refactor battleData.illusion as summonData.illusion and delete oncePerBattleClause

This commit is contained in:
Lylian 2025-04-01 19:50:35 +02:00
parent d05e1d3624
commit 9db05ed86a
11 changed files with 121 additions and 124 deletions

View File

@ -886,16 +886,16 @@ export default class BattleScene extends SceneBase {
return true;
}
public getPlayerParty(fakeShininess = true): PlayerPokemon[] {
public getPlayerParty(useIllusion = true): PlayerPokemon[] {
const party = this.party;
if (!fakeShininess) {
if (!useIllusion) {
party.map(pokemon => {
pokemon.shiny = pokemon.isShiny();
pokemon.variant = pokemon.getVariant();
pokemon.name = pokemon.getNameToRender();
if (pokemon.isFusion()) {
pokemon.fusionVariant = pokemon.battleData?.illusion.basePokemon?.fusionVariant ?? pokemon.fusionVariant;
pokemon.fusionShiny = pokemon.battleData?.illusion.basePokemon?.fusionShiny ?? pokemon.fusionShiny;
pokemon.fusionVariant = pokemon.summonData?.illusion?.basePokemon.fusionVariant ?? pokemon.fusionVariant;
pokemon.fusionShiny = pokemon.summonData?.illusion?.basePokemon.fusionShiny ?? pokemon.fusionShiny;
}
});
}

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@ -2785,7 +2785,7 @@ export class PostSummonTransformAbAttr extends PostSummonAbAttr {
const targets = pokemon.getOpponents();
const target = this.getTarget(targets);
if (target.battleData.illusion.active) {
if (!!target.summonData?.illusion) {
return false;
}
@ -5225,11 +5225,22 @@ export class IllusionPreSummonAbAttr extends PreSummonAbAttr {
* @returns {boolean} - Whether the illusion was applied.
*/
override applyPreSummon(pokemon: Pokemon, passive: boolean, args: any[]): void {
pokemon.generateIllusion();
const party: Pokemon[] = (pokemon.isPlayer() ? globalScene.getPlayerParty() : globalScene.getEnemyParty()).filter(p => p.isAllowedInBattle());
const lastPokemon: Pokemon = party.filter(p => p !==pokemon).at(-1) || pokemon;
pokemon.setIllusion(lastPokemon);
}
override canApplyPreSummon(pokemon: Pokemon, passive: boolean, args: any[]): boolean {
return pokemon.battleData.illusion.available && pokemon.canApplyAbility();
if(pokemon.hasTrainer()){
const party: Pokemon[] = (pokemon.isPlayer() ? globalScene.getPlayerParty() : globalScene.getEnemyParty()).filter(p => p.isAllowedInBattle());
const lastPokemon: Pokemon = party.filter(p => p !==pokemon).at(-1) || pokemon;
const speciesId = lastPokemon.species.speciesId;
if ( lastPokemon === pokemon || !!pokemon.summonData?.illusion ||
((speciesId === Species.OGERPON || speciesId === Species.TERAPAGOS) && (lastPokemon.isTerastallized || pokemon.isTerastallized))) {
return false;
}
}
return pokemon.canApplyAbility();
}
}
@ -5251,7 +5262,7 @@ export class IllusionBreakAbAttr extends PostDefendAbAttr {
override canApplyPostDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): boolean {
const breakIllusion: HitResult[] = [ HitResult.EFFECTIVE, HitResult.SUPER_EFFECTIVE, HitResult.NOT_VERY_EFFECTIVE, HitResult.ONE_HIT_KO ];
return breakIllusion.includes(hitResult) && pokemon.battleData.illusion.active
return breakIllusion.includes(hitResult) && !!pokemon.summonData?.illusion
}
}
@ -5265,10 +5276,11 @@ export class IllusionPostBattleAbAttr extends PostBattleAbAttr {
* @returns {boolean} - Whether the illusion was applied.
*/
override applyPostBattle(pokemon: Pokemon, passive: boolean, simulated:boolean, args: any[]): void {
const illusion = pokemon.breakIllusion();
/*const illusion = pokemon.breakIllusion();
if (illusion) {
pokemon.battleData.illusion.available = true;
}
pokemon.summonData?.illusion.available = true;
}*/
pokemon.breakIllusion()
}
}
@ -6832,9 +6844,9 @@ export function initAbilities() {
}, 1.3),
new Ability(Abilities.ILLUSION, 5)
//The pokemon generate an illusion if it's available
.conditionalAttr((pokemon) => pokemon.battleData.illusion.available, IllusionPreSummonAbAttr, false)
.attr(IllusionPreSummonAbAttr, false)
//The pokemon loses his illusion when he is damaged by a move
.conditionalAttr((pokemon) => pokemon.battleData.illusion.active, IllusionBreakAbAttr, true)
.attr(IllusionBreakAbAttr, true)
//Illusion is available again after a battle
.conditionalAttr((pokemon) => pokemon.isAllowedInBattle(), IllusionPostBattleAbAttr, false)
.uncopiable()

