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Fix evolution logging
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@ -195,7 +195,6 @@ export class EvolutionPhase extends Phase {
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this.scene.ui.showText(i18next.t("menu:stoppedEvolving", { pokemonName: preName }), null, () => {
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this.scene.ui.showText(i18next.t("menu:stoppedEvolving", { pokemonName: preName }), null, () => {
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this.scene.ui.showText(i18next.t("menu:pauseEvolutionsQuestion", { pokemonName: preName }), null, () => {
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this.scene.ui.showText(i18next.t("menu:pauseEvolutionsQuestion", { pokemonName: preName }), null, () => {
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const end = () => {
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const end = () => {
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LoggerTools.logActions(this.scene, this.scene.currentBattle.waveIndex, "Cancel " + preName + "'s evolution")
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this.scene.ui.showText(null, 0);
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this.scene.ui.showText(null, 0);
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this.scene.playBgm();
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this.scene.playBgm();
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evolvedPokemon.destroy();
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evolvedPokemon.destroy();
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@ -207,6 +206,7 @@ export class EvolutionPhase extends Phase {
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this.pokemon.pauseEvolutions = true;
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this.pokemon.pauseEvolutions = true;
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this.scene.ui.showText(i18next.t("menu:evolutionsPaused", { pokemonName: preName }), null, end, 3000);
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this.scene.ui.showText(i18next.t("menu:evolutionsPaused", { pokemonName: preName }), null, end, 3000);
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}, () => {
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}, () => {
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LoggerTools.logActions(this.scene, this.scene.currentBattle.waveIndex, "Cancel " + preName + "'s evolution")
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this.scene.ui.revertMode();
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this.scene.ui.revertMode();
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this.scene.time.delayedCall(3000, end);
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this.scene.time.delayedCall(3000, end);
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});
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});
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