diff --git a/src/test/moves/safeguard.test.ts b/src/test/moves/safeguard.test.ts index 7f89ddd89ad..94a7aa6031e 100644 --- a/src/test/moves/safeguard.test.ts +++ b/src/test/moves/safeguard.test.ts @@ -2,11 +2,7 @@ import { BattlerIndex } from "#app/battle"; import { allAbilities, PostDefendContactApplyStatusEffectAbAttr } from "#app/data/ability"; import { Abilities } from "#app/enums/abilities"; import { StatusEffect } from "#app/enums/status-effect"; -import { CommandPhase } from "#app/phases/command-phase"; -import { SelectTargetPhase } from "#app/phases/select-target-phase"; -import { TurnEndPhase } from "#app/phases/turn-end-phase"; import GameManager from "#app/test/utils/gameManager"; -import { getMovePosition } from "#app/test/utils/gameManagerUtils"; import { Moves } from "#enums/moves"; import { Species } from "#enums/species"; import Phaser from "phaser"; @@ -41,137 +37,114 @@ describe("Moves - Safeguard", () => { .ability(Abilities.BALL_FETCH); }); - it("protects from damaging moves with additional effects", - async () => { - await game.startBattle(); - const enemy = game.scene.getEnemyPokemon()!; + it("protects from damaging moves with additional effects", async () => { + await game.startBattle(); + const enemy = game.scene.getEnemyPokemon()!; - game.doAttack(getMovePosition(game.scene, 0, Moves.NUZZLE)); - await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); - await game.toNextTurn(); + game.move.select(Moves.NUZZLE); + await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); + await game.toNextTurn(); - expect(enemy.status).toBeUndefined(); - }, TIMEOUT - ); + expect(enemy.status).toBeUndefined(); + }, TIMEOUT); - it("protects from status moves", - async () => { - await game.startBattle(); - const enemyPokemon = game.scene.getEnemyPokemon()!; + it("protects from status moves", async () => { + await game.startBattle(); + const enemyPokemon = game.scene.getEnemyPokemon()!; - game.doAttack(getMovePosition(game.scene, 0, Moves.SPORE)); - await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); - await game.toNextTurn(); + game.move.select(Moves.SPORE); + await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); + await game.toNextTurn(); - expect(enemyPokemon.status).toBeUndefined(); - }, TIMEOUT - ); + expect(enemyPokemon.status).toBeUndefined(); + }, TIMEOUT); - it("protects from confusion", - async () => { - game.override.moveset([Moves.CONFUSE_RAY]); - await game.startBattle(); - const enemyPokemon = game.scene.getEnemyPokemon()!; + it("protects from confusion", async () => { + game.override.moveset([Moves.CONFUSE_RAY]); + await game.startBattle(); + const enemyPokemon = game.scene.getEnemyPokemon()!; - game.doAttack(getMovePosition(game.scene, 0, Moves.CONFUSE_RAY)); - await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); - await game.toNextTurn(); + game.move.select(Moves.CONFUSE_RAY); + await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); + await game.toNextTurn(); - expect(enemyPokemon.summonData.tags).toEqual([]); - }, TIMEOUT - ); + expect(enemyPokemon.summonData.tags).toEqual([]); + }, TIMEOUT); - it("protects ally from status", - async () => { - game.override.battleType("double"); + it("protects ally from status", async () => { + game.override.battleType("double"); - await game.startBattle(); + await game.startBattle(); - game.doAttack(getMovePosition(game.scene, 0, Moves.SPORE)); - await game.phaseInterceptor.to(SelectTargetPhase, false); - game.doSelectTarget(BattlerIndex.ENEMY_2); + game.move.select(Moves.SPORE, 0, BattlerIndex.ENEMY_2); + game.move.select(Moves.NUZZLE, 1, BattlerIndex.ENEMY_2); - await game.phaseInterceptor.to(CommandPhase); + await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2]); - game.doAttack(getMovePosition(game.scene, 1, Moves.NUZZLE)); - await game.phaseInterceptor.to(SelectTargetPhase, false); - game.doSelectTarget(BattlerIndex.ENEMY_2); + await game.phaseInterceptor.to("BerryPhase"); - await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2]); + const enemyPokemon = game.scene.getEnemyField(); - await game.phaseInterceptor.to(TurnEndPhase); + expect(enemyPokemon[0].status).toBeUndefined(); + expect(enemyPokemon[1].status).toBeUndefined(); + }, TIMEOUT); - const enemyPokemon = game.scene.getEnemyField(); + it("protects