diff --git a/src/phases.ts b/src/phases.ts index 7d64780d7eb..45c5ea72340 100644 --- a/src/phases.ts +++ b/src/phases.ts @@ -2055,7 +2055,7 @@ export class TurnStartPhase extends FieldPhase { if (this.scene.currentBattle.double) { const playerPokemon = field.filter(pokemon => pokemon.isPlayer()); // use the faster stats if not - const fasterPokemon = playerPokemon[0].stats[Stat.SPD] > playerPokemon[1].stats[Stat.SPD] ? playerPokemon[0] : playerPokemon[1]; + const fasterPokemon = playerPokemon[0].getStat(Stat.SPD) > playerPokemon[1].getStat(Stat.SPD) ? playerPokemon[0] : playerPokemon[1]; const hasRunAway = playerPokemon.find(p => p.hasAbility(Abilities.RUN_AWAY)); runningPokemon = hasRunAway != undefined ? hasRunAway : fasterPokemon; }