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Refined code, as requested by bennybroseph
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@ -251,9 +251,9 @@ export class PreDefendFullHpEndureAbAttr extends PreDefendAbAttr {
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applyPreDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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applyPreDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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if (pokemon.hp === pokemon.getMaxHp() && pokemon.getMaxHp() >= 1 && (args[0] as Utils.NumberHolder).value >= pokemon.hp){ //Checks if pokemon hp is full and if the damage is higher or equal to defender hp
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if (pokemon.hp === pokemon.getMaxHp() && pokemon.getMaxHp() >= 1 && (args[0] as Utils.NumberHolder).value >= pokemon.hp){ //Checks if pokemon hp is full and if the damage is higher or equal to defender hp
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return pokemon.addTag(BattlerTagType.STURDY, 1); //activates sturdy
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return pokemon.addTag(BattlerTagType.STURDY, 1); //activates sturdy
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} else {
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}
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return false
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}
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return false
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}
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}
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}
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}
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