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Fix missing argument to getBaseDamage in getAttackDamage
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@ -2877,7 +2877,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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* The attack's base damage, as determined by the source's level, move power
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* The attack's base damage, as determined by the source's level, move power
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* and Attack stat as well as this Pokemon's Defense stat
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* and Attack stat as well as this Pokemon's Defense stat
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*/
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*/
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const baseDamage = this.getBaseDamage(source, move, moveCategory, ignoreAbility, ignoreSourceAbility, ignoreAllyAbility, isCritical, simulated);
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const baseDamage = this.getBaseDamage(source, move, moveCategory, ignoreAbility, ignoreSourceAbility, ignoreAllyAbility, ignoreSourceAllyAbility, isCritical, simulated);
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/** 25% damage debuff on moves hitting more than one non-fainted target (regardless of immunities) */
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/** 25% damage debuff on moves hitting more than one non-fainted target (regardless of immunities) */
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const { targets, multiple } = getMoveTargets(source, move.id);
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const { targets, multiple } = getMoveTargets(source, move.id);
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