Merge branch 'beta' into beta

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NightKev 2024-11-29 21:02:25 -08:00 committed by GitHub
commit a06fe59147
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49 changed files with 2526 additions and 6367 deletions

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@ -123,6 +123,7 @@ Check out [Github Issues](https://github.com/pagefaultgames/pokerogue/issues) to
- Involuntary-Twitch - Involuntary-Twitch
- selstar - selstar
- koda_want_to_sleep - koda_want_to_sleep
- thedreadedden
### 🎨 Move Animations ### 🎨 Move Animations
- Pokémon Reborn - Pokémon Reborn

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@ -3008,7 +3008,8 @@ export default class BattleScene extends SceneBase {
} }
validateAchv(achv: Achv, args?: unknown[]): boolean { validateAchv(achv: Achv, args?: unknown[]): boolean {
if (!this.gameData.achvUnlocks.hasOwnProperty(achv.id) && achv.validate(this, args)) { if ((!this.gameData.achvUnlocks.hasOwnProperty(achv.id) || Overrides.ACHIEVEMENTS_REUNLOCK_OVERRIDE)
&& achv.validate(this, args)) {
this.gameData.achvUnlocks[achv.id] = new Date().getTime(); this.gameData.achvUnlocks[achv.id] = new Date().getTime();
this.ui.achvBar.showAchv(achv); this.ui.achvBar.showAchv(achv);
if (vouchers.hasOwnProperty(achv.id)) { if (vouchers.hasOwnProperty(achv.id)) {

View File

@ -4112,9 +4112,13 @@ export class PostBattleAbAttr extends AbAttr {
} }
export class PostBattleLootAbAttr extends PostBattleAbAttr { export class PostBattleLootAbAttr extends PostBattleAbAttr {
/**
* @param args - `[0]`: boolean for if the battle ended in a victory
* @returns `true` if successful
*/
applyPostBattle(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { applyPostBattle(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean {
const postBattleLoot = pokemon.scene.currentBattle.postBattleLoot; const postBattleLoot = pokemon.scene.currentBattle.postBattleLoot;
if (!simulated && postBattleLoot.length) { if (!simulated && postBattleLoot.length && args[0]) {
const randItem = Utils.randSeedItem(postBattleLoot); const randItem = Utils.randSeedItem(postBattleLoot);
//@ts-ignore - TODO see below //@ts-ignore - TODO see below
if (pokemon.scene.tryTransferHeldItemModifier(randItem, pokemon, true, 1, true, undefined, false)) { // TODO: fix. This is a promise!? if (pokemon.scene.tryTransferHeldItemModifier(randItem, pokemon, true, 1, true, undefined, false)) { // TODO: fix. This is a promise!?
@ -4575,28 +4579,28 @@ export class MoneyAbAttr extends PostBattleAbAttr {
/** /**
* @param pokemon {@linkcode Pokemon} that is the user of this ability. * @param pokemon {@linkcode Pokemon} that is the user of this ability.
* @param passive N/A * @param passive N/A
* @param args N/A * @param args - `[0]`: boolean for if the battle ended in a victory
* @returns true * @returns `true` if successful
*/ */
applyPostBattle(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean { applyPostBattle(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean {
if (!simulated) { if (!simulated && args[0]) {
pokemon.scene.currentBattle.moneyScattered += pokemon.scene.getWaveMoneyAmount(0.2); pokemon.scene.currentBattle.moneyScattered += pokemon.scene.getWaveMoneyAmount(0.2);
}
return true; return true;
} }
return false;
}
} }
/** /**
* Applies a stat change after a Pokémon is summoned, * Applies a stat change after a Pokémon is summoned,
* conditioned on the presence of a specific arena tag. * conditioned on the presence of a specific arena tag.
* *
* @extends {PostSummonStatStageChangeAbAttr} * @extends PostSummonStatStageChangeAbAttr
*/ */
export class PostSummonStatStageChangeOnArenaAbAttr extends PostSummonStatStageChangeAbAttr { export class PostSummonStatStageChangeOnArenaAbAttr extends PostSummonStatStageChangeAbAttr {
/** /**
* The type of arena tag that conditions the stat change. * The type of arena tag that conditions the stat change.
* @private * @private
* @type {ArenaTagType}
*/ */
private tagType: ArenaTagType; private tagType: ArenaTagType;
@ -4972,7 +4976,7 @@ class ForceSwitchOutHelper {
pokemon.scene.clearEnemyHeldItemModifiers(); pokemon.scene.clearEnemyHeldItemModifiers();
if (switchOutTarget.hp) { if (switchOutTarget.hp) {
pokemon.scene.pushPhase(new BattleEndPhase(pokemon.scene)); pokemon.scene.pushPhase(new BattleEndPhase(pokemon.scene, false));
pokemon.scene.pushPhase(new NewBattlePhase(pokemon.scene)); pokemon.scene.pushPhase(new NewBattlePhase(pokemon.scene));
} }
} }
@ -5779,9 +5783,10 @@ export function initAbilities() {
.attr(WonderSkinAbAttr) .attr(WonderSkinAbAttr)
.ignorable(), .ignorable(),
new Ability(Abilities.ANALYTIC, 5) new Ability(Abilities.ANALYTIC, 5)
.attr(MovePowerBoostAbAttr, (user, target, move) => .attr(MovePowerBoostAbAttr, (user, target, move) => {
!!target?.getLastXMoves(1).find(m => m.turn === target?.scene.currentBattle.turn) const movePhase = user?.scene.findPhase((phase) => phase instanceof MovePhase && phase.pokemon.id !== user.id);
|| user?.scene.currentBattle.turnCommands[target?.getBattlerIndex() ?? BattlerIndex.ATTACKER]?.command !== Command.FIGHT, 1.3), return Utils.isNullOrUndefined(movePhase);
}, 1.3),
new Ability(Abilities.ILLUSION, 5) new Ability(Abilities.ILLUSION, 5)
.attr(UncopiableAbilityAbAttr) .attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr) .attr(UnswappableAbilityAbAttr)
@ -5929,10 +5934,10 @@ export function initAbilities() {
.attr(PostDefendStatStageChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS, Stat.DEF, 1), .attr(PostDefendStatStageChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS, Stat.DEF, 1),
new Ability(Abilities.WIMP_OUT, 7) new Ability(Abilities.WIMP_OUT, 7)
.attr(PostDamageForceSwitchAbAttr) .attr(PostDamageForceSwitchAbAttr)
.edgeCase(), // Should not trigger when hurting itself in confusion .edgeCase(), // Should not trigger when hurting itself in confusion, causes Fake Out to fail turn 1 and succeed turn 2 if pokemon is switched out before battle start via playing in Switch Mode
new Ability(Abilities.EMERGENCY_EXIT, 7) new Ability(Abilities.EMERGENCY_EXIT, 7)
.attr(PostDamageForceSwitchAbAttr) .attr(PostDamageForceSwitchAbAttr)
.edgeCase(), // Should not trigger when hurting itself in confusion .edgeCase(), // Should not trigger when hurting itself in confusion, causes Fake Out to fail turn 1 and succeed turn 2 if pokemon is switched out before battle start via playing in Switch Mode
new Ability(Abilities.WATER_COMPACTION, 7) new Ability(Abilities.WATER_COMPACTION, 7)
.attr(PostDefendStatStageChangeAbAttr, (target, user, move) => user.getMoveType(move) === Type.WATER && move.category !== MoveCategory.STATUS, Stat.DEF, 2), .attr(PostDefendStatStageChangeAbAttr, (target, user, move) => user.getMoveType(move) === Type.WATER && move.category !== MoveCategory.STATUS, Stat.DEF, 2),
new Ability(Abilities.MERCILESS, 7) new Ability(Abilities.MERCILESS, 7)
@ -6340,8 +6345,7 @@ export function initAbilities() {
.attr(IgnoreOpponentStatStagesAbAttr, [ Stat.EVA ]) .attr(IgnoreOpponentStatStagesAbAttr, [ Stat.EVA ])
.ignorable(), .ignorable(),
new Ability(Abilities.SUPERSWEET_SYRUP, 9) new Ability(Abilities.SUPERSWEET_SYRUP, 9)
.attr(PostSummonStatStageChangeAbAttr, [ Stat.EVA ], -1) .attr(PostSummonStatStageChangeAbAttr, [ Stat.EVA ], -1),
.condition(getOncePerBattleCondition(Abilities.SUPERSWEET_SYRUP)),
new Ability(Abilities.HOSPITALITY, 9) new Ability(Abilities.HOSPITALITY, 9)
.attr(PostSummonAllyHealAbAttr, 4, true), .attr(PostSummonAllyHealAbAttr, 4, true),
new Ability(Abilities.TOXIC_CHAIN, 9) new Ability(Abilities.TOXIC_CHAIN, 9)