View File

@ -8654,7 +8654,7 @@ export function initMoves() {
new StatusMove(Moves.TRANSFORM, PokemonType.NORMAL, -1, 10, -1, 0, 1)
.attr(TransformAttr)
.condition((user, target, move) => !target.getTag(BattlerTagType.SUBSTITUTE))
.condition((user, target, move) => !target.battleData.illusion.active && !user.battleData.illusion.active)
.condition((user, target, move) => !target.summonData?.illusion && !user.summonData?.illusion)
// transforming from or into fusion pokemon causes various problems (such as crashes)
.condition((user, target, move) => !target.getTag(BattlerTagType.SUBSTITUTE) && !user.fusionSpecies && !target.fusionSpecies)
.ignoresProtect(),

View File

@ -544,8 +544,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
* @param {boolean} useIllusion - Whether we want the fake name or the real name of the Pokemon (for Illusion ability).
*/
getNameToRender(useIllusion: boolean = true) {
const name: string = (!useIllusion && this.battleData?.illusion.active) ? this.battleData?.illusion.basePokemon!.name : this.name;
const nickname: string = (!useIllusion && this.battleData?.illusion.active) ? this.battleData?.illusion.basePokemon!.nickname : this.nickname;
const name: string = (!useIllusion && !!this.summonData?.illusion) ? this.summonData?.illusion.basePokemon!.name : this.name;
const nickname: string = (!useIllusion && !!this.summonData?.illusion) ? this.summonData?.illusion.basePokemon!.nickname : this.nickname;
try {
if (nickname) {
return decodeURIComponent(escape(atob(nickname)));
@ -559,7 +559,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
init(): void {
this.fieldPosition = FieldPosition.CENTER;
this.resetBattleData();
this.summonData = new PokemonSummonData();
this.initBattleInfo();
globalScene.fieldUI.addAt(this.battleInfo, 0);
@ -697,58 +697,47 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
* @param {Pokemon} pokemon - The Pokemon that will create an illusion.
* @param {Pokemon[]} party - The party of the trainer's pokemon.
*/
generateIllusion(): boolean {
setIllusion(pokemon: Pokemon): boolean {
if (this.hasTrainer()) {
const party: Pokemon[] = (this.isPlayer() ? globalScene.getPlayerParty() : globalScene.getEnemyParty()).filter(p => p.isAllowedInBattle());
const lastPokemon: Pokemon = party.filter(p => p !== this).at(-1) || this;
const speciesId = lastPokemon.species.speciesId;
const speciesId = pokemon.species.speciesId;
if ( lastPokemon === this || this.battleData.illusion.active ||
((speciesId === Species.OGERPON || speciesId === Species.TERAPAGOS) && (lastPokemon.isTerastallized || this.isTerastallized))) {
return false;
}
this.battleData.illusion = {
active: true,
available: true,
this.summonData.illusion = {
basePokemon: { ...this },
species: getPokemonSpecies(speciesId),
formIndex: lastPokemon.formIndex,
gender: lastPokemon.gender,
pokeball: lastPokemon.pokeball,
fusionFormIndex: lastPokemon.fusionFormIndex,
fusionSpecies: lastPokemon.fusionSpecies || undefined,
fusionGender: lastPokemon.fusionGender
formIndex: pokemon.formIndex,
gender: pokemon.gender,
pokeball: pokemon.pokeball,
fusionFormIndex: pokemon.fusionFormIndex,
fusionSpecies: pokemon.fusionSpecies || undefined,
fusionGender: pokemon.fusionGender
};
this.name = lastPokemon.name;
this.nickname = lastPokemon.nickname;
this.shiny = lastPokemon.shiny;
this.variant = lastPokemon.variant;
this.fusionVariant = lastPokemon.fusionVariant;
this.fusionShiny = lastPokemon.fusionShiny;
this.name = pokemon.name;
this.nickname = pokemon.nickname;
this.shiny = pokemon.shiny;
this.variant = pokemon.variant;
this.fusionVariant = pokemon.fusionVariant;
this.fusionShiny = pokemon.fusionShiny;
if (this.shiny) {
this.initShinySparkle();
}
this.loadAssets(false, true).then(() => this.playAnim());
this.updateInfo();
} else {
const availables: Species[] = [];
const randomIllusion: PokemonSpecies = globalScene.arena.randomSpecies(globalScene.currentBattle.waveIndex, this.level);
/*
if (this.isBoss()) {
availables = [ Species.ENTEI, Species.RAIKOU, Species.SUICUNE ];
const availables = [ Species.ENTEI, Species.RAIKOU, Species.SUICUNE ];
randomIllusion = getPokemonSpecies(availables[this.randSeedInt(availables.length)]);
}
*/
this.battleData.illusion = {
active: true,
available: true,
this.summonData.illusion = {
basePokemon: { ...this },
species: randomIllusion,
formIndex: randomIllusion.formIndex,
gender: this.gender
gender: this.gender,
pokeball: this.pokeball
};
this.name = randomIllusion.name;
@ -758,16 +747,17 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
breakIllusion(): boolean {
if (!this.battleData?.illusion.active) {
if (!this.summonData?.illusion) {
return false;
} else {
this.name = this.summonData?.illusion.basePokemon.name ?? this.name;
this.nickname = this.summonData?.illusion.basePokemon.nickname ?? this.nickname;
this.shiny = this.summonData?.illusion.basePokemon.shiny ?? this.shiny;
this.variant = this.summonData?.illusion.basePokemon.variant ?? this.variant;
