type.PSYCHIC, MoveCategory.SPECIAL, 200, -1, 1, -1, 0, 7)
.attr(PhotonGeyserCategoryAttr) .attr(PhotonGeyserCategoryAttr)
.ignoresAbilities(), .ignoresAbilities()
.ignoresVirtual(),
new AttackMove(Moves.SEARING_SUNRAZE_SMASH, Type.STEEL, MoveCategory.PHYSICAL, 200, -1, 1, -1, 0, 7) new AttackMove(Moves.SEARING_SUNRAZE_SMASH, Type.STEEL, MoveCategory.PHYSICAL, 200, -1, 1, -1, 0, 7)
.ignoresAbilities(), .ignoresAbilities()
.ignoresVirtual(),
new AttackMove(Moves.MENACING_MOONRAZE_MAELSTROM, Type.GHOST, MoveCategory.SPECIAL, 200, -1, 1, -1, 0, 7) new AttackMove(Moves.MENACING_MOONRAZE_MAELSTROM, Type.GHOST, MoveCategory.SPECIAL, 200, -1, 1, -1, 0, 7)
.ignoresAbilities(), .ignoresAbilities()
.ignoresVirtual(),
new AttackMove(Moves.LETS_SNUGGLE_FOREVER, Type.FAIRY, MoveCategory.PHYSICAL, 190, -1, 1, -1, 0, 7) new AttackMove(Moves.LETS_SNUGGLE_FOREVER, Type.FAIRY, MoveCategory.PHYSICAL, 190, -1, 1, -1, 0, 7)
.partial(), .partial()
.ignoresVirtual(),
new AttackMove(Moves.SPLINTERED_STORMSHARDS, Type.ROCK, MoveCategory.PHYSICAL, 190, -1, 1, -1, 0, 7) new AttackMove(Moves.SPLINTERED_STORMSHARDS, Type.ROCK, MoveCategory.PHYSICAL, 190, -1, 1, -1, 0, 7)
.attr(ClearTerrainAttr) .attr(ClearTerrainAttr)
.makesContact(false), .makesContact(false)
.ignoresVirtual(),
new AttackMove(Moves.CLANGOROUS_SOULBLAZE, Type.DRAGON, MoveCategory.SPECIAL, 185, -1, 1, 100, 0, 7) new AttackMove(Moves.CLANGOROUS_SOULBLAZE, Type.DRAGON, MoveCategory.SPECIAL, 185, -1, 1, 100, 0, 7)
.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 1, true) .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 1, true)
.soundBased() .soundBased()
.target(MoveTarget.ALL_NEAR_ENEMIES) .target(MoveTarget.ALL_NEAR_ENEMIES)
.partial(), .partial()
.ignoresVirtual(),
/* End Unused */ /* End Unused */
new AttackMove(Moves.ZIPPY_ZAP, Type.ELECTRIC, MoveCategory.PHYSICAL, 80, 100, 10, 100, 2, 7) new AttackMove(Moves.ZIPPY_ZAP, Type.ELECTRIC, MoveCategory.PHYSICAL, 80, 100, 10, 100, 2, 7)
.attr(CritOnlyAttr), .attr(CritOnlyAttr),
@ -5941,7 +6113,8 @@ export function initMoves() {
.attr(FriendshipPowerAttr), .attr(FriendshipPowerAttr),
new AttackMove(Moves.BOUNCY_BUBBLE, Type.WATER, MoveCategory.SPECIAL, 60, 100, 20, -1, 0, 7) new AttackMove(Moves.BOUNCY_BUBBLE, Type.WATER, MoveCategory.SPECIAL, 60, 100, 20, -1, 0, 7)
.attr(HitHealAttr, 1.0) .attr(HitHealAttr, 1.0)
.triageMove(), .triageMove()
.target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.BUZZY_BUZZ, Type.ELECTRIC, MoveCategory.SPECIAL, 60, 100, 20, 100, 0, 7) new AttackMove(Moves.BUZZY_BUZZ, Type.ELECTRIC, MoveCategory.SPECIAL, 60, 100, 20, 100, 0, 7)
.attr(StatusEffectAttr, StatusEffect.PARALYSIS), .attr(StatusEffectAttr, StatusEffect.PARALYSIS),
new AttackMove(Moves.SIZZLY_SLIDE, Type.FIRE, MoveCategory.PHYSICAL, 60, 100, 20, 100, 0, 7) new AttackMove(Moves.SIZZLY_SLIDE, Type.FIRE, MoveCategory.PHYSICAL, 60, 100, 20, 100, 0, 7)
@ -5964,7 +6137,8 @@ export function initMoves() {
.punchingMove(), .punchingMove(),
/* Unused */ /* Unused */
new SelfStatusMove(Moves.MAX_GUARD, Type.NORMAL, -1, 10, -1, 4, 8) new SelfStatusMove(Moves.MAX_GUARD, Type.NORMAL, -1, 10, -1, 4, 8)
.attr(ProtectAttr), .attr(ProtectAttr)
.ignoresVirtual(),
/* End Unused */ /* End Unused */
new AttackMove(Moves.DYNAMAX_CANNON, Type.DRAGON, MoveCategory.SPECIAL, 100, 100, 5, -1, 0, 8) new AttackMove(Moves.DYNAMAX_CANNON, Type.DRAGON, MoveCategory.SPECIAL, 100, 100, 5, -1, 0, 8)
.attr(MovePowerMultiplierAttr, (user, target, move) => target.level > 200 ? 2 : 1) .attr(MovePowerMultiplierAttr, (user, target, move) => target.level > 200 ? 2 : 1)
@ -6008,58 +6182,76 @@ export function initMoves() {
/* Unused */ /* Unused */
new AttackMove(Moves.MAX_FLARE, Type.FIRE, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8) new AttackMove(Moves.MAX_FLARE, Type.FIRE, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
.target(MoveTarget.NEAR_ENEMY) .target(MoveTarget.NEAR_ENEMY)
.unimplemented(), .unimplemented()
.ignoresVirtual(),
new AttackMove(Moves.MAX_FLUTTERBY, Type.BUG, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8) new AttackMove(Moves.MAX_FLUTTERBY, Type.BUG, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
.target(MoveTarget.NEAR_ENEMY) .target(MoveTarget.NEAR_ENEMY)
.unimplemented(), .unimplemented()
.ignoresVirtual(),
new AttackMove(Moves.MAX_LIGHTNING, Type.ELECTRIC, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8) new AttackMove(Moves.MAX_LIGHTNING, Type.ELECTRIC, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
.target(MoveTarget.NEAR_ENEMY) .target(MoveTarget.NEAR_ENEMY)
.unimplemented(), .unimplemented()
.ignoresVirtual(),
new AttackMove(Moves.MAX_STRIKE, Type.NORMAL, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8) new AttackMove(Moves.MAX_STRIKE, Type.NORMAL, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
.target(MoveTarget.NEAR_ENEMY) .target(MoveTarget.NEAR_ENEMY)
.unimplemented(), .unimplemented()
.ignoresVirtual(),
new AttackMove(Moves.MAX_KNUCKLE, Type.FIGHTING, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8) new AttackMove(Moves.MAX_KNUCKLE, Type.FIGHTING, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
.target(MoveTarget.NEAR_ENEMY) .target(MoveTarget.NEAR_ENEMY)
.unimplemented(), .unimplemented()
.ignoresVirtual(),
new AttackMove(Moves.MAX_PHANTASM, Type.GHOST, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8) new AttackMove(Moves.MAX_PHANTASM, Type.GHOST, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
.target(MoveTarget.NEAR_ENEMY) .target(MoveTarget.NEAR_ENEMY)
.unimplemented(), .unimplemented()
.ignoresVirtual(),
new AttackMove(Moves.MAX_HAILSTORM, Type.ICE, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8) new AttackMove(Moves.MAX_HAILSTORM, Type.ICE, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
.target(MoveTarget.NEAR_ENEMY) .target(MoveTarget.NEAR_ENEMY)
.unimplemented(), .unimplemented()
.ignoresVirtual(),
new AttackMove(Moves.MAX_OOZE, Type.POISON, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8) new AttackMove(Moves.MAX_OOZE, Type.POISON, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
.target(MoveTarget.NEAR_ENEMY) .target(MoveTarget.NEAR_ENEMY)
.unimplemented(), .unimplemented()
.ignoresVirtual(),
new AttackMove(Moves.MAX_GEYSER, Type.WATER, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8) new AttackMove(Moves.MAX_GEYSER, Type.WATER, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
.target(MoveTarget.NEAR_ENEMY) .target(MoveTarget.NEAR_ENEMY)
.unimplemented(), .unimplemented()
.ignoresVirtual(),
new AttackMove(Moves.MAX_AIRSTREAM, Type.FLYING, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8) new AttackMove(Moves.MAX_AIRSTREAM, Type.FLYING, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
.target(MoveTarget.NEAR_ENEMY) .target(MoveTarget.NEAR_ENEMY)
.unimplemented(), .unimplemented()
.ignoresVirtual(),
new AttackMove(Moves.MAX_STARFALL, Type.FAIRY, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8) new AttackMove(Moves.MAX_STARFALL, Type.FAIRY, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
.target(MoveTarget.NEAR_ENEMY) .target(MoveTarget.NEAR_ENEMY)
.unimplemented(), .unimplemented()
.ignoresVirtual(),
new AttackMove(Moves.MAX_WYRMWIND, Type.DRAGON, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8) new AttackMove(Moves.MAX_WYRMWIND, Type.DRAGON, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
.target(MoveTarget.NEAR_ENEMY) .target(MoveTarget.NEAR_ENEMY)
.unimplemented(), .unimplemented()
.ignoresVirtual(),
new AttackMove(Moves.MAX_MINDSTORM, Type.PSYCHIC, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8) new AttackMove(Moves.MAX_MINDSTORM, Type.PSYCHIC, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
.target(MoveTarget.NEAR_ENEMY) .target(MoveTarget.NEAR_ENEMY)
.unimplemented(), .unimplemented()
.ignoresVirtual(),
new AttackMove(Moves.MAX_ROCKFALL, Type.ROCK, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8) new AttackMove(Moves.MAX_ROCKFALL, Type.ROCK, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
.target(MoveTarget.NEAR_ENEMY) .target(MoveTarget.NEAR_ENEMY)
.unimplemented(), .unimplemented()
.ignoresVirtual(),
new AttackMove(Moves.MAX_QUAKE, Type.GROUND, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8) new AttackMove(Moves.MAX_QUAKE, Type.GROUND, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
.target(MoveTarget.NEAR_ENEMY) .target(MoveTarget.NEAR_ENEMY)
.unimplemented(), .unimplemented()
.ignoresVirtual(),
new AttackMove(Moves.MAX_DARKNESS, Type.DARK, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8) new AttackMove(Moves.MAX_DARKNESS, Type.DARK, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
.target(MoveTarget.NEAR_ENEMY) .target(MoveTarget.NEAR_ENEMY)
.unimplemented(), .unimplemented()
.ignoresVirtual(),
new AttackMove(Moves.MAX_OVERGROWTH, Type.GRASS, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8) new AttackMove(Moves.MAX_OVERGROWTH, Type.GRASS, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
.target(MoveTarget.NEAR_ENEMY) .target(MoveTarget.NEAR_ENEMY)
.unimplemented(), .unimplemented()
.ignoresVirtual(),
new AttackMove(Moves.MAX_STEELSPIKE, Type.STEEL, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8) new AttackMove(Moves.MAX_STEELSPIKE, Type.STEEL, MoveCategory.PHYSICAL, 10, -1, 10, -1, 0, 8)
.target(MoveTarget.NEAR_ENEMY) .target(MoveTarget.NEAR_ENEMY)
.unimplemented(), .unimplemented()
.ignoresVirtual(),
/* End Unused */ /* End Unused */
new SelfStatusMove(Moves.CLANGOROUS_SOUL, Type.DRAGON, 100, 5, 100, 0, 8) new SelfStatusMove(Moves.CLANGOROUS_SOUL, Type.DRAGON, 100, 5, 100, 0, 8)
.attr(CutHpStatBoostAttr, [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 1, 3) .attr(CutHpStatBoostAttr, [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 1, 3)
@ -6230,7 +6422,8 @@ export function initMoves() {
.attr(MissEffectAttr, frenzyMissFunc) .attr(MissEffectAttr, frenzyMissFunc)
.target(MoveTarget.RANDOM_NEAR_ENEMY), .target(MoveTarget.RANDOM_NEAR_ENEMY),
new AttackMove(Moves.WAVE_CRASH, Type.WATER, MoveCategory.PHYSICAL, 120, 100, 10, -1, 0, 8) new AttackMove(Moves.WAVE_CRASH, Type.WATER, MoveCategory.PHYSICAL, 120, 100, 10, -1, 0, 8)
.attr(RecoilAttr, false, 0.33), .attr(RecoilAttr, false, 0.33)
.recklessMove(),
new AttackMove(Moves.CHLOROBLAST, Type.GRASS, MoveCategory.SPECIAL, 150, 95, 5, -1, 0, 8) new AttackMove(Moves.CHLOROBLAST, Type.GRASS, MoveCategory.SPECIAL, 150, 95, 5, -1, 0, 8)
.attr(RecoilAttr, true, 0.5), .attr(RecoilAttr, true, 0.5),
new AttackMove(Moves.MOUNTAIN_GALE, Type.ICE, MoveCategory.PHYSICAL, 100, 85, 10, 30, 0, 8) new AttackMove(Moves.MOUNTAIN_GALE, Type.ICE, MoveCategory.PHYSICAL, 100, 85, 10, 30, 0, 8)
@ -6394,7 +6587,8 @@ export function initMoves() {
new AttackMove(Moves.AXE_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 120, 90, 10, 30, 0, 9) new AttackMove(Moves.AXE_KICK, Type.FIGHTING, MoveCategory.PHYSICAL, 120, 90, 10, 30, 0, 9)
.attr(MissEffectAttr, crashDamageFunc) .attr(MissEffectAttr, crashDamageFunc)
.attr(NoEffectAttr, crashDamageFunc) .attr(NoEffectAttr, crashDamageFunc)
.attr(ConfuseAttr), .attr(ConfuseAttr)
.recklessMove(),
new AttackMove(Moves.LAST_RESPECTS, Type.GHOST, MoveCategory.PHYSICAL, 50, 100, 10, -1, 0, 9) new AttackMove(Moves.LAST_RESPECTS, Type.GHOST, MoveCategory.PHYSICAL, 50, 100, 10, -1, 0, 9)
.attr(MovePowerMultiplierAttr, (user, target, move) => { .attr(MovePowerMultiplierAttr, (user, target, move) => {
return user.scene.getParty().reduce((acc, pokemonInParty) => acc + (pokemonInParty.status?.effect == StatusEffect.FAINT ? 1 : 0), return user.scene.getParty().reduce((acc, pokemonInParty) => acc + (pokemonInParty.status?.effect == StatusEffect.FAINT ? 1 : 0),
@ -6444,6 +6638,7 @@ export function initMoves() {
BattlerTagType.INFESTATION BattlerTagType.INFESTATION
], true) ], true)
.attr(StatusEffectAttr, StatusEffect.POISON) .attr(StatusEffectAttr, StatusEffect.POISON)
.attr(RemoveArenaTrapAttr)
.target(MoveTarget.ALL_NEAR_ENEMIES), .target(MoveTarget.ALL_NEAR_ENEMIES),
new StatusMove(Moves.DOODLE, Type.NORMAL, 100, 10, -1, 0, 9) new StatusMove(Moves.DOODLE, Type.NORMAL, 100, 10, -1, 0, 9)
.attr(AbilityCopyAttr, true), .attr(AbilityCopyAttr, true),
@ -6487,7 +6682,7 @@ export function initMoves() {
.target(MoveTarget.BOTH_SIDES), .target(MoveTarget.BOTH_SIDES),
new SelfStatusMove(Moves.TIDY_UP, Type.NORMAL, -1, 10, 100, 0, 9) new SelfStatusMove(Moves.TIDY_UP, Type.NORMAL, -1, 10, 100, 0, 9)
.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPD ], 1, true) .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPD ], 1, true)
.partial(), .attr(RemoveArenaTrapAttr),
new StatusMove(Moves.SNOWSCAPE, Type.ICE, -1, 10, -1, 0, 9) new StatusMove(Moves.SNOWSCAPE, Type.ICE, -1, 10, -1, 0, 9)
.attr(WeatherChangeAttr, WeatherType.SNOW) .attr(WeatherChangeAttr, WeatherType.SNOW)
.target(MoveTarget.BOTH_SIDES), .target(MoveTarget.BOTH_SIDES),
@ -6575,7 +6770,7 @@ export function initMoves() {
new AttackMove(Moves.FICKLE_BEAM, Type.DRAGON, MoveCategory.SPECIAL, 80, 100, 5, 30, 0, 9) new AttackMove(Moves.FICKLE_BEAM, Type.DRAGON, MoveCategory.SPECIAL, 80, 100, 5, 30, 0, 9)
.attr(PreMoveMessageAttr, doublePowerChanceMessageFunc) .attr(PreMoveMessageAttr, doublePowerChanceMessageFunc)
.attr(DoublePowerChanceAttr), .attr(DoublePowerChanceAttr),
new StatusMove(Moves.BURNING_BULWARK, Type.FIRE, -1, 10, 100, 4, 9) new SelfStatusMove(Moves.BURNING_BULWARK, Type.FIRE, -1, 10, 100, 4, 9)
.attr(ProtectAttr, BattlerTagType.BURNING_BULWARK), .attr(ProtectAttr, BattlerTagType.BURNING_BULWARK),
new AttackMove(Moves.THUNDERCLAP, Type.ELECTRIC, MoveCategory.SPECIAL, 70, 100, 5, -1, 1, 9) new AttackMove(Moves.THUNDERCLAP, Type.ELECTRIC, MoveCategory.SPECIAL, 70, 100, 5, -1, 1, 9)
.condition((user, target, move) => user.scene.currentBattle.turnCommands[target.getBattlerIndex()].command === Command.FIGHT && !target.turnData.acted && allMoves[user.scene.currentBattle.turnCommands[target.getBattlerIndex()].move.move].category !== MoveCategory.STATUS), .condition((user, target, move) => user.scene.currentBattle.turnCommands[target.getBattlerIndex()].command === Command.FIGHT && !target.turnData.acted && allMoves[user.scene.currentBattle.turnCommands[target.getBattlerIndex()].move.move].category !== MoveCategory.STATUS),
@ -6592,12 +6787,14 @@ export function initMoves() {
.target(MoveTarget.NEAR_ALLY) .target(MoveTarget.NEAR_ALLY)
.partial(), .partial(),
new AttackMove(Moves.ALLURING_VOICE, Type.FAIRY, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 9) new AttackMove(Moves.ALLURING_VOICE, Type.FAIRY, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 9)
.soundBased()
.partial(), .partial(),
new AttackMove(Moves.TEMPER_FLARE, Type.FIRE, MoveCategory.PHYSICAL, 75, 100, 10, -1, 0, 9) new AttackMove(Moves.TEMPER_FLARE, Type.FIRE, MoveCategory.PHYSICAL, 75, 100, 10, -1, 0, 9)
.attr(MovePowerMultiplierAttr, (user, target, move) => user.getLastXMoves(2)[1]?.result == MoveResult.MISS || user.getLastXMoves(2)[1]?.result == MoveResult.FAIL ? 2 : 1), .attr(MovePowerMultiplierAttr, (user, target, move) => user.getLastXMoves(2)[1]?.result == MoveResult.MISS || user.getLastXMoves(2)[1]?.result == MoveResult.FAIL ? 2 : 1),
new AttackMove(Moves.SUPERCELL_SLAM, Type.ELECTRIC, MoveCategory.PHYSICAL, 100, 95, 15, -1, 0, 9) new AttackMove(Moves.SUPERCELL_SLAM, Type.ELECTRIC, MoveCategory.PHYSICAL, 100, 95, 15, -1, 0, 9)
.attr(MissEffectAttr, crashDamageFunc) .attr(MissEffectAttr, crashDamageFunc)
.attr(NoEffectAttr, crashDamageFunc), .attr(NoEffectAttr, crashDamageFunc)
.recklessMove(),
new AttackMove(Moves.PSYCHIC_NOISE, Type.PSYCHIC, MoveCategory.SPECIAL, 75, 100, 10, -1, 0, 9) new AttackMove(Moves.PSYCHIC_NOISE, Type.PSYCHIC, MoveCategory.SPECIAL, 75, 100, 10, -1, 0, 9)
.soundBased() .soundBased()
.partial(), .partial(),

