mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-06-20 16:42:45 +02:00
Made game.phaseInterceptor
fail if move not in moveset
also added a few assorted doc fixes
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6ff258fb37
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@ -3,7 +3,6 @@ import Phaser from "phaser";
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import GameManager from "#test/testUtils/gameManager";
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import { UiMode } from "#enums/ui-mode";
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import { Stat } from "#enums/stat";
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import { getMovePosition } from "#test/testUtils/gameManagerUtils";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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@ -114,7 +113,7 @@ describe("Abilities - Intimidate", () => {
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
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expect(playerPokemon.getStatStage(Stat.ATK)).toBe(-1);
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game.move.select(getMovePosition(game.scene, 0, MoveId.SPLASH));
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game.move.select(MoveId.SPLASH);
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await game.toNextTurn();
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enemyPokemon = game.scene.getEnemyPokemon()!;
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@ -65,8 +65,7 @@ describe("Abilities - Moxie", () => {
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secondPokemon.hp = 1;
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game.move.select(moveToUse);
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game.selectTarget(BattlerIndex.PLAYER_2);
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game.move.select(moveToUse, BattlerIndex.PLAYER_2);
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await game.phaseInterceptor.to(TurnEndPhase);
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@ -201,9 +201,8 @@ export default class GameManager {
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/**
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* Helper function to run to the final boss encounter as it's a bit tricky due to extra dialogue
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* Also handles Major/Minor bosses from endless modes
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* @param game - The game manager
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* @param species
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* @param mode
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* @param species - Array of {@linkcode SpeciesId}s to start the final battle with.
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* @param mode - The {@linkcode GameModes} to spawn the final boss encounter in.
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*/
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async runToFinalBossEncounter(species: SpeciesId[], mode: GameModes) {
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console.log("===to final boss encounter===");
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@ -230,9 +229,9 @@ export default class GameManager {
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/**
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* Runs the game to a mystery encounter phase.
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* @param encounterType if specified, will expect encounter to have been spawned
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* @param species Optional array of species for party.
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* @returns A promise that resolves when the EncounterPhase ends.
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* @param encounterType - If specified, will expect encounter to be the given type.
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* @param species - Optional array of species for party to start with.
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* @returns A Promise that resolves when the EncounterPhase ends.
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*/
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async runToMysteryEncounter(encounterType?: MysteryEncounterType, species?: SpeciesId[]) {
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if (!isNullOrUndefined(encounterType)) {
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@ -277,6 +276,7 @@ export default class GameManager {
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* Will trigger during the next {@linkcode SelectTargetPhase}
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* @param targetIndex - The {@linkcode BattlerIndex} of the attack target, or `undefined` for multi-target attacks
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* @param movePosition - The 0-indexed position of the move in the pokemon's moveset array
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* @throws Immediately fails tests
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*/
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selectTarget(movePosition: number, targetIndex?: BattlerIndex) {
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this.onNextPrompt(
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@ -292,7 +292,7 @@ export default class GameManager {
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handler.setCursor(targetIndex !== undefined ? targetIndex : BattlerIndex.ENEMY);
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}
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if (move.isMultiTarget() && targetIndex !== undefined) {
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throw new Error(`targetIndex was passed to selectMove() but move ("${move.name}") is not targetted`);
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expect.fail(`targetIndex was passed to selectMove() but move ("${move.name}") is not targetted`);
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}
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handler.processInput(Button.ACTION);
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},
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@ -10,7 +10,7 @@ import { getGameMode } from "#app/game-mode";
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import { GameModes } from "#enums/game-modes";
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import type { StarterMoveset } from "#app/system/game-data";
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import type { Starter } from "#app/ui/starter-select-ui-handler";
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import { MoveId } from "#enums/move-id";
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import type { MoveId } from "#enums/move-id";
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import type { SpeciesId } from "#enums/species-id";
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/** Function to convert Blob to string */
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@ -98,15 +98,6 @@ export function waitUntil(truth): Promise<unknown> {
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});
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}
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/** Get the index of `move` from the moveset of the pokemon on the player's field at location `pokemonIndex`. */
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export function getMovePosition(scene: BattleScene, pokemonIndex: 0 | 1, move: MoveId): number {