this.fusionVariant = this.summonData?.illusion.basePokemon.fusionVariant ?? this.fusionVariant;
this.fusionShiny = this.summonData?.illusion.basePokemon.fusionShiny ?? this.fusionShiny;
this.summonData.illusion = null;
}
this.name = this.battleData?.illusion.basePokemon?.name ?? this.name;
this.nickname = this.battleData?.illusion.basePokemon?.nickname ?? this.nickname;
this.shiny = this.battleData?.illusion.basePokemon?.shiny ?? this.shiny;
this.variant = this.battleData?.illusion.basePokemon?.variant ?? this.variant;
this.fusionVariant = this.battleData?.illusion.basePokemon?.fusionVariant ?? this.fusionVariant;
this.fusionShiny = this.battleData?.illusion.basePokemon?.fusionShiny ?? this.fusionShiny;
this.battleData.illusion = { active: false, available: false, basePokemon: this };
if (this.isOnField()) {
globalScene.playSound("PRSFX- Transform");
}
@ -796,7 +786,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const moveIds = this.getMoveset().map(m => m.getMove().id);
Promise.allSettled(moveIds.map(m => initMoveAnim(m))).then(() => {
loadMoveAnimAssets(moveIds);
const formIndex = this.battleData?.illusion.active && useIllusion ? this.battleData?.illusion.formIndex : this.formIndex;
const formIndex = !!this.summonData?.illusion && useIllusion ? this.summonData?.illusion.formIndex : this.formIndex;
this.getSpeciesForm(false, useIllusion).loadAssets(
this.getGender(useIllusion) === Gender.FEMALE,
formIndex,
@ -810,9 +800,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
);
}
if (this.getFusionSpeciesForm(false, useIllusion)) {
const fusionFormIndex = this.battleData?.illusion.active && useIllusion ? this.battleData?.illusion.fusionFormIndex : this.fusionFormIndex;
const fusionShiny = this.battleData?.illusion.active && !useIllusion ? this.battleData?.illusion.basePokemon!.fusionShiny : this.fusionShiny;
const fusionVariant = this.battleData?.illusion.active && !useIllusion ? this.battleData?.illusion.basePokemon!.fusionVariant : this.fusionVariant;
const fusionFormIndex = !!this.summonData?.illusion && useIllusion ? this.summonData?.illusion.fusionFormIndex : this.fusionFormIndex;
const fusionShiny = !!this.summonData?.illusion && !useIllusion ? this.summonData?.illusion.basePokemon!.fusionShiny : this.fusionShiny;
const fusionVariant = !!this.summonData?.illusion && !useIllusion ? this.summonData?.illusion.basePokemon!.fusionVariant : this.fusionVariant;
this.getFusionSpeciesForm(false, useIllusion).loadAssets(
this.getFusionGender(false, useIllusion) === Gender.FEMALE,
fusionFormIndex,
@ -1011,7 +1001,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
getSpriteId(ignoreOverride?: boolean): string {
const formIndex: integer = this.battleData?.illusion.active ? this.battleData?.illusion.formIndex! : this.formIndex;
const formIndex: integer = !!this.summonData?.illusion ? this.summonData?.illusion.formIndex! : this.formIndex;
return this.getSpeciesForm(ignoreOverride, true).getSpriteId(
this.getGender(ignoreOverride, true) === Gender.FEMALE,
formIndex,
@ -1025,7 +1015,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
back = this.isPlayer();
}
const formIndex: integer = this.battleData?.illusion.active ? this.battleData?.illusion.formIndex! : this.formIndex;
const formIndex: integer = !!this.summonData?.illusion ? this.summonData?.illusion.formIndex! : this.formIndex;
return this.getSpeciesForm(ignoreOverride, true).getSpriteId(
this.getGender(ignoreOverride, true) === Gender.FEMALE,
@ -1040,8 +1030,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
return this.getSpeciesForm(ignoreOverride, false).getSpriteKey(
this.getGender(ignoreOverride) === Gender.FEMALE,
this.formIndex,
this.battleData?.illusion.basePokemon?.shiny ?? this.shiny,
this.battleData?.illusion.basePokemon?.variant ?? this.variant
this.summonData?.illusion?.basePokemon.shiny ?? this.shiny,
this.summonData?.illusion?.basePokemon.variant ?? this.variant
);
}
@ -1050,7 +1040,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
getFusionSpriteId(ignoreOverride?: boolean): string {
const fusionFormIndex: integer = this.battleData?.illusion.active ? this.battleData?.illusion.fusionFormIndex! : this.fusionFormIndex;
const fusionFormIndex: integer = !!this.summonData?.illusion ? this.summonData?.illusion.fusionFormIndex! : this.fusionFormIndex;
return this.getFusionSpeciesForm(ignoreOverride, true).getSpriteId(
this.getFusionGender(ignoreOverride, true) === Gender.FEMALE,
fusionFormIndex,
@ -1064,7 +1054,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
back = this.isPlayer();
}
const fusionFormIndex: integer = this.battleData?.illusion.active ? this.battleData?.illusion.fusionFormIndex! : this.fusionFormIndex;
const fusionFormIndex: integer = !!this.summonData?.illusion ? this.summonData?.illusion.fusionFormIndex! : this.fusionFormIndex;
return this.getFusionSpeciesForm(ignoreOverride, true).getSpriteId(
this.getFusionGender(ignoreOverride, true) === Gender.FEMALE,
@ -1090,7 +1080,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