View File

@ -5967,50 +5967,97 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
* Check if Wimp Out/Emergency Exit activates due to being hit by U-turn or Volt Switch * Check if Wimp Out/Emergency Exit activates due to being hit by U-turn or Volt Switch
* If it did, the user of U-turn or Volt Switch will not be switched out. * If it did, the user of U-turn or Volt Switch will not be switched out.
*/ */
if (target.getAbility().hasAttr(PostDamageForceSwitchAbAttr) && if (target.getAbility().hasAttr(PostDamageForceSwitchAbAttr)
(move.id === Moves.U_TURN || move.id === Moves.VOLT_SWITCH || move.id === Moves.FLIP_TURN) && [ Moves.U_TURN, Moves.VOLT_SWITCH, Moves.FLIP_TURN ].includes(move.id)
) { ) {
if (this.hpDroppedBelowHalf(target)) { if (this.hpDroppedBelowHalf(target)) {
return false; return false;
} }
} }
// Switch out logic for the player's Pokemon
if (switchOutTarget.scene.getPlayerParty().filter((p) => p.isAllowedInBattle() && !p.isOnField()).length < 1) { if (switchOutTarget.scene.getPlayerParty().filter((p) => p.isAllowedInBattle() && !p.isOnField()).length < 1) {
return false; return false;
} }
if (switchOutTarget.hp > 0) { if (switchOutTarget.hp > 0) {
if (this.switchType === SwitchType.FORCE_SWITCH) {
switchOutTarget.leaveField(true);
const slotIndex = Utils.randIntRange(user.scene.currentBattle.getBattlerCount(), user.scene.getPlayerParty().length);
user.scene.prependToPhase(
new SwitchSummonPhase(
user.scene,
this.switchType,
switchOutTarget.getFieldIndex(),
slotIndex,
false,
true
),
MoveEndPhase
);
} else {
switchOutTarget.leaveField(this.switchType === SwitchType.SWITCH); switchOutTarget.leaveField(this.switchType === SwitchType.SWITCH);
user.scene.prependToPhase(new SwitchPhase(user.scene, this.switchType, switchOutTarget.getFieldIndex(), true, true), MoveEndPhase); user.scene.prependToPhase(
new SwitchPhase(
user.scene,
this.switchType,
switchOutTarget.getFieldIndex(),
true,
true
),
MoveEndPhase
);
return true; return true;
} }
}
return false; return false;
} else if (user.scene.currentBattle.battleType !== BattleType.WILD) { } else if (user.scene.currentBattle.battleType !== BattleType.WILD) { // Switch out logic for enemy trainers
// Switch out logic for trainer battles
if (switchOutTarget.scene.getEnemyParty().filter((p) => p.isAllowedInBattle() && !p.isOnField()).length < 1) { if (switchOutTarget.scene.getEnemyParty().filter((p) => p.isAllowedInBattle() && !p.isOnField()).length < 1) {
return false; return false;
} }
if (switchOutTarget.hp > 0) { if (switchOutTarget.hp > 0) {
// for opponent switching out if (this.switchType === SwitchType.FORCE_SWITCH) {
switchOutTarget.leaveField(this.switchType === SwitchType.SWITCH); switchOutTarget.leaveField(true);
user.scene.prependToPhase(new SwitchSummonPhase(user.scene, this.switchType, switchOutTarget.getFieldIndex(), const slotIndex = Utils.randIntRange(user.scene.currentBattle.getBattlerCount(), user.scene.getEnemyParty().length);
(user.scene.currentBattle.trainer ? user.scene.currentBattle.trainer.getNextSummonIndex((switchOutTarget as EnemyPokemon).trainerSlot) : 0), user.scene.prependToPhase(
false, false), MoveEndPhase); new SwitchSummonPhase(
} user.scene,
this.switchType,
switchOutTarget.getFieldIndex(),
slotIndex,
false,
false
),
MoveEndPhase
);
} else { } else {
switchOutTarget.leaveField(this.switchType === SwitchType.SWITCH);
user.scene.prependToPhase(
new SwitchSummonPhase(
user.scene,
this.switchType,
switchOutTarget.getFieldIndex(),
(user.scene.currentBattle.trainer ? user.scene.currentBattle.trainer.getNextSummonIndex((switchOutTarget as EnemyPokemon).trainerSlot) : 0),
false,
false
),
MoveEndPhase
);
}
}
} else { // Switch out logic for wild pokemon
/** /**
* Check if Wimp Out/Emergency Exit activates due to being hit by U-turn or Volt Switch * Check if Wimp Out/Emergency Exit activates due to being hit by U-turn or Volt Switch
* If it did, the user of U-turn or Volt Switch will not be switched out. * If it did, the user of U-turn or Volt Switch will not be switched out.
*/ */
if (target.getAbility().hasAttr(PostDamageForceSwitchAbAttr) && if (target.getAbility().hasAttr(PostDamageForceSwitchAbAttr)
(move.id === Moves.U_TURN || move.id === Moves.VOLT_SWITCH) || move.id === Moves.FLIP_TURN) { && [ Moves.U_TURN, Moves.VOLT_SWITCH, Moves.FLIP_TURN ].includes(move.id)
) {
if (this.hpDroppedBelowHalf(target)) { if (this.hpDroppedBelowHalf(target)) {
return false; return false;
} }
} }
// Switch out logic for everything else (eg: WILD battles)
if (user.scene.currentBattle.waveIndex % 10 === 0) { if (user.scene.currentBattle.waveIndex % 10 === 0) {
return false; return false;
} }
@ -6035,7 +6082,7 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
user.scene.clearEnemyHeldItemModifiers(); user.scene.clearEnemyHeldItemModifiers();
if (switchOutTarget.hp) { if (switchOutTarget.hp) {
user.scene.pushPhase(new BattleEndPhase(user.scene)); user.scene.pushPhase(new BattleEndPhase(user.scene, false));
user.scene.pushPhase(new NewBattlePhase(user.scene)); user.scene.pushPhase(new NewBattlePhase(user.scene));
} }
} }
@ -7777,11 +7824,10 @@ export function initMoves() {
.windMove(), .windMove(),
new AttackMove(Moves.WING_ATTACK, Type.FLYING, MoveCategory.PHYSICAL, 60, 100, 35, -1, 0, 1), new AttackMove(Moves.WING_ATTACK, Type.FLYING, MoveCategory.PHYSICAL, 60, 100, 35, -1, 0, 1),
new StatusMove(Moves.WHIRLWIND, Type.NORMAL, -1, 20, -1, -6, 1) new StatusMove(Moves.WHIRLWIND, Type.NORMAL, -1, 20, -1, -6, 1)
.attr(ForceSwitchOutAttr) .attr(ForceSwitchOutAttr, false, SwitchType.FORCE_SWITCH)
.ignoresSubstitute() .ignoresSubstitute()
.hidesTarget() .hidesTarget()
.windMove() .windMove(),
.partial(), // Should force random switches
new ChargingAttackMove(Moves.FLY, Type.FLYING, MoveCategory.PHYSICAL, 90, 95, 15, -1, 0, 1) new ChargingAttackMove(Moves.FLY, Type.FLYING, MoveCategory.PHYSICAL, 90, 95, 15, -1, 0, 1)
.chargeText(i18next.t("moveTriggers:flewUpHigh", { pokemonName: "{USER}" })) .chargeText(i18next.t("moveTriggers:flewUpHigh", { pokemonName: "{USER}" }))
.chargeAttr(SemiInvulnerableAttr, BattlerTagType.FLYING) .chargeAttr(SemiInvulnerableAttr, BattlerTagType.FLYING)
@ -7857,10 +7903,9 @@ export function initMoves() {
.soundBased() .soundBased()
.target(MoveTarget.ALL_NEAR_ENEMIES), .target(MoveTarget.ALL_NEAR_ENEMIES),
new StatusMove(Moves.ROAR, Type.NORMAL, -1, 20, -1, -6, 1) new StatusMove(Moves.ROAR, Type.NORMAL, -1, 20, -1, -6, 1)
.attr(ForceSwitchOutAttr) .attr(ForceSwitchOutAttr, false, SwitchType.FORCE_SWITCH)
.soundBased() .soundBased()
.hidesTarget() .hidesTarget(),
.partial(), // Should force random switching
new StatusMove(Moves.SING, Type.NORMAL, 55, 15, -1, 0, 1) new StatusMove(Moves.SING, Type.NORMAL, 55, 15, -1, 0, 1)
.attr(StatusEffectAttr, StatusEffect.SLEEP) .attr(StatusEffectAttr, StatusEffect.SLEEP)
.soundBased(), .soundBased(),
@ -9222,8 +9267,8 @@ export function initMoves() {
.attr(StatStageChangeAttr, [ Stat.ATK ], 1, true) .attr(StatStageChangeAttr, [ Stat.ATK ], 1, true)
.attr(StatStageChangeAttr, [ Stat.SPD ], 2, true), .attr(StatStageChangeAttr, [ Stat.SPD ], 2, true),
new AttackMove(Moves.CIRCLE_THROW, Type.FIGHTING, MoveCategory.PHYSICAL, 60, 90, 10, -1, -6, 5) new AttackMove(Moves.CIRCLE_THROW, Type.FIGHTING, MoveCategory.PHYSICAL, 60, 90, 10, -1, -6, 5)
.attr(ForceSwitchOutAttr) .attr(ForceSwitchOutAttr, false, SwitchType.FORCE_SWITCH)
.partial(), // Should force random switches .hidesTarget(),
new AttackMove(Moves.INCINERATE, Type.FIRE, MoveCategory.SPECIAL, 60, 100, 15, -1, 0, 5) new AttackMove(Moves.INCINERATE, Type.FIRE, MoveCategory.SPECIAL, 60, 100, 15, -1, 0, 5)
.target(MoveTarget.ALL_NEAR_ENEMIES) .target(MoveTarget.ALL_NEAR_ENEMIES)
.attr(RemoveHeldItemAttr, true), .attr(RemoveHeldItemAttr, true),
@ -9291,9 +9336,8 @@ export function initMoves() {
new AttackMove(Moves.FROST_BREATH, Type.ICE, MoveCategory.SPECIAL, 60, 90, 10, 100, 0, 5) new AttackMove(Moves.FROST_BREATH, Type.ICE, MoveCategory.SPECIAL, 60, 90, 10, 100, 0, 5)
.attr(CritOnlyAttr), .attr(CritOnlyAttr),
new AttackMove(Moves.DRAGON_TAIL, Type.DRAGON, MoveCategory.PHYSICAL, 60, 90, 10, -1, -6, 5) new AttackMove(Moves.DRAGON_TAIL, Type.DRAGON, MoveCategory.PHYSICAL, 60, 90, 10, -1, -6, 5)
.attr(ForceSwitchOutAttr) .attr(ForceSwitchOutAttr, false, SwitchType.FORCE_SWITCH)
.hidesTarget() .hidesTarget(),
.partial(), // Should force random switches
new SelfStatusMove(Moves.WORK_UP, Type.NORMAL, -1, 30, -1, 0, 5) new SelfStatusMove(Moves.WORK_UP, Type.NORMAL, -1, 30, -1, 0, 5)
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], 1, true), .attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], 1, true),
new AttackMove(Moves.ELECTROWEB, Type.ELECTRIC, MoveCategory.SPECIAL, 55, 95, 15, 100, 0, 5) new AttackMove(Moves.ELECTROWEB, Type.ELECTRIC, MoveCategory.SPECIAL, 55, 95, 15, 100, 0, 5)
@ -10554,6 +10598,7 @@ export function initMoves() {
new AttackMove(Moves.TWIN_BEAM, Type.PSYCHIC, MoveCategory.SPECIAL, 40, 100, 10, -1, 0, 9) new AttackMove(Moves.TWIN_BEAM, Type.PSYCHIC, MoveCategory.SPECIAL, 40, 100, 10, -1, 0, 9)
.attr(MultiHitAttr, MultiHitType._2), .attr(MultiHitAttr, MultiHitType._2),
new AttackMove(Moves.RAGE_FIST, Type.GHOST, MoveCategory.PHYSICAL, 50, 100, 10, -1, 0, 9) new AttackMove(Moves.RAGE_FIST, Type.GHOST, MoveCategory.PHYSICAL, 50, 100, 10, -1, 0, 9)
.partial() // Counter resets every wave instead of on arena reset
.attr(HitCountPowerAttr) .attr(HitCountPowerAttr)
.punchingMove(), .punchingMove(),
new AttackMove(Moves.ARMOR_CANNON, Type.FIRE, MoveCategory.SPECIAL, 120, 100, 5, -1, 0, 9) new AttackMove(Moves.ARMOR_CANNON, Type.FIRE, MoveCategory.SPECIAL, 120, 100, 5, -1, 0, 9)

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@ -21,7 +21,6 @@ import { EggSourceType } from "#enums/egg-source-types";
import { EggTier } from "#enums/egg-type"; import { EggTier } from "#enums/egg-type";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option"; import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode"; import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { achvs } from "#app/system/achv";
import { modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifier-type"; import { modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import { Type } from "#enums/type"; import { Type } from "#enums/type";
import { getPokeballTintColor } from "#app/data/pokeball"; import { getPokeballTintColor } from "#app/data/pokeball";
@ -520,12 +519,6 @@ function removePokemonFromPartyAndStoreHeldItems(scene: BattleScene, encounter:
]; ];
} }
function checkAchievement(scene: BattleScene) {
if (scene.arena.biomeType === Biome.SPACE) {
scene.validateAchv(achvs.BREEDERS_IN_SPACE);
}
}
function restorePartyAndHeldItems(scene: BattleScene) { function restorePartyAndHeldItems(scene: BattleScene) {
const encounter = scene.currentBattle.mysteryEncounter!; const encounter = scene.currentBattle.mysteryEncounter!;
// Restore original party // Restore original party
@ -617,8 +610,6 @@ function onGameOver(scene: BattleScene) {
function doPostEncounterCleanup(scene: BattleScene) { function doPostEncounterCleanup(scene: BattleScene) {
const encounter = scene.currentBattle.mysteryEncounter!; const encounter = scene.currentBattle.mysteryEncounter!;
if (!encounter.misc.encounterFailed) { if (!encounter.misc.encounterFailed) {
// Give achievement if in Space biome
checkAchievement(scene);
// Give 20 friendship to the chosen pokemon // Give 20 friendship to the chosen pokemon
encounter.misc.chosenPokemon.addFriendship(FRIENDSHIP_ADDED); encounter.misc.chosenPokemon.addFriendship(FRIENDSHIP_ADDED);
restorePartyAndHeldItems(scene); restorePartyAndHeldItems(scene);

