diff --git a/src/data/move.ts b/src/data/move.ts index 2d2da38cce7..9219272267c 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -1892,7 +1892,8 @@ export class SacrificialFullRestoreAttr extends SacrificialAttr { } // We don't know which party member will be chosen, so pick the highest max HP in the party - const maxPartyMemberHp = globalScene.getPlayerParty().map(p => p.getMaxHp()).reduce((maxHp: integer, hp: integer) => Math.max(hp, maxHp), 0); + const party = user.isPlayer() ? globalScene.getPlayerParty() : globalScene.getEnemyParty(); + const maxPartyMemberHp = party.map(p => p.getMaxHp()).reduce((maxHp: integer, hp: integer) => Math.max(hp, maxHp), 0); globalScene.pushPhase( new PokemonHealPhase(