getIconAtlasKey(ignoreOverride?: boolean): string {
const formIndex: integer = this.battleData?.illusion.active ? this.battleData?.illusion.formIndex! : this.formIndex;
const formIndex: integer = !!this.summonData?.illusion ? this.summonData?.illusion.formIndex! : this.formIndex;
return this.getSpeciesForm(ignoreOverride, true).getIconAtlasKey(
formIndex,
this.shiny,
@ -1107,7 +1097,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
getIconId(ignoreOverride?: boolean): string {
const formIndex: integer = this.battleData?.illusion.active ? this.battleData?.illusion.formIndex! : this.formIndex;
const formIndex: integer = !!this.summonData?.illusion ? this.summonData?.illusion.formIndex! : this.formIndex;
return this.getSpeciesForm(ignoreOverride, true).getIconId(
this.getGender(ignoreOverride, true) === Gender.FEMALE,
formIndex,
@ -1117,7 +1107,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
getFusionIconId(ignoreOverride?: boolean): string {
const fusionFormIndex: integer = this.battleData?.illusion.active ? this.battleData?.illusion.fusionFormIndex! : this.fusionFormIndex;
const fusionFormIndex: integer = !!this.summonData?.illusion ? this.summonData?.illusion.fusionFormIndex! : this.fusionFormIndex;
return this.getFusionSpeciesForm(ignoreOverride, true).getIconId(
this.getFusionGender(ignoreOverride, true) === Gender.FEMALE,
fusionFormIndex,
@ -1130,9 +1120,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
* @param {boolean} useIllusion - Whether we want the speciesForm of the illusion or not.
*/
getSpeciesForm(ignoreOverride?: boolean, useIllusion: boolean = false): PokemonSpeciesForm {
const species: PokemonSpecies = useIllusion && this.battleData?.illusion.active ? this.battleData?.illusion.species! : this.species;
const species: PokemonSpecies = useIllusion && !!this.summonData?.illusion ? this.summonData?.illusion.species : this.species;
const formIndex: integer = useIllusion && this.battleData?.illusion.active ? this.battleData?.illusion.formIndex! : this.formIndex;
const formIndex: integer = useIllusion && !!this.summonData?.illusion ? this.summonData?.illusion.formIndex : this.formIndex;
if (!ignoreOverride && this.summonData?.speciesForm) {
return this.summonData.speciesForm;
@ -1148,8 +1138,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
* @param {boolean} useIllusion - Whether we want the fusionSpeciesForm of the illusion or not.
*/
getFusionSpeciesForm(ignoreOverride?: boolean, useIllusion: boolean = false): PokemonSpeciesForm {
const fusionSpecies: PokemonSpecies = useIllusion && this.battleData?.illusion.active ? this.battleData?.illusion.fusionSpecies! : this.fusionSpecies!;
const fusionFormIndex: integer = useIllusion && this.battleData?.illusion.active ? this.battleData?.illusion.fusionFormIndex! : this.fusionFormIndex;
const fusionSpecies: PokemonSpecies = useIllusion && !!this.summonData?.illusion ? this.summonData?.illusion.fusionSpecies! : this.fusionSpecies!;
const fusionFormIndex: integer = useIllusion && !!this.summonData?.illusion ? this.summonData?.illusion.fusionFormIndex! : this.fusionFormIndex;
if (!ignoreOverride && this.summonData?.speciesForm) {
return this.summonData.fusionSpeciesForm;
@ -1827,8 +1817,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
* @param {boolean} useIllusion - Whether we want the fake or real gender (illusion ability).
*/
getGender(ignoreOverride?: boolean, useIllusion: boolean = false): Gender {
if (useIllusion && this.battleData?.illusion.active) {
return this.battleData?.illusion.gender!;
if (useIllusion && !!this.summonData?.illusion) {
return this.summonData?.illusion.gender!;
} else if (!ignoreOverride && this.summonData?.gender !== undefined) {
return this.summonData.gender;
}
@ -1839,8 +1829,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
* @param {boolean} useIllusion - Whether we want the fake or real gender (illusion ability).
*/
getFusionGender(ignoreOverride?: boolean, useIllusion: boolean = false): Gender {
if (useIllusion && this.battleData?.illusion.active) {
return this.battleData?.illusion.fusionGender!;
if (useIllusion && !!this.summonData?.illusion) {
return this.summonData?.illusion.fusionGender!;
} else if (!ignoreOverride && this.summonData?.fusionGender !== undefined) {
return this.summonData.fusionGender;
}
@ -1851,8 +1841,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
* @param {boolean} useIllusion - Whether we want the fake or real shininess (illusion ability).
*/
isShiny(useIllusion: boolean = false): boolean {
if (!useIllusion && this.battleData?.illusion.active) {
return this.battleData?.illusion.basePokemon?.shiny || (!!this.battleData?.illusion.fusionSpecies && this.battleData?.illusion.basePokemon?.fusionShiny) || false;
if (!useIllusion && !!this.summonData?.illusion) {
return this.summonData?.illusion.basePokemon?.shiny || (!!this.summonData?.illusion.fusionSpecies && this.summonData?.illusion.basePokemon?.fusionShiny) || false;