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@ -731,7 +731,7 @@ export function handleMysteryEncounterVictory(scene: BattleScene, addHealPhase:
scene.pushPhase(new MysteryEncounterRewardsPhase(scene, addHealPhase)); scene.pushPhase(new MysteryEncounterRewardsPhase(scene, addHealPhase));
scene.pushPhase(new EggLapsePhase(scene)); scene.pushPhase(new EggLapsePhase(scene));
} else if (!scene.getEnemyParty().find(p => encounter.encounterMode !== MysteryEncounterMode.TRAINER_BATTLE ? p.isOnField() : !p?.isFainted(true))) { } else if (!scene.getEnemyParty().find(p => encounter.encounterMode !== MysteryEncounterMode.TRAINER_BATTLE ? p.isOnField() : !p?.isFainted(true))) {
scene.pushPhase(new BattleEndPhase(scene)); scene.pushPhase(new BattleEndPhase(scene, true));
if (encounter.encounterMode === MysteryEncounterMode.TRAINER_BATTLE) { if (encounter.encounterMode === MysteryEncounterMode.TRAINER_BATTLE) {
scene.pushPhase(new TrainerVictoryPhase(scene)); scene.pushPhase(new TrainerVictoryPhase(scene));
} }

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@ -10,5 +10,7 @@ export enum SwitchType {
/** Transfers stat stages and other effects from the returning Pokemon to the switched in Pokemon */ /** Transfers stat stages and other effects from the returning Pokemon to the switched in Pokemon */
BATON_PASS, BATON_PASS,
/** Transfers the returning Pokemon's Substitute to the switched in Pokemon */ /** Transfers the returning Pokemon's Substitute to the switched in Pokemon */
SHED_TAIL SHED_TAIL,
/** Force switchout to a random party member */
FORCE_SWITCH,
} }

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@ -707,7 +707,7 @@ export class Arena {
case Biome.METROPOLIS: case Biome.METROPOLIS:
return 141.470; return 141.470;
case Biome.FOREST: case Biome.FOREST:
return 4.294; return 0.341;
case Biome.SEA: case Biome.SEA:
return 0.024; return 0.024;
case Biome.SWAMP: case Biome.SWAMP:

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@ -51,7 +51,7 @@ import { Biome } from "#enums/biome";
import { Moves } from "#enums/moves"; import { Moves } from "#enums/moves";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
import { getPokemonNameWithAffix } from "#app/messages"; import { getPokemonNameWithAffix } from "#app/messages";
import { DamagePhase } from "#app/phases/damage-phase"; import { DamageAnimPhase } from "#app/phases/damage-anim-phase";
import { FaintPhase } from "#app/phases/faint-phase"; import { FaintPhase } from "#app/phases/faint-phase";
import { LearnMovePhase } from "#app/phases/learn-move-phase"; import { LearnMovePhase } from "#app/phases/learn-move-phase";
import { MoveEffectPhase } from "#app/phases/move-effect-phase"; import { MoveEffectPhase } from "#app/phases/move-effect-phase";
@ -3005,7 +3005,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
* @returns integer of damage done * @returns integer of damage done
*/ */
damageAndUpdate(damage: integer, result?: DamageResult, critical: boolean = false, ignoreSegments: boolean = false, preventEndure: boolean = false, ignoreFaintPhase: boolean = false, source?: Pokemon): integer { damageAndUpdate(damage: integer, result?: DamageResult, critical: boolean = false, ignoreSegments: boolean = false, preventEndure: boolean = false, ignoreFaintPhase: boolean = false, source?: Pokemon): integer {
const damagePhase = new DamagePhase(this.scene, this.getBattlerIndex(), damage, result as DamageResult, critical); const damagePhase = new DamageAnimPhase(this.scene, this.getBattlerIndex(), damage, result as DamageResult, critical);
this.scene.unshiftPhase(damagePhase); this.scene.unshiftPhase(damagePhase);
damage = this.damage(damage, ignoreSegments, preventEndure, ignoreFaintPhase); damage = this.damage(damage, ignoreSegments, preventEndure, ignoreFaintPhase);
// Damage amount may have changed, but needed to be queued before calling damage function // Damage amount may have changed, but needed to be queued before calling damage function

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@ -86,6 +86,8 @@ class DefaultOverrides {
readonly ITEM_UNLOCK_OVERRIDE: Unlockables[] = []; readonly ITEM_UNLOCK_OVERRIDE: Unlockables[] = [];
/** Set to `true` to show all tutorials */ /** Set to `true` to show all tutorials */
readonly BYPASS_TUTORIAL_SKIP_OVERRIDE: boolean = false; readonly BYPASS_TUTORIAL_SKIP_OVERRIDE: boolean = false;
/** Set to `true` to be able to re-earn already unlocked achievements */
readonly ACHIEVEMENTS_REUNLOCK_OVERRIDE: boolean = false;
/** Set to `true` to force Paralysis and Freeze to always activate, or `false` to force them to not activate */ /** Set to `true` to force Paralysis and Freeze to always activate, or `false` to force them to not activate */
readonly STATUS_ACTIVATION_OVERRIDE: boolean | null = null; readonly STATUS_ACTIVATION_OVERRIDE: boolean | null = null;

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@ -52,7 +52,7 @@ export class AttemptRunPhase extends PokemonPhase {
enemyPokemon.trySetStatus(StatusEffect.FAINT); enemyPokemon.trySetStatus(StatusEffect.FAINT);
}); });
this.scene.pushPhase(new BattleEndPhase(this.scene)); this.scene.pushPhase(new BattleEndPhase(this.scene, false));
this.scene.pushPhase(new NewBattlePhase(this.scene)); this.scene.pushPhase(new NewBattlePhase(this.scene));
} else { } else {
playerPokemon.turnData.failedRunAway = true; playerPokemon.turnData.failedRunAway = true;

View File

@ -8,7 +8,7 @@ export class BattleEndPhase extends BattlePhase {
/** If true, will increment battles won */ /** If true, will increment battles won */
isVictory: boolean; isVictory: boolean;
constructor(scene: BattleScene, isVictory: boolean = true) { constructor(scene: BattleScene, isVictory: boolean) {
super(scene); super(scene);
this.isVictory = isVictory; this.isVictory = isVictory;
@ -17,16 +17,17 @@ export class BattleEndPhase extends BattlePhase {
start() { start() {
super.start(); super.start();
this.scene.gameData.gameStats.battles++;
if (this.scene.gameMode.isEndless && this.scene.currentBattle.waveIndex + 1 > this.scene.gameData.gameStats.highestEndlessWave) {
this.scene.gameData.gameStats.highestEndlessWave = this.scene.currentBattle.waveIndex + 1;
}
if (this.isVictory) { if (this.isVictory) {
this.scene.currentBattle.addBattleScore(this.scene); this.scene.currentBattle.addBattleScore(this.scene);
this.scene.gameData.gameStats.battles++;
if (this.scene.currentBattle.trainer) { if (this.scene.currentBattle.trainer) {
this.scene.gameData.gameStats.trainersDefeated++; this.scene.gameData.gameStats.trainersDefeated++;
} }
if (this.scene.gameMode.isEndless && this.scene.currentBattle.waveIndex + 1 > this.scene.gameData.gameStats.highestEndlessWave) {
this.scene.gameData.gameStats.highestEndlessWave = this.scene.currentBattle.waveIndex + 1;
}
} }
// Endless graceful end // Endless graceful end
@ -42,7 +43,7 @@ export class BattleEndPhase extends BattlePhase {
} }
for (const pokemon of this.scene.getPokemonAllowedInBattle()) { for (const pokemon of this.scene.getPokemonAllowedInBattle()) {
applyPostBattleAbAttrs(PostBattleAbAttr, pokemon); applyPostBattleAbAttrs(PostBattleAbAttr, pokemon, false, this.isVictory);
} }
if (this.scene.currentBattle.moneyScattered) { if (this.scene.currentBattle.moneyScattered) {

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@ -1,11 +1,11 @@
import BattleScene from "#app/battle-scene"; import type BattleScene from "#app/battle-scene";
import { BattlerIndex } from "#app/battle"; import { type BattlerIndex } from "#app/battle";
import { BattleSpec } from "#app/enums/battle-spec"; import { BattleSpec } from "#enums/battle-spec";
import { DamageResult, HitResult } from "#app/field/pokemon"; import { type DamageResult, HitResult } from "#app/field/pokemon";
import * as Utils from "#app/utils"; import { fixedInt } from "#app/utils";
import { PokemonPhase } from "./pokemon-phase"; import { PokemonPhase } from "#app/phases/pokemon-phase";
export class DamagePhase extends PokemonPhase { export class DamageAnimPhase extends PokemonPhase {
private amount: integer; private amount: integer;
private damageResult: DamageResult; private damageResult: DamageResult;
private critical: boolean; private critical: boolean;
@ -25,7 +25,7 @@ export class DamagePhase extends PokemonPhase {
if (this.scene.moveAnimations) { if (this.scene.moveAnimations) {
this.scene.toggleInvert(true); this.scene.toggleInvert(true);
} }
this.scene.time.delayedCall(Utils.fixedInt(1000), () => { this.scene.time.delayedCall(fixedInt(1000), () => {
this.scene.toggleInvert(false); this.scene.toggleInvert(false);
this.applyDamage(); this.applyDamage();
}); });

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@ -34,7 +34,7 @@ export class EggLapsePhase extends Phase {
if (eggsToHatchCount >= this.minEggsToSkip && this.scene.eggSkipPreference === 1) { if (eggsToHatchCount >= this.minEggsToSkip && this.scene.eggSkipPreference === 1) {
this.scene.ui.showText(i18next.t("battle:eggHatching"), 0, () => { this.scene.ui.showText(i18next.t("battle:eggHatching"), 0, () => {
// show prompt for skip, blocking inputs for 1 second // show prompt for skip, blocking inputs for 1 second
this.scene.ui.showText(i18next.t("battle:eggSkipPrompt"), 0); this.scene.ui.showText(i18next.t("battle:eggSkipPrompt", { eggsToHatch: eggsToHatchCount }), 0);
this.scene.ui.setModeWithoutClear(Mode.CONFIRM, () => { this.scene.ui.setModeWithoutClear(Mode.CONFIRM, () => {
this.hatchEggsSkipped(eggsToHatch); this.hatchEggsSkipped(eggsToHatch);
this.showSummary(); this.showSummary();