File diff suppressed because it is too large Load Diff

View File

@ -2313,7 +2313,7 @@ export function initSpecies() {
new PokemonSpecies(Species.QUAXWELL, 9, false, false, false, "Practicing Pokémon", Type.WATER, null, 1.2, 21.5, Abilities.TORRENT, Abilities.NONE, Abilities.MOXIE, 410, 70, 85, 65, 65, 60, 65, 45, 50, 144, GrowthRate.MEDIUM_SLOW, 87.5, false), new PokemonSpecies(Species.QUAXWELL, 9, false, false, false, "Practicing Pokémon", Type.WATER, null, 1.2, 21.5, Abilities.TORRENT, Abilities.NONE, Abilities.MOXIE, 410, 70, 85, 65, 65, 60, 65, 45, 50, 144, GrowthRate.MEDIUM_SLOW, 87.5, false),
new PokemonSpecies(Species.QUAQUAVAL, 9, false, false, false, "Dancer Pokémon", Type.WATER, Type.FIGHTING, 1.8, 61.9, Abilities.TORRENT, Abilities.NONE, Abilities.MOXIE, 530, 85, 120, 80, 85, 75, 85, 45, 50, 265, GrowthRate.MEDIUM_SLOW, 87.5, false), new PokemonSpecies(Species.QUAQUAVAL, 9, false, false, false, "Dancer Pokémon", Type.WATER, Type.FIGHTING, 1.8, 61.9, Abilities.TORRENT, Abilities.NONE, Abilities.MOXIE, 530, 85, 120, 80, 85, 75, 85, 45, 50, 265, GrowthRate.MEDIUM_SLOW, 87.5, false),
new PokemonSpecies(Species.LECHONK, 9, false, false, false, "Hog Pokémon", Type.NORMAL, null, 0.5, 10.2, Abilities.AROMA_VEIL, Abilities.GLUTTONY, Abilities.THICK_FAT, 254, 54, 45, 40, 35, 45, 35, 255, 50, 51, GrowthRate.MEDIUM_FAST, 50, false), new PokemonSpecies(Species.LECHONK, 9, false, false, false, "Hog Pokémon", Type.NORMAL, null, 0.5, 10.2, Abilities.AROMA_VEIL, Abilities.GLUTTONY, Abilities.THICK_FAT, 254, 54, 45, 40, 35, 45, 35, 255, 50, 51, GrowthRate.MEDIUM_FAST, 50, false),
new PokemonSpecies(Species.OINKOLOGNE, 9, false, false, false, "Hog Pokémon", Type.NORMAL, null, 1, 120, Abilities.LINGERING_AROMA, Abilities.GLUTTONY, Abilities.THICK_FAT, 489, 110, 100, 75, 59, 80, 65, 100, 50, 171, GrowthRate.MEDIUM_FAST, 100, false, false, new PokemonSpecies(Species.OINKOLOGNE, 9, false, false, false, "Hog Pokémon", Type.NORMAL, null, 1, 120, Abilities.LINGERING_AROMA, Abilities.GLUTTONY, Abilities.THICK_FAT, 489, 110, 100, 75, 59, 80, 65, 100, 50, 171, GrowthRate.MEDIUM_FAST, 50, false, false,
new PokemonForm("Male", "male", Type.NORMAL, null, 1, 120, Abilities.LINGERING_AROMA, Abilities.GLUTTONY, Abilities.THICK_FAT, 489, 110, 100, 75, 59, 80, 65, 100, 50, 171, false, ""), new PokemonForm("Male", "male", Type.NORMAL, null, 1, 120, Abilities.LINGERING_AROMA, Abilities.GLUTTONY, Abilities.THICK_FAT, 489, 110, 100, 75, 59, 80, 65, 100, 50, 171, false, ""),
new PokemonForm("Female", "female", Type.NORMAL, null, 1, 120, Abilities.AROMA_VEIL, Abilities.GLUTTONY, Abilities.THICK_FAT, 489, 115, 90, 70, 59, 90, 65, 100, 50, 171), new PokemonForm("Female", "female", Type.NORMAL, null, 1, 120, Abilities.AROMA_VEIL, Abilities.GLUTTONY, Abilities.THICK_FAT, 489, 115, 90, 70, 59, 90, 65, 100, 50, 171),
), ),

View File

@ -18,7 +18,7 @@ import { TimeOfDay } from "../data/enums/time-of-day";
import { Terrain, TerrainType } from "../data/terrain"; import { Terrain, TerrainType } from "../data/terrain";
import { PostTerrainChangeAbAttr, PostWeatherChangeAbAttr, applyPostTerrainChangeAbAttrs, applyPostWeatherChangeAbAttrs } from "../data/ability"; import { PostTerrainChangeAbAttr, PostWeatherChangeAbAttr, applyPostTerrainChangeAbAttrs, applyPostWeatherChangeAbAttrs } from "../data/ability";
import Pokemon from "./pokemon"; import Pokemon from "./pokemon";
import { WEATHER_OVERRIDE } from '../overrides'; import * as Overrides from '../overrides';
export class Arena { export class Arena {
public scene: BattleScene; public scene: BattleScene;
@ -273,6 +273,11 @@ export class Arena {
return 131 / 180; return 131 / 180;
} }
/**
* Sets weather to the override specified in overrides.ts
* @param weather new weather to set of type WeatherType
* @returns true to force trySetWeather to return true
*/
trySetWeatherOverride(weather: WeatherType): boolean { trySetWeatherOverride(weather: WeatherType): boolean {
this.weather = new Weather(weather, 0); this.weather = new Weather(weather, 0);
this.scene.unshiftPhase(new CommonAnimPhase(this.scene, undefined, undefined, CommonAnim.SUNNY + (weather - 1))); this.scene.unshiftPhase(new CommonAnimPhase(this.scene, undefined, undefined, CommonAnim.SUNNY + (weather - 1)));
@ -280,10 +285,15 @@ export class Arena {
return true return true
} }
/**
* Attempts to set a new weather to the battle
* @param weather new weather to set of type WeatherType
* @param hasPokemonSource is the new weather from a pokemon
* @returns true if new weather set, false if no weather provided or attempting to set the same weather as currently in use
*/
trySetWeather(weather: WeatherType, hasPokemonSource: boolean): boolean { trySetWeather(weather: WeatherType, hasPokemonSource: boolean): boolean {
// override hook for debugging if (Overrides.WEATHER_OVERRIDE)
if (WEATHER_OVERRIDE) return this.trySetWeatherOverride(Overrides.WEATHER_OVERRIDE);
return this.trySetWeatherOverride(WEATHER_OVERRIDE);
if (this.weather?.weatherType === (weather || undefined)) if (this.weather?.weatherType === (weather || undefined))
return false; return false;
@ -572,7 +582,7 @@ export class Arena {
case Biome.TALL_GRASS: case Biome.TALL_GRASS:
return 9.608; return 9.608;
case Biome.METROPOLIS: case Biome.METROPOLIS:
return 4.867; return 141.470;
case Biome.FOREST: case Biome.FOREST:
return 4.294; return 4.294;
case Biome.SEA: case Biome.SEA:
@ -626,7 +636,7 @@ export class Arena {
case Biome.ISLAND: case Biome.ISLAND:
return 2.751; return 2.751;
case Biome.LABORATORY: case Biome.LABORATORY:
return 0.797; return 114.862;
case Biome.SLUM: case Biome.SLUM:
return 1.221; return 1.221;
case Biome.SNOWY_FOREST: case Biome.SNOWY_FOREST:
@ -636,19 +646,12 @@ export class Arena {
} }
export function getBiomeKey(biome: Biome): string { export function getBiomeKey(biome: Biome): string {
switch (biome) {
case Biome.METROPOLIS:
return 'slum';
case Biome.JUNGLE:
return 'tall_grass';
case Biome.ISLAND:
return 'beach';
}
return Biome[biome].toLowerCase(); return Biome[biome].toLowerCase();
} }
export function getBiomeHasProps(biomeType: Biome): boolean { export function getBiomeHasProps(biomeType: Biome): boolean {
switch (biomeType) { switch (biomeType) {
case Biome.METROPOLIS:
case Biome.BEACH: case Biome.BEACH:
case Biome.LAKE: case Biome.LAKE:
case Biome.SEABED: case Biome.SEABED:
@ -666,8 +669,11 @@ export function getBiomeHasProps(biomeType: Biome): boolean {
case Biome.WASTELAND: case Biome.WASTELAND:
case Biome.ABYSS: case Biome.ABYSS:
case Biome.CONSTRUCTION_SITE: case Biome.CONSTRUCTION_SITE:
case Biome.JUNGLE:
case Biome.FAIRY_CAVE: case Biome.FAIRY_CAVE:
case Biome.TEMPLE: case Biome.TEMPLE:
case Biome.SNOWY_FOREST:
case Biome.ISLAND:
case Biome.LABORATORY: case Biome.LABORATORY:
case Biome.END: case Biome.END:
return true; return true;