} else {
return this.shiny || (this.isFusion(useIllusion) && this.fusionShiny);
}
@ -1864,8 +1854,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
* @returns `true` if the {@linkcode Pokemon} is shiny and the fusion is shiny as well, `false` otherwise
*/
isDoubleShiny(useIllusion: boolean = false): boolean {
if (!useIllusion && this.battleData?.illusion.active) {
return this.isFusion(false) && this.battleData?.illusion.basePokemon!.shiny && this.battleData?.illusion.basePokemon.fusionShiny;
if (!useIllusion && !!this.summonData?.illusion) {
return this.isFusion(false) && this.summonData?.illusion.basePokemon!.shiny && this.summonData?.illusion.basePokemon.fusionShiny;
} else {
return this.isFusion(useIllusion) && this.shiny && this.fusionShiny;
}
@ -1875,9 +1865,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
* @param {boolean} useIllusion - Whether we want the fake or real variant (illusion ability).
*/
getVariant(useIllusion: boolean = false): Variant {
if (!useIllusion && this.battleData?.illusion.active) {
if (!useIllusion && !!this.summonData?.illusion) {
return !this.isFusion(false)
? this.battleData?.illusion.basePokemon!.variant
? this.summonData?.illusion.basePokemon!.variant
: Math.max(this.variant, this.fusionVariant) as Variant;
} else {
return !this.isFusion(true)
@ -1889,8 +1879,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
getBaseVariant(doubleShiny: boolean): Variant {
if (doubleShiny) {
return this.battleData?.illusion.active
? this.battleData?.illusion.basePokemon!.variant
return !!this.summonData?.illusion
? this.summonData?.illusion.basePokemon!.variant
: this.variant;
} else {
return this.getVariant();
@ -1902,8 +1892,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
isFusion(useIllusion: boolean = false): boolean {
if (useIllusion && this.battleData?.illusion.active) {
return !!this.battleData?.illusion.fusionSpecies;
if (useIllusion && !!this.summonData?.illusion) {
return !!this.summonData?.illusion.fusionSpecies;
} else {
return !!this.fusionSpecies;
}
@ -1913,8 +1903,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
* @param {boolean} useIllusion - Whether we want the fake name or the real name of the Pokemon (for Illusion ability).
*/
getName(useIllusion: boolean = false): string {
return (!useIllusion && this.battleData?.illusion.active && this.battleData?.illusion.basePokemon)
? this.battleData?.illusion.basePokemon.name
return (!useIllusion && !!this.summonData?.illusion && this.summonData?.illusion.basePokemon)
? this.summonData?.illusion.basePokemon.name
: this.name;
}
@ -2058,7 +2048,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
!ignoreOverride &&
this.summonData?.types &&
this.summonData.types.length > 0 &&
(!this.battleData?.illusion.active || !doIllusion)
(!!!this.summonData?.illusion || !doIllusion)
) {
this.summonData.types.forEach(t => types.push(t));
} else {
@ -5795,6 +5785,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
resetSummonData(): void {
const illusion: Illusion | null = this.summonData?.illusion;
if (this.summonData?.speciesForm) {
this.summonData.speciesForm = null;
this.updateFusionPalette();
@ -5830,17 +5821,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
this.summonDataPrimer = null;
}
this.summonData.illusion = illusion
this.updateInfo();
}
resetBattleData(): void {
console.log("RESET BATTLE DATA")
const illusionActive: boolean = this.battleData?.illusion.active;
this.breakIllusion();
this.battleData = new PokemonBattleData();
if (illusionActive) {
this.generateIllusion();
}
}
resetBattleSummonData(): void {
@ -7809,36 +7795,36 @@ interface Illusion {
* Whether the illusion is active or not.
* @type {boolean}
*/
active: boolean;
//active: boolean;
/**
* Whether the pokemon can generate an illusion or not.
* @type {boolean}
*/
available: boolean;
//available: boolean;
/**
* The actual Pokemon.
* @type {Pokemon}
*/
basePokemon?: Pokemon;
basePokemon: Pokemon;
/**
* The species of the illusion.
* @type {PokemonSpecies}
*/
species?: PokemonSpecies;
species: PokemonSpecies;
/**
* The formIndex of the illusion
* @type {integer}
*/
formIndex?: number;
formIndex: number;
/**
* The gender of the illusion
* @type {Gender}
*/
gender?: Gender;
gender: Gender;
/**
* The pokeball of the illusion.
*/
pokeball?: PokeballType;
pokeball: PokeballType;
/**
* The fusionned species of the illusion if it's a fusion.
* @type {PokemonSpecies}
@ -7897,6 +7883,7 @@ export class PokemonSummonData {
// If not initialized this value will not be populated from save data.
public types: PokemonType[] = [];
public addedType: PokemonType | null = null;
public illusion: Illusion | null = null;
}
export class PokemonBattleData {
@ -7908,7 +7895,6 @@ export class PokemonBattleData {
public berriesEaten: BerryType[] = [];
public abilitiesApplied: Abilities[] = [];
public abilityRevealed: boolean = false;
public illusion: Illusion = { active: false, available: true };
}
export class PokemonBattleSummonData {

