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More animation fixes (mostly for Roar)
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@ -802,11 +802,20 @@ export abstract class BattleAnim {
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}
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}
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targetSprite.pipelineData["tone"] = [ 0.0, 0.0, 0.0, 0.0 ];
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targetSprite.pipelineData["tone"] = [ 0.0, 0.0, 0.0, 0.0 ];
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targetSprite.setAngle(0);
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targetSprite.setAngle(0);
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if (!this.isHideUser() && userSprite) {
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userSprite.setVisible(true); // using this.user to fix context loss due to isOppAnim swap (#481)
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/**
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* This and `targetSpriteToShow` are used to restore context lost
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* from the `isOppAnim` swap. Using these references instead of `this.user`
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* and `this.target` prevent the target's Substitute doll from disappearing
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* after being the target of an animation.
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*/
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const userSpriteToShow = !isOppAnim ? userSprite : targetSprite;
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const targetSpriteToShow = !isOppAnim ? targetSprite : userSprite;
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if (!this.isHideUser() && userSpriteToShow) {
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userSpriteToShow.setVisible(true);
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}
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}
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if (!this.isHideTarget() && (targetSprite !== userSprite || !this.isHideUser())) {
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if (!this.isHideTarget() && (targetSpriteToShow !== userSpriteToShow || !this.isHideUser())) {
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targetSprite.setVisible(true); // using this.target to fix context loss due to isOppAnim swap (#481)
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targetSpriteToShow.setVisible(true);
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}
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}
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for (const ms of Object.values(spriteCache).flat()) {
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for (const ms of Object.values(spriteCache).flat()) {
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if (ms) {
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if (ms) {
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@ -3587,6 +3587,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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this.resetSprite();
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this.resetSprite();
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this.resetTurnData();
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this.resetTurnData();
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if (clearEffects) {
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if (clearEffects) {
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this.destroySubstitute();
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this.resetSummonData();
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this.resetSummonData();
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this.resetBattleData();
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this.resetBattleData();
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}
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}
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