View File

@ -12,7 +12,7 @@ import { getPokemonNameWithAffix } from "#app/messages";
import { PokemonInstantReviveModifier } from "#app/modifier/modifier"; import { PokemonInstantReviveModifier } from "#app/modifier/modifier";
import { SwitchType } from "#enums/switch-type"; import { SwitchType } from "#enums/switch-type";
import i18next from "i18next"; import i18next from "i18next";
import { DamagePhase } from "./damage-phase"; import { DamageAnimPhase } from "./damage-anim-phase";
import { GameOverPhase } from "./game-over-phase"; import { GameOverPhase } from "./game-over-phase";
import { PokemonPhase } from "./pokemon-phase"; import { PokemonPhase } from "./pokemon-phase";
import { SwitchPhase } from "./switch-phase"; import { SwitchPhase } from "./switch-phase";
@ -206,7 +206,7 @@ export class FaintPhase extends PokemonPhase {
} else { } else {
// Final boss' HP threshold has been bypassed; cancel faint and force check for 2nd phase // Final boss' HP threshold has been bypassed; cancel faint and force check for 2nd phase
enemy.hp++; enemy.hp++;
this.scene.unshiftPhase(new DamagePhase(this.scene, enemy.getBattlerIndex(), 0, HitResult.OTHER)); this.scene.unshiftPhase(new DamageAnimPhase(this.scene, enemy.getBattlerIndex(), 0, HitResult.OTHER));
this.end(); this.end();
} }
return true; return true;

View File

@ -1,5 +1,5 @@
import BattleScene from "#app/battle-scene"; import BattleScene from "#app/battle-scene";
import { applyPreSwitchOutAbAttrs, PreSwitchOutAbAttr } from "#app/data/ability"; import { applyPreSwitchOutAbAttrs, PostDamageForceSwitchAbAttr, PreSwitchOutAbAttr } from "#app/data/ability";
import { allMoves, ForceSwitchOutAttr } from "#app/data/move"; import { allMoves, ForceSwitchOutAttr } from "#app/data/move";
import { getPokeballTintColor } from "#app/data/pokeball"; import { getPokeballTintColor } from "#app/data/pokeball";
import { SpeciesFormChangeActiveTrigger } from "#app/data/pokemon-forms"; import { SpeciesFormChangeActiveTrigger } from "#app/data/pokemon-forms";
@ -166,10 +166,11 @@ export class SwitchSummonPhase extends SummonPhase {
const currentCommand = pokemon.scene.currentBattle.turnCommands[this.fieldIndex]?.command; const currentCommand = pokemon.scene.currentBattle.turnCommands[this.fieldIndex]?.command;
const lastPokemonIsForceSwitchedAndNotFainted = lastUsedMove?.hasAttr(ForceSwitchOutAttr) && !this.lastPokemon.isFainted(); const lastPokemonIsForceSwitchedAndNotFainted = lastUsedMove?.hasAttr(ForceSwitchOutAttr) && !this.lastPokemon.isFainted();
const lastPokemonHasForceSwitchAbAttr = this.lastPokemon.hasAbilityWithAttr(PostDamageForceSwitchAbAttr) && !this.lastPokemon.isFainted();
// Compensate for turn spent summoning // Compensate for turn spent summoning
// Or compensate for force switch move if switched out pokemon is not fainted // Or compensate for force switch move if switched out pokemon is not fainted
if (currentCommand === Command.POKEMON || lastPokemonIsForceSwitchedAndNotFainted) { if (currentCommand === Command.POKEMON || lastPokemonIsForceSwitchedAndNotFainted || lastPokemonHasForceSwitchAbAttr) {
pokemon.battleSummonData.turnCount--; pokemon.battleSummonData.turnCount--;
pokemon.battleSummonData.waveTurnCount--; pokemon.battleSummonData.waveTurnCount--;
} }

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@ -9,6 +9,8 @@ import { BattlePhase } from "./battle-phase";
import { ModifierRewardPhase } from "./modifier-reward-phase"; import { ModifierRewardPhase } from "./modifier-reward-phase";
import { MoneyRewardPhase } from "./money-reward-phase"; import { MoneyRewardPhase } from "./money-reward-phase";
import { TrainerSlot } from "#app/data/trainer-config"; import { TrainerSlot } from "#app/data/trainer-config";
import { Biome } from "#app/enums/biome";
import { achvs } from "#app/system/achv";
export class TrainerVictoryPhase extends BattlePhase { export class TrainerVictoryPhase extends BattlePhase {
constructor(scene: BattleScene) { constructor(scene: BattleScene) {
@ -34,11 +36,17 @@ export class TrainerVictoryPhase extends BattlePhase {
} }
const trainerType = this.scene.currentBattle.trainer?.config.trainerType!; // TODO: is this bang correct? const trainerType = this.scene.currentBattle.trainer?.config.trainerType!; // TODO: is this bang correct?
// Validate Voucher for boss trainers
if (vouchers.hasOwnProperty(TrainerType[trainerType])) { if (vouchers.hasOwnProperty(TrainerType[trainerType])) {
if (!this.scene.validateVoucher(vouchers[TrainerType[trainerType]]) && this.scene.currentBattle.trainer?.config.isBoss) { if (!this.scene.validateVoucher(vouchers[TrainerType[trainerType]]) && this.scene.currentBattle.trainer?.config.isBoss) {
this.scene.unshiftPhase(new ModifierRewardPhase(this.scene, [ modifierTypes.VOUCHER, modifierTypes.VOUCHER, modifierTypes.VOUCHER_PLUS, modifierTypes.VOUCHER_PREMIUM ][vouchers[TrainerType[trainerType]].voucherType])); this.scene.unshiftPhase(new ModifierRewardPhase(this.scene, [ modifierTypes.VOUCHER, modifierTypes.VOUCHER, modifierTypes.VOUCHER_PLUS, modifierTypes.VOUCHER_PREMIUM ][vouchers[TrainerType[trainerType]].voucherType]));
} }
} }
// Breeders in Space achievement
if (this.scene.arena.biomeType === Biome.SPACE
&& (trainerType === TrainerType.BREEDER || trainerType === TrainerType.EXPERT_POKEMON_BREEDER)) {
this.scene.validateAchv(achvs.BREEDERS_IN_SPACE);
}
this.scene.ui.showText(i18next.t("battle:trainerDefeated", { trainerName: this.scene.currentBattle.trainer?.getName(TrainerSlot.NONE, true) }), null, () => { this.scene.ui.showText(i18next.t("battle:trainerDefeated", { trainerName: this.scene.currentBattle.trainer?.getName(TrainerSlot.NONE, true) }), null, () => {
const victoryMessages = this.scene.currentBattle.trainer?.getVictoryMessages()!; // TODO: is this bang correct? const victoryMessages = this.scene.currentBattle.trainer?.getVictoryMessages()!; // TODO: is this bang correct?

View File

@ -41,7 +41,7 @@ export class VictoryPhase extends PokemonPhase {
} }
if (!this.scene.getEnemyParty().find(p => this.scene.currentBattle.battleType === BattleType.WILD ? p.isOnField() : !p?.isFainted(true))) { if (!this.scene.getEnemyParty().find(p => this.scene.currentBattle.battleType === BattleType.WILD ? p.isOnField() : !p?.isFainted(true))) {
this.scene.pushPhase(new BattleEndPhase(this.scene)); this.scene.pushPhase(new BattleEndPhase(this.scene, true));
if (this.scene.currentBattle.battleType === BattleType.TRAINER) { if (this.scene.currentBattle.battleType === BattleType.TRAINER) {
this.scene.pushPhase(new TrainerVictoryPhase(this.scene)); this.scene.pushPhase(new TrainerVictoryPhase(this.scene));
} }

View File

@ -358,7 +358,7 @@ export const achvs = {
MONO_FAIRY: new ChallengeAchv("MONO_FAIRY", "", "MONO_FAIRY.description", "fairy_feather", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 18 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)), MONO_FAIRY: new ChallengeAchv("MONO_FAIRY", "", "MONO_FAIRY.description", "fairy_feather", 100, (c, scene) => c instanceof SingleTypeChallenge && c.value === 18 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)),
FRESH_START: new ChallengeAchv("FRESH_START", "", "FRESH_START.description", "reviver_seed", 100, (c, scene) => c instanceof FreshStartChallenge && c.value > 0 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)), FRESH_START: new ChallengeAchv("FRESH_START", "", "FRESH_START.description", "reviver_seed", 100, (c, scene) => c instanceof FreshStartChallenge && c.value > 0 && !scene.gameMode.challenges.some(c => c.id === Challenges.INVERSE_BATTLE && c.value > 0)),
INVERSE_BATTLE: new ChallengeAchv("INVERSE_BATTLE", "", "INVERSE_BATTLE.description", "inverse", 100, c => c instanceof InverseBattleChallenge && c.value > 0), INVERSE_BATTLE: new ChallengeAchv("INVERSE_BATTLE", "", "INVERSE_BATTLE.description", "inverse", 100, c => c instanceof InverseBattleChallenge && c.value > 0),
BREEDERS_IN_SPACE: new Achv("BREEDERS_IN_SPACE", "", "BREEDERS_IN_SPACE.description", "moon_stone", 100).setSecret(), BREEDERS_IN_SPACE: new Achv("BREEDERS_IN_SPACE", "", "BREEDERS_IN_SPACE.description", "moon_stone", 50).setSecret(),
}; };
export function initAchievements() { export function initAchievements() {

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@ -0,0 +1,81 @@
import { BattlerIndex } from "#app/battle";
import { isBetween, toDmgValue } from "#app/utils";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Analytic", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.SPLASH, Moves.TACKLE ])
.ability(Abilities.ANALYTIC)
.battleType("single")
.disableCrits()
.startingLevel(200)
.enemyLevel(200)
.enemySpecies(Species.SNORLAX)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it("should increase damage if the user moves last", async () => {
await game.classicMode.startBattle([ Species.ARCEUS ]);
const enemy = game.scene.getEnemyPokemon()!;
game.move.select(Moves.TACKLE);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.toNextTurn();
const damage1 = enemy.getInverseHp();
enemy.hp = enemy.getMaxHp();
game.move.select(Moves.TACKLE);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("BerryPhase");
expect(isBetween(enemy.getInverseHp(), toDmgValue(damage1 * 1.3) - 3, toDmgValue(damage1 * 1.3) + 3)).toBe(true);
});
it("should increase damage only if the user moves last in doubles", async () => {
game.override.battleType("double");
await game.classicMode.startBattle([ Species.GENGAR, Species.SHUCKLE ]);
const [ enemy, ] = game.scene.getEnemyField();
game.move.select(Moves.TACKLE, 0, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, 1);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
await game.toNextTurn();
const damage1 = enemy.getInverseHp();
enemy.hp = enemy.getMaxHp();
game.move.select(Moves.TACKLE, 0, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, 1);
await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER ]);
await game.toNextTurn();
expect(isBetween(enemy.getInverseHp(), toDmgValue(damage1 * 1.3) - 3, toDmgValue(damage1 * 1.3) + 3)).toBe(true);
enemy.hp = enemy.getMaxHp();
game.move.select(Moves.TACKLE, 0, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, 1);
await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2 ]);
await game.phaseInterceptor.to("BerryPhase");
expect(enemy.getInverseHp()).toBe(damage1);
});
});