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const playerPokemon = scene.getPlayerField()[pokemonIndex];
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const moveSet = playerPokemon.getMoveset();
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const index = moveSet.findIndex(m => m.moveId === move && m.ppUsed < m.getMovePp());
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console.log(`Move position for ${MoveId[move]} (=${move}):`, index);
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return index;
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}
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/**
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* Useful for populating party, wave index, etc. without having to spin up and run through an entire EncounterPhase
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*/
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@ -1,4 +1,4 @@
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import type { BattlerIndex } from "#enums/battler-index";
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import { BattlerIndex } from "#enums/battler-index";
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import { getMoveTargets } from "#app/data/moves/move-utils";
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import type Pokemon from "#app/field/pokemon";
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import { PokemonMove } from "#app/data/moves/pokemon-move";
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@ -9,14 +9,13 @@ import { MoveEffectPhase } from "#app/phases/move-effect-phase";
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import { Command } from "#enums/command";
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import { MoveId } from "#enums/move-id";
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import { UiMode } from "#enums/ui-mode";
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import { getMovePosition } from "#test/testUtils/gameManagerUtils";
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import { GameManagerHelper } from "#test/testUtils/helpers/gameManagerHelper";
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import { vi } from "vitest";
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import { coerceArray } from "#app/utils/common";
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import { expect, vi } from "vitest";
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import { coerceArray, toReadableString } from "#app/utils/common";
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import { MoveUseMode } from "#enums/move-use-mode";
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/**
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* Helper to handle a Pokemon's move
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* Helper to handle using a Pokemon's moves.
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*/
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export class MoveHelper extends GameManagerHelper {
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/**
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@ -49,13 +48,25 @@ export class MoveHelper extends GameManagerHelper {
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}
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/**
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* Select the move to be used by the given Pokemon(-index). Triggers during the next {@linkcode CommandPhase}
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* @param move - the move to use
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* @param pkmIndex - the pokemon index. Relevant for double-battles only (defaults to 0)
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* @param targetIndex - The {@linkcode BattlerIndex} of the Pokemon to target for single-target moves, or `null` if a manual call to `selectTarget()` is required
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* Select a move _already in the player's moveset_ to be used during the next {@linkcode CommandPhase}.
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* @param move - The {@linkcode MoveId} to use.
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* @param pkmIndex - The {@linkcode BattlerIndex} of the player Pokemon using the move. Relevant for double battles only and defaults to {@linkcode BattlerIndex.PLAYER} if not specified.
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* @param targetIndex - The {@linkcode BattlerIndex} of the Pokemon to target for single-target moves; should be omitted for multi-target moves.
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* If set to `null`, will forgo normal target selection entirely (useful for UI tests).
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* @remarks
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* Will fail the current test if the move being selected is not in the user's moveset.
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*/
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public select(move: MoveId, pkmIndex: 0 | 1 = 0, targetIndex?: BattlerIndex | null) {
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const movePosition = getMovePosition(this.game.scene, pkmIndex, move);
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public select(
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move: MoveId,
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pkmIndex: BattlerIndex.PLAYER | BattlerIndex.PLAYER_2 = BattlerIndex.PLAYER,
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targetIndex?: BattlerIndex | null,
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) {
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const movePosition = this.getMovePosition(pkmIndex, move);
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if (movePosition === -1) {
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expect.fail(
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`MoveHelper.select called with move ${toReadableString(MoveId[move])} not in moveset; Battler Index: ${BattlerIndex[pkmIndex]}`,
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);
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}
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this.game.onNextPrompt("CommandPhase", UiMode.COMMAND, () => {
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this.game.scene.ui.setMode(
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@ -77,14 +88,24 @@ export class MoveHelper extends GameManagerHelper {
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}
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/**
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* Select the move to be used by the given Pokemon(-index), **which will also terastallize on this turn**.
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* Triggers during the next {@linkcode CommandPhase}
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* @param move - the move to use
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* @param pkmIndex - the pokemon index. Relevant for double-battles only (defaults to 0)
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* @param targetIndex - The {@linkcode BattlerIndex} of the Pokemon to target for single-target moves, or `null` if a manual call to `selectTarget()` is required
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* Select a move _already in the player's moveset_ to be used during the next {@linkcode CommandPhase}, **which will also terastallize on this turn**.
