Rework facade bypassing burn as move attribute

This commit is contained in:
Matthew Ross 2024-05-10 19:48:14 -07:00
parent 8e8adc1766
commit a25e5ccac0
2 changed files with 12 additions and 2 deletions

View File

@ -1317,6 +1317,14 @@ export class BypassSleepAttr extends MoveAttr {
} }
} }
export class BypassBurnDamageReductionAttr extends MoveAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
(args[0] as Utils.BooleanHolder).value = true;
return true
}
}
export class WeatherChangeAttr extends MoveEffectAttr { export class WeatherChangeAttr extends MoveEffectAttr {
private weatherType: WeatherType; private weatherType: WeatherType;
@ -4837,7 +4845,8 @@ export function initMoves() {
.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], -2), .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], -2),
new AttackMove(Moves.FACADE, Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 20, -1, 0, 3) new AttackMove(Moves.FACADE, Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 20, -1, 0, 3)
.attr(MovePowerMultiplierAttr, (user, target, move) => user.status .attr(MovePowerMultiplierAttr, (user, target, move) => user.status
&& (user.status.effect === StatusEffect.BURN || user.status.effect === StatusEffect.POISON || user.status.effect === StatusEffect.TOXIC || user.status.effect === StatusEffect.PARALYSIS) ? 2 : 1), && (user.status.effect === StatusEffect.BURN || user.status.effect === StatusEffect.POISON || user.status.effect === StatusEffect.TOXIC || user.status.effect === StatusEffect.PARALYSIS) ? 2 : 1)
.attr(BypassBurnDamageReductionAttr),
new AttackMove(Moves.FOCUS_PUNCH, Type.FIGHTING, MoveCategory.PHYSICAL, 150, 100, 20, -1, -3, 3) new AttackMove(Moves.FOCUS_PUNCH, Type.FIGHTING, MoveCategory.PHYSICAL, 150, 100, 20, -1, -3, 3)
.punchingMove() .punchingMove()
.ignoresVirtual() .ignoresVirtual()

View File

@ -4,7 +4,7 @@ import { Variant, VariantSet, variantColorCache } from '#app/data/variant';
import { variantData } from '#app/data/variant'; import { variantData } from '#app/data/variant';
import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from '../ui/battle-info'; import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from '../ui/battle-info';
import { Moves } from "../data/enums/moves"; import { Moves } from "../data/enums/moves";
import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, VariablePowerAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, MultiHitAttr, StatusMoveTypeImmunityAttr, MoveTarget, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatChangesAttr, SacrificialAttr, VariableMoveTypeAttr, VariableMoveCategoryAttr, CounterDamageAttr, IgnoreWeatherTypeDebuffAttr } from "../data/move"; import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, VariablePowerAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, MultiHitAttr, StatusMoveTypeImmunityAttr, MoveTarget, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatChangesAttr, SacrificialAttr, VariableMoveTypeAttr, VariableMoveCategoryAttr, CounterDamageAttr, IgnoreWeatherTypeDebuffAttr, BypassBurnDamageReductionAttr } from "../data/move";
import { default as PokemonSpecies, PokemonSpeciesForm, SpeciesFormKey, getFusedSpeciesName, getPokemonSpecies, getPokemonSpeciesForm, getStarterValueFriendshipCap, speciesStarters, starterPassiveAbilities } from '../data/pokemon-species'; import { default as PokemonSpecies, PokemonSpeciesForm, SpeciesFormKey, getFusedSpeciesName, getPokemonSpecies, getPokemonSpeciesForm, getStarterValueFriendshipCap, speciesStarters, starterPassiveAbilities } from '../data/pokemon-species';
import * as Utils from '../utils'; import * as Utils from '../utils';
import { Type, TypeDamageMultiplier, getTypeDamageMultiplier, getTypeRgb } from '../data/type'; import { Type, TypeDamageMultiplier, getTypeDamageMultiplier, getTypeRgb } from '../data/type';
@ -1405,6 +1405,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
damage.value = Math.ceil(((((2 * source.level / 5 + 2) * power.value * sourceAtk.value / targetDef.value) / 50) + 2) * stabMultiplier.value * typeMultiplier.value * arenaAttackTypeMultiplier.value * screenMultiplier.value * ((this.scene.randBattleSeedInt(15) + 85) / 100) * criticalMultiplier.value); damage.value = Math.ceil(((((2 * source.level / 5 + 2) * power.value * sourceAtk.value / targetDef.value) / 50) + 2) * stabMultiplier.value * typeMultiplier.value * arenaAttackTypeMultiplier.value * screenMultiplier.value * ((this.scene.randBattleSeedInt(15) + 85) / 100) * criticalMultiplier.value);
if (isPhysical && source.status && source.status.effect === StatusEffect.BURN) { if (isPhysical && source.status && source.status.effect === StatusEffect.BURN) {
const burnDamageReductionCancelled = new Utils.BooleanHolder(false); const burnDamageReductionCancelled = new Utils.BooleanHolder(false);
applyMoveAttrs(BypassBurnDamageReductionAttr, source, this, move, burnDamageReductionCancelled)
applyAbAttrs(BypassBurnDamageReductionAbAttr, source, burnDamageReductionCancelled); applyAbAttrs(BypassBurnDamageReductionAbAttr, source, burnDamageReductionCancelled);
if (!burnDamageReductionCancelled.value) if (!burnDamageReductionCancelled.value)
damage.value = Math.floor(damage.value / 2); damage.value = Math.floor(damage.value / 2);