View File

@ -43,7 +43,7 @@ import { Nature, getNatureStatMultiplier } from '../data/nature';
import { SpeciesFormChange, SpeciesFormChangeActiveTrigger, SpeciesFormChangeMoveLearnedTrigger, SpeciesFormChangePostMoveTrigger, SpeciesFormChangeStatusEffectTrigger } from '../data/pokemon-forms'; import { SpeciesFormChange, SpeciesFormChangeActiveTrigger, SpeciesFormChangeMoveLearnedTrigger, SpeciesFormChangePostMoveTrigger, SpeciesFormChangeStatusEffectTrigger } from '../data/pokemon-forms';
import { TerrainType } from '../data/terrain'; import { TerrainType } from '../data/terrain';
import { TrainerSlot } from '../data/trainer-config'; import { TrainerSlot } from '../data/trainer-config';
import { ABILITY_OVERRIDE, MOVE_OVERRIDE, MOVE_OVERRIDE_2, OPP_ABILITY_OVERRIDE, OPP_MOVE_OVERRIDE, OPP_MOVE_OVERRIDE_2, OPP_SHINY_OVERRIDE, OPP_VARIANT_OVERRIDE } from '../overrides'; import * as Overrides from '../overrides';
import { BerryType } from '../data/berry'; import { BerryType } from '../data/berry';
import i18next from '../plugins/i18n'; import i18next from '../plugins/i18n';
@ -725,15 +725,14 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
? this.summonData.moveset ? this.summonData.moveset
: this.moveset; : this.moveset;
if (MOVE_OVERRIDE && this.isPlayer()) // Overrides moveset based on arrays specified in overrides.ts
this.moveset[0] = new PokemonMove(MOVE_OVERRIDE, Math.min(this.moveset[0].ppUsed, allMoves[MOVE_OVERRIDE].pp)); const overrideArray: Array<Moves> = this.isPlayer() ? Overrides.MOVESET_OVERRIDE : Overrides.OPP_MOVESET_OVERRIDE;
else if (OPP_MOVE_OVERRIDE && !this.isPlayer()) if (overrideArray.length > 0) {
this.moveset[0] = new PokemonMove(OPP_MOVE_OVERRIDE, Math.min(this.moveset[0].ppUsed, allMoves[OPP_MOVE_OVERRIDE].pp)); overrideArray.forEach((move: Moves, index: number) => {
if (MOVE_OVERRIDE_2 && this.isPlayer()) const ppUsed = this.moveset[index]?.ppUp || 0;
this.moveset[1] = new PokemonMove(MOVE_OVERRIDE_2, Math.min(this.moveset[1].ppUsed, allMoves[MOVE_OVERRIDE_2].pp)); this.moveset[index] = new PokemonMove(move, Math.min(ppUsed, allMoves[move].pp))
else if (OPP_MOVE_OVERRIDE_2 && !this.isPlayer()) });
this.moveset[1] = new PokemonMove(OPP_MOVE_OVERRIDE_2, Math.min(this.moveset[1].ppUsed, allMoves[OPP_MOVE_OVERRIDE_2].pp)); }
return ret; return ret;
} }
@ -798,10 +797,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
getAbility(ignoreOverride?: boolean): Ability { getAbility(ignoreOverride?: boolean): Ability {
if (!ignoreOverride && this.summonData?.ability) if (!ignoreOverride && this.summonData?.ability)
return allAbilities[this.summonData.ability]; return allAbilities[this.summonData.ability];
if (ABILITY_OVERRIDE && this.isPlayer()) if (Overrides.ABILITY_OVERRIDE && this.isPlayer())
return allAbilities[ABILITY_OVERRIDE]; return allAbilities[Overrides.ABILITY_OVERRIDE];
if (OPP_ABILITY_OVERRIDE && !this.isPlayer()) if (Overrides.OPP_ABILITY_OVERRIDE && !this.isPlayer())
return allAbilities[OPP_ABILITY_OVERRIDE]; return allAbilities[Overrides.OPP_ABILITY_OVERRIDE];
if (this.isFusion()) if (this.isFusion())
return allAbilities[this.getFusionSpeciesForm(ignoreOverride).getAbility(this.fusionAbilityIndex)]; return allAbilities[this.getFusionSpeciesForm(ignoreOverride).getAbility(this.fusionAbilityIndex)];
let abilityId = this.getSpeciesForm(ignoreOverride).getAbility(this.abilityIndex); let abilityId = this.getSpeciesForm(ignoreOverride).getAbility(this.abilityIndex);
@ -811,13 +810,29 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
} }
getPassiveAbility(): Ability { getPassiveAbility(): Ability {
if (Overrides.PASSIVE_ABILITY_OVERRIDE && this.isPlayer())
return allAbilities[Overrides.PASSIVE_ABILITY_OVERRIDE];
if (Overrides.OPP_PASSIVE_ABILITY_OVERRIDE && !this.isPlayer())
return allAbilities[Overrides.OPP_PASSIVE_ABILITY_OVERRIDE];
let starterSpeciesId = this.species.speciesId; let starterSpeciesId = this.species.speciesId;
while (pokemonPrevolutions.hasOwnProperty(starterSpeciesId)) while (pokemonPrevolutions.hasOwnProperty(starterSpeciesId))
starterSpeciesId = pokemonPrevolutions[starterSpeciesId]; starterSpeciesId = pokemonPrevolutions[starterSpeciesId];
return allAbilities[starterPassiveAbilities[starterSpeciesId]]; return allAbilities[starterPassiveAbilities[starterSpeciesId]];
} }
/**
* Checks if a pokemon has a passive either from:
* - bought with starter candy
* - set by override
* - is a boss pokemon
* @returns whether or not a pokemon should have a passive
*/
hasPassive(): boolean { hasPassive(): boolean {
// returns override if valid for current case
if ((Overrides.PASSIVE_ABILITY_OVERRIDE !== Abilities.NONE && this.isPlayer()) ||
(Overrides.OPP_PASSIVE_ABILITY_OVERRIDE !== Abilities.NONE && !this.isPlayer()))
return true;
return this.passive || this.isBoss(); return this.passive || this.isBoss();
} }
@ -901,14 +916,16 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return this.isTerastallized() ? 2 : 1; return this.isTerastallized() ? 2 : 1;
const types = this.getTypes(true, true); const types = this.getTypes(true, true);
const ignorableImmunities = source?.getAbility()?.getAttrs(IgnoreTypeImmunityAbAttr) || []; let multiplier = types.map(defType => {
const cancelled = new Utils.BooleanHolder(false); if (source) {
const ignoreImmunity = new Utils.BooleanHolder(false);
applyAbAttrs(IgnoreTypeImmunityAbAttr, source, ignoreImmunity, moveType, defType);
if (ignoreImmunity.value)
return 1;
}
let multiplier = types.map(defType => return getTypeDamageMultiplier(moveType, defType);
ignorableImmunities.some(attr => attr.apply(source, false, cancelled, [moveType, defType])) }).reduce((acc, cur) => acc * cur, 1) as TypeDamageMultiplier;
? 1
: getTypeDamageMultiplier(moveType, defType)
).reduce((acc, cur) => acc * cur, 1) as TypeDamageMultiplier;
// Handle strong winds lowering effectiveness of types super effective against pure flying // Handle strong winds lowering effectiveness of types super effective against pure flying
if (this.scene.arena.weather?.weatherType === WeatherType.STRONG_WINDS && !this.scene.arena.weather.isEffectSuppressed(this.scene) && multiplier >= 2 && this.isOfType(Type.FLYING) && getTypeDamageMultiplier(moveType, Type.FLYING) === 2) if (this.scene.arena.weather?.weatherType === WeatherType.STRONG_WINDS && !this.scene.arena.weather.isEffectSuppressed(this.scene) && multiplier >= 2 && this.isOfType(Type.FLYING) && getTypeDamageMultiplier(moveType, Type.FLYING) === 2)
@ -1315,7 +1332,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
if (typeBoost) { if (typeBoost) {
power.value *= typeBoost.boostValue; power.value *= typeBoost.boostValue;
if (typeBoost.oneUse) { if (typeBoost.oneUse) {
this.removeTag(typeBoost.tagType); source.removeTag(typeBoost.tagType);
} }
} }
const arenaAttackTypeMultiplier = this.scene.arena.getAttackTypeMultiplier(type, source.isGrounded()); const arenaAttackTypeMultiplier = this.scene.arena.getAttackTypeMultiplier(type, source.isGrounded());
@ -1701,18 +1718,19 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}); });
} }
cry(soundConfig?: Phaser.Types.Sound.SoundConfig): AnySound { cry(soundConfig?: Phaser.Types.Sound.SoundConfig, sceneOverride?: BattleScene): AnySound {
const cry = this.getSpeciesForm().cry(this.scene, soundConfig); const scene = sceneOverride || this.scene;
const cry = this.getSpeciesForm().cry(scene, soundConfig);
let duration = cry.totalDuration * 1000; let duration = cry.totalDuration * 1000;
if (this.fusionSpecies) { if (this.fusionSpecies) {
let fusionCry = this.getFusionSpeciesForm().cry(this.scene, soundConfig, true); let fusionCry = this.getFusionSpeciesForm().cry(scene, soundConfig, true);
duration = Math.min(duration, fusionCry.totalDuration * 1000); duration = Math.min(duration, fusionCry.totalDuration * 1000);
fusionCry.destroy(); fusionCry.destroy();
this.scene.time.delayedCall(Utils.fixedInt(Math.ceil(duration * 0.4)), () => { scene.time.delayedCall(Utils.fixedInt(Math.ceil(duration * 0.4)), () => {
try { try {
SoundFade.fadeOut(this.scene, cry, Utils.fixedInt(Math.ceil(duration * 0.2))); SoundFade.fadeOut(scene, cry, Utils.fixedInt(Math.ceil(duration * 0.2)));
fusionCry = this.getFusionSpeciesForm().cry(this.scene, Object.assign({ seek: Math.max(fusionCry.totalDuration * 0.4, 0) }, soundConfig)); fusionCry = this.getFusionSpeciesForm().cry(scene, Object.assign({ seek: Math.max(fusionCry.totalDuration * 0.4, 0) }, soundConfig));
SoundFade.fadeIn(this.scene, fusionCry, Utils.fixedInt(Math.ceil(duration * 0.2)), this.scene.masterVolume * this.scene.seVolume, 0); SoundFade.fadeIn(scene, fusionCry, Utils.fixedInt(Math.ceil(duration * 0.2)), scene.masterVolume * scene.seVolume, 0);
} catch (err) { } catch (err) {
console.error(err); console.error(err);
} }
@ -1949,8 +1967,15 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return true; return true;
} }
resetStatus(): void { /**
* Resets the status of a pokemon
* @param revive whether revive should be cured, defaults to true
*/
resetStatus(revive: boolean = true): void {
const lastStatus = this.status?.effect; const lastStatus = this.status?.effect;
if (!revive && lastStatus === StatusEffect.FAINT) {
return;
}
this.status = undefined; this.status = undefined;
if (lastStatus === StatusEffect.SLEEP) { if (lastStatus === StatusEffect.SLEEP) {
this.setFrameRate(12); this.setFrameRate(12);
@ -2675,14 +2700,14 @@ export class EnemyPokemon extends Pokemon {
this.generateAndPopulateMoveset(); this.generateAndPopulateMoveset();
this.trySetShiny(); this.trySetShiny();
if (OPP_SHINY_OVERRIDE) { if (Overrides.OPP_SHINY_OVERRIDE) {
this.shiny = true; this.shiny = true;
this.initShinySparkle(); this.initShinySparkle();
} }
if (this.shiny) { if (this.shiny) {
this.variant = this.generateVariant(); this.variant = this.generateVariant();
if (OPP_VARIANT_OVERRIDE) if (Overrides.OPP_VARIANT_OVERRIDE)
this.variant = OPP_VARIANT_OVERRIDE; this.variant = Overrides.OPP_VARIANT_OVERRIDE;
} }
this.luck = (this.shiny ? this.variant + 1 : 0) + (this.fusionShiny ? this.fusionVariant + 1 : 0); this.luck = (this.shiny ? this.variant + 1 : 0) + (this.fusionShiny ? this.fusionVariant + 1 : 0);
@ -3126,6 +3151,7 @@ export class PokemonBattleData {
public hitCount: integer = 0; public hitCount: integer = 0;
public endured: boolean = false; public endured: boolean = false;
public berriesEaten: BerryType[] = []; public berriesEaten: BerryType[] = [];
public abilitiesApplied: Abilities[] = [];
} }
export class PokemonBattleSummonData { export class PokemonBattleSummonData {
@ -3195,6 +3221,14 @@ export class PokemonMove {
return allMoves[this.moveId]; return allMoves[this.moveId];
} }
/**
* Sets {@link ppUsed} for this move and ensures the value does not exceed {@link getMovePp}
* @param {number} count Amount of PP to use
*/
usePp(count: number = 1) {
this.ppUsed = Math.min(this.ppUsed + count, this.getMovePp());
}
getMovePp(): integer { getMovePp(): integer {
return this.getMove().pp + this.ppUp * Math.max(Math.floor(this.getMove().pp / 5), 1); return this.getMove().pp + this.ppUp * Math.max(Math.floor(this.getMove().pp / 5), 1);
} }
@ -3206,4 +3240,13 @@ export class PokemonMove {
getName(): string { getName(): string {
return this.getMove().name; return this.getMove().name;
} }
/**
* Copies an existing move or creates a valid PokemonMove object from json representing one
* @param {PokemonMove | any} source The data for the move to copy
* @return {PokemonMove} A valid pokemonmove object
*/
static loadMove(source: PokemonMove | any): PokemonMove {
return new PokemonMove(source.moveId, source.ppUsed, source.ppUp, source.virtual);
}
} }

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@ -147,6 +147,9 @@ export default class Trainer extends Phaser.GameObjects.Container {
const difficultyWaveIndex = this.scene.gameMode.getWaveForDifficulty(waveIndex); const difficultyWaveIndex = this.scene.gameMode.getWaveForDifficulty(waveIndex);
let baseLevel = 1 + difficultyWaveIndex / 2 + Math.pow(difficultyWaveIndex / 25, 2); let baseLevel = 1 + difficultyWaveIndex / 2 + Math.pow(difficultyWaveIndex / 25, 2);
if (this.isDouble() && partyTemplate.size < 2)
partyTemplate.size = 2;
for (let i = 0; i < partyTemplate.size; i++) { for (let i = 0; i < partyTemplate.size; i++) {
let multiplier = 1; let multiplier = 1;

View File

@ -5,7 +5,7 @@ import { Species } from "./data/enums/species";
import PokemonSpecies, { allSpecies } from "./data/pokemon-species"; import PokemonSpecies, { allSpecies } from "./data/pokemon-species";
import { Arena } from "./field/arena"; import { Arena } from "./field/arena";
import * as Utils from "./utils"; import * as Utils from "./utils";
import { STARTING_BIOME_OVERRIDE, STARTING_LEVEL_OVERRIDE, STARTING_MONEY_OVERRIDE } from './overrides'; import * as Overrides from './overrides';
export enum GameModes { export enum GameModes {
CLASSIC, CLASSIC,
@ -45,9 +45,15 @@ export class GameMode implements GameModeConfig {
Object.assign(this, config); Object.assign(this, config);
} }
/**
* @returns either:
* - override from overrides.ts
* - 20 for Daily Runs
* - 5 for all other modes
*/
getStartingLevel(): integer { getStartingLevel(): integer {
if (STARTING_LEVEL_OVERRIDE) if (Overrides.STARTING_LEVEL_OVERRIDE)
return STARTING_LEVEL_OVERRIDE; return Overrides.STARTING_LEVEL_OVERRIDE;
switch (this.modeId) { switch (this.modeId) {
case GameModes.DAILY: case GameModes.DAILY:
return 20; return 20;
@ -56,16 +62,28 @@ export class GameMode implements GameModeConfig {
} }
} }
/**
* @returns either:
* - override from overrides.ts
* - 1000
*/
getStartingMoney(): integer { getStartingMoney(): integer {
return STARTING_MONEY_OVERRIDE || 1000; return Overrides.STARTING_MONEY_OVERRIDE || 1000;
} }
/**
* @param scene current BattleScene
* @returns either:
* - random biome for Daily mode
* - override from overrides.ts
* - Town
*/
getStartingBiome(scene: BattleScene): Biome { getStartingBiome(scene: BattleScene): Biome {
switch (this.modeId) { switch (this.modeId) {
case GameModes.DAILY: case GameModes.DAILY:
return scene.generateRandomBiome(this.getWaveForDifficulty(1)); return scene.generateRandomBiome(this.getWaveForDifficulty(1));
default: default:
return STARTING_BIOME_OVERRIDE || Biome.TOWN; return Overrides.STARTING_BIOME_OVERRIDE || Biome.TOWN;
} }
} }

View File

@ -77,6 +77,7 @@ export class LoadingScene extends SceneBase {
this.loadImage('shiny_star_small_1', 'ui', 'shiny_small_1.png'); this.loadImage('shiny_star_small_1', 'ui', 'shiny_small_1.png');
this.loadImage('shiny_star_small_2', 'ui', 'shiny_small_2.png'); this.loadImage('shiny_star_small_2', 'ui', 'shiny_small_2.png');
this.loadImage('ha_capsule', 'ui', 'ha_capsule.png'); this.loadImage('ha_capsule', 'ui', 'ha_capsule.png');
this.loadImage('champion_ribbon', 'ui', 'champion_ribbon.png');
this.loadImage('icon_spliced', 'ui'); this.loadImage('icon_spliced', 'ui');
this.loadImage('icon_tera', 'ui'); this.loadImage('icon_tera', 'ui');
this.loadImage('type_tera', 'ui'); this.loadImage('type_tera', 'ui');

View File

@ -46,7 +46,7 @@ export const battle: SimpleTranslationEntries = {
"runAwayCannotEscape": 'You can\'t escape!', "runAwayCannotEscape": 'You can\'t escape!',
"escapeVerbSwitch": "auswechseln", "escapeVerbSwitch": "auswechseln",
"escapeVerbFlee": "flucht", "escapeVerbFlee": "flucht",
"notDisabled": "{{moveName}} ist\nnicht mehr deaktiviert!", "notDisabled": "{{pokemonName}}'s {{moveName}} ist\nnicht mehr deaktiviert!",
"skipItemQuestion": "Are you sure you want to skip taking an item?", "skipItemQuestion": "Are you sure you want to skip taking an item?",
"eggHatching": "Oh?", "eggHatching": "Oh?",
"ivScannerUseQuestion": "Use IV Scanner on {{pokemonName}}?" "ivScannerUseQuestion": "Use IV Scanner on {{pokemonName}}?"

View File

@ -46,7 +46,7 @@ export const battle: SimpleTranslationEntries = {
"runAwayCannotEscape": 'You can\'t escape!', "runAwayCannotEscape": 'You can\'t escape!',
"escapeVerbSwitch": "switching", "escapeVerbSwitch": "switching",
"escapeVerbFlee": "fleeing", "escapeVerbFlee": "fleeing",
"notDisabled": "{{moveName}} is disabled\nno more!", "notDisabled": "{{pokemonName}}'s {{moveName}} is disabled\nno more!",
"skipItemQuestion": "Are you sure you want to skip taking an item?", "skipItemQuestion": "Are you sure you want to skip taking an item?",
"eggHatching": "Oh?", "eggHatching": "Oh?",
"ivScannerUseQuestion": "Use IV Scanner on {{pokemonName}}?" "ivScannerUseQuestion": "Use IV Scanner on {{pokemonName}}?"

View File

@ -46,7 +46,7 @@ export const battle: SimpleTranslationEntries = {
"runAwayCannotEscape": "¡No has podido escapar!", "runAwayCannotEscape": "¡No has podido escapar!",
"escapeVerbSwitch": "cambiar", "escapeVerbSwitch": "cambiar",
"escapeVerbFlee": "huir", "escapeVerbFlee": "huir",
"notDisabled": "¡El movimiento {{moveName}}\nya no está anulado!", "notDisabled": "¡El movimiento {{moveName}} de {{pokemonName}}\nya no está anulado!",
"skipItemQuestion": "¿Estás seguro de que no quieres coger un objeto?", "skipItemQuestion": "¿Estás seguro de que no quieres coger un objeto?",
"eggHatching": "¿Y esto?", "eggHatching": "¿Y esto?",
"ivScannerUseQuestion": "¿Quieres usar el Escáner de IVs en {{pokemonName}}?" "ivScannerUseQuestion": "¿Quieres usar el Escáner de IVs en {{pokemonName}}?"

View File

@ -46,7 +46,7 @@ export const battle: SimpleTranslationEntries = {
"runAwayCannotEscape": "Fuite impossible !", "runAwayCannotEscape": "Fuite impossible !",
"escapeVerbSwitch": "le changement", "escapeVerbSwitch": "le changement",
"escapeVerbFlee": "la fuite", "escapeVerbFlee": "la fuite",
"notDisabled": "{{moveName}} nest plus sous entrave !", "notDisabled": "La capacité {{moveName}}\nde {{pokemonName}} nest plus sous entrave !",
"skipItemQuestion": "Êtes-vous sûr·e de ne pas vouloir prendre dobjet ?", "skipItemQuestion": "Êtes-vous sûr·e de ne pas vouloir prendre dobjet ?",
"eggHatching": "Oh ?", "eggHatching": "Oh ?",
"ivScannerUseQuestion": "Utiliser le Scanner dIV sur {{pokemonName}} ?" "ivScannerUseQuestion": "Utiliser le Scanner dIV sur {{pokemonName}} ?"

