Made testing for the updated substitute logic

This commit is contained in:
Roman 2025-04-25 22:56:19 -05:00
parent ddde935670
commit a03257d557
2 changed files with 83 additions and 77 deletions

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import { Stat } from "#enums/stat";
import { EnemyCommandPhase } from "#app/phases/enemy-command-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - DOUBLE_EDGE", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
const moveToUse = Moves.DOUBLE_EDGE;
game.override.battleStyle("single");
game.override.enemySpecies(Species.MAGIKARP);
game.override.startingLevel(1);
game.override.startingWave(97);
game.override.moveset([moveToUse]);
game.override.enemyMoveset([Moves.GROWTH, Moves.GROWTH, Moves.GROWTH, Moves.GROWTH]);
game.override.disableCrits();
});
it("DOUBLE_EDGE against ghost", async () => {
const moveToUse = Moves.DOUBLE_EDGE;
game.override.enemySpecies(Species.GENGAR);
await game.classicMode.startBattle([Species.MIGHTYENA]);
const hpOpponent = game.scene.currentBattle.enemyParty[0].hp;
game.move.select(moveToUse);
await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(TurnEndPhase);
const hpLost = hpOpponent - game.scene.currentBattle.enemyParty[0].hp;
expect(hpLost).toBe(0);
}, 20000);
it("DOUBLE_EDGE against not resistant", async () => {
const moveToUse = Moves.DOUBLE_EDGE;
await game.classicMode.startBattle([Species.MIGHTYENA]);
game.scene.currentBattle.enemyParty[0].stats[Stat.DEF] = 50;
game.scene.getPlayerParty()[0].stats[Stat.ATK] = 50;
const hpOpponent = game.scene.currentBattle.enemyParty[0].hp;
game.move.select(moveToUse);
await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(TurnEndPhase);
const hpLost = hpOpponent - game.scene.currentBattle.enemyParty[0].hp;
expect(hpLost).toBeGreaterThan(0);
expect(hpLost).toBeLessThan(8);
}, 20000);
it("DOUBLE_EDGE against SUBSTITUTE does recoil", async () => {
const moveToUse = Moves.DOUBLE_EDGE;
game.override.enemySpecies(Species.PIDOVE);
game.override.enemyMoveset([Moves.SUBSTITUTE, Moves.SUBSTITUTE, Moves.SUBSTITUTE, Moves.SUBSTITUTE]);
await game.classicMode.startBattle([Species.TOGEPI]);
game.scene.currentBattle.enemyParty[0].stats[Stat.DEF] = 50;
game.scene.getPlayerParty()[0].stats[Stat.ATK] = 50;
const hpTotal = game.scene.getPlayerParty()[0].stats[Stat.HP];
game.move.select(moveToUse);
await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(TurnEndPhase);
const hpLost = hpTotal - game.scene.getPlayerParty()[0].stats[Stat.HP];
expect(hpLost).toBeGreaterThan(0);
}, 20000);
});

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import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { Abilities } from "#enums/abilities";
describe("Moves - Recoil Moves", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleStyle("single");
game.override.enemySpecies(Species.PIDOVE);
game.override.startingLevel(1);
game.override.enemyLevel(100);
game.override.enemyMoveset([Moves.SUBSTITUTE, Moves.SUBSTITUTE, Moves.SUBSTITUTE, Moves.SUBSTITUTE]);
game.override.disableCrits();
});
describe.each([
{ moveName: "Double Edge", moveId: Moves.DOUBLE_EDGE },
{ moveName: "Brave Bird", moveId: Moves.BRAVE_BIRD },
{ moveName: "Flare Blitz", moveId: Moves.FLARE_BLITZ },
{ moveName: "Head Charge", moveId: Moves.HEAD_CHARGE },
{ moveName: "Head Smash", moveId: Moves.HEAD_SMASH },
{ moveName: "Light of Ruin", moveId: Moves.LIGHT_OF_RUIN },
{ moveName: "Struggle", moveId: Moves.STRUGGLE },
{ moveName: "Submission", moveId: Moves.SUBMISSION },
{ moveName: "Take Down", moveId: Moves.TAKE_DOWN },
{ moveName: "Volt Tackle", moveId: Moves.VOLT_TACKLE },
{ moveName: "Wave Crash", moveId: Moves.WAVE_CRASH },
{ moveName: "Wild Charge", moveId: Moves.WILD_CHARGE },
{ moveName: "Wood Hammer", moveId: Moves.WOOD_HAMMER },
])("Moves - $moveName", ({ moveId }) => {
it("against SUBSTITUTE does recoil", async () => {
game.override.ability(Abilities.NO_GUARD);
await game.classicMode.startBattle([Species.TOGEPI]);
game.override.moveset([moveId]);
game.move.select(moveId);
await game.toNextTurn();
const playerPokemon = game.scene.getPlayerPokemon()!;
expect(playerPokemon.hp).toBeLessThan(playerPokemon.getMaxHp());
});
});
it("against SUBSTITUTE recoils properly in double battles", async () => {
game.override.battleStyle("double");
game.override.enemySpecies(Species.PIDOVE);
game.override.startingLevel(1);
game.override.enemyLevel(100);
game.override.enemyMoveset([Moves.SUBSTITUTE]);
game.override.disableCrits();
game.override.ability(Abilities.NO_GUARD);
await game.classicMode.startBattle([Species.TOGEPI, Species.TOGEPI]);
game.override.moveset([Moves.DOUBLE_EDGE]);
game.move.select(Moves.DOUBLE_EDGE, 0);
game.move.select(Moves.DOUBLE_EDGE, 1);
await game.forceEnemyMove(Moves.SUBSTITUTE, 0);
await game.forceEnemyMove(Moves.SUBSTITUTE, 1);
await game.phaseInterceptor.to("TurnEndPhase", false);
await await game.toNextTurn();
console.log(game.scene.getPlayerParty()[0].hp);
console.log(game.scene.getPlayerParty()[1].hp);
const playerPokemon = game.scene.getPlayerPokemon()!;
expect(playerPokemon.hp).toBeLessThan(playerPokemon.getMaxHp());
});
});