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@ -259,10 +259,9 @@ export class EncounterPhase extends BattlePhase {
}
if (e < (battle.double ? 2 : 1)) {
if (battle.battleType === BattleType.WILD) {
for (const pokemon of globalScene.getPlayerField()) {
for (const pokemon of globalScene.getField()) {
applyPreSummonAbAttrs(PreSummonAbAttr, pokemon, []);
}
applyPreSummonAbAttrs(PreSummonAbAttr, enemyPokemon, []);
globalScene.field.add(enemyPokemon);
battle.seenEnemyPartyMemberIds.add(enemyPokemon.id);
const playerPokemon = globalScene.getPlayerPokemon();

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@ -128,7 +128,7 @@ export class SummonPhase extends PartyMemberPokemonPhase {
this.player ? 36 : 248,
this.player ? 80 : 44,
"pb",
getPokeballAtlasKey(pokemon.battleData.illusion.pokeball ?? pokemon.pokeball),
getPokeballAtlasKey(pokemon.summonData?.illusion?.pokeball ?? pokemon.pokeball),
);
pokeball.setVisible(false);
pokeball.setOrigin(0.5, 0.625);
@ -180,7 +180,7 @@ export class SummonPhase extends PartyMemberPokemonPhase {
addPokeballOpenParticles(
pokemon.x,
pokemon.y - 16,
pokemon.battleData.illusion.pokeball ?? pokemon.pokeball,
pokemon.summonData?.illusion?.pokeball ?? pokemon.pokeball,
);
globalScene.updateModifiers(this.player);
globalScene.updateFieldScale();
@ -189,7 +189,7 @@ export class SummonPhase extends PartyMemberPokemonPhase {
pokemon.setVisible(true);
pokemon.getSprite().setVisible(true);
pokemon.setScale(0.5);
pokemon.tint(getPokeballTintColor(pokemon.battleData.illusion.pokeball ?? pokemon.pokeball));
pokemon.tint(getPokeballTintColor(pokemon.summonData?.illusion?.pokeball ?? pokemon.pokeball));
pokemon.untint(250, "Sine.easeIn");
globalScene.updateFieldScale();
globalScene.tweens.add({