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@ -24,7 +24,7 @@ export const menu: SimpleTranslationEntries = {
"confirmPassword": "Confirmer le MDP", "confirmPassword": "Confirmer le MDP",
"registrationAgeWarning": "Vous confirmez en vous inscrivant que vous avez 13 ans ou plus.", "registrationAgeWarning": "Vous confirmez en vous inscrivant que vous avez 13 ans ou plus.",
"backToLogin": "Retour", "backToLogin": "Retour",
"failedToLoadSaveData": "Échec du chargement des données. Veuillez recharger la page.\nSi cela continue, veuillez contacter ladministrateur.", "failedToLoadSaveData": "Échec du chargement des données. Veuillez recharger\nla page. Si cela persiste, contactez ladministrateur.",
"sessionSuccess": "Session chargée avec succès.", "sessionSuccess": "Session chargée avec succès.",
"failedToLoadSession": "Vos données de session nont pas pu être chargées.\nElles pourraient être corrompues.", "failedToLoadSession": "Vos données de session nont pas pu être chargées.\nElles pourraient être corrompues.",
"boyOrGirl": "Es-tu un garçon ou une fille ?", "boyOrGirl": "Es-tu un garçon ou une fille ?",

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@ -482,7 +482,7 @@ export const move: MoveTranslationEntries = {
effect: "Le lanceur explose en blessant tous les Pokémon autour de lui. Le lanceur tombe K.O." effect: "Le lanceur explose en blessant tous les Pokémon autour de lui. Le lanceur tombe K.O."
}, },
"eggBomb": { "eggBomb": {
name: "Bombe Oeuf", name: "Bombe Œuf",
effect: "De toutes ses forces, le lanceur jette un gros œuf sur lennemi pour lui infliger des dégâts." effect: "De toutes ses forces, le lanceur jette un gros œuf sur lennemi pour lui infliger des dégâts."
}, },
"lick": { "lick": {
@ -1426,7 +1426,7 @@ export const move: MoveTranslationEntries = {
effect: "Pendant cinq tours, les Pokémon Vol ou qui ont Lévitation deviennent sensibles aux capacités Sol, et les capacités volantes deviennent inutilisables." effect: "Pendant cinq tours, les Pokémon Vol ou qui ont Lévitation deviennent sensibles aux capacités Sol, et les capacités volantes deviennent inutilisables."
}, },
"miracleEye": { "miracleEye": {
name: "Oeil Miracle", name: "Œil Miracle",
effect: "Permet de toucher un Pokémon Ténèbres avec les capacités de type Psy ou de toucher un ennemi ayant beaucoup desquive." effect: "Permet de toucher un Pokémon Ténèbres avec les capacités de type Psy ou de toucher un ennemi ayant beaucoup desquive."
}, },
"wakeUpSlap": { "wakeUpSlap": {
@ -1562,8 +1562,8 @@ export const move: MoveTranslationEntries = {
effect: "Le lanceur éparpille des pics autour de la cible, ce qui empoisonne les Pokémon entrant au combat de ce côté." effect: "Le lanceur éparpille des pics autour de la cible, ce qui empoisonne les Pokémon entrant au combat de ce côté."
}, },
"heartSwap": { "heartSwap": {
name: "Permucoeur", name: "Permucœur",
effect: "Cette capacité ne peut pas être utilisée. Il est recommandé de loublier, même sil sera impossible de se la remémorer une fois oubliée." effect: "Le lanceur utilise un pouvoir psychique pour échanger ses changements de stats avec la cible."
}, },
"aquaRing": { "aquaRing": {
name: "Anneau Hydro", name: "Anneau Hydro",
@ -2122,7 +2122,7 @@ export const move: MoveTranslationEntries = {
effect: "Le lanceur frappe lennemi deux fois daffilée avec les parties les plus robustes de son corps." effect: "Le lanceur frappe lennemi deux fois daffilée avec les parties les plus robustes de son corps."
}, },
"heartStamp": { "heartStamp": {
name: "Crève-Coeur", name: "Crève-Cœur",
effect: "Déconcentre lennemi avec des mouvements mignons avant de le frapper violemment. Peut aussi lapeurer (30% de chances)." effect: "Déconcentre lennemi avec des mouvements mignons avant de le frapper violemment. Peut aussi lapeurer (30% de chances)."
}, },
"hornLeech": { "hornLeech": {
@ -3742,7 +3742,7 @@ export const move: MoveTranslationEntries = {
effect: "Le lanceur remue son thé et en bombarde la cible. La moitié des dégâts infligés sont convertis en PV pour le lanceur. Cette capacité peut aussi brûler la cible." effect: "Le lanceur remue son thé et en bombarde la cible. La moitié des dégâts infligés sont convertis en PV pour le lanceur. Cette capacité peut aussi brûler la cible."
}, },
"syrupBomb": { "syrupBomb": {
name: "Bombe au sirop", name: "Bombe au Sirop",
effect: "Le lanceur jette une bombe qui recouvre la cible de sirop gluant et fait progressivement baisser la Vitesse de la cible pendant trois tours." effect: "Le lanceur jette une bombe qui recouvre la cible de sirop gluant et fait progressivement baisser la Vitesse de la cible pendant trois tours."
}, },
"ivyCudgel": { "ivyCudgel": {

View File

@ -46,7 +46,7 @@ export const battle: SimpleTranslationEntries = {
"runAwayCannotEscape": 'Non puoi fuggire!', "runAwayCannotEscape": 'Non puoi fuggire!',
"escapeVerbSwitch": "cambiando", "escapeVerbSwitch": "cambiando",
"escapeVerbFlee": "fuggendo", "escapeVerbFlee": "fuggendo",
"notDisabled": "{{moveName}} non è più\ndisabilitata!", "notDisabled": "{{pokemonName}}'s {{moveName}} non è più\ndisabilitata!",
"skipItemQuestion": "Sei sicuro di non voler prendere nessun oggetto?", "skipItemQuestion": "Sei sicuro di non voler prendere nessun oggetto?",
"eggHatching": "Oh?", "eggHatching": "Oh?",
"ivScannerUseQuestion": "Vuoi usare lo scanner di IV su {{pokemonName}}?" "ivScannerUseQuestion": "Vuoi usare lo scanner di IV su {{pokemonName}}?"

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@ -0,0 +1,53 @@
import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const battle: SimpleTranslationEntries = {
"bossAppeared": "{{bossName}} 出现了。",
"trainerAppeared": "{{trainerName}}\n想要和你对战!",
"singleWildAppeared": "一只野生 {{pokemonName}} 出现了。!",
"multiWildAppeared": "野生的 {{pokemonName1}}\n和 {{pokemonName2}} 出现了。!",
"playerComeBack": "回来吧, {{pokemonName}}!",
"trainerComeBack": "{{trainerName}} 收回了 {{pokemonName}}!",
"playerGo": "去吧! {{pokemonName}}!",
"trainerGo": "{{trainerName}} 派出了 {{pokemonName}}!",
"switchQuestion": "要更换\n{{pokemonName}}吗?",
"trainerDefeated": `你击败了\n{{trainerName}}!`,
"pokemonCaught": "{{pokemonName}} 被抓住了!",
"pokemon": "宝可梦",
"sendOutPokemon": "上吧! {{pokemonName}}!",
"hitResultCriticalHit": "击中了要害!",
"hitResultSuperEffective": "效果拔群!",
"hitResultNotVeryEffective": "收效甚微…",
"hitResultNoEffect": "对 {{pokemonName}} 没有效果!!",
"hitResultOneHitKO": "一击必杀!",
"attackFailed": "但是失败了!",
"attackHitsCount": `击中 {{count}} 次!`,
"expGain": "{{pokemonName}} 获得了 {{exp}} 经验值!",
"levelUp": "{{pokemonName}} 升级到 Lv. {{level}}",
"learnMove": "{{pokemonName}} 学会了 {{moveName}}",
"learnMovePrompt": "{{pokemonName}} 想要学习 {{moveName}}。",
"learnMoveLimitReached": "但是,{{pokemonName}} 已经学会了\n四个技能",
"learnMoveReplaceQuestion": "要忘记一个技能并学习 {{moveName}} 吗?",
"learnMoveStopTeaching": "不再尝试学习 {{moveName}}",
"learnMoveNotLearned": "{{pokemonName}} 没有学会 {{moveName}}。",
"learnMoveForgetQuestion": "要忘记哪个技能?",
"learnMoveForgetSuccess": "{{pokemonName}} 忘记了\n如何使用 {{moveName}}。",
"levelCapUp": "等级上限提升到 {{levelCap}}",
"moveNotImplemented": "{{moveName}} 尚未实装,无法选择。",
"moveNoPP": "这个技能的 PP 用完了",
"moveDisabled": "{{moveName}} 被禁用!",
"noPokeballForce": "一股无形的力量阻止了你使用精灵球。",
"noPokeballTrainer": "你不能捕捉其他训练家的宝可梦!",
"noPokeballMulti": "只能在剩下一只宝可梦时才能扔出精灵球!",
"noPokeballStrong": "目标宝可梦太强了,无法捕捉!你需要先削弱它!",
"noEscapeForce": "一股无形的力量阻止你逃跑。",
"noEscapeTrainer": "你不能从训练家战斗中逃跑!",
"noEscapePokemon": "{{pokemonName}} 的 {{moveName}} 阻止了你 {{escapeVerb}}",
"runAwaySuccess": "你成功逃脱了!",
"runAwayCannotEscape": '你无法逃脱!',
"escapeVerbSwitch": "切换",
"escapeVerbFlee": "逃跑",
"notDisabled": "{{moveName}} 不再被禁用!",
"skipItemQuestion": "你确定要跳过拾取道具吗?",
"eggHatching": "咦?",
"ivScannerUseQuestion": "对 {{pokemonName}} 使用个体值扫描仪?"
} as const;

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@ -0,0 +1,9 @@
import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const commandUiHandler: SimpleTranslationEntries = {
"fight": "战斗",
"ball": "精灵球",
"pokemon": "宝可梦",
"run": "逃跑",
"actionMessage": "要让\n{{pokemonName}} 做什么?",
} as const;

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@ -0,0 +1,28 @@
import { ability } from "./ability";
import { battle } from "./battle";
import { commandUiHandler } from "./command-ui-handler";
import { fightUiHandler } from "./fight-ui-handler";
import { menu } from "./menu";
import { menuUiHandler } from "./menu-ui-handler";
import { move } from "./move";
import { pokeball } from "./pokeball";
import { pokemon } from "./pokemon";
import { pokemonStat } from "./pokemon-stat";
import { starterSelectUiHandler } from "./starter-select-ui-handler";
import { tutorial } from "./tutorial";
export const zhCnConfig = {
ability: ability,
battle: battle,
commandUiHandler: commandUiHandler,
fightUiHandler: fightUiHandler,
menuUiHandler: menuUiHandler,
menu: menu,
move: move,
pokeball: pokeball,
pokemonStat: pokemonStat,
pokemon: pokemon,
starterSelectUiHandler: starterSelectUiHandler,
tutorial: tutorial
}

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@ -0,0 +1,6 @@
import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const fightUiHandler: SimpleTranslationEntries = {
"pp": "PP",
"power": "POWER",
} as const;

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@ -0,0 +1,23 @@
import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const menuUiHandler: SimpleTranslationEntries = {
"GAME_SETTINGS": '游戏设置',
"ACHIEVEMENTS": "成就",
"STATS": "数据统计",
"VOUCHERS": "兑换券",
"EGG_LIST": "蛋列表",
"EGG_GACHA": "蛋扭蛋",
"MANAGE_DATA": "管理数据",
"COMMUNITY": "社区",
"RETURN_TO_TITLE": "返回标题画面",
"LOG_OUT": "登出",
"slot": "存档位 {{slotNumber}}",
"importSession": "导入存档",
"importSlotSelect": "选择要导入到的存档位。",
"exportSession": "导出存档",
"exportSlotSelect": "选择要导出的存档位。",
"importData": "导入数据",
"exportData": "导出数据",
"cancel": "取消",
"losingProgressionWarning": "你将失去自战斗开始以来的所有进度。是否继续?"
} as const;

46
src/locales/zh_CN/menu.ts Normal file
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@ -0,0 +1,46 @@
import { SimpleTranslationEntries } from "#app/plugins/i18n";
/**
* The menu namespace holds most miscellaneous text that isn't directly part of the game's
* contents or directly related to Pokemon data. This includes menu navigation, settings,
* account interactions, descriptive text, etc.
*/
export const menu: SimpleTranslationEntries = {
"cancel": "取消",
"continue": "继续",
"dailyRun": "每日挑战 (Beta)",
"loadGame": "加载游戏",
"newGame": "新游戏",
"selectGameMode": "选择一个游戏模式",
"logInOrCreateAccount": "登录或创建账户以开始游戏。无需邮箱!",
"username": "用户名",
"password": "密码",
"login": "登录",
"register": "注册",
"emptyUsername": "用户名不能为空",
"invalidLoginUsername": "提供的用户名无效",
"invalidRegisterUsername": "用户名只能包含字母、数字或下划线",
"invalidLoginPassword": "提供的密码无效",
"invalidRegisterPassword": "密码必须至少包含 6 个字符",
"usernameAlreadyUsed": "提供的用户名已被使用",
"accountNonExistent": "提供的用户不存在",
"unmatchingPassword": "提供的密码不匹配",
"passwordNotMatchingConfirmPassword": "密码必须与确认密码一致",
"confirmPassword": "确认密码",
"registrationAgeWarning": "注册即表示您确认您已年满 13 岁。",
"backToLogin": "返回登录",
"failedToLoadSaveData": "读取存档数据失败。请重新加载页面。如果问题仍然存在,请联系管理员。",
"sessionSuccess": "会话加载成功。",
"failedToLoadSession": "无法加载您的会话数据。它可能已损坏。",
"boyOrGirl": "你是男孩还是女孩?",
"boy": "男孩",
"girl": "女孩",
"dailyRankings": "每日排名",
"weeklyRankings": "每周排名",
"noRankings": "无排名",
"loading": "加载中…",
"playersOnline": "在线玩家",
"empty": "空",
"yes": "是",
"no": "否",
} as const;

3812
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@ -0,0 +1,10 @@
import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const pokeball: SimpleTranslationEntries = {
"pokeBall": "精灵球",
"greatBall": "超级球",
"ultraBall": "高级球",
"rogueBall": "肉鸽球",
"masterBall": "大师球",
"luxuryBall": "豪华球",
} as const;

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@ -0,0 +1,16 @@
import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const pokemonStat: SimpleTranslationEntries = {
"HP": "最大HP",
"HPshortened": "最大HP",
"ATK": "攻击",
"ATKshortened": "攻击",
"DEF": "防御",
"DEFshortened": "防御",
"SPATK": "特攻",
"SPATKshortened": "特攻",
"SPDEF": "特防",
"SPDEFshortened": "特防",
"SPD": "速度",
"SPDshortened": "速度"
} as const;

1086
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@ -0,0 +1,32 @@
import { SimpleTranslationEntries } from "#app/plugins/i18n";
/**
* The menu namespace holds most miscellaneous text that isn't directly part of the game's
* contents or directly related to Pokemon data. This includes menu navigation, settings,
* account interactions, descriptive text, etc.
*/
export const starterSelectUiHandler: SimpleTranslationEntries = {
"confirmStartTeam":'使用这些宝可梦开始游戏吗?',
"growthRate": "成长速度:",
"ability": "特性:",
"passive": "被动:",
"nature": "性格:",
"eggMoves": '蛋招式',
"start": "开始",
"addToParty": "加入队伍",
"toggleIVs": '切换个体值',
"manageMoves": '管理招式',
"useCandies": '使用糖果',
"selectMoveSwapOut": "选择要替换的招式。",
"selectMoveSwapWith": "选择要替换成的招式",
"unlockPassive": "解锁被动",
"reduceCost": "降低花费",
"cycleShiny": "R: 切换闪光",
"cycleForm": 'F: 切换形态',
"cycleGender": 'G: 切换性别',
"cycleAbility": 'E: 切换特性',
"cycleNature": 'N: 切换性格',
"cycleVariant": 'V: 切换变种',
"enablePassive": "启用被动",
"disablePassive": "禁用被动"
}

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@ -0,0 +1,42 @@
import { SimpleTranslationEntries } from "#app/plugins/i18n";
export const tutorial: SimpleTranslationEntries = {
"intro": `欢迎来到PokéRogue这是一款以战斗为核心的融合了roguelite元素的宝可梦同人游戏。
$本游戏未进行商业化Pokémon或Pokémon使用的版权资产的所有权
$游戏仍在开发中\n如需报告错误使 Discord
$如果游戏运行缓慢`,
"accessMenu": `在等待输入时,按 M 或 Escape 键可访问菜单。\n菜单包含设置和各种功能。`,
"menu": `在此菜单中,您可以访问设置。
$在设置中
$这里还有各种其他功能`,
"starterSelect": `在此页面中,您可以选择您的初始宝可梦。\n这些是您最初的队伍成员。
$每个初始宝可梦都有一个费用\n6 10
$您还可以根据\n您捕获或孵化的变种选择性别
$一个物种的个体值是您捕获或孵化的所有宝可梦中最好的`,
"pokerus": `每天随机 3 个可选的初始宝可梦会有紫色边框。
$如果您看到您拥有的初始宝可梦带有紫色边框\n请尝试将其添加到您的队伍中`,
"statChange": `只要您的宝可梦没有被召回,属性变化就会在战斗中持续存在。
$在训练家战斗之前和进入新的宝可梦群落之前
$您还可以通过按住 C Shift `,
"selectItem": `每次战斗后,您都可以选择 3 个随机物品。\n您只能选择其中一个。
$这些物品包括消耗品
$大多数非消耗品的效果会以各种方式叠加
$某些物品只有在可以使用时才会出现
$您还可以使用转移选项在宝可梦之间转移携带物品
$一旦您获得了携带物品
$您可以用金钱购买消耗品
$请务必在选择随机物品之前购买这些消耗品`,
"eggGacha": `在此页面中,您可以使用您的兑换券兑换\n宝可梦蛋。
$蛋需要孵化
$孵化的宝可梦不会被添加到您的队伍中
$从蛋中孵化的宝可梦通常比\n野生宝可梦具有更好的个体值
$有些宝可梦只能从蛋中获得
$有 3 \n奖励`,
} as const;