from Yawn", async () => { + await game.startBattle(); + const enemyPokemon = game.scene.getEnemyPokemon()!; - expect(enemyPokemon[0].status).toBeUndefined(); - expect(enemyPokemon[1].status).toBeUndefined(); - }, TIMEOUT - ); + game.move.select(Moves.YAWN); + await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); + await game.toNextTurn(); - it("protects from Yawn", - async () => { - await game.startBattle(); - const enemyPokemon = game.scene.getEnemyPokemon()!; + expect(enemyPokemon.summonData.tags).toEqual([]); + }, TIMEOUT); - game.doAttack(getMovePosition(game.scene, 0, Moves.YAWN)); - await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); - await game.toNextTurn(); + it("doesn't protect from already existing Yawn", async () => { + await game.startBattle(); + const enemyPokemon = game.scene.getEnemyPokemon()!; - expect(enemyPokemon.summonData.tags).toEqual([]); - }, TIMEOUT - ); + game.move.select(Moves.YAWN); + await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); + await game.toNextTurn(); - it("doesn't protect from already existing Yawn", - async () => { - await game.startBattle(); - const enemyPokemon = game.scene.getEnemyPokemon()!; + game.move.select(Moves.SPLASH); + await game.toNextTurn(); - game.doAttack(getMovePosition(game.scene, 0, Moves.YAWN)); - await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]); - await game.toNextTurn(); + expect(enemyPokemon.status?.effect).toEqual(StatusEffect.SLEEP); + }, TIMEOUT); - game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH)); - await game.toNextTurn(); + it("doesn't protect from self-inflicted via Rest or Flame Orb", async () => { + game.override.enemyHeldItems([{name: "FLAME_ORB"}]); + await game.startBattle(); + const enemyPokemon = game.scene.getEnemyPokemon()!; - expect(enemyPokemon.status?.effect).toEqual(StatusEffect.SLEEP); - }, TIMEOUT - ); + game.move.select(Moves.SPLASH); + await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); + await game.toNextTurn(); - it("doesn't protect from self-inflicted via Rest or Flame Orb", - async () => { - game.override.enemyHeldItems([{name: "FLAME_ORB"}]); - await game.startBattle(); - const enemyPokemon = game.scene.getEnemyPokemon()!; + expect(enemyPokemon.status?.effect).toEqual(StatusEffect.BURN); - game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH)); - await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); - await game.toNextTurn(); + game.override.enemyMoveset(Array(4).fill(Moves.REST)); + game.move.select(Moves.SPLASH); + await game.toNextTurn(); - expect(enemyPokemon.status?.effect).toEqual(StatusEffect.BURN); + expect(enemyPokemon.status?.effect).toEqual(StatusEffect.SLEEP); + }, TIMEOUT); - game.override.enemyMoveset(Array(4).fill(Moves.REST)); - game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH)); - await game.toNextTurn(); + it("protects from ability-inflicted status", async () => { + game.override.ability(Abilities.STATIC); + vi.spyOn(allAbilities[Abilities.STATIC].getAttrs(PostDefendContactApplyStatusEffectAbAttr)[0], "chance", "get").mockReturnValue(100); + await game.startBattle(); + const enemyPokemon = game.scene.getEnemyPokemon()!; - expect(enemyPokemon.status?.effect).toEqual(StatusEffect.SLEEP); - }, TIMEOUT - ); + game.move.select(Moves.SPLASH); + await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); + await game.toNextTurn(); + game.override.enemyMoveset(Array(4).fill(Moves.TACKLE)); + game.move.select(Moves.SPLASH); + await game.toNextTurn(); - it("protects from ability-inflicted status", - async () => { - game.override.ability(Abilities.STATIC); - vi.spyOn(allAbilities[Abilities.STATIC].getAttrs(PostDefendContactApplyStatusEffectAbAttr)[0], "chance", "get").mockReturnValue(100); - await game.startBattle(); - const enemyPokemon = game.scene.getEnemyPokemon()!; - - game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH)); - await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]); - await game.toNextTurn(); - game.override.enemyMoveset(Array(4).fill(Moves.TACKLE)); - game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH)); - await game.toNextTurn(); - - expect(enemyPokemon.status).toBeUndefined(); - }, TIMEOUT - ); + expect(enemyPokemon.status).toBeUndefined(); + }, TIMEOUT); });