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@ -105,7 +105,7 @@ export class SwitchSummonPhase extends SummonPhase {
);
globalScene.playSound("se/pb_rel");
pokemon.hideInfo();
pokemon.tint(getPokeballTintColor(pokemon.battleData.illusion.pokeball ?? pokemon.pokeball), 1, 250, "Sine.easeIn");
pokemon.tint(getPokeballTintColor(pokemon.summonData?.illusion?.pokeball ?? pokemon.pokeball), 1, 250, "Sine.easeIn");
globalScene.tweens.add({
targets: pokemon,
duration: 250,

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@ -617,7 +617,7 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
return resolve();
}
const gender: Gender = pokemon.battleData.illusion.active ? pokemon.battleData.illusion.gender! : pokemon.gender;
const gender: Gender = !!pokemon.summonData?.illusion ? pokemon.summonData?.illusion.gender : pokemon.gender;
this.genderText.setText(getGenderSymbol(gender));
this.genderText.setColor(getGenderColor(gender));
@ -794,7 +794,7 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
const nameSizeTest = addTextObject(0, 0, displayName, TextStyle.BATTLE_INFO);
nameTextWidth = nameSizeTest.displayWidth;
const gender: Gender = pokemon.battleData.illusion.active ? pokemon.battleData.illusion.gender! : pokemon.gender;
const gender: Gender = !!pokemon.summonData?.illusion ? pokemon.summonData?.illusion.gender : pokemon.gender;
while (
nameTextWidth >
(this.player || !this.boss ? 60 : 98) -

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@ -1581,7 +1581,7 @@ class PartySlot extends Phaser.GameObjects.Container {
fusionShinyStar.setOrigin(0, 0);
fusionShinyStar.setPosition(shinyStar.x, shinyStar.y);
fusionShinyStar.setTint(
getVariantTint(this.pokemon.battleData.illusion.basePokemon?.fusionVariant ?? this.pokemon.fusionVariant),
getVariantTint(this.pokemon.summonData?.illusion?.basePokemon.fusionVariant ?? this.pokemon.fusionVariant),
);
slotInfoContainer.add(fusionShinyStar);