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@ -144,9 +144,16 @@ class AddPokeballModifierType extends ModifierType implements Localizable {
} }
localize(): void { localize(): void {
// TODO: Actually use i18n to localize this description.
this.name = `${this.count}x ${getPokeballName(this.pokeballType)}`; this.name = `${this.count}x ${getPokeballName(this.pokeballType)}`;
this.description = `Receive ${getPokeballName(this.pokeballType)} x${this.count}\nCatch Rate: ${getPokeballCatchMultiplier(this.pokeballType) > -1 ? `${getPokeballCatchMultiplier(this.pokeballType)}x` : 'Certain'}`; this.description = `Receive ${getPokeballName(this.pokeballType)} x${this.count} (Inventory: {AMOUNT}) \nCatch Rate: ${getPokeballCatchMultiplier(this.pokeballType) > -1 ? `${getPokeballCatchMultiplier(this.pokeballType)}x` : 'Certain'}`;
} }
getDescription(scene: BattleScene): string {
this.localize();
return this.description.replace('{AMOUNT}', scene.pokeballCounts[this.pokeballType].toString());
}
} }
class AddVoucherModifierType extends ModifierType { class AddVoucherModifierType extends ModifierType {
@ -299,7 +306,7 @@ export class PokemonNatureChangeModifierType extends PokemonModifierType {
protected nature: Nature; protected nature: Nature;
constructor(nature: Nature) { constructor(nature: Nature) {
super(`${getNatureName(nature)} Mint`, `Changes a Pokémon\'s nature to ${getNatureName(nature, true, true, true)}`, ((_type, args) => new Modifiers.PokemonNatureChangeModifier(this, (args[0] as PlayerPokemon).id, this.nature)), super(`${getNatureName(nature)} Mint`, `Changes a Pokémon\'s nature to ${getNatureName(nature, true, true, true)} and permanently unlocks the nature for the starter.`, ((_type, args) => new Modifiers.PokemonNatureChangeModifier(this, (args[0] as PlayerPokemon).id, this.nature)),
((pokemon: PlayerPokemon) => { ((pokemon: PlayerPokemon) => {
if (pokemon.getNature() === this.nature) if (pokemon.getNature() === this.nature)
return PartyUiHandler.NoEffectMessage; return PartyUiHandler.NoEffectMessage;
@ -948,7 +955,7 @@ export const modifierTypes = {
ENEMY_DAMAGE_BOOSTER: () => new ModifierType('Damage Token', 'Increases damage by 5%', (type, _args) => new Modifiers.EnemyDamageBoosterModifier(type, 5), 'wl_item_drop'), ENEMY_DAMAGE_BOOSTER: () => new ModifierType('Damage Token', 'Increases damage by 5%', (type, _args) => new Modifiers.EnemyDamageBoosterModifier(type, 5), 'wl_item_drop'),
ENEMY_DAMAGE_REDUCTION: () => new ModifierType('Protection Token', 'Reduces incoming damage by 2.5%', (type, _args) => new Modifiers.EnemyDamageReducerModifier(type, 2.5), 'wl_guard_spec'), ENEMY_DAMAGE_REDUCTION: () => new ModifierType('Protection Token', 'Reduces incoming damage by 2.5%', (type, _args) => new Modifiers.EnemyDamageReducerModifier(type, 2.5), 'wl_guard_spec'),
//ENEMY_SUPER_EFFECT_BOOSTER: () => new ModifierType('Type Advantage Token', 'Increases damage of super effective attacks by 30%', (type, _args) => new Modifiers.EnemySuperEffectiveDamageBoosterModifier(type, 30), 'wl_custom_super_effective'), //ENEMY_SUPER_EFFECT_BOOSTER: () => new ModifierType('Type Advantage Token', 'Increases damage of super effective attacks by 30%', (type, _args) => new Modifiers.EnemySuperEffectiveDamageBoosterModifier(type, 30), 'wl_custom_super_effective'),
ENEMY_HEAL: () => new ModifierType('Recovery Token', 'Heals 3% of max HP every turn', (type, _args) => new Modifiers.EnemyTurnHealModifier(type, 3), 'wl_potion'), ENEMY_HEAL: () => new ModifierType('Recovery Token', 'Heals 2% of max HP every turn', (type, _args) => new Modifiers.EnemyTurnHealModifier(type, 2), 'wl_potion'),
ENEMY_ATTACK_POISON_CHANCE: () => new EnemyAttackStatusEffectChanceModifierType('Poison Token', 10, StatusEffect.POISON, 'wl_antidote'), ENEMY_ATTACK_POISON_CHANCE: () => new EnemyAttackStatusEffectChanceModifierType('Poison Token', 10, StatusEffect.POISON, 'wl_antidote'),
ENEMY_ATTACK_PARALYZE_CHANCE: () => new EnemyAttackStatusEffectChanceModifierType('Paralyze Token', 10, StatusEffect.PARALYSIS, 'wl_paralyze_heal'), ENEMY_ATTACK_PARALYZE_CHANCE: () => new EnemyAttackStatusEffectChanceModifierType('Paralyze Token', 10, StatusEffect.PARALYSIS, 'wl_paralyze_heal'),
ENEMY_ATTACK_SLEEP_CHANCE: () => new EnemyAttackStatusEffectChanceModifierType('Sleep Token', 10, StatusEffect.SLEEP, 'wl_awakening'), ENEMY_ATTACK_SLEEP_CHANCE: () => new EnemyAttackStatusEffectChanceModifierType('Sleep Token', 10, StatusEffect.SLEEP, 'wl_awakening'),
@ -997,7 +1004,7 @@ const modifierPool: ModifierPool = {
new WeightedModifierType(modifierTypes.REVIVE, (party: Pokemon[]) => { new WeightedModifierType(modifierTypes.REVIVE, (party: Pokemon[]) => {
const faintedPartyMemberCount = Math.min(party.filter(p => p.isFainted()).length, 3); const faintedPartyMemberCount = Math.min(party.filter(p => p.isFainted()).length, 3);
return faintedPartyMemberCount * 9; return faintedPartyMemberCount * 9;
}, 3), }, 27),
new WeightedModifierType(modifierTypes.MAX_REVIVE, (party: Pokemon[]) => { new WeightedModifierType(modifierTypes.MAX_REVIVE, (party: Pokemon[]) => {
const faintedPartyMemberCount = Math.min(party.filter(p => p.isFainted()).length, 3); const faintedPartyMemberCount = Math.min(party.filter(p => p.isFainted()).length, 3);
return faintedPartyMemberCount * 3; return faintedPartyMemberCount * 3;

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@ -8,20 +8,20 @@ import { Stat } from "../data/pokemon-stat";
import { addTextObject, TextStyle } from "../ui/text"; import { addTextObject, TextStyle } from "../ui/text";
import { Type } from '../data/type'; import { Type } from '../data/type';
import { EvolutionPhase } from '../evolution-phase'; import { EvolutionPhase } from '../evolution-phase';
import { FusionSpeciesFormEvolution, pokemonEvolutions } from '../data/pokemon-evolutions'; import { FusionSpeciesFormEvolution, pokemonEvolutions, pokemonPrevolutions } from '../data/pokemon-evolutions';
import { getPokemonMessage } from '../messages'; import { getPokemonMessage } from '../messages';
import * as Utils from "../utils"; import * as Utils from "../utils";
import { TempBattleStat } from '../data/temp-battle-stat'; import { TempBattleStat } from '../data/temp-battle-stat';
import { BerryType, getBerryEffectFunc, getBerryPredicate } from '../data/berry'; import { BerryType, getBerryEffectFunc, getBerryPredicate } from '../data/berry';
import { StatusEffect, getStatusEffectHealText } from '../data/status-effect'; import { StatusEffect, getStatusEffectHealText } from '../data/status-effect';
import { MoneyAchv, achvs } from '../system/achv'; import { achvs } from '../system/achv';
import { VoucherType } from '../system/voucher'; import { VoucherType } from '../system/voucher';
import { PreventBerryUseAbAttr, applyAbAttrs } from '../data/ability';
import { FormChangeItem, SpeciesFormChangeItemTrigger } from '../data/pokemon-forms'; import { FormChangeItem, SpeciesFormChangeItemTrigger } from '../data/pokemon-forms';
import { Nature } from '#app/data/nature'; import { Nature } from '#app/data/nature';
import { BattlerTagType } from '#app/data/enums/battler-tag-type'; import { BattlerTagType } from '#app/data/enums/battler-tag-type';
import * as Overrides from '../overrides';
import { ModifierType, modifierTypes } from './modifier-type';
type ModifierType = ModifierTypes.ModifierType;
export type ModifierPredicate = (modifier: Modifier) => boolean; export type ModifierPredicate = (modifier: Modifier) => boolean;
const iconOverflowIndex = 24; const iconOverflowIndex = 24;
@ -1090,6 +1090,13 @@ export class PokemonNatureChangeModifier extends ConsumablePokemonModifier {
apply(args: any[]): boolean { apply(args: any[]): boolean {
const pokemon = args[0] as Pokemon; const pokemon = args[0] as Pokemon;
pokemon.natureOverride = this.nature; pokemon.natureOverride = this.nature;
let speciesId = pokemon.species.speciesId;
pokemon.scene.gameData.dexData[speciesId].natureAttr |= Math.pow(2, this.nature + 1);
while (pokemonPrevolutions.hasOwnProperty(speciesId)) {
speciesId = pokemonPrevolutions[speciesId];
pokemon.scene.gameData.dexData[speciesId].natureAttr |= Math.pow(2, this.nature + 1);
}
return true; return true;
} }
@ -1998,7 +2005,7 @@ export class EnemyTurnHealModifier extends EnemyPersistentModifier {
super(type, stackCount); super(type, stackCount);
// Hardcode temporarily // Hardcode temporarily
this.healPercent = 3; this.healPercent = 2;
} }
match(modifier: Modifier): boolean { match(modifier: Modifier): boolean {
@ -2027,7 +2034,7 @@ export class EnemyTurnHealModifier extends EnemyPersistentModifier {
} }
getMaxStackCount(scene: BattleScene): integer { getMaxStackCount(scene: BattleScene): integer {
return 10; return 15;
} }
} }
@ -2170,3 +2177,62 @@ export class EnemyFusionChanceModifier extends EnemyPersistentModifier {
return 10; return 10;
} }
} }
/**
* Uses override from overrides.ts to set PersistentModifiers for starting a new game
* @param scene current BattleScene
* @param player is this for player for enemy
*/
export function overrideModifiers(scene: BattleScene, player: boolean = true): void {
const modifierOverride = player ? Overrides.STARTING_MODIFIER_OVERRIDE : Overrides.OPP_MODIFIER_OVERRIDE;
if (!modifierOverride || modifierOverride.length === 0 || !scene) return; // if no override, do nothing
// if it's the opponent, we clear all his current modifiers to avoid stacking
if (!player) {
scene.clearEnemyModifiers();
}
// we loop through all the modifier name given in the override file
modifierOverride.forEach(item => {
const modifierName = item.name;
const qty = item.count || 1;
if (!modifierTypes.hasOwnProperty(modifierName)) return; // if the modifier does not exist, we skip it
const modifierType: ModifierType = modifierTypes[modifierName]();
const modifier: PersistentModifier = modifierType.withIdFromFunc(modifierTypes[modifierName]).newModifier() as PersistentModifier;
modifier.stackCount = qty;
if (player) {
scene.addModifier(modifier, true, false, false, true);
} else {
scene.addEnemyModifier(modifier, true, true);
}
});
}
/**
* Uses override from overrides.ts to set PokemonHeldItemModifiers for starting a new game
* @param scene current BattleScene
* @param player is this for player for enemy
*/
export function overrideHeldItems(scene: BattleScene, pokemon: Pokemon, player: boolean = true): void {
const heldItemsOverride = player ? Overrides.STARTING_HELD_ITEMS_OVERRIDE : Overrides.OPP_HELD_ITEMS_OVERRIDE;
if (!heldItemsOverride || heldItemsOverride.length === 0 || !scene) return; // if no override, do nothing
// we loop through all the itemName given in the override file
heldItemsOverride.forEach(item => {
const itemName = item.name;
const qty = item.count || 1;
if (!modifierTypes.hasOwnProperty(itemName)) return; // if the item does not exist, we skip it
const modifierType: ModifierType = modifierTypes[itemName](); // we retrieve the item in the list
var itemModifier: PokemonHeldItemModifier;
if (modifierType instanceof ModifierTypes.ModifierTypeGenerator) {
itemModifier = modifierType.generateType(null, [item.type]).withIdFromFunc(modifierTypes[itemName]).newModifier(pokemon) as PokemonHeldItemModifier;
} else {
itemModifier = modifierType.withIdFromFunc(modifierTypes[itemName]).newModifier(pokemon) as PokemonHeldItemModifier;
}
// we create the item
itemModifier.pokemonId = pokemon.id; // we assign the created item to the pokemon
itemModifier.stackCount = qty; // we say how many items we want
if (player) {
scene.addModifier(itemModifier, true, false, false, true);
} else {
scene.addEnemyModifier(itemModifier, true, true);
}
});
}

View File

@ -3,23 +3,84 @@ import { Abilities } from "./data/enums/abilities";
import { Biome } from "./data/enums/biome"; import { Biome } from "./data/enums/biome";
import { Moves } from "./data/enums/moves"; import { Moves } from "./data/enums/moves";
import { WeatherType } from "./data/weather"; import { WeatherType } from "./data/weather";
import { Variant } from './data/variant';
import { BerryType } from './data/berry';
import { TempBattleStat } from './data/temp-battle-stat';
import { Nature } from './data/nature';
import { Type } from './data/type';
import { Stat } from './data/pokemon-stat';
export const SEED_OVERRIDE = ''; /**
export const STARTER_SPECIES_OVERRIDE = 0; * Overrides for testing different in game situations
export const STARTER_FORM_OVERRIDE = 0; * if an override name starts with "STARTING", it will apply when a new run begins
export const STARTING_LEVEL_OVERRIDE = 0; */
export const STARTING_WAVE_OVERRIDE = 0;
export const STARTING_BIOME_OVERRIDE = Biome.TOWN;
export const STARTING_MONEY_OVERRIDE = 0;
export const WEATHER_OVERRIDE = WeatherType.NONE;
export const ABILITY_OVERRIDE = Abilities.NONE; /**
export const MOVE_OVERRIDE = Moves.NONE; * OVERALL OVERRIDES
export const MOVE_OVERRIDE_2 = Moves.NONE; */
export const OPP_SPECIES_OVERRIDE = 0;
export const OPP_ABILITY_OVERRIDE = Abilities.NONE;
export const OPP_MOVE_OVERRIDE = Moves.NONE;
export const OPP_MOVE_OVERRIDE_2 = Moves.NONE;
export const OPP_SHINY_OVERRIDE = false; // a specific seed (default: a random string of 24 characters)
export const OPP_VARIANT_OVERRIDE = 0; export const SEED_OVERRIDE: string = '';
export const WEATHER_OVERRIDE: WeatherType = WeatherType.NONE;
export const DOUBLE_BATTLE_OVERRIDE: boolean = false;
export const STARTING_WAVE_OVERRIDE: integer = 0;
export const STARTING_BIOME_OVERRIDE: Biome = Biome.TOWN;
// default 1000
export const STARTING_MONEY_OVERRIDE: integer = 0;
/**
* PLAYER OVERRIDES
*/
// forms can be found in pokemon-species.ts
export const STARTER_FORM_OVERRIDE: integer = 0;
// default 5 or 20 for Daily
export const STARTING_LEVEL_OVERRIDE: integer = 0;
export const ABILITY_OVERRIDE: Abilities = Abilities.NONE;
export const PASSIVE_ABILITY_OVERRIDE: Abilities = Abilities.NONE;
export const MOVESET_OVERRIDE: Array<Moves> = [];
/**
* OPPONENT / ENEMY OVERRIDES
*/
export const OPP_ABILITY_OVERRIDE: Abilities = Abilities.NONE;
export const OPP_PASSIVE_ABILITY_OVERRIDE = Abilities.NONE;
export const OPP_MOVESET_OVERRIDE: Array<Moves> = [];
export const OPP_SHINY_OVERRIDE: boolean = false;
export const OPP_VARIANT_OVERRIDE: Variant = 0;
/**
* SPECIES OVERRIDE
* will only apply to the first starter in your party or each enemy pokemon
* default is 0 to not override
* @example SPECIES_OVERRIDE = Species.Bulbasaur;
*/
export const STARTER_SPECIES_OVERRIDE: Species | integer = 0;
export const OPP_SPECIES_OVERRIDE: Species | integer = 0;
/**
* MODIFIER / ITEM OVERRIDES
* if count is not provided, it will default to 1
* @example Modifier Override [{name: "EXP_SHARE", count: 2}]
* @example Held Item Override [{name: "LUCKY_EGG"}]
*
* Some items are generated based on a sub-type (i.e. berries), to override those:
* @example [{name: "BERRY", count: 5, type: BerryType.SITRUS}]
* types are listed in interface below
* - TempBattleStat is for TEMP_STAT_BOOSTER / X Items (Dire hit is separate)
* - Stat is for BASE_STAT_BOOSTER / Vitamin
* - Nature is for MINT
* - Type is for TERA_SHARD or ATTACK_TYPE_BOOSTER (type boosting items i.e Silk Scarf)
* - BerryType is for BERRY
*/
interface ModifierOverride {
name: string,
count?: integer
type?: TempBattleStat|Stat|Nature|Type|BerryType
}
export const STARTING_MODIFIER_OVERRIDE: Array<ModifierOverride> = [];
export const OPP_MODIFIER_OVERRIDE: Array<ModifierOverride> = [];
export const STARTING_HELD_ITEMS_OVERRIDE: Array<ModifierOverride> = [];
export const OPP_HELD_ITEMS_OVERRIDE: Array<ModifierOverride> = [];