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@ -2,7 +2,7 @@ import { BattlerIndex } from "#app/battle";
import { allAbilities } from "#app/data/ability"; import { allAbilities } from "#app/data/ability";
import { Abilities } from "#app/enums/abilities"; import { Abilities } from "#app/enums/abilities";
import { WeatherType } from "#app/enums/weather-type"; import { WeatherType } from "#app/enums/weather-type";
import { DamagePhase } from "#app/phases/damage-phase"; import { DamageAnimPhase } from "#app/phases/damage-anim-phase";
import { MovePhase } from "#app/phases/move-phase"; import { MovePhase } from "#app/phases/move-phase";
import { PostSummonPhase } from "#app/phases/post-summon-phase"; import { PostSummonPhase } from "#app/phases/post-summon-phase";
import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase"; import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase";
@ -273,7 +273,7 @@ describe("Abilities - Forecast", () => {
const castform = game.scene.getPlayerPokemon()!; const castform = game.scene.getPlayerPokemon()!;
// Damage phase should come first // Damage phase should come first
await game.phaseInterceptor.to(DamagePhase); await game.phaseInterceptor.to(DamageAnimPhase);
expect(castform.hp).toBeLessThan(castform.getMaxHp()); expect(castform.hp).toBeLessThan(castform.getMaxHp());
// Then change form // Then change form

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@ -0,0 +1,74 @@
import type { CommandPhase } from "#app/phases/command-phase";
import { Command } from "#app/ui/command-ui-handler";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Abilities - Honey Gather", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.SPLASH, Moves.ROAR, Moves.THUNDERBOLT ])
.startingLevel(100)
.ability(Abilities.HONEY_GATHER)
.passiveAbility(Abilities.RUN_AWAY)
.battleType("single")
.disableCrits()
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
it("should give money when winning a battle", async () => {
await game.classicMode.startBattle([ Species.MILOTIC ]);
game.scene.money = 1000;
game.move.select(Moves.THUNDERBOLT);
await game.toNextWave();
expect(game.scene.money).toBeGreaterThan(1000);
});
it("should not give money when the enemy pokemon flees", async () => {
await game.classicMode.startBattle([ Species.MILOTIC ]);
game.scene.money = 1000;
game.move.select(Moves.ROAR);
await game.toNextTurn();
expect(game.scene.money).toBe(1000);
expect(game.scene.currentBattle.waveIndex).toBe(2);
});
it("should not give money when the player flees", async () => {
await game.classicMode.startBattle([ Species.MILOTIC ]);
game.scene.money = 1000;
// something weird is going on with the test framework, so this is required to prevent a crash
const enemy = game.scene.getEnemyPokemon()!;
vi.spyOn(enemy, "scene", "get").mockReturnValue(game.scene);
const commandPhase = game.scene.getCurrentPhase() as CommandPhase;
commandPhase.handleCommand(Command.RUN, 0);
await game.toNextTurn();
expect(game.scene.money).toBe(1000);
expect(game.scene.currentBattle.waveIndex).toBe(2);
});
});

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@ -42,7 +42,7 @@ describe("Abilities - Hustle", () => {
game.move.select(Moves.TACKLE); game.move.select(Moves.TACKLE);
await game.move.forceHit(); await game.move.forceHit();
await game.phaseInterceptor.to("DamagePhase"); await game.phaseInterceptor.to("DamageAnimPhase");
expect(pikachu.getEffectiveStat).toHaveReturnedWith(Math.floor(atk * 1.5)); expect(pikachu.getEffectiveStat).toHaveReturnedWith(Math.floor(atk * 1.5));
}); });
@ -68,7 +68,7 @@ describe("Abilities - Hustle", () => {
vi.spyOn(pikachu, "getAccuracyMultiplier"); vi.spyOn(pikachu, "getAccuracyMultiplier");
game.move.select(Moves.GIGA_DRAIN); game.move.select(Moves.GIGA_DRAIN);
await game.phaseInterceptor.to("DamagePhase"); await game.phaseInterceptor.to("DamageAnimPhase");
expect(pikachu.getEffectiveStat).toHaveReturnedWith(spatk); expect(pikachu.getEffectiveStat).toHaveReturnedWith(spatk);
expect(pikachu.getAccuracyMultiplier).toHaveReturnedWith(1); expect(pikachu.getAccuracyMultiplier).toHaveReturnedWith(1);
@ -86,7 +86,7 @@ describe("Abilities - Hustle", () => {
vi.spyOn(allMoves[Moves.FISSURE], "calculateBattleAccuracy"); vi.spyOn(allMoves[Moves.FISSURE], "calculateBattleAccuracy");
game.move.select(Moves.FISSURE); game.move.select(Moves.FISSURE);
await game.phaseInterceptor.to("DamagePhase"); await game.phaseInterceptor.to("DamageAnimPhase");
expect(enemyPokemon.turnData.damageTaken).toBe(enemyPokemon.getMaxHp()); expect(enemyPokemon.turnData.damageTaken).toBe(enemyPokemon.getMaxHp());
expect(pikachu.getAccuracyMultiplier).toHaveReturnedWith(1); expect(pikachu.getAccuracyMultiplier).toHaveReturnedWith(1);

View File

@ -51,7 +51,7 @@ describe("Abilities - Parental Bond", () => {
game.move.select(Moves.TACKLE); game.move.select(Moves.TACKLE);
await game.phaseInterceptor.to("DamagePhase"); await game.phaseInterceptor.to("DamageAnimPhase");
const firstStrikeDamage = enemyStartingHp - enemyPokemon.hp; const firstStrikeDamage = enemyStartingHp - enemyPokemon.hp;
enemyStartingHp = enemyPokemon.hp; enemyStartingHp = enemyPokemon.hp;
@ -129,7 +129,7 @@ describe("Abilities - Parental Bond", () => {
game.move.select(Moves.SELF_DESTRUCT); game.move.select(Moves.SELF_DESTRUCT);
await game.phaseInterceptor.to("DamagePhase", false); await game.phaseInterceptor.to("DamageAnimPhase", false);
expect(leadPokemon.turnData.hitCount).toBe(1); expect(leadPokemon.turnData.hitCount).toBe(1);
} }
@ -147,7 +147,7 @@ describe("Abilities - Parental Bond", () => {
game.move.select(Moves.ROLLOUT); game.move.select(Moves.ROLLOUT);
await game.move.forceHit(); await game.move.forceHit();
await game.phaseInterceptor.to("DamagePhase", false); await game.phaseInterceptor.to("DamageAnimPhase", false);
expect(leadPokemon.turnData.hitCount).toBe(1); expect(leadPokemon.turnData.hitCount).toBe(1);
} }
@ -181,7 +181,7 @@ describe("Abilities - Parental Bond", () => {
const enemyPokemon = game.scene.getEnemyPokemon()!; const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.COUNTER); game.move.select(Moves.COUNTER);
await game.phaseInterceptor.to("DamagePhase"); await game.phaseInterceptor.to("DamageAnimPhase");
const playerDamage = leadPokemon.getMaxHp() - leadPokemon.hp; const playerDamage = leadPokemon.getMaxHp() - leadPokemon.hp;
@ -221,7 +221,7 @@ describe("Abilities - Parental Bond", () => {
const leadPokemon = game.scene.getPlayerPokemon()!; const leadPokemon = game.scene.getPlayerPokemon()!;
game.move.select(Moves.EARTHQUAKE); game.move.select(Moves.EARTHQUAKE);
await game.phaseInterceptor.to("DamagePhase", false); await game.phaseInterceptor.to("DamageAnimPhase", false);
expect(leadPokemon.turnData.hitCount).toBe(2); expect(leadPokemon.turnData.hitCount).toBe(2);
} }
@ -238,7 +238,7 @@ describe("Abilities - Parental Bond", () => {
game.move.select(Moves.MIND_BLOWN); game.move.select(Moves.MIND_BLOWN);
await game.phaseInterceptor.to("DamagePhase", false); await game.phaseInterceptor.to("DamageAnimPhase", false);
expect(leadPokemon.turnData.hitCount).toBe(2); expect(leadPokemon.turnData.hitCount).toBe(2);
@ -285,7 +285,7 @@ describe("Abilities - Parental Bond", () => {
game.move.select(Moves.TACKLE); game.move.select(Moves.TACKLE);
await game.phaseInterceptor.to("DamagePhase"); await game.phaseInterceptor.to("DamageAnimPhase");
expect(leadPokemon.turnData.hitCount).toBe(3); expect(leadPokemon.turnData.hitCount).toBe(3);
} }
@ -307,7 +307,7 @@ describe("Abilities - Parental Bond", () => {
game.move.select(Moves.SEISMIC_TOSS); game.move.select(Moves.SEISMIC_TOSS);
await game.move.forceHit(); await game.move.forceHit();
await game.phaseInterceptor.to("DamagePhase"); await game.phaseInterceptor.to("DamageAnimPhase");
expect(leadPokemon.turnData.hitCount).toBe(3); expect(leadPokemon.turnData.hitCount).toBe(3);
@ -329,7 +329,7 @@ describe("Abilities - Parental Bond", () => {
game.move.select(Moves.HYPER_BEAM); game.move.select(Moves.HYPER_BEAM);
await game.move.forceHit(); await game.move.forceHit();
await game.phaseInterceptor.to("DamagePhase"); await game.phaseInterceptor.to("DamageAnimPhase");
expect(leadPokemon.turnData.hitCount).toBe(2); expect(leadPokemon.turnData.hitCount).toBe(2);
expect(leadPokemon.getTag(BattlerTagType.RECHARGING)).toBeUndefined(); expect(leadPokemon.getTag(BattlerTagType.RECHARGING)).toBeUndefined();
@ -353,7 +353,7 @@ describe("Abilities - Parental Bond", () => {
game.move.select(Moves.ANCHOR_SHOT); game.move.select(Moves.ANCHOR_SHOT);
await game.move.forceHit(); await game.move.forceHit();
await game.phaseInterceptor.to("DamagePhase"); await game.phaseInterceptor.to("DamageAnimPhase");
expect(leadPokemon.turnData.hitCount).toBe(2); expect(leadPokemon.turnData.hitCount).toBe(2);
expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined(); expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
@ -380,7 +380,7 @@ describe("Abilities - Parental Bond", () => {
game.move.select(Moves.SMACK_DOWN); game.move.select(Moves.SMACK_DOWN);
await game.move.forceHit(); await game.move.forceHit();
await game.phaseInterceptor.to("DamagePhase"); await game.phaseInterceptor.to("DamageAnimPhase");
expect(leadPokemon.turnData.hitCount).toBe(2); expect(leadPokemon.turnData.hitCount).toBe(2);
expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeUndefined(); expect(enemyPokemon.getTag(BattlerTagType.IGNORE_FLYING)).toBeUndefined();
@ -424,7 +424,7 @@ describe("Abilities - Parental Bond", () => {
game.move.select(Moves.WAKE_UP_SLAP); game.move.select(Moves.WAKE_UP_SLAP);
await game.move.forceHit(); await game.move.forceHit();
await game.phaseInterceptor.to("DamagePhase"); await game.phaseInterceptor.to("DamageAnimPhase");
expect(leadPokemon.turnData.hitCount).toBe(2); expect(leadPokemon.turnData.hitCount).toBe(2);
expect(enemyPokemon.status?.effect).toBe(StatusEffect.SLEEP); expect(enemyPokemon.status?.effect).toBe(StatusEffect.SLEEP);

