diff --git a/test/abilities/forecast.test.ts b/test/abilities/forecast.test.ts index c1d10296ad9..d2974e425b1 100644 --- a/test/abilities/forecast.test.ts +++ b/test/abilities/forecast.test.ts @@ -21,22 +21,6 @@ describe("Abilities - Forecast", () => { const RAINY_FORM = 2; const SNOWY_FORM = 3; - /** - * Tests form changes based on weather changes - * @param game - The game manager instance - * @param weather - The active weather to set - * @param form - The expected form based on the active weather - * @param initialForm - The initial form pre form change - */ - const testWeatherFormChange = async (game: GameManager, weather: WeatherType, form: number, initialForm?: number) => { - game.override.weather(weather).starterForms({ [SpeciesId.CASTFORM]: initialForm }); - await game.classicMode.startBattle([SpeciesId.CASTFORM]); - - game.move.select(MoveId.SPLASH); - - expect(game.scene.getPlayerPokemon()?.formIndex).toBe(form); - }; - /** * Tests reverting to normal form when Cloud Nine/Air Lock is active on the field * @param game - The game manager instance @@ -191,10 +175,6 @@ describe("Abilities - Forecast", () => { 30 * 1000, ); - it("reverts to Normal Form during Clear weather", async () => { - await testWeatherFormChange(game, WeatherType.NONE, NORMAL_FORM, SUNNY_FORM); - }); - it("reverts to Normal Form if a Pokémon on the field has Air Lock", async () => { await testRevertFormAgainstAbility(game, AbilityId.AIR_LOCK); });