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* @param move - The {@linkcode MoveId} to use.
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* @param pkmIndex - The {@linkcode BattlerIndex} of the player Pokemon using the move. Relevant for double battles only and defaults to {@linkcode BattlerIndex.PLAYER} if not specified.
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* @param targetIndex - The {@linkcode BattlerIndex} of the Pokemon to target for single-target moves; should be omitted for multi-target moves.
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* If set to `null`, will forgo normal target selection entirely (useful for UI tests)
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*/
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public selectWithTera(move: MoveId, pkmIndex: 0 | 1 = 0, targetIndex?: BattlerIndex | null) {
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const movePosition = getMovePosition(this.game.scene, pkmIndex, move);
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public selectWithTera(
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move: MoveId,
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pkmIndex: BattlerIndex.PLAYER | BattlerIndex.PLAYER_2 = BattlerIndex.PLAYER,
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targetIndex?: BattlerIndex | null,
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) {
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const movePosition = this.getMovePosition(pkmIndex, move);
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if (movePosition === -1) {
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expect.fail(
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`MoveHelper.selectWithTera called with move ${toReadableString(MoveId[move])} not in moveset;\nBattler Index: ${BattlerIndex[pkmIndex]};\nMoveset: ${this.game.scene.getField()[pkmIndex].getMoveset()}`,
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);
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}
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this.game.scene.getPlayerParty()[pkmIndex].isTerastallized = false;
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this.game.onNextPrompt("CommandPhase", UiMode.COMMAND, () => {
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@ -107,6 +128,15 @@ export class MoveHelper extends GameManagerHelper {
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}
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}
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/** Helper function to get the index of the selected move in the selected part member's moveset. */
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private getMovePosition(pokemonIndex: BattlerIndex.PLAYER | BattlerIndex.PLAYER_2, move: MoveId): number {
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const playerPokemon = this.game.scene.getPlayerField()[pokemonIndex];
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const moveset = playerPokemon.getMoveset();
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const index = moveset.findIndex(m => m.moveId === move && m.ppUsed < m.getMovePp());
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console.log(`Move position for ${MoveId[move]} (=${move}):`, index);
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return index;
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}
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/**
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* Modifies a player pokemon's moveset to contain only the selected move and then
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* selects it to be used during the next {@linkcode CommandPhase}.
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@ -116,14 +146,19 @@ export class MoveHelper extends GameManagerHelper {
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* Note: If you need to check for changes in the player's moveset as part of the test, it may be
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* best to use {@linkcode changeMoveset} and {@linkcode select} instead.
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* @param moveId - the move to use
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* @param pkmIndex - the pokemon index. Relevant for double-battles only (defaults to 0)
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* @param targetIndex - (optional) The {@linkcode BattlerIndex} of the Pokemon to target for single-target moves, or `null` if a manual call to `selectTarget()` is required
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* @param useTera - If `true`, the Pokemon also chooses to Terastallize. This does not require a Tera Orb. Default: `false`.
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* @param pkmIndex - The {@linkcode BattlerIndex} of the player Pokemon using the move. Relevant for double battles only and defaults to {@linkcode BattlerIndex.PLAYER} if not specified.
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* @param targetIndex - The {@linkcode BattlerIndex} of the Pokemon to target for single-target moves; should be omitted for multi-target moves.
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* @param useTera - If `true`, the Pokemon will attempt to Terastallize even without a Tera Orb; default `false`.
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*/
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public use(moveId: MoveId, pkmIndex: 0 | 1 = 0, targetIndex?: BattlerIndex | null, useTera = false): void {
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public use(
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moveId: MoveId,
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pkmIndex: BattlerIndex.PLAYER | BattlerIndex.PLAYER_2 = BattlerIndex.PLAYER,
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targetIndex?: BattlerIndex,
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useTera = false,
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): void {
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if ([Overrides.MOVESET_OVERRIDE].flat().length > 0) {
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vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([]);
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console.warn("Warning: `use` overwrites the Pokemon's moveset and disables the player moveset override!");
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console.warn("Warning: `MoveHelper.use` overwriting player pokemon moveset and disabling moveset override!");
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}
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const pokemon = this.game.scene.getPlayerField()[pkmIndex];
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