View File

@ -28,7 +28,9 @@ describe("Abilities - Speed Boost", () => {
game.override game.override
.battleType("single") .battleType("single")
.enemySpecies(Species.DRAGAPULT) .enemySpecies(Species.SHUCKLE)
.enemyAbility(Abilities.BALL_FETCH)
.enemyLevel(100)
.ability(Abilities.SPEED_BOOST) .ability(Abilities.SPEED_BOOST)
.enemyMoveset(Moves.SPLASH) .enemyMoveset(Moves.SPLASH)
.moveset([ Moves.SPLASH, Moves.U_TURN ]); .moveset([ Moves.SPLASH, Moves.U_TURN ]);
@ -70,21 +72,23 @@ describe("Abilities - Speed Boost", () => {
Species.NINJASK Species.NINJASK
]); ]);
game.move.select(Moves.U_TURN); const [ shuckle, ninjask ] = game.scene.getPlayerParty();
game.doSelectPartyPokemon(1);
await game.toNextTurn();
let playerPokemon = game.scene.getPlayerPokemon()!;
expect(playerPokemon.getStatStage(Stat.SPD)).toBe(0);
game.move.select(Moves.U_TURN); game.move.select(Moves.U_TURN);
game.doSelectPartyPokemon(1); game.doSelectPartyPokemon(1);
await game.toNextTurn(); await game.toNextTurn();
playerPokemon = game.scene.getPlayerPokemon()!; expect(game.scene.getPlayerPokemon()!).toBe(ninjask);
expect(playerPokemon.getStatStage(Stat.SPD)).toBe(0); expect(ninjask.getStatStage(Stat.SPD)).toBe(0);
game.move.select(Moves.U_TURN);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
expect(game.scene.getPlayerPokemon()!).toBe(shuckle);
expect(shuckle.getStatStage(Stat.SPD)).toBe(0);
game.move.select(Moves.SPLASH); game.move.select(Moves.SPLASH);
await game.toNextTurn(); await game.toNextTurn();
expect(playerPokemon.getStatStage(Stat.SPD)).toBe(1); expect(shuckle.getStatStage(Stat.SPD)).toBe(1);
}); });
it("should not trigger this turn if pokemon was switched into combat via normal switch, but the turn after", it("should not trigger this turn if pokemon was switched into combat via normal switch, but the turn after",

View File

@ -1,5 +1,5 @@
import { EnemyPokemon } from "#app/field/pokemon"; import { EnemyPokemon } from "#app/field/pokemon";
import { DamagePhase } from "#app/phases/damage-phase"; import { DamageAnimPhase } from "#app/phases/damage-anim-phase";
import { MoveEndPhase } from "#app/phases/move-end-phase"; import { MoveEndPhase } from "#app/phases/move-end-phase";
import { Abilities } from "#enums/abilities"; import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves"; import { Moves } from "#enums/moves";
@ -55,7 +55,7 @@ describe("Abilities - Sturdy", () => {
enemyPokemon.hp = enemyPokemon.getMaxHp() - 1; enemyPokemon.hp = enemyPokemon.getMaxHp() - 1;
game.move.select(Moves.CLOSE_COMBAT); game.move.select(Moves.CLOSE_COMBAT);
await game.phaseInterceptor.to(DamagePhase); await game.phaseInterceptor.to(DamageAnimPhase);
expect(enemyPokemon.hp).toBe(0); expect(enemyPokemon.hp).toBe(0);
expect(enemyPokemon.isFainted()).toBe(true); expect(enemyPokemon.isFainted()).toBe(true);
@ -81,7 +81,7 @@ describe("Abilities - Sturdy", () => {
await game.startBattle(); await game.startBattle();
game.move.select(Moves.CLOSE_COMBAT); game.move.select(Moves.CLOSE_COMBAT);
await game.phaseInterceptor.to(DamagePhase); await game.phaseInterceptor.to(DamageAnimPhase);
const enemyPokemon: EnemyPokemon = game.scene.getEnemyParty()[0]; const enemyPokemon: EnemyPokemon = game.scene.getEnemyParty()[0];
expect(enemyPokemon.hp).toBe(0); expect(enemyPokemon.hp).toBe(0);

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@ -3,7 +3,7 @@ import { Stat } from "#enums/stat";
import { GameModes, getGameMode } from "#app/game-mode"; import { GameModes, getGameMode } from "#app/game-mode";
import { BattleEndPhase } from "#app/phases/battle-end-phase"; import { BattleEndPhase } from "#app/phases/battle-end-phase";
import { CommandPhase } from "#app/phases/command-phase"; import { CommandPhase } from "#app/phases/command-phase";
import { DamagePhase } from "#app/phases/damage-phase"; import { DamageAnimPhase } from "#app/phases/damage-anim-phase";
import { EncounterPhase } from "#app/phases/encounter-phase"; import { EncounterPhase } from "#app/phases/encounter-phase";
import { EnemyCommandPhase } from "#app/phases/enemy-command-phase"; import { EnemyCommandPhase } from "#app/phases/enemy-command-phase";
import { LoginPhase } from "#app/phases/login-phase"; import { LoginPhase } from "#app/phases/login-phase";
@ -267,7 +267,7 @@ describe("Test Battle Phase", () => {
]); ]);
game.move.select(moveToUse); game.move.select(moveToUse);
await game.phaseInterceptor.to(DamagePhase, false); await game.phaseInterceptor.to(DamageAnimPhase, false);
await game.killPokemon(game.scene.currentBattle.enemyParty[0]); await game.killPokemon(game.scene.currentBattle.enemyParty[0]);
expect(game.scene.currentBattle.enemyParty[0].isFainted()).toBe(true); expect(game.scene.currentBattle.enemyParty[0].isFainted()).toBe(true);
await game.phaseInterceptor.to(VictoryPhase, false); await game.phaseInterceptor.to(VictoryPhase, false);

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@ -102,7 +102,7 @@ describe("Battle Mechanics - Damage Calculation", () => {
game.move.select(Moves.JUMP_KICK); game.move.select(Moves.JUMP_KICK);
await game.phaseInterceptor.to("DamagePhase"); await game.phaseInterceptor.to("DamageAnimPhase");
expect(shedinja.hp).toBe(shedinja.getMaxHp() - 1); expect(shedinja.hp).toBe(shedinja.getMaxHp() - 1);
}); });

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@ -1,4 +1,4 @@
import { DamagePhase } from "#app/phases/damage-phase"; import { DamageAnimPhase } from "#app/phases/damage-anim-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase"; import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Abilities } from "#enums/abilities"; import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves"; import { Moves } from "#enums/moves";
@ -48,7 +48,7 @@ describe("Items - Leftovers", () => {
game.move.select(Moves.SPLASH); game.move.select(Moves.SPLASH);
// We should have less hp after the attack // We should have less hp after the attack
await game.phaseInterceptor.to(DamagePhase, false); await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(leadPokemon.hp).toBeLessThan(leadPokemon.getMaxHp()); expect(leadPokemon.hp).toBeLessThan(leadPokemon.getMaxHp());
const leadHpAfterDamage = leadPokemon.hp; const leadHpAfterDamage = leadPokemon.hp;

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@ -1,6 +1,6 @@
import { BattlerIndex } from "#app/battle"; import { BattlerIndex } from "#app/battle";
import { allMoves } from "#app/data/move"; import { allMoves } from "#app/data/move";
import { DamagePhase } from "#app/phases/damage-phase"; import { DamageAnimPhase } from "#app/phases/damage-anim-phase";
import { MoveEffectPhase } from "#app/phases/move-effect-phase"; import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { Moves } from "#enums/moves"; import { Moves } from "#enums/moves";
import { Species } from "#enums/species"; import { Species } from "#enums/species";
@ -51,7 +51,7 @@ describe("Moves - Dynamax Cannon", () => {
await game.phaseInterceptor.to(MoveEffectPhase, false); await game.phaseInterceptor.to(MoveEffectPhase, false);
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(dynamaxCannon.id); expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(dynamaxCannon.id);
await game.phaseInterceptor.to(DamagePhase, false); await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(100); expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(100);
}, 20000); }, 20000);
@ -65,7 +65,7 @@ describe("Moves - Dynamax Cannon", () => {
await game.phaseInterceptor.to(MoveEffectPhase, false); await game.phaseInterceptor.to(MoveEffectPhase, false);
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(dynamaxCannon.id); expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(dynamaxCannon.id);
await game.phaseInterceptor.to(DamagePhase, false); await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(100); expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(100);
}, 20000); }, 20000);
@ -82,7 +82,7 @@ describe("Moves - Dynamax Cannon", () => {
expect(phase.move.moveId).toBe(dynamaxCannon.id); expect(phase.move.moveId).toBe(dynamaxCannon.id);
// Force level cap to be 100 // Force level cap to be 100
vi.spyOn(phase.getFirstTarget()!.scene, "getMaxExpLevel").mockReturnValue(100); vi.spyOn(phase.getFirstTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
await game.phaseInterceptor.to(DamagePhase, false); await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(120); expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(120);
}, 20000); }, 20000);
@ -99,7 +99,7 @@ describe("Moves - Dynamax Cannon", () => {
expect(phase.move.moveId).toBe(dynamaxCannon.id); expect(phase.move.moveId).toBe(dynamaxCannon.id);
// Force level cap to be 100 // Force level cap to be 100
vi.spyOn(phase.getFirstTarget()!.scene, "getMaxExpLevel").mockReturnValue(100); vi.spyOn(phase.getFirstTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
await game.phaseInterceptor.to(DamagePhase, false); await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(140); expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(140);
}, 20000); }, 20000);
@ -116,7 +116,7 @@ describe("Moves - Dynamax Cannon", () => {
expect(phase.move.moveId).toBe(dynamaxCannon.id); expect(phase.move.moveId).toBe(dynamaxCannon.id);
// Force level cap to be 100 // Force level cap to be 100
vi.spyOn(phase.getFirstTarget()!.scene, "getMaxExpLevel").mockReturnValue(100); vi.spyOn(phase.getFirstTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
await game.phaseInterceptor.to(DamagePhase, false); await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(160); expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(160);
}, 20000); }, 20000);
@ -133,7 +133,7 @@ describe("Moves - Dynamax Cannon", () => {
expect(phase.move.moveId).toBe(dynamaxCannon.id); expect(phase.move.moveId).toBe(dynamaxCannon.id);
// Force level cap to be 100 // Force level cap to be 100
vi.spyOn(phase.getFirstTarget()!.scene, "getMaxExpLevel").mockReturnValue(100); vi.spyOn(phase.getFirstTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
await game.phaseInterceptor.to(DamagePhase, false); await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(180); expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(180);
}, 20000); }, 20000);
@ -150,7 +150,7 @@ describe("Moves - Dynamax Cannon", () => {
expect(phase.move.moveId).toBe(dynamaxCannon.id); expect(phase.move.moveId).toBe(dynamaxCannon.id);
// Force level cap to be 100 // Force level cap to be 100
vi.spyOn(phase.getFirstTarget()!.scene, "getMaxExpLevel").mockReturnValue(100); vi.spyOn(phase.getFirstTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
await game.phaseInterceptor.to(DamagePhase, false); await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(200); expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(200);
}, 20000); }, 20000);
@ -165,7 +165,7 @@ describe("Moves - Dynamax Cannon", () => {
await game.phaseInterceptor.to(MoveEffectPhase, false); await game.phaseInterceptor.to(MoveEffectPhase, false);
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(dynamaxCannon.id); expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(dynamaxCannon.id);
await game.phaseInterceptor.to(DamagePhase, false); await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(200); expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(200);
}, 20000); }, 20000);
}); });