View File

@ -1,12 +1,12 @@
import BattleScene, { bypassLogin, startingWave } from "./battle-scene"; import BattleScene, { AnySound, bypassLogin, startingWave } from "./battle-scene";
import { default as Pokemon, PlayerPokemon, EnemyPokemon, PokemonMove, MoveResult, DamageResult, FieldPosition, HitResult, TurnMove } from "./field/pokemon"; import { default as Pokemon, PlayerPokemon, EnemyPokemon, PokemonMove, MoveResult, DamageResult, FieldPosition, HitResult, TurnMove } from "./field/pokemon";
import * as Utils from './utils'; import * as Utils from './utils';
import { Moves } from "./data/enums/moves"; import { Moves } from "./data/enums/moves";
import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, applyFilteredMoveAttrs, HitsTagAttr, MissEffectAttr, MoveAttr, MoveEffectAttr, MoveFlags, MultiHitAttr, OverrideMoveEffectAttr, VariableAccuracyAttr, MoveTarget, OneHitKOAttr, getMoveTargets, MoveTargetSet, MoveEffectTrigger, CopyMoveAttr, AttackMove, SelfStatusMove, DelayedAttackAttr, RechargeAttr, PreMoveMessageAttr, HealStatusEffectAttr, IgnoreOpponentStatChangesAttr, NoEffectAttr, FixedDamageAttr, OneHitKOAccuracyAttr, ForceSwitchOutAttr, VariableTargetAttr } from "./data/move"; import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, applyFilteredMoveAttrs, HitsTagAttr, MissEffectAttr, MoveAttr, MoveEffectAttr, MoveFlags, MultiHitAttr, OverrideMoveEffectAttr, VariableAccuracyAttr, MoveTarget, OneHitKOAttr, getMoveTargets, MoveTargetSet, MoveEffectTrigger, CopyMoveAttr, AttackMove, SelfStatusMove, DelayedAttackAttr, RechargeAttr, PreMoveMessageAttr, HealStatusEffectAttr, IgnoreOpponentStatChangesAttr, NoEffectAttr, FixedDamageAttr, PostVictoryStatChangeAttr, OneHitKOAccuracyAttr, ForceSwitchOutAttr, VariableTargetAttr } from "./data/move";
import { Mode } from './ui/ui'; import { Mode } from './ui/ui';
import { Command } from "./ui/command-ui-handler"; import { Command } from "./ui/command-ui-handler";
import { Stat } from "./data/pokemon-stat"; import { Stat } from "./data/pokemon-stat";
import { BerryModifier, ContactHeldItemTransferChanceModifier, EnemyAttackStatusEffectChanceModifier, EnemyPersistentModifier, EnemyStatusEffectHealChanceModifier, EnemyTurnHealModifier, ExpBalanceModifier, ExpBoosterModifier, ExpShareModifier, ExtraModifierModifier, FlinchChanceModifier, FusePokemonModifier, HealingBoosterModifier, HitHealModifier, LapsingPersistentModifier, MapModifier, Modifier, MultipleParticipantExpBonusModifier, PersistentModifier, PokemonExpBoosterModifier, PokemonHeldItemModifier, PokemonInstantReviveModifier, SwitchEffectTransferModifier, TempBattleStatBoosterModifier, TurnHealModifier, TurnHeldItemTransferModifier, MoneyMultiplierModifier, MoneyInterestModifier, IvScannerModifier, LapsingPokemonHeldItemModifier, PokemonMultiHitModifier, PokemonMoveAccuracyBoosterModifier } from "./modifier/modifier"; import { BerryModifier, ContactHeldItemTransferChanceModifier, EnemyAttackStatusEffectChanceModifier, EnemyPersistentModifier, EnemyStatusEffectHealChanceModifier, EnemyTurnHealModifier, ExpBalanceModifier, ExpBoosterModifier, ExpShareModifier, ExtraModifierModifier, FlinchChanceModifier, FusePokemonModifier, HealingBoosterModifier, HitHealModifier, LapsingPersistentModifier, MapModifier, Modifier, MultipleParticipantExpBonusModifier, PersistentModifier, PokemonExpBoosterModifier, PokemonHeldItemModifier, PokemonInstantReviveModifier, SwitchEffectTransferModifier, TempBattleStatBoosterModifier, TurnHealModifier, TurnHeldItemTransferModifier, MoneyMultiplierModifier, MoneyInterestModifier, IvScannerModifier, LapsingPokemonHeldItemModifier, PokemonMultiHitModifier, PokemonMoveAccuracyBoosterModifier, overrideModifiers, overrideHeldItems } from "./modifier/modifier";
import PartyUiHandler, { PartyOption, PartyUiMode } from "./ui/party-ui-handler"; import PartyUiHandler, { PartyOption, PartyUiMode } from "./ui/party-ui-handler";
import { doPokeballBounceAnim, getPokeballAtlasKey, getPokeballCatchMultiplier, getPokeballTintColor, PokeballType } from "./data/pokeball"; import { doPokeballBounceAnim, getPokeballAtlasKey, getPokeballCatchMultiplier, getPokeballTintColor, PokeballType } from "./data/pokeball";
import { CommonAnim, CommonBattleAnim, MoveAnim, initMoveAnim, loadMoveAnimAssets } from "./data/battle-anims"; import { CommonAnim, CommonBattleAnim, MoveAnim, initMoveAnim, loadMoveAnimAssets } from "./data/battle-anims";
@ -23,7 +23,7 @@ import { FusePokemonModifierType, ModifierPoolType, ModifierType, ModifierTypeFu
import SoundFade from "phaser3-rex-plugins/plugins/soundfade"; import SoundFade from "phaser3-rex-plugins/plugins/soundfade";
import { BattlerTagLapseType, EncoreTag, HideSpriteTag as HiddenTag, ProtectedTag, TrappedTag } from "./data/battler-tags"; import { BattlerTagLapseType, EncoreTag, HideSpriteTag as HiddenTag, ProtectedTag, TrappedTag } from "./data/battler-tags";
import { BattlerTagType } from "./data/enums/battler-tag-type"; import { BattlerTagType } from "./data/enums/battler-tag-type";
import { getPokemonMessage } from "./messages"; import { getPokemonMessage, getPokemonPrefix } from "./messages";
import { Starter } from "./ui/starter-select-ui-handler"; import { Starter } from "./ui/starter-select-ui-handler";
import { Gender } from "./data/gender"; import { Gender } from "./data/gender";
import { Weather, WeatherType, getRandomWeatherType, getTerrainBlockMessage, getWeatherDamageMessage, getWeatherLapseMessage } from "./data/weather"; import { Weather, WeatherType, getRandomWeatherType, getTerrainBlockMessage, getWeatherDamageMessage, getWeatherLapseMessage } from "./data/weather";
@ -55,10 +55,10 @@ import { OptionSelectConfig, OptionSelectItem } from "./ui/abstact-option-select
import { SaveSlotUiMode } from "./ui/save-slot-select-ui-handler"; import { SaveSlotUiMode } from "./ui/save-slot-select-ui-handler";
import { fetchDailyRunSeed, getDailyRunStarters } from "./data/daily-run"; import { fetchDailyRunSeed, getDailyRunStarters } from "./data/daily-run";
import { GameModes, gameModes } from "./game-mode"; import { GameModes, gameModes } from "./game-mode";
import { getPokemonSpecies, speciesStarters } from "./data/pokemon-species"; import PokemonSpecies, { getPokemonSpecies, getPokemonSpeciesForm, speciesStarters } from "./data/pokemon-species";
import i18next from './plugins/i18n'; import i18next from './plugins/i18n';
import { Abilities } from "./data/enums/abilities"; import { Abilities } from "./data/enums/abilities";
import { STARTER_FORM_OVERRIDE, STARTER_SPECIES_OVERRIDE } from './overrides'; import * as Overrides from './overrides';
export class LoginPhase extends Phase { export class LoginPhase extends Phase {
private showText: boolean; private showText: boolean;
@ -487,12 +487,12 @@ export class SelectStarterPhase extends Phase {
const party = this.scene.getParty(); const party = this.scene.getParty();
const loadPokemonAssets: Promise<void>[] = []; const loadPokemonAssets: Promise<void>[] = [];
starters.forEach((starter: Starter, i: integer) => { starters.forEach((starter: Starter, i: integer) => {
if (!i && STARTER_SPECIES_OVERRIDE) if (!i && Overrides.STARTER_SPECIES_OVERRIDE)
starter.species = getPokemonSpecies(STARTER_SPECIES_OVERRIDE as Species); starter.species = getPokemonSpecies(Overrides.STARTER_SPECIES_OVERRIDE as Species);
const starterProps = this.scene.gameData.getSpeciesDexAttrProps(starter.species, starter.dexAttr); const starterProps = this.scene.gameData.getSpeciesDexAttrProps(starter.species, starter.dexAttr);
let starterFormIndex = Math.min(starterProps.formIndex, Math.max(starter.species.forms.length - 1, 0)); let starterFormIndex = Math.min(starterProps.formIndex, Math.max(starter.species.forms.length - 1, 0));
if (!i && STARTER_SPECIES_OVERRIDE) if (!i && Overrides.STARTER_SPECIES_OVERRIDE)
starterFormIndex = STARTER_FORM_OVERRIDE; starterFormIndex = Overrides.STARTER_FORM_OVERRIDE;
const starterGender = starter.species.malePercent !== null const starterGender = starter.species.malePercent !== null
? !starterProps.female ? Gender.MALE : Gender.FEMALE ? !starterProps.female ? Gender.MALE : Gender.FEMALE
: Gender.GENDERLESS; : Gender.GENDERLESS;
@ -510,6 +510,8 @@ export class SelectStarterPhase extends Phase {
party.push(starterPokemon); party.push(starterPokemon);
loadPokemonAssets.push(starterPokemon.loadAssets()); loadPokemonAssets.push(starterPokemon.loadAssets());
}); });
overrideModifiers(this.scene);
overrideHeldItems(this.scene, party[0]);
Promise.all(loadPokemonAssets).then(() => { Promise.all(loadPokemonAssets).then(() => {
SoundFade.fadeOut(this.scene, this.scene.sound.get('menu'), 500, true); SoundFade.fadeOut(this.scene, this.scene.sound.get('menu'), 500, true);
this.scene.time.delayedCall(500, () => this.scene.playBgm()); this.scene.time.delayedCall(500, () => this.scene.playBgm());
@ -2046,7 +2048,7 @@ export class TurnEndPhase extends FieldPhase {
pokemon.lapseTags(BattlerTagLapseType.TURN_END); pokemon.lapseTags(BattlerTagLapseType.TURN_END);
if (pokemon.summonData.disabledMove && !--pokemon.summonData.disabledTurns) { if (pokemon.summonData.disabledMove && !--pokemon.summonData.disabledTurns) {
this.scene.pushPhase(new MessagePhase(this.scene, i18next.t('battle:notDisabled', { moveName: allMoves[pokemon.summonData.disabledMove].name }))); this.scene.pushPhase(new MessagePhase(this.scene, i18next.t('battle:notDisabled', { pokemonName: `${getPokemonPrefix(pokemon)}${pokemon.name}`, moveName: allMoves[pokemon.summonData.disabledMove].name })));
pokemon.summonData.disabledMove = Moves.NONE; pokemon.summonData.disabledMove = Moves.NONE;
} }
@ -2158,6 +2160,7 @@ export class MovePhase extends BattlePhase {
public targets: BattlerIndex[]; public targets: BattlerIndex[];
protected followUp: boolean; protected followUp: boolean;
protected ignorePp: boolean; protected ignorePp: boolean;
protected failed: boolean;
protected cancelled: boolean; protected cancelled: boolean;
constructor(scene: BattleScene, pokemon: Pokemon, targets: BattlerIndex[], move: PokemonMove, followUp?: boolean, ignorePp?: boolean) { constructor(scene: BattleScene, pokemon: Pokemon, targets: BattlerIndex[], move: PokemonMove, followUp?: boolean, ignorePp?: boolean) {
@ -2168,6 +2171,7 @@ export class MovePhase extends BattlePhase {
this.move = move; this.move = move;
this.followUp = !!followUp; this.followUp = !!followUp;
this.ignorePp = !!ignorePp; this.ignorePp = !!ignorePp;
this.failed = false;
this.cancelled = false; this.cancelled = false;
} }
@ -2175,6 +2179,12 @@ export class MovePhase extends BattlePhase {
return this.pokemon.isActive(true) && this.move.isUsable(this.pokemon, this.ignorePp) && !!this.targets.length; return this.pokemon.isActive(true) && this.move.isUsable(this.pokemon, this.ignorePp) && !!this.targets.length;
} }
/**Signifies the current move should fail but still use PP */
fail(): void {
this.failed = true;
}
/**Signifies the current move should cancel and retain PP */
cancel(): void { cancel(): void {
this.cancelled = true; this.cancelled = true;
} }
@ -2214,7 +2224,7 @@ export class MovePhase extends BattlePhase {
this.targets[0] = attacker.getBattlerIndex(); this.targets[0] = attacker.getBattlerIndex();
} }
if (this.targets[0] === BattlerIndex.ATTACKER) { if (this.targets[0] === BattlerIndex.ATTACKER) {
this.cancel(); this.fail(); // Marks the move as failed for later in doMove
this.showMoveText(); this.showMoveText();
this.showFailedText(); this.showFailedText();
} }
@ -2235,10 +2245,23 @@ export class MovePhase extends BattlePhase {
this.pokemon.lapseTags(BattlerTagLapseType.PRE_MOVE); this.pokemon.lapseTags(BattlerTagLapseType.PRE_MOVE);
let ppUsed = 1;
// Filter all opponents to include only those this move is targeting
const targetedOpponents = this.pokemon.getOpponents().filter(o => this.targets.includes(o.getBattlerIndex()));
for (let opponent of targetedOpponents) {
if (this.move.ppUsed + ppUsed >= this.move.getMovePp()) // If we're already at max PP usage, stop checking
break;
if (opponent.hasAbilityWithAttr(IncreasePpAbAttr)) // Accounting for abilities like Pressure
ppUsed++;
}
if (!this.followUp && this.canMove() && !this.cancelled) { if (!this.followUp && this.canMove() && !this.cancelled) {
this.pokemon.lapseTags(BattlerTagLapseType.MOVE); this.pokemon.lapseTags(BattlerTagLapseType.MOVE);
} }
if (this.cancelled) { if (this.cancelled || this.failed) {
if (this.failed)
this.move.usePp(ppUsed); // Only use PP if the move failed
this.pokemon.pushMoveHistory({ move: Moves.NONE, result: MoveResult.FAIL }); this.pokemon.pushMoveHistory({ move: Moves.NONE, result: MoveResult.FAIL });
return this.end(); return this.end();
} }
@ -2253,23 +2276,12 @@ export class MovePhase extends BattlePhase {
if ((moveQueue.length && moveQueue[0].move === Moves.NONE) || !targets.length) { if ((moveQueue.length && moveQueue[0].move === Moves.NONE) || !targets.length) {
moveQueue.shift(); moveQueue.shift();
this.cancel(); this.cancel();
}
if (this.cancelled) {
this.pokemon.pushMoveHistory({ move: Moves.NONE, result: MoveResult.FAIL }); this.pokemon.pushMoveHistory({ move: Moves.NONE, result: MoveResult.FAIL });
return this.end(); return this.end();
} }
if (!moveQueue.length || !moveQueue.shift().ignorePP) { if (!moveQueue.length || !moveQueue.shift().ignorePP) // using .shift here clears out two turn moves once they've been used
this.move.ppUsed++; this.move.usePp(ppUsed);
const targetedOpponents = this.pokemon.getOpponents().filter(o => this.targets.includes(o.getBattlerIndex()));
for (let opponent of targetedOpponents) {
if (this.move.ppUsed === this.move.getMove().pp)
break;
if (opponent.hasAbilityWithAttr(IncreasePpAbAttr))
this.move.ppUsed = Math.min(this.move.ppUsed + 1, this.move.getMovePp());
}
}
if (!allMoves[this.move.moveId].getAttrs(CopyMoveAttr).length) if (!allMoves[this.move.moveId].getAttrs(CopyMoveAttr).length)
this.scene.currentBattle.lastMove = this.move.moveId; this.scene.currentBattle.lastMove = this.move.moveId;
@ -3142,8 +3154,16 @@ export class FaintPhase extends PokemonPhase {
alivePlayField.forEach(p => applyPostKnockOutAbAttrs(PostKnockOutAbAttr, p, pokemon)); alivePlayField.forEach(p => applyPostKnockOutAbAttrs(PostKnockOutAbAttr, p, pokemon));
if (pokemon.turnData?.attacksReceived?.length) { if (pokemon.turnData?.attacksReceived?.length) {
const defeatSource = this.scene.getPokemonById(pokemon.turnData.attacksReceived[0].sourceId); const defeatSource = this.scene.getPokemonById(pokemon.turnData.attacksReceived[0].sourceId);
if (defeatSource?.isOnField()) if (defeatSource?.isOnField()) {
applyPostVictoryAbAttrs(PostVictoryAbAttr, defeatSource); applyPostVictoryAbAttrs(PostVictoryAbAttr, defeatSource);
const pvmove = allMoves[pokemon.turnData.attacksReceived[0].move];
const pvattrs = pvmove.getAttrs(PostVictoryStatChangeAttr);
if (pvattrs.length) {
for (let pvattr of pvattrs) {
pvattr.applyPostVictory(defeatSource, defeatSource, pvmove);
}
}
}
} }
if (this.player) { if (this.player) {
@ -3472,8 +3492,40 @@ export class GameOverModifierRewardPhase extends ModifierRewardPhase {
} }
} }
export class RibbonModifierRewardPhase extends ModifierRewardPhase {
private species: PokemonSpecies;
constructor(scene: BattleScene, modifierTypeFunc: ModifierTypeFunc, species: PokemonSpecies) {
super(scene, modifierTypeFunc);
this.species = species;
}
doReward(): Promise<void> {
return new Promise<void>(resolve => {
const newModifier = this.modifierType.newModifier();
this.scene.addModifier(newModifier).then(() => {
this.scene.gameData.saveSystem().then(success => {
if (success) {
this.scene.playSound('level_up_fanfare');
this.scene.ui.setMode(Mode.MESSAGE);
this.scene.arenaBg.setVisible(false);
this.scene.ui.fadeIn(250).then(() => {
this.scene.ui.showText(`${this.species.name} beat ${this.scene.gameMode.getName()} Mode for the first time!\nYou received ${newModifier.type.name}!`, null, () => {
resolve();
}, null, true, 1500);
});
} else
this.scene.reset(true);
});
});
})
}
}
export class GameOverPhase extends BattlePhase { export class GameOverPhase extends BattlePhase {
private victory: boolean; private victory: boolean;
private firstRibbons: PokemonSpecies[] = [];
constructor(scene: BattleScene, victory?: boolean) { constructor(scene: BattleScene, victory?: boolean) {
super(scene); super(scene);
@ -3525,6 +3577,13 @@ export class GameOverPhase extends BattlePhase {
if (this.scene.gameMode.isClassic) { if (this.scene.gameMode.isClassic) {
firstClear = this.scene.validateAchv(achvs.CLASSIC_VICTORY); firstClear = this.scene.validateAchv(achvs.CLASSIC_VICTORY);
this.scene.gameData.gameStats.sessionsWon++; this.scene.gameData.gameStats.sessionsWon++;
for (let pokemon of this.scene.getParty()) {
this.awardRibbon(pokemon);
if (pokemon.species.getRootSpeciesId() != pokemon.species.getRootSpeciesId(true)) {
this.awardRibbon(pokemon, true);
}
}
} else if (this.scene.gameMode.isDaily && success[1]) } else if (this.scene.gameMode.isDaily && success[1])
this.scene.gameData.gameStats.dailyRunSessionsWon++; this.scene.gameData.gameStats.dailyRunSessionsWon++;
} }
@ -3536,8 +3595,12 @@ export class GameOverPhase extends BattlePhase {
this.scene.clearPhaseQueue(); this.scene.clearPhaseQueue();
this.scene.ui.clearText(); this.scene.ui.clearText();
this.handleUnlocks(); this.handleUnlocks();
if (this.victory && !firstClear && success[1]) if (this.victory && success[1]) {
for (let species of this.firstRibbons)
this.scene.unshiftPhase(new RibbonModifierRewardPhase(this.scene, modifierTypes.VOUCHER_PLUS, species));
if (!firstClear)
this.scene.unshiftPhase(new GameOverModifierRewardPhase(this.scene, modifierTypes.VOUCHER_PREMIUM)); this.scene.unshiftPhase(new GameOverModifierRewardPhase(this.scene, modifierTypes.VOUCHER_PREMIUM));
}
this.scene.reset(); this.scene.reset();
this.scene.unshiftPhase(new TitlePhase(this.scene)); this.scene.unshiftPhase(new TitlePhase(this.scene));
this.end(); this.end();
@ -3556,6 +3619,15 @@ export class GameOverPhase extends BattlePhase {
this.scene.unshiftPhase(new UnlockPhase(this.scene, Unlockables.MINI_BLACK_HOLE)); this.scene.unshiftPhase(new UnlockPhase(this.scene, Unlockables.MINI_BLACK_HOLE));
} }
} }
awardRibbon(pokemon: Pokemon, forStarter: boolean = false): void {
const speciesId = getPokemonSpecies(pokemon.species.speciesId)
const speciesRibbonCount = this.scene.gameData.incrementRibbonCount(speciesId, forStarter);
// first time classic win, award voucher
if (speciesRibbonCount === 1) {
this.firstRibbons.push(getPokemonSpecies(pokemon.species.getRootSpeciesId(forStarter)));
}
}
} }
export class UnlockPhase extends Phase { export class UnlockPhase extends Phase {
@ -4491,6 +4563,48 @@ export class AddEnemyBuffModifierPhase extends Phase {
} }
} }
/**
* Cures the party of all non-volatile status conditions, shows a message
* @param {BattleScene} scene The current scene
* @param {Pokemon} user The user of the move that cures the party
* @param {string} message The message that should be displayed
* @param {Abilities} abilityCondition Pokemon with this ability will not be affected ie. Soundproof
*/
export class PartyStatusCurePhase extends BattlePhase {
private user: Pokemon;
private message: string;
private abilityCondition: Abilities;
constructor(scene: BattleScene, user: Pokemon, message: string, abilityCondition: Abilities) {
super(scene);
this.user = user;
this.message = message;
this.abilityCondition = abilityCondition;
}
start() {
super.start();
for (let pokemon of this.scene.getParty()) {
if (!pokemon.isOnField() || pokemon === this.user) {
pokemon.resetStatus(false);
pokemon.updateInfo(true);
} else {
if (!pokemon.hasAbility(this.abilityCondition)) {
pokemon.resetStatus();
pokemon.updateInfo(true);
} else {
// Manually show ability bar, since we're not hooked into the targeting system
pokemon.scene.unshiftPhase(new ShowAbilityPhase(pokemon.scene, pokemon.id, pokemon.getPassiveAbility()?.id === this.abilityCondition));
}
}
}
if (this.message)
this.scene.queueMessage(this.message);
this.end();
}
}
export class PartyHealPhase extends BattlePhase { export class PartyHealPhase extends BattlePhase {
private resumeBgm: boolean; private resumeBgm: boolean;

