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Added documentation for getStat and changeSummonStat methods
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@ -544,6 +544,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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});
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}
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/**
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* Returns the value of the specified stat. Depending on whether the pokemon has been summoned or not, it may use the base stats or the current stats.
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* @param {Stat} stat Stat to get the value of.
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* @returns {integer} Returns the value of the stat. If the pokemon is already summoned, it uses those values, otherwise uses the base stats.
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*/
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getStat(stat: Stat): integer {
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if (!this.summonData) {
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return this.stats[stat];
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@ -1707,6 +1712,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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return healAmount;
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}
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/**
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* Sets a specific stat to a specific value. Used for summon data, while the pokemon is out until the next time it is retrieved.
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* @param {Stat} stat Stat to change.
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* @param {integer} value Amount to set the stat to.
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*/
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changeSummonStat(stat: Stat, value: integer) : void {
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this.summonData.stats[stat] = value;
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}
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