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[Bug] Fix super luck implementation (#5625)
* Fix super luck implementation * Use numberholder instead of booleanholder * Update tsdoc for getCritStage
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@ -3499,8 +3499,18 @@ export class BonusCritAbAttr extends AbAttr {
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constructor() {
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super(false);
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}
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override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): void {
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(args[0] as Utils.BooleanHolder).value = true;
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/**
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* Apply the bonus crit ability by increasing the value in the provided number holder by 1
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*
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* @param pokemon The pokemon with the BonusCrit ability (unused)
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* @param passive Unused
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* @param simulated Unused
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* @param cancelled Unused
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* @param args Args[0] is a number holder containing the crit stage.
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*/
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override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: [Utils.NumberHolder, ...any]): void {
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(args[0] as Utils.NumberHolder).value += 1;
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}
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}
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@ -1340,8 +1340,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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}
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/**
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* Retrieves the critical-hit stage considering the move used and the Pokemon
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* who used it.
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* Calculate the critical-hit stage of a move used against this pokemon by
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* the given source
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*
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* @param source the {@linkcode Pokemon} who using the move
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* @param move the {@linkcode Move} being used
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* @returns the final critical-hit stage value
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@ -1360,14 +1361,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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source.isPlayer(),
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critStage,
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);
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const bonusCrit = new Utils.BooleanHolder(false);
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//@ts-ignore
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if (applyAbAttrs(BonusCritAbAttr, source, null, false, bonusCrit)) {
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// TODO: resolve ts-ignore. This is a promise. Checking a promise is bogus.
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if (bonusCrit.value) {
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critStage.value += 1;
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}
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}
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applyAbAttrs(BonusCritAbAttr, source, null, false, critStage)
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const critBoostTag = source.getTag(CritBoostTag);
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if (critBoostTag) {
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if (critBoostTag instanceof DragonCheerTag) {
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43
test/abilities/super_luck.test.ts
Normal file
43
test/abilities/super_luck.test.ts
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@ -0,0 +1,43 @@
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Abilities - Super Luck", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([Moves.TACKLE])
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.ability(Abilities.SUPER_LUCK)
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.battleType("single")
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.disableCrits()
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.enemySpecies(Species.MAGIKARP)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.SPLASH);
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});
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it("should increase the crit stage of a user by 1", async () => {
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await game.classicMode.startBattle([Species.MAGIKARP]);
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const enemy = game.scene.getEnemyPokemon()!;
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const fn = vi.spyOn(enemy, "getCritStage");
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game.move.select(Moves.TACKLE);
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await game.phaseInterceptor.to("BerryPhase");
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expect(fn).toHaveReturnedWith(1);
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fn.mockRestore();
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});
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});
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