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@ -6,6 +6,7 @@ import { enConfig } from '#app/locales/en/config.js';
import { esConfig } from '#app/locales/es/config.js'; import { esConfig } from '#app/locales/es/config.js';
import { frConfig } from '#app/locales/fr/config.js'; import { frConfig } from '#app/locales/fr/config.js';
import { itConfig } from '#app/locales/it/config.js'; import { itConfig } from '#app/locales/it/config.js';
import { zhCnConfig } from '#app/locales/zh_CN/config.js';
export interface SimpleTranslationEntries { export interface SimpleTranslationEntries {
[key: string]: string [key: string]: string
@ -58,7 +59,7 @@ export function initI18n(): void {
i18next.use(LanguageDetector).init({ i18next.use(LanguageDetector).init({
lng: lang, lng: lang,
fallbackLng: 'en', fallbackLng: 'en',
supportedLngs: ['en', 'es', 'fr', 'it', 'de'], supportedLngs: ['en', 'es', 'fr', 'it', 'de', 'zh_CN'],
debug: true, debug: true,
interpolation: { interpolation: {
escapeValue: false, escapeValue: false,
@ -78,6 +79,9 @@ export function initI18n(): void {
}, },
de: { de: {
...deConfig ...deConfig
},
zh_CN: {
...zhCnConfig
} }
}, },
}); });

View File

@ -51,9 +51,9 @@ export class Achv {
} }
getTier(): AchvTier { getTier(): AchvTier {
if (this.score >= 150)
return AchvTier.MASTER;
if (this.score >= 100) if (this.score >= 100)
return AchvTier.MASTER;
if (this.score >= 75)
return AchvTier.ROGUE; return AchvTier.ROGUE;
if (this.score >= 50) if (this.score >= 50)
return AchvTier.ULTRA; return AchvTier.ULTRA;
@ -73,6 +73,16 @@ export class MoneyAchv extends Achv {
} }
} }
export class RibbonAchv extends Achv {
private ribbonAmount: integer;
constructor(name: string, ribbonAmount: integer, iconImage: string, score: integer) {
super(name, `Accumulate a total of ${ribbonAmount.toLocaleString('en-US')} Ribbons`, iconImage, score, (scene: BattleScene, _args: any[]) => scene.gameData.gameStats.ribbonsOwned >= this.ribbonAmount);
this.ribbonAmount = ribbonAmount;
}
}
export class DamageAchv extends Achv { export class DamageAchv extends Achv {
private damageAmount: integer; private damageAmount: integer;
@ -125,6 +135,11 @@ export const achvs = {
LV_100: new LevelAchv('But Wait, There\'s More!', 100, 'rare_candy', 25).setSecret(), LV_100: new LevelAchv('But Wait, There\'s More!', 100, 'rare_candy', 25).setSecret(),
LV_250: new LevelAchv('Elite', 250, 'rarer_candy', 50).setSecret(true), LV_250: new LevelAchv('Elite', 250, 'rarer_candy', 50).setSecret(true),
LV_1000: new LevelAchv('To Go Even Further Beyond', 1000, 'candy_jar', 100).setSecret(true), LV_1000: new LevelAchv('To Go Even Further Beyond', 1000, 'candy_jar', 100).setSecret(true),
_10_RIBBONS: new RibbonAchv('Pokémon League Champion', 10, 'bronze_ribbon', 10),
_25_RIBBONS: new RibbonAchv('Great League Champion', 25, 'great_ribbon', 25).setSecret(true),
_50_RIBBONS: new RibbonAchv('Ultra League Champion', 50, 'ultra_ribbon', 50).setSecret(true),
_75_RIBBONS: new RibbonAchv('Rogue League Champion', 75, 'rogue_ribbon', 75).setSecret(true),
_100_RIBBONS: new RibbonAchv('Master League Champion', 100, 'master_ribbon', 100).setSecret(true),
TRANSFER_MAX_BATTLE_STAT: new Achv('Teamwork', 'Baton pass to another party member with at least one stat maxed out', 'stick', 20), TRANSFER_MAX_BATTLE_STAT: new Achv('Teamwork', 'Baton pass to another party member with at least one stat maxed out', 'stick', 20),
MAX_FRIENDSHIP: new Achv('Friendmaxxing', 'Reach max friendship on a Pokémon', 'soothe_bell', 25), MAX_FRIENDSHIP: new Achv('Friendmaxxing', 'Reach max friendship on a Pokémon', 'soothe_bell', 25),
MEGA_EVOLVE: new Achv('Megamorph', 'Mega evolve a Pokémon', 'mega_bracelet', 50), MEGA_EVOLVE: new Achv('Megamorph', 'Mega evolve a Pokémon', 'mega_bracelet', 50),

View File

@ -173,6 +173,7 @@ export interface StarterDataEntry {
abilityAttr: integer; abilityAttr: integer;
passiveAttr: integer; passiveAttr: integer;
valueReduction: integer; valueReduction: integer;
classicWinCount: integer;
} }
export interface StarterData { export interface StarterData {
@ -194,7 +195,8 @@ const systemShortKeys = {
eggMoves: '$em', eggMoves: '$em',
candyCount: '$x', candyCount: '$x',
passive: '$p', passive: '$p',
valueReduction: '$vr' valueReduction: '$vr',
classicWinCount: '$wc'
}; };
export class GameData { export class GameData {
@ -248,11 +250,6 @@ export class GameData {
public saveSystem(): Promise<boolean> { public saveSystem(): Promise<boolean> {
return new Promise<boolean>(resolve => { return new Promise<boolean>(resolve => {
this.scene.ui.savingIcon.show(); this.scene.ui.savingIcon.show();
updateUserInfo().then(response => {
if (!response[0]) {
this.scene.ui.savingIcon.hide();
return resolve(false);
}
const data: SystemSaveData = { const data: SystemSaveData = {
trainerId: this.trainerId, trainerId: this.trainerId,
secretId: this.secretId, secretId: this.secretId,
@ -300,7 +297,6 @@ export class GameData {
resolve(true); resolve(true);
} }
}); });
});
} }
public loadSystem(): Promise<boolean> { public loadSystem(): Promise<boolean> {
@ -422,7 +418,7 @@ export class GameData {
.then(response => response.text()) .then(response => response.text())
.then(response => { .then(response => {
if (!response.length || response[0] !== '{') { if (!response.length || response[0] !== '{') {
if (response.startsWith('failed to open save file')) { if (response.startsWith('sql: no rows in result set')) {
this.scene.queueMessage('Save data could not be found. If this is a new account, you can safely ignore this message.', null, true); this.scene.queueMessage('Save data could not be found. If this is a new account, you can safely ignore this message.', null, true);
return resolve(true); return resolve(true);
} else if (response.indexOf('Too many connections') > -1) { } else if (response.indexOf('Too many connections') > -1) {
@ -573,7 +569,7 @@ export class GameData {
resolve(true); resolve(true);
}); });
} else { } else {
localStorage.setItem('sessionData', btoa(JSON.stringify(sessionData))); localStorage.setItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}`, btoa(JSON.stringify(sessionData)));
console.debug('Session data saved'); console.debug('Session data saved');
@ -995,7 +991,8 @@ export class GameData {
friendship: 0, friendship: 0,
abilityAttr: defaultStarterSpecies.includes(speciesId) ? AbilityAttr.ABILITY_1 : 0, abilityAttr: defaultStarterSpecies.includes(speciesId) ? AbilityAttr.ABILITY_1 : 0,
passiveAttr: 0, passiveAttr: 0,
valueReduction: 0 valueReduction: 0,
classicWinCount: 0
}; };
} }
@ -1089,6 +1086,32 @@ export class GameData {
}); });
} }
incrementRibbonCount(species: PokemonSpecies, forStarter: boolean = false): integer {
const speciesIdToIncrement: Species = species.getRootSpeciesId(forStarter);
if (!this.starterData[speciesIdToIncrement].classicWinCount) {
this.starterData[speciesIdToIncrement].classicWinCount = 0;
}
if (!this.starterData[speciesIdToIncrement].classicWinCount)
this.scene.gameData.gameStats.ribbonsOwned++;
const ribbonsInStats: integer = this.scene.gameData.gameStats.ribbonsOwned;
if (ribbonsInStats >= 100)
this.scene.validateAchv(achvs._100_RIBBONS);
if (ribbonsInStats >= 75)
this.scene.validateAchv(achvs._75_RIBBONS);
if (ribbonsInStats >= 50)
this.scene.validateAchv(achvs._50_RIBBONS);
if (ribbonsInStats >= 25)
this.scene.validateAchv(achvs._25_RIBBONS);
if (ribbonsInStats >= 10)
this.scene.validateAchv(achvs._10_RIBBONS);
return ++this.starterData[speciesIdToIncrement].classicWinCount;
}
addStarterCandy(species: PokemonSpecies, count: integer): void { addStarterCandy(species: PokemonSpecies, count: integer): void {
this.scene.candyBar.showStarterSpeciesCandy(species.speciesId, count); this.scene.candyBar.showStarterSpeciesCandy(species.speciesId, count);
this.starterData[species.speciesId].candyCount += count; this.starterData[species.speciesId].candyCount += count;

View File

@ -6,6 +6,7 @@ export class GameStats {
public battles: integer; public battles: integer;
public classicSessionsPlayed: integer; public classicSessionsPlayed: integer;
public sessionsWon: integer; public sessionsWon: integer;
public ribbonsOwned: integer;
public dailyRunSessionsPlayed: integer; public dailyRunSessionsPlayed: integer;
public dailyRunSessionsWon: integer; public dailyRunSessionsWon: integer;
public endlessSessionsPlayed: integer; public endlessSessionsPlayed: integer;
@ -43,6 +44,7 @@ export class GameStats {
this.battles = source?.battles || 0; this.battles = source?.battles || 0;
this.classicSessionsPlayed = source?.classicSessionsPlayed || 0; this.classicSessionsPlayed = source?.classicSessionsPlayed || 0;
this.sessionsWon = source?.sessionsWon || 0; this.sessionsWon = source?.sessionsWon || 0;
this.ribbonsOwned = source?.ribbonsOwned || 0;
this.dailyRunSessionsPlayed = source?.dailyRunSessionsPlayed || 0; this.dailyRunSessionsPlayed = source?.dailyRunSessionsPlayed || 0;
this.dailyRunSessionsWon = source?.dailyRunSessionsWon || 0; this.dailyRunSessionsWon = source?.dailyRunSessionsWon || 0;
this.endlessSessionsPlayed = source?.endlessSessionsPlayed || 0; this.endlessSessionsPlayed = source?.endlessSessionsPlayed || 0;
@ -64,7 +66,7 @@ export class GameStats {
this.legendaryPokemonHatched = source?.legendaryPokemonHatched || 0; this.legendaryPokemonHatched = source?.legendaryPokemonHatched || 0;
this.mythicalPokemonSeen = source?.mythicalPokemonSeen || 0; this.mythicalPokemonSeen = source?.mythicalPokemonSeen || 0;
this.mythicalPokemonCaught = source?.mythicalPokemonCaught || 0; this.mythicalPokemonCaught = source?.mythicalPokemonCaught || 0;
this.mythicalPokemonHatched = source?.mythicalPokemonCaught || 0; this.mythicalPokemonHatched = source?.mythicalPokemonHatched || 0;
this.shinyPokemonSeen = source?.shinyPokemonSeen || 0; this.shinyPokemonSeen = source?.shinyPokemonSeen || 0;
this.shinyPokemonCaught = source?.shinyPokemonCaught || 0; this.shinyPokemonCaught = source?.shinyPokemonCaught || 0;
this.shinyPokemonHatched = source?.shinyPokemonHatched || 0; this.shinyPokemonHatched = source?.shinyPokemonHatched || 0;

View File

@ -11,6 +11,7 @@ import Pokemon, { EnemyPokemon, PokemonMove, PokemonSummonData } from "../field/
import { TrainerSlot } from "../data/trainer-config"; import { TrainerSlot } from "../data/trainer-config";
import { Moves } from "../data/enums/moves"; import { Moves } from "../data/enums/moves";
import { Variant } from "#app/data/variant"; import { Variant } from "#app/data/variant";
import { loadBattlerTag } from '../data/battler-tags';
export default class PokemonData { export default class PokemonData {
public id: integer; public id: integer;
@ -112,9 +113,18 @@ export default class PokemonData {
if (!forHistory && source.summonData) { if (!forHistory && source.summonData) {
this.summonData.battleStats = source.summonData.battleStats; this.summonData.battleStats = source.summonData.battleStats;
this.summonData.moveQueue = source.summonData.moveQueue; this.summonData.moveQueue = source.summonData.moveQueue;
this.summonData.tags = []; // TODO this.summonData.disabledMove = source.summonData.disabledMove;
this.summonData.moveset = source.summonData.moveset; this.summonData.disabledTurns = source.summonData.disabledTurns;
this.summonData.abilitySuppressed = source.summonData.abilitySuppressed;
this.summonData.ability = source.summonData.ability;
this.summonData.moveset = source.summonData.moveset?.map(m => PokemonMove.loadMove(m));
this.summonData.types = source.summonData.types; this.summonData.types = source.summonData.types;
if (source.summonData.tags)
this.summonData.tags = source.summonData.tags?.map(t => loadBattlerTag(t));
else
this.summonData.tags = [];
} }
} }
} }