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@ -1,7 +1,7 @@
import { Stat } from "#enums/stat"; import { Stat } from "#enums/stat";
import { Species } from "#app/enums/species"; import { Species } from "#app/enums/species";
import { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon"; import { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon";
import { DamagePhase } from "#app/phases/damage-phase"; import { DamageAnimPhase } from "#app/phases/damage-anim-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase"; import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Abilities } from "#enums/abilities"; import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves"; import { Moves } from "#enums/moves";
@ -56,7 +56,7 @@ describe("Moves - Fissure", () => {
game.override.enemyAbility(Abilities.FUR_COAT); game.override.enemyAbility(Abilities.FUR_COAT);
game.move.select(Moves.FISSURE); game.move.select(Moves.FISSURE);
await game.phaseInterceptor.to(DamagePhase, true); await game.phaseInterceptor.to(DamageAnimPhase, true);
expect(enemyPokemon.isFainted()).toBe(true); expect(enemyPokemon.isFainted()).toBe(true);
}); });

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@ -1,7 +1,7 @@
import { Stat } from "#enums/stat"; import { Stat } from "#enums/stat";
import { BattlerIndex } from "#app/battle"; import { BattlerIndex } from "#app/battle";
import { allMoves } from "#app/data/move"; import { allMoves } from "#app/data/move";
import { DamagePhase } from "#app/phases/damage-phase"; import { DamageAnimPhase } from "#app/phases/damage-anim-phase";
import { MoveEffectPhase } from "#app/phases/move-effect-phase"; import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { MoveEndPhase } from "#app/phases/move-end-phase"; import { MoveEndPhase } from "#app/phases/move-end-phase";
import { MovePhase } from "#app/phases/move-phase"; import { MovePhase } from "#app/phases/move-phase";
@ -58,12 +58,12 @@ describe("Moves - Fusion Flare and Fusion Bolt", () => {
await game.phaseInterceptor.to(MoveEffectPhase, false); await game.phaseInterceptor.to(MoveEffectPhase, false);
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionFlare.id); expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionFlare.id);
await game.phaseInterceptor.to(DamagePhase, false); await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(fusionFlare.calculateBattlePower).toHaveLastReturnedWith(100); expect(fusionFlare.calculateBattlePower).toHaveLastReturnedWith(100);
await game.phaseInterceptor.to(MoveEffectPhase, false); await game.phaseInterceptor.to(MoveEffectPhase, false);
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionBolt.id); expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionBolt.id);
await game.phaseInterceptor.to(DamagePhase, false); await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(fusionBolt.calculateBattlePower).toHaveLastReturnedWith(200); expect(fusionBolt.calculateBattlePower).toHaveLastReturnedWith(200);
}, 20000); }, 20000);
@ -81,12 +81,12 @@ describe("Moves - Fusion Flare and Fusion Bolt", () => {
await game.phaseInterceptor.to(MoveEffectPhase, false); await game.phaseInterceptor.to(MoveEffectPhase, false);
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionBolt.id); expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionBolt.id);
await game.phaseInterceptor.to(DamagePhase, false); await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(fusionBolt.calculateBattlePower).toHaveLastReturnedWith(100); expect(fusionBolt.calculateBattlePower).toHaveLastReturnedWith(100);
await game.phaseInterceptor.to(MoveEffectPhase, false); await game.phaseInterceptor.to(MoveEffectPhase, false);
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionFlare.id); expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionFlare.id);
await game.phaseInterceptor.to(DamagePhase, false); await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(fusionFlare.calculateBattlePower).toHaveLastReturnedWith(200); expect(fusionFlare.calculateBattlePower).toHaveLastReturnedWith(200);
}, 20000); }, 20000);
@ -104,7 +104,7 @@ describe("Moves - Fusion Flare and Fusion Bolt", () => {
await game.phaseInterceptor.to(MoveEffectPhase, false); await game.phaseInterceptor.to(MoveEffectPhase, false);
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionFlare.id); expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionFlare.id);
await game.phaseInterceptor.to(DamagePhase, false); await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(fusionFlare.calculateBattlePower).toHaveLastReturnedWith(100); expect(fusionFlare.calculateBattlePower).toHaveLastReturnedWith(100);
await game.phaseInterceptor.to(MoveEndPhase); await game.phaseInterceptor.to(MoveEndPhase);
@ -114,7 +114,7 @@ describe("Moves - Fusion Flare and Fusion Bolt", () => {
await game.phaseInterceptor.to(MoveEffectPhase, false); await game.phaseInterceptor.to(MoveEffectPhase, false);
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionBolt.id); expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionBolt.id);
await game.phaseInterceptor.to(DamagePhase, false); await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(fusionBolt.calculateBattlePower).toHaveLastReturnedWith(200); expect(fusionBolt.calculateBattlePower).toHaveLastReturnedWith(200);
}, 20000); }, 20000);
@ -133,7 +133,7 @@ describe("Moves - Fusion Flare and Fusion Bolt", () => {
await game.phaseInterceptor.to(MoveEffectPhase, false); await game.phaseInterceptor.to(MoveEffectPhase, false);
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionFlare.id); expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionFlare.id);
await game.phaseInterceptor.to(DamagePhase, false); await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(fusionFlare.calculateBattlePower).toHaveLastReturnedWith(100); expect(fusionFlare.calculateBattlePower).toHaveLastReturnedWith(100);
await game.phaseInterceptor.to(MoveEndPhase); await game.phaseInterceptor.to(MoveEndPhase);
@ -142,7 +142,7 @@ describe("Moves - Fusion Flare and Fusion Bolt", () => {
await game.phaseInterceptor.to(MoveEffectPhase, false); await game.phaseInterceptor.to(MoveEffectPhase, false);
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionBolt.id); expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionBolt.id);
await game.phaseInterceptor.to(DamagePhase, false); await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(fusionBolt.calculateBattlePower).toHaveLastReturnedWith(100); expect(fusionBolt.calculateBattlePower).toHaveLastReturnedWith(100);
}, 20000); }, 20000);
@ -160,12 +160,12 @@ describe("Moves - Fusion Flare and Fusion Bolt", () => {
await game.phaseInterceptor.to(MoveEffectPhase, false); await game.phaseInterceptor.to(MoveEffectPhase, false);
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionBolt.id); expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionBolt.id);
await game.phaseInterceptor.to(DamagePhase, false); await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(fusionBolt.calculateBattlePower).toHaveLastReturnedWith(100); expect(fusionBolt.calculateBattlePower).toHaveLastReturnedWith(100);
await game.phaseInterceptor.to(MoveEffectPhase, false); await game.phaseInterceptor.to(MoveEffectPhase, false);
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionFlare.id); expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionFlare.id);
await game.phaseInterceptor.to(DamagePhase, false); await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(fusionFlare.calculateBattlePower).toHaveLastReturnedWith(200); expect(fusionFlare.calculateBattlePower).toHaveLastReturnedWith(200);
}, 20000); }, 20000);
@ -209,22 +209,22 @@ describe("Moves - Fusion Flare and Fusion Bolt", () => {
await game.phaseInterceptor.to(MoveEffectPhase, false); await game.phaseInterceptor.to(MoveEffectPhase, false);
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionBolt.id); expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionBolt.id);
await game.phaseInterceptor.to(DamagePhase, false); await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(fusionBolt.calculateBattlePower).toHaveLastReturnedWith(100); expect(fusionBolt.calculateBattlePower).toHaveLastReturnedWith(100);
await game.phaseInterceptor.to(MoveEffectPhase, false); await game.phaseInterceptor.to(MoveEffectPhase, false);
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionFlare.id); expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionFlare.id);
await game.phaseInterceptor.to(DamagePhase, false); await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(fusionFlare.calculateBattlePower).toHaveLastReturnedWith(200); expect(fusionFlare.calculateBattlePower).toHaveLastReturnedWith(200);
await game.phaseInterceptor.to(MoveEffectPhase, false); await game.phaseInterceptor.to(MoveEffectPhase, false);
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionBolt.id); expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionBolt.id);
await game.phaseInterceptor.to(DamagePhase, false); await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(fusionBolt.calculateBattlePower).toHaveLastReturnedWith(200); expect(fusionBolt.calculateBattlePower).toHaveLastReturnedWith(200);
await game.phaseInterceptor.to(MoveEffectPhase, false); await game.phaseInterceptor.to(MoveEffectPhase, false);
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionFlare.id); expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionFlare.id);
await game.phaseInterceptor.to(DamagePhase, false); await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(fusionFlare.calculateBattlePower).toHaveLastReturnedWith(200); expect(fusionFlare.calculateBattlePower).toHaveLastReturnedWith(200);
}, 20000); }, 20000);
@ -268,22 +268,22 @@ describe("Moves - Fusion Flare and Fusion Bolt", () => {
await game.phaseInterceptor.to(MoveEffectPhase, false); await game.phaseInterceptor.to(MoveEffectPhase, false);
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionBolt.id); expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionBolt.id);
await game.phaseInterceptor.to(DamagePhase, false); await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(fusionBolt.calculateBattlePower).toHaveLastReturnedWith(100); expect(fusionBolt.calculateBattlePower).toHaveLastReturnedWith(100);
await game.phaseInterceptor.to(MoveEffectPhase, false); await game.phaseInterceptor.to(MoveEffectPhase, false);
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionFlare.id); expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionFlare.id);
await game.phaseInterceptor.to(DamagePhase, false); await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(fusionFlare.calculateBattlePower).toHaveLastReturnedWith(200); expect(fusionFlare.calculateBattlePower).toHaveLastReturnedWith(200);
await game.phaseInterceptor.to(MoveEffectPhase, false); await game.phaseInterceptor.to(MoveEffectPhase, false);
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionBolt.id); expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionBolt.id);
await game.phaseInterceptor.to(DamagePhase, false); await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(fusionBolt.calculateBattlePower).toHaveLastReturnedWith(200); expect(fusionBolt.calculateBattlePower).toHaveLastReturnedWith(200);
await game.phaseInterceptor.to(MoveEffectPhase, false); await game.phaseInterceptor.to(MoveEffectPhase, false);
expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionFlare.id); expect((game.scene.getCurrentPhase() as MoveEffectPhase).move.moveId).toBe(fusionFlare.id);
await game.phaseInterceptor.to(DamagePhase, false); await game.phaseInterceptor.to(DamageAnimPhase, false);
expect(fusionFlare.calculateBattlePower).toHaveLastReturnedWith(200); expect(fusionFlare.calculateBattlePower).toHaveLastReturnedWith(200);
}, 20000); }, 20000);
}); });