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@ -350,11 +350,11 @@ export default class SummaryUiHandler extends UiHandler {
this.pokemonSprite.setPipelineData("spriteKey", this.pokemon.getSpriteKey());
this.pokemonSprite.setPipelineData(
"shiny",
this.pokemon.battleData.illusion.basePokemon?.shiny ?? this.pokemon.shiny,
this.pokemon.summonData?.illusion?.basePokemon.shiny ?? this.pokemon.shiny,
);
this.pokemonSprite.setPipelineData(
"variant",
this.pokemon.battleData.illusion.basePokemon?.variant ?? this.pokemon.variant,
this.pokemon.summonData?.illusion?.basePokemon.variant ?? this.pokemon.variant,
);
["spriteColors", "fusionSpriteColors"].map(k => {
delete this.pokemonSprite.pipelineData[`${k}Base`];
@ -453,7 +453,7 @@ export default class SummaryUiHandler extends UiHandler {
this.fusionShinyIcon.setVisible(doubleShiny);
if (isFusion) {
this.fusionShinyIcon.setTint(
getVariantTint(this.pokemon.battleData.illusion.basePokemon?.fusionVariant ?? this.pokemon.fusionVariant),
getVariantTint(this.pokemon.summonData?.illusion?.basePokemon.fusionVariant ?? this.pokemon.fusionVariant),
);
}

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@ -1,7 +1,6 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phaser from "phaser";
import GameManager from "#test/testUtils/gameManager";
import overrides from "#app/overrides";
import { Species } from "#enums/species";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Moves } from "#enums/moves";
@ -40,8 +39,8 @@ describe("Abilities - Illusion", () => {
const zoroark = game.scene.getPlayerPokemon()!;
const zorua = game.scene.getEnemyPokemon()!;
expect(zoroark.battleData.illusion.active).equals(true);
expect(zorua.battleData.illusion.active).equals(true);
expect(!!zoroark.summonData?.illusion).equals(true);
expect(!!zorua.summonData?.illusion).equals(true);
});
it("break after receiving damaging move", async () => {
@ -52,8 +51,7 @@ describe("Abilities - Illusion", () => {
const zorua = game.scene.getEnemyPokemon()!;
expect(zorua.battleData.illusion.active).equals(false);
expect(zorua.battleData.illusion.available).equals(false);
expect(!!zorua.summonData?.illusion).equals(false);
expect(zorua.name).equals("Zorua");
});
@ -65,7 +63,7 @@ describe("Abilities - Illusion", () => {
const zorua = game.scene.getEnemyPokemon()!;
expect(zorua.battleData.illusion.active).equals(false);
expect(!!zorua.summonData?.illusion).equals(false);
});
it("break if the ability is suppressed", async () => {
@ -74,7 +72,7 @@ describe("Abilities - Illusion", () => {
const zorua = game.scene.getEnemyPokemon()!;
expect(zorua.battleData.illusion.active).equals(false);
expect(!!zorua.summonData?.illusion).equals(false);
});
it("causes enemy AI to consider the illusion's type instead of the actual type when considering move effectiveness", async () => {
@ -119,7 +117,7 @@ describe("Abilities - Illusion", () => {
const zoroark = game.scene.getPlayerPokemon()!;
expect(zoroark.battleData.illusion.active).equals(true);
expect(!!zoroark.summonData?.illusion).equals(true);
});
it("copies the the name, nickname, gender, shininess, and pokeball from the illusion source", async () => {
@ -136,10 +134,12 @@ describe("Abilities - Illusion", () => {
await game.phaseInterceptor.to(TurnEndPhase);
const zoroark = game.scene.getPlayerPokemon()!;
console.log("OOOOOOOOOOOOOOOOOOOOO", !!zoroark.summonData.illusion)
expect(zoroark.name).equals("Axew");
expect(zoroark.getNameToRender()).equals("axew nickname");
expect(zoroark.getGender(false, true)).equals(Gender.FEMALE);
expect(zoroark.isShiny(true)).equals(true);
expect(zoroark.battleData.illusion.pokeball).equals(PokeballType.GREAT_BALL);
expect(zoroark.summonData?.illusion?.pokeball).equals(PokeballType.GREAT_BALL);
});
});