View File

@ -189,21 +189,25 @@ export function setSetting(scene: BattleScene, setting: Setting, value: integer)
handler: () => changeLocaleHandler('en') handler: () => changeLocaleHandler('en')
}, },
{ {
label: 'Spanish', label: 'Español',
handler: () => changeLocaleHandler('es') handler: () => changeLocaleHandler('es')
}, },
{ {
label: 'Italian', label: 'Italiano',
handler: () => changeLocaleHandler('it') handler: () => changeLocaleHandler('it')
}, },
{ {
label: 'French', label: 'Français',
handler: () => changeLocaleHandler('fr') handler: () => changeLocaleHandler('fr')
}, },
{ {
label: 'German', label: 'Deutsch',
handler: () => changeLocaleHandler('de') handler: () => changeLocaleHandler('de')
}, },
{
label: '简体中文',
handler: () => changeLocaleHandler('zh_CN')
},
{ {
label: 'Cancel', label: 'Cancel',
handler: () => cancelHandler() handler: () => cancelHandler()

View File

@ -417,7 +417,10 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
if (nameUpdated || teraTypeUpdated) { if (nameUpdated || teraTypeUpdated) {
this.splicedIcon.setVisible(!!pokemon.fusionSpecies); this.splicedIcon.setVisible(!!pokemon.fusionSpecies);
this.teraIcon.setPositionRelative(this.nameText, this.nameText.displayWidth + this.genderText.displayWidth + 1, 2);
this.splicedIcon.setPositionRelative(this.nameText, this.nameText.displayWidth + this.genderText.displayWidth + 1 + (this.teraIcon.visible ? this.teraIcon.displayWidth + 1 : 0), 1.5); this.splicedIcon.setPositionRelative(this.nameText, this.nameText.displayWidth + this.genderText.displayWidth + 1 + (this.teraIcon.visible ? this.teraIcon.displayWidth + 1 : 0), 1.5);
this.shinyIcon.setPositionRelative(this.nameText, this.nameText.displayWidth + this.genderText.displayWidth + 1 + (this.teraIcon.visible ? this.teraIcon.displayWidth + 1 : 0) + (this.splicedIcon.visible ? this.splicedIcon.displayWidth + 1 : 0), 2.5);
} }
if (this.lastStatus !== (pokemon.status?.effect || StatusEffect.NONE)) { if (this.lastStatus !== (pokemon.status?.effect || StatusEffect.NONE)) {

View File

@ -51,6 +51,7 @@ const displayStats: DisplayStats = {
return `${caughtCount} (${Math.floor((caughtCount / Object.keys(gameData.dexData).length) * 1000) / 10}%)`; return `${caughtCount} (${Math.floor((caughtCount / Object.keys(gameData.dexData).length) * 1000) / 10}%)`;
} }
}, },
ribbonsOwned: 'Ribbons Owned',
classicSessionsPlayed: 'Classic Runs', classicSessionsPlayed: 'Classic Runs',
sessionsWon: 'Classic Wins', sessionsWon: 'Classic Wins',
dailyRunSessionsPlayed: 'Daily Run Attempts', dailyRunSessionsPlayed: 'Daily Run Attempts',

View File

@ -174,6 +174,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
private starterValueLabels: Phaser.GameObjects.Text[]; private starterValueLabels: Phaser.GameObjects.Text[];
private shinyIcons: Phaser.GameObjects.Image[][]; private shinyIcons: Phaser.GameObjects.Image[][];
private hiddenAbilityIcons: Phaser.GameObjects.Image[]; private hiddenAbilityIcons: Phaser.GameObjects.Image[];
private classicWinIcons: Phaser.GameObjects.Image[];
private iconAnimHandler: PokemonIconAnimHandler; private iconAnimHandler: PokemonIconAnimHandler;
@ -410,6 +411,17 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
return ret; return ret;
}); });
this.classicWinIcons = new Array(81).fill(null).map((_, i) => {
const x = (i % 9) * 18;
const y = Math.floor(i / 9) * 18;
const ret = this.scene.add.image(x + 153, y + 21, 'champion_ribbon');
ret.setOrigin(0, 0);
ret.setScale(0.5);
ret.setVisible(false);
this.starterSelectContainer.add(ret);
return ret;
});
this.pokemonSprite = this.scene.add.sprite(53, 63, `pkmn__sub`); this.pokemonSprite = this.scene.add.sprite(53, 63, `pkmn__sub`);
this.pokemonSprite.setPipeline(this.scene.spritePipeline, { tone: [ 0.0, 0.0, 0.0, 0.0 ], ignoreTimeTint: true }); this.pokemonSprite.setPipeline(this.scene.spritePipeline, { tone: [ 0.0, 0.0, 0.0, 0.0 ], ignoreTimeTint: true });
this.starterSelectContainer.add(this.pokemonSprite); this.starterSelectContainer.add(this.pokemonSprite);
@ -450,7 +462,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
this.pokemonCandyDarknessOverlay.setScale(0.5); this.pokemonCandyDarknessOverlay.setScale(0.5);
this.pokemonCandyDarknessOverlay.setOrigin(0, 0); this.pokemonCandyDarknessOverlay.setOrigin(0, 0);
this.pokemonCandyDarknessOverlay.setTint(0x000000); this.pokemonCandyDarknessOverlay.setTint(0x000000);
this.pokemonCandyDarknessOverlay.setAlpha(0.5); this.pokemonCandyDarknessOverlay.setAlpha(0.50);
this.pokemonCandyDarknessOverlay.setInteractive(new Phaser.Geom.Rectangle(0, 0, 16, 16), Phaser.Geom.Rectangle.Contains); this.pokemonCandyDarknessOverlay.setInteractive(new Phaser.Geom.Rectangle(0, 0, 16, 16), Phaser.Geom.Rectangle.Contains);
this.starterSelectContainer.add(this.pokemonCandyDarknessOverlay); this.starterSelectContainer.add(this.pokemonCandyDarknessOverlay);
@ -1086,7 +1098,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
// starterMoveData doesn't have base form moves or is using the single form format // starterMoveData doesn't have base form moves or is using the single form format
if (!this.scene.gameData.starterData[speciesId].moveset || Array.isArray(this.scene.gameData.starterData[speciesId].moveset)) if (!this.scene.gameData.starterData[speciesId].moveset || Array.isArray(this.scene.gameData.starterData[speciesId].moveset))
this.scene.gameData.starterData[speciesId].moveset = { [props.formIndex]: this.starterMoveset.slice(0) as StarterMoveset }; this.scene.gameData.starterData[speciesId].moveset = { [props.formIndex]: this.starterMoveset.slice(0) as StarterMoveset };
const starterMoveData = this.scene.gameData.starterData[speciesId].moveset[props.formIndex]; const starterMoveData = this.scene.gameData.starterData[speciesId].moveset;
// starterMoveData doesn't have active form moves // starterMoveData doesn't have active form moves
if (!starterMoveData.hasOwnProperty(props.formIndex)) if (!starterMoveData.hasOwnProperty(props.formIndex))
@ -1192,6 +1204,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
this.shinyIcons[s][v].setTint(getVariantTint(speciesVariants[v] === DexAttr.DEFAULT_VARIANT ? 0 : speciesVariants[v] === DexAttr.VARIANT_2 ? 1 : 2)); this.shinyIcons[s][v].setTint(getVariantTint(speciesVariants[v] === DexAttr.DEFAULT_VARIANT ? 0 : speciesVariants[v] === DexAttr.VARIANT_2 ? 1 : 2));
} }
this.hiddenAbilityIcons[s].setVisible(slotVisible && !!this.scene.gameData.dexData[speciesId].caughtAttr && !!(this.scene.gameData.starterData[speciesId].abilityAttr & 4)); this.hiddenAbilityIcons[s].setVisible(slotVisible && !!this.scene.gameData.dexData[speciesId].caughtAttr && !!(this.scene.gameData.starterData[speciesId].abilityAttr & 4));
this.classicWinIcons[s].setVisible(slotVisible && this.scene.gameData.starterData[speciesId].classicWinCount > 0);
} }
} else { } else {
changed = super.setCursor(cursor); changed = super.setCursor(cursor);
@ -1319,7 +1332,6 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
} }
this.pokemonCandyDarknessOverlay.setCrop(0,0,16, candyCropY); this.pokemonCandyDarknessOverlay.setCrop(0,0,16, candyCropY);
this.pokemonCandyDarknessOverlay.setCrop(0,0,16, candyCropY);
} }
this.iconAnimHandler.addOrUpdate(this.starterSelectGenIconContainers[species.generation - 1].getAt(this.genSpecies[species.generation - 1].indexOf(species)) as Phaser.GameObjects.Sprite, PokemonIconAnimMode.PASSIVE); this.iconAnimHandler.addOrUpdate(this.starterSelectGenIconContainers[species.generation - 1].getAt(this.genSpecies[species.generation - 1].indexOf(species)) as Phaser.GameObjects.Sprite, PokemonIconAnimMode.PASSIVE);

View File

@ -50,6 +50,8 @@ export default class SummaryUiHandler extends UiHandler {
private candyShadow: Phaser.GameObjects.Sprite; private candyShadow: Phaser.GameObjects.Sprite;
private candyIcon: Phaser.GameObjects.Sprite; private candyIcon: Phaser.GameObjects.Sprite;
private candyOverlay: Phaser.GameObjects.Sprite; private candyOverlay: Phaser.GameObjects.Sprite;
private candyCountText: Phaser.GameObjects.Text;
private championRibbon: Phaser.GameObjects.Image;
private statusContainer: Phaser.GameObjects.Container; private statusContainer: Phaser.GameObjects.Container;
private status: Phaser.GameObjects.Image; private status: Phaser.GameObjects.Image;
private summaryPageContainer: Phaser.GameObjects.Container; private summaryPageContainer: Phaser.GameObjects.Container;
@ -142,12 +144,6 @@ export default class SummaryUiHandler extends UiHandler {
this.pokeball.setOrigin(0, 1); this.pokeball.setOrigin(0, 1);
this.summaryContainer.add(this.pokeball); this.summaryContainer.add(this.pokeball);
this.candyShadow = this.scene.add.sprite(13, -140, 'candy');
this.candyShadow.setTint(0x141414)
this.candyShadow.setScale(0.8);
this.candyShadow.setInteractive(new Phaser.Geom.Rectangle(0, 0, 16, 16), Phaser.Geom.Rectangle.Contains);
this.summaryContainer.add(this.candyShadow);
this.candyIcon = this.scene.add.sprite(13, -140, 'candy'); this.candyIcon = this.scene.add.sprite(13, -140, 'candy');
this.candyIcon.setScale(0.8); this.candyIcon.setScale(0.8);
this.summaryContainer.add(this.candyIcon); this.summaryContainer.add(this.candyIcon);
@ -156,6 +152,24 @@ export default class SummaryUiHandler extends UiHandler {
this.candyOverlay.setScale(0.8); this.candyOverlay.setScale(0.8);
this.summaryContainer.add(this.candyOverlay); this.summaryContainer.add(this.candyOverlay);
this.candyShadow = this.scene.add.sprite(13, -140, 'candy');
this.candyShadow.setTint(0x000000);
this.candyShadow.setAlpha(0.50);
this.candyShadow.setScale(0.8);
this.candyShadow.setInteractive(new Phaser.Geom.Rectangle(0, 0, 16, 16), Phaser.Geom.Rectangle.Contains);
this.summaryContainer.add(this.candyShadow);
this.candyCountText = addTextObject(this.scene, 20, -146, 'x0', TextStyle.WINDOW_ALT, { fontSize: '76px' });
this.candyCountText.setOrigin(0, 0);
this.summaryContainer.add(this.candyCountText);
this.championRibbon = this.scene.add.image(88, -146, 'champion_ribbon');
this.championRibbon.setOrigin(0, 0);
//this.championRibbon.setScale(0.8);
this.championRibbon.setScale(1.25);
this.summaryContainer.add(this.championRibbon);
this.championRibbon.setVisible(false);
this.levelText = addTextObject(this.scene, 36, -17, '', TextStyle.SUMMARY_ALT); this.levelText = addTextObject(this.scene, 36, -17, '', TextStyle.SUMMARY_ALT);
this.levelText.setOrigin(0, 1); this.levelText.setOrigin(0, 1);
this.summaryContainer.add(this.levelText); this.summaryContainer.add(this.levelText);
@ -275,6 +289,11 @@ export default class SummaryUiHandler extends UiHandler {
this.splicedIcon.on('pointerout', () => (this.scene as BattleScene).ui.hideTooltip()); this.splicedIcon.on('pointerout', () => (this.scene as BattleScene).ui.hideTooltip());
} }
if(this.scene.gameData.starterData[this.pokemon.species.getRootSpeciesId()].classicWinCount > 0 && this.scene.gameData.starterData[this.pokemon.species.getRootSpeciesId(true)].classicWinCount > 0)
this.championRibbon.setVisible(true);
else
this.championRibbon.setVisible(false);
var currentFriendship = this.scene.gameData.starterData[this.pokemon.species.getRootSpeciesId()].friendship; var currentFriendship = this.scene.gameData.starterData[this.pokemon.species.getRootSpeciesId()].friendship;
if (!currentFriendship || currentFriendship === undefined) if (!currentFriendship || currentFriendship === undefined)
currentFriendship = 0; currentFriendship = 0;
@ -287,8 +306,9 @@ export default class SummaryUiHandler extends UiHandler {
this.candyShadow.on('pointerout', () => (this.scene as BattleScene).ui.hideTooltip()); this.candyShadow.on('pointerout', () => (this.scene as BattleScene).ui.hideTooltip());
} }
this.candyIcon.setCrop(0,candyCropY,16, 16); this.candyCountText.setText(`x${this.scene.gameData.starterData[this.pokemon.species.getRootSpeciesId()].candyCount}`);
this.candyOverlay.setCrop(0,candyCropY,16, 16);
this.candyShadow.setCrop(0,0,16, candyCropY);
const doubleShiny = isFusion && this.pokemon.shiny && this.pokemon.fusionShiny; const doubleShiny = isFusion && this.pokemon.shiny && this.pokemon.fusionShiny;
const baseVariant = !doubleShiny ? this.pokemon.getVariant() : this.pokemon.variant; const baseVariant = !doubleShiny ? this.pokemon.getVariant() : this.pokemon.variant;

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@ -84,7 +84,7 @@ export default class TitleUiHandler extends OptionSelectUiHandler {
this.updateTitleStats(); this.updateTitleStats();
this.titleStatsTimer = setInterval(() => this.updateTitleStats(), 30000); this.titleStatsTimer = setInterval(() => this.updateTitleStats(), 60000);
this.scene.tweens.add({ this.scene.tweens.add({
targets: [ this.titleContainer, ui.getMessageHandler().bg ], targets: [ this.titleContainer, ui.getMessageHandler().bg ],

View File

@ -220,9 +220,10 @@ export function executeIf<T>(condition: boolean, promiseFunc: () => Promise<T>):
} }
export const sessionIdKey = 'pokerogue_sessionId'; export const sessionIdKey = 'pokerogue_sessionId';
export const isLocal = window.location.hostname === 'localhost'; export const isLocal = window.location.hostname === 'localhost' || window.location.hostname === '';
export const serverUrl = isLocal ? 'http://localhost:8001' : ''; export const serverUrl = isLocal ? 'http://localhost:8001' : '';
export const apiUrl = isLocal ? serverUrl : 'api'; export const apiUrl = isLocal ? serverUrl : 'https://api.pokerogue.net';
export const fallbackApiUrl = isLocal ? serverUrl : 'api';
export function setCookie(cName: string, cValue: string): void { export function setCookie(cName: string, cValue: string): void {
const expiration = new Date(); const expiration = new Date();
@ -243,7 +244,7 @@ export function getCookie(cName: string): string {
return ''; return '';
} }
export function apiFetch(path: string, authed: boolean = false): Promise<Response> { export function apiFetch(path: string, authed: boolean = false, fallback: boolean = false): Promise<Response> {
return new Promise((resolve, reject) => { return new Promise((resolve, reject) => {
const request = {}; const request = {};
if (authed) { if (authed) {
@ -251,13 +252,22 @@ export function apiFetch(path: string, authed: boolean = false): Promise<Respons
if (sId) if (sId)
request['headers'] = { 'Authorization': sId }; request['headers'] = { 'Authorization': sId };
} }
fetch(`${apiUrl}/${path}`, request) fetch(`${!fallback ? apiUrl : fallbackApiUrl}/${path}`, request)
.then(response => resolve(response)) .then(response => {
.catch(err => reject(err)); if (!response.ok && response.status === 404 && !fallback)
return apiFetch(path, authed, true).then(res => resolve(res));
resolve(response);
})
.catch(err => {
if (fallback)
reject(err);
else
apiFetch(path, authed, true).then(res => resolve(res));
});
}); });
} }
export function apiPost(path: string, data?: any, contentType: string = 'application/json', authed: boolean = false): Promise<Response> { export function apiPost(path: string, data?: any, contentType: string = 'application/json', authed: boolean = false, fallback: boolean = false): Promise<Response> {
return new Promise((resolve, reject) => { return new Promise((resolve, reject) => {
const headers = { const headers = {
'Accept': contentType, 'Accept': contentType,
@ -268,9 +278,14 @@ export function apiPost(path: string, data?: any, contentType: string = 'applica
if (sId) if (sId)
headers['Authorization'] = sId; headers['Authorization'] = sId;
} }
fetch(`${apiUrl}/${path}`, { method: 'POST', headers: headers, body: data }) fetch(`${!fallback ? apiUrl : fallbackApiUrl}/${path}`, { method: 'POST', headers: headers, body: data })
.then(response => resolve(response)) .then(response => resolve(response))
.catch(err => reject(err)); .catch(err => {
if (fallback)
reject(err);
else
apiPost(path, data, contentType, authed, true).then(res => resolve(res));
});
}); });
} }