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@ -41,11 +41,11 @@ describe("Moves - Glaive Rush", () => {
enemy.hp = 1000; enemy.hp = 1000;
game.move.select(Moves.SHADOW_SNEAK); game.move.select(Moves.SHADOW_SNEAK);
await game.phaseInterceptor.to("DamagePhase"); await game.phaseInterceptor.to("DamageAnimPhase");
const damageDealt = 1000 - enemy.hp; const damageDealt = 1000 - enemy.hp;
await game.phaseInterceptor.to("TurnEndPhase"); await game.phaseInterceptor.to("TurnEndPhase");
game.move.select(Moves.SHADOW_SNEAK); game.move.select(Moves.SHADOW_SNEAK);
await game.phaseInterceptor.to("DamagePhase"); await game.phaseInterceptor.to("DamageAnimPhase");
expect(enemy.hp).toBeLessThanOrEqual(1001 - (damageDealt * 3)); expect(enemy.hp).toBeLessThanOrEqual(1001 - (damageDealt * 3));
}); });

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@ -1,6 +1,6 @@
import { BattlerIndex } from "#app/battle"; import { BattlerIndex } from "#app/battle";
import { allMoves } from "#app/data/move"; import { allMoves } from "#app/data/move";
import { DamagePhase } from "#app/phases/damage-phase"; import { DamageAnimPhase } from "#app/phases/damage-anim-phase";
import { MoveEffectPhase } from "#app/phases/move-effect-phase"; import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { MoveEndPhase } from "#app/phases/move-end-phase"; import { MoveEndPhase } from "#app/phases/move-end-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase"; import { TurnEndPhase } from "#app/phases/turn-end-phase";
@ -48,7 +48,7 @@ describe("Moves - Scale Shot", () => {
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to(MoveEffectPhase); await game.phaseInterceptor.to(MoveEffectPhase);
await game.phaseInterceptor.to(DamagePhase); await game.phaseInterceptor.to(DamageAnimPhase);
//check that stats haven't changed after one or two hits have occurred //check that stats haven't changed after one or two hits have occurred
await game.phaseInterceptor.to(MoveEffectPhase); await game.phaseInterceptor.to(MoveEffectPhase);

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@ -26,7 +26,7 @@ describe("Moves - Shell Side Arm", () => {
beforeEach(() => { beforeEach(() => {
game = new GameManager(phaserGame); game = new GameManager(phaserGame);
game.override game.override
.moveset([ Moves.SHELL_SIDE_ARM ]) .moveset([ Moves.SHELL_SIDE_ARM, Moves.SPLASH ])
.battleType("single") .battleType("single")
.startingLevel(100) .startingLevel(100)
.enemyLevel(100) .enemyLevel(100)
@ -69,6 +69,9 @@ describe("Moves - Shell Side Arm", () => {
vi.spyOn(shellSideArmAttr, "apply"); vi.spyOn(shellSideArmAttr, "apply");
game.move.select(Moves.SPLASH);
await game.toNextTurn();
game.move.select(Moves.SHELL_SIDE_ARM); game.move.select(Moves.SHELL_SIDE_ARM);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("BerryPhase", false); await game.phaseInterceptor.to("BerryPhase", false);

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@ -33,7 +33,7 @@ export async function runMysteryEncounterToEnd(game: GameManager, optionNo: numb
}, () => game.isCurrentPhase(MysteryEncounterBattlePhase) || game.isCurrentPhase(MysteryEncounterRewardsPhase)); }, () => game.isCurrentPhase(MysteryEncounterBattlePhase) || game.isCurrentPhase(MysteryEncounterRewardsPhase));
if (isBattle) { if (isBattle) {
game.onNextPrompt("DamagePhase", Mode.MESSAGE, () => { game.onNextPrompt("DamageAnimPhase", Mode.MESSAGE, () => {
game.setMode(Mode.MESSAGE); game.setMode(Mode.MESSAGE);
game.endPhase(); game.endPhase();
}, () => game.isCurrentPhase(CommandPhase)); }, () => game.isCurrentPhase(CommandPhase));

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@ -5,7 +5,7 @@ import { BattleEndPhase } from "#app/phases/battle-end-phase";
import { BerryPhase } from "#app/phases/berry-phase"; import { BerryPhase } from "#app/phases/berry-phase";
import { CheckSwitchPhase } from "#app/phases/check-switch-phase"; import { CheckSwitchPhase } from "#app/phases/check-switch-phase";
import { CommandPhase } from "#app/phases/command-phase"; import { CommandPhase } from "#app/phases/command-phase";
import { DamagePhase } from "#app/phases/damage-phase"; import { DamageAnimPhase } from "#app/phases/damage-anim-phase";
import { EggLapsePhase } from "#app/phases/egg-lapse-phase"; import { EggLapsePhase } from "#app/phases/egg-lapse-phase";
import { EncounterPhase } from "#app/phases/encounter-phase"; import { EncounterPhase } from "#app/phases/encounter-phase";
import { EndEvolutionPhase } from "#app/phases/end-evolution-phase"; import { EndEvolutionPhase } from "#app/phases/end-evolution-phase";
@ -87,7 +87,7 @@ type PhaseClass =
| typeof TurnStartPhase | typeof TurnStartPhase
| typeof MovePhase | typeof MovePhase
| typeof MoveEffectPhase | typeof MoveEffectPhase
| typeof DamagePhase | typeof DamageAnimPhase
| typeof FaintPhase | typeof FaintPhase
| typeof BerryPhase | typeof BerryPhase
| typeof TurnEndPhase | typeof TurnEndPhase
@ -146,7 +146,7 @@ type PhaseString =
| "TurnStartPhase" | "TurnStartPhase"
| "MovePhase" | "MovePhase"
| "MoveEffectPhase" | "MoveEffectPhase"
| "DamagePhase" | "DamageAnimPhase"
| "FaintPhase" | "FaintPhase"
| "BerryPhase" | "BerryPhase"
| "TurnEndPhase" | "TurnEndPhase"
@ -229,7 +229,7 @@ export default class PhaseInterceptor {
[ TurnStartPhase, this.startPhase ], [ TurnStartPhase, this.startPhase ],
[ MovePhase, this.startPhase ], [ MovePhase, this.startPhase ],
[ MoveEffectPhase, this.startPhase ], [ MoveEffectPhase, this.startPhase ],
[ DamagePhase, this.startPhase ], [ DamageAnimPhase, this.startPhase ],
[ FaintPhase, this.startPhase ], [ FaintPhase, this.startPhase ],
[ BerryPhase, this.startPhase ], [ BerryPhase, this.startPhase ],
[ TurnEndPhase, this.startPhase ], [ TurnEndPhase, this.startPhase ],

View File

@ -8,6 +8,7 @@ import { addTextObject, TextStyle } from "./text";
import { addWindow } from "./ui-theme"; import { addWindow } from "./ui-theme";
import { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler"; import { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler";
import { pokerogueApi } from "#app/plugins/api/pokerogue-api"; import { pokerogueApi } from "#app/plugins/api/pokerogue-api";
import JSZip from "jszip";
interface BuildInteractableImageOpts { interface BuildInteractableImageOpts {
scale?: number; scale?: number;
@ -27,6 +28,7 @@ export default class LoginFormUiHandler extends FormModalUiHandler {
private googleImage: Phaser.GameObjects.Image; private googleImage: Phaser.GameObjects.Image;
private discordImage: Phaser.GameObjects.Image; private discordImage: Phaser.GameObjects.Image;
private usernameInfoImage: Phaser.GameObjects.Image; private usernameInfoImage: Phaser.GameObjects.Image;
private saveDownloadImage: Phaser.GameObjects.Image;
private externalPartyContainer: Phaser.GameObjects.Container; private externalPartyContainer: Phaser.GameObjects.Container;
private infoContainer: Phaser.GameObjects.Container; private infoContainer: Phaser.GameObjects.Container;
private externalPartyBg: Phaser.GameObjects.NineSlice; private externalPartyBg: Phaser.GameObjects.NineSlice;
@ -46,7 +48,13 @@ export default class LoginFormUiHandler extends FormModalUiHandler {
scale: 0.5 scale: 0.5
}); });
this.saveDownloadImage = this.buildInteractableImage("saving_icon", "save-download-icon", {
x: 0,
scale: 0.75
});
this.infoContainer.add(this.usernameInfoImage); this.infoContainer.add(this.usernameInfoImage);
this.infoContainer.add(this.saveDownloadImage);
this.getUi().add(this.infoContainer); this.getUi().add(this.infoContainer);
this.infoContainer.setVisible(false); this.infoContainer.setVisible(false);
this.infoContainer.disableInteractive(); this.infoContainer.disableInteractive();
@ -160,7 +168,7 @@ export default class LoginFormUiHandler extends FormModalUiHandler {
this.infoContainer.setVisible(false); this.infoContainer.setVisible(false);
this.setMouseCursorStyle("default"); //reset cursor this.setMouseCursorStyle("default"); //reset cursor
[ this.discordImage, this.googleImage, this.usernameInfoImage ].forEach((img) => img.off("pointerdown")); [ this.discordImage, this.googleImage, this.usernameInfoImage, this.saveDownloadImage ].forEach((img) => img.off("pointerdown"));
} }
private processExternalProvider(config: ModalConfig): void { private processExternalProvider(config: ModalConfig): void {
@ -178,6 +186,7 @@ export default class LoginFormUiHandler extends FormModalUiHandler {
this.infoContainer.setVisible(true); this.infoContainer.setVisible(true);
this.getUi().moveTo(this.infoContainer, this.getUi().length - 1); this.getUi().moveTo(this.infoContainer, this.getUi().length - 1);
this.usernameInfoImage.setPositionRelative(this.infoContainer, 0, 0); this.usernameInfoImage.setPositionRelative(this.infoContainer, 0, 0);
this.saveDownloadImage.setPositionRelative(this.infoContainer, 20, 0);
this.discordImage.on("pointerdown", () => { this.discordImage.on("pointerdown", () => {
const redirectUri = encodeURIComponent(`${import.meta.env.VITE_SERVER_URL}/auth/discord/callback`); const redirectUri = encodeURIComponent(`${import.meta.env.VITE_SERVER_URL}/auth/discord/callback`);
@ -229,6 +238,34 @@ export default class LoginFormUiHandler extends FormModalUiHandler {
} }
}); });
this.saveDownloadImage.on("pointerdown", () => {
// find all data_ and sessionData keys, put them in a .txt file and download everything in a single zip
const localStorageKeys = Object.keys(localStorage); // this gets the keys for localStorage
const keyToFind = "data_";
const sessionKeyToFind = "sessionData";
const dataKeys = localStorageKeys.filter(ls => ls.indexOf(keyToFind) >= 0);
const sessionKeys = localStorageKeys.filter(ls => ls.indexOf(sessionKeyToFind) >= 0);
if (dataKeys.length > 0 || sessionKeys.length > 0) {
const zip = new JSZip();
for (let i = 0; i < dataKeys.length; i++) {
zip.file(dataKeys[i] + ".prsv", localStorage.getItem(dataKeys[i])!);
}
for (let i = 0; i < sessionKeys.length; i++) {
zip.file(sessionKeys[i] + ".prsv", localStorage.getItem(sessionKeys[i])!);
}
zip.generateAsync({ type: "blob" }).then(content => {
const url = URL.createObjectURL(content);
const a = document.createElement("a");
a.href = url;
a.download = "pokerogue_saves.zip";
a.click();
URL.revokeObjectURL(url);
});
} else {
return onFail(this.ERR_NO_SAVES);
}
});
this.externalPartyContainer.setAlpha(0); this.externalPartyContainer.setAlpha(0);
this.scene.tweens.add({ this.scene.tweens.add({
targets: this.externalPartyContainer, targets: this.externalPartyContainer,