From 9f4eb9cf89656affaca000291b5e578a0dc2cbb9 Mon Sep 17 00:00:00 2001 From: Matthew Ross Date: Sun, 14 Apr 2024 21:06:33 -0700 Subject: [PATCH] magnitude and fissure should hit dig --- src/data/move.ts | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/data/move.ts b/src/data/move.ts index f68f21362f2..b8d26dff7cb 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -3580,6 +3580,7 @@ export function initMoves() { new AttackMove(Moves.FISSURE, "Fissure", Type.GROUND, MoveCategory.PHYSICAL, -1, 30, 5, "The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.", -1, 0, 1) .attr(OneHitKOAttr) .attr(OneHitKOAccuracyAttr) + .attr(HitsTagAttr, BattlerTagType.UNDERGROUND, false) .makesContact(false), new AttackMove(Moves.DIG, "Dig", Type.GROUND, MoveCategory.PHYSICAL, 80, 100, 10, "The user burrows into the ground, then attacks on the next turn.", -1, 0, 1) .attr(ChargeAttr, ChargeAnim.DIG_CHARGING, 'dug a hole!', BattlerTagType.UNDERGROUND) @@ -3933,6 +3934,7 @@ export function initMoves() { new AttackMove(Moves.MAGNITUDE, "Magnitude", Type.GROUND, MoveCategory.PHYSICAL, -1, 100, 30, "The user attacks everything around it with a ground-shaking quake. Its power varies.", -1, 0, 2) .attr(PreMoveMessageAttr, magnitudeMessageFunc) .attr(MagnitudePowerAttr) + .attr(HitsTagAttr, BattlerTagType.UNDERGROUND, true) .makesContact(false) .target(MoveTarget.ALL_NEAR_OTHERS), new AttackMove(Moves.DYNAMIC_PUNCH, "Dynamic Punch", Type.FIGHTING, MoveCategory.PHYSICAL, 100, 50, 5, "The user punches the target with full, concentrated power. This confuses the target if it hits.", 100, 0, 2)