From 9f0573203877e5343e3f8c8168591f526a794db3 Mon Sep 17 00:00:00 2001 From: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> Date: Thu, 30 Jan 2025 20:06:49 -0600 Subject: [PATCH] Fix missing argument to getBaseDamage in getAttackDamage --- src/field/pokemon.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/field/pokemon.ts b/src/field/pokemon.ts index df692f959fe..629537d5567 100644 --- a/src/field/pokemon.ts +++ b/src/field/pokemon.ts @@ -2877,7 +2877,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { * The attack's base damage, as determined by the source's level, move power * and Attack stat as well as this Pokemon's Defense stat */ - const baseDamage = this.getBaseDamage(source, move, moveCategory, ignoreAbility, ignoreSourceAbility, ignoreAllyAbility, isCritical, simulated); + const baseDamage = this.getBaseDamage(source, move, moveCategory, ignoreAbility, ignoreSourceAbility, ignoreAllyAbility, ignoreSourceAllyAbility, isCritical, simulated); /** 25% damage debuff on moves hitting more than one non-fainted target (regardless of immunities) */ const { targets, multiple } = getMoveTargets(source, move.id);