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https://github.com/pagefaultgames/pokerogue.git
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added settings and minor fixes
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139f500d9d
commit
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@ -97,6 +97,7 @@ export default class BattleScene extends SceneBase {
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public showLevelUpStats: boolean = true;
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public enableTutorials: boolean = import.meta.env.VITE_BYPASS_TUTORIAL === "1";
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public enableRetries: boolean = false;
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public candyUpgradeIconsMode: integer = 0;
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public uiTheme: UiTheme = UiTheme.DEFAULT;
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public windowType: integer = 0;
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public experimentalSprites: boolean = false;
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@ -17,6 +17,7 @@ export enum Setting {
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Window_Type = "WINDOW_TYPE",
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Tutorials = "TUTORIALS",
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Enable_Retries = "ENABLE_RETRIES",
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Candy_Upgrade_Icon = "CANDY_UPGRADE_ICON",
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Sprite_Set = "SPRITE_SET",
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Move_Animations = "MOVE_ANIMATIONS",
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Show_Stats_on_Level_Up = "SHOW_LEVEL_UP_STATS",
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@ -50,6 +51,7 @@ export const settingOptions: SettingOptions = {
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[Setting.Window_Type]: new Array(5).fill(null).map((_, i) => (i + 1).toString()),
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[Setting.Tutorials]: ['Off', 'On'],
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[Setting.Enable_Retries]: ['Off', 'On'],
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[Setting.Candy_Upgrade_Icon]: ['Off', 'Only Passive Unlocks', 'On'],
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[Setting.Sprite_Set]: ['Consistent', 'Mixed Animated'],
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[Setting.Move_Animations]: ['Off', 'On'],
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[Setting.Show_Stats_on_Level_Up]: ['Off', 'On'],
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@ -75,6 +77,7 @@ export const settingDefaults: SettingDefaults = {
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[Setting.Window_Type]: 0,
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[Setting.Tutorials]: 1,
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[Setting.Enable_Retries]: 0,
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[Setting.Candy_Upgrade_Icon]: 0,
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[Setting.Sprite_Set]: 0,
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[Setting.Move_Animations]: 1,
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[Setting.Show_Stats_on_Level_Up]: 1,
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@ -123,6 +126,9 @@ export function setSetting(scene: BattleScene, setting: Setting, value: integer)
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case Setting.Enable_Retries:
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scene.enableRetries = settingOptions[setting][value] === 'On';
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break;
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case Setting.Candy_Upgrade_Icon:
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scene.candyUpgradeIconsMode = value;
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break;
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case Setting.Sprite_Set:
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scene.experimentalSprites = !!value;
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if (value)
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@ -984,7 +984,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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if (!success)
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return this.scene.reset(true);
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});
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this.updateCandyUpgradeIcon(this.cursor);
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if (this.scene.candyUpgradeIconsMode !== 0) {this.updateCandyUpgradeIcon(this.cursor)} // If the setting is not set to 0, update the candy upgrade icon
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ui.setMode(Mode.STARTER_SELECT);
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this.setSpeciesDetails(this.lastSpecies, undefined, undefined, undefined, undefined, undefined, undefined);
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return true;
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@ -1009,7 +1009,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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if (!success)
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return this.scene.reset(true);
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});
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this.updateCandyUpgradeIcon(this.cursor);
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if (this.scene.candyUpgradeIconsMode === 2) {this.updateCandyUpgradeIcon(this.cursor)} // If the setting is set to 2, update the candy upgrade icon
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this.updateStarterValueLabel(this.cursor);
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this.tryUpdateValue(0);
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ui.setMode(Mode.STARTER_SELECT);
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@ -1301,26 +1301,30 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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this.hiddenAbilityIcons[s].setVisible(slotVisible && !!this.scene.gameData.dexData[speciesId].caughtAttr && !!(this.scene.gameData.starterData[speciesId].abilityAttr & 4));
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this.classicWinIcons[s].setVisible(slotVisible && this.scene.gameData.starterData[speciesId].classicWinCount > 0);
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if (!starterColors[speciesId]) {
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starterColors[speciesId] = [ 'ffffff', 'ffffff' ]; // Default to white if no colors are found
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}
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// Set the candy colors
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this.candyUpgradeIcon[s].setTint(argbFromRgba(Utils.rgbHexToRgba(starterColors[speciesId][0])));
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this.candyUpgradeOverlayIcon[s].setTint(argbFromRgba(Utils.rgbHexToRgba(starterColors[speciesId][1])));
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if (!starterColors[speciesId]) {
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starterColors[speciesId] = [ 'ffffff', 'ffffff' ]; // Default to white if no colors are found
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}
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// Display the candy upgrade icon and its overlay if the species has a passive ability that can be unlocked or if its value can be reduced
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this.candyUpgradeIcon[s].setVisible(
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slotVisible && (
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(this.scene.gameData.starterData[speciesId].candyCount >= getPassiveCandyCount(speciesStarters[speciesId]) &&
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!(this.scene.gameData.starterData[speciesId].passiveAttr & PassiveAttr.UNLOCKED)) ||
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(this.scene.gameData.starterData[speciesId].candyCount >= getValueReductionCandyCounts(speciesStarters[speciesId])[this.scene.gameData.starterData[speciesId].valueReduction] &&
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this.scene.gameData.starterData[speciesId].valueReduction < 2)
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)
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);
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this.candyUpgradeOverlayIcon[s].setVisible(
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slotVisible && this.candyUpgradeIcon[s].visible
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);
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// Set the candy colors
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this.candyUpgradeIcon[s].setTint(argbFromRgba(Utils.rgbHexToRgba(starterColors[speciesId][0])));
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this.candyUpgradeOverlayIcon[s].setTint(argbFromRgba(Utils.rgbHexToRgba(starterColors[speciesId][1])));
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if (this.scene.candyUpgradeIconsMode == 1) { // 'Only Passive Unlocks' mode
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this.candyUpgradeIcon[s].setVisible(
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slotVisible && (
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this.scene.gameData.starterData[speciesId].candyCount >= getPassiveCandyCount(speciesStarters[speciesId]) &&
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!(this.scene.gameData.starterData[speciesId].passiveAttr & PassiveAttr.UNLOCKED)));
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this.candyUpgradeOverlayIcon[s].setVisible(slotVisible && this.candyUpgradeIcon[s].visible);
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} else if (this.scene.candyUpgradeIconsMode == 2) { // 'On' mode
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this.candyUpgradeIcon[s].setVisible(
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slotVisible && (
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(this.scene.gameData.starterData[speciesId].candyCount >= getPassiveCandyCount(speciesStarters[speciesId]) &&
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!(this.scene.gameData.starterData[speciesId].passiveAttr & PassiveAttr.UNLOCKED)) ||
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(this.scene.gameData.starterData[speciesId].candyCount >= getValueReductionCandyCounts(speciesStarters[speciesId])[this.scene.gameData.starterData[speciesId].valueReduction] &&
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this.scene.gameData.starterData[speciesId].valueReduction < 2)));
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this.candyUpgradeOverlayIcon[s].setVisible(slotVisible && this.candyUpgradeIcon[s].visible);
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}
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}
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} else {
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changed = super.setCursor(cursor);
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@ -1808,9 +1812,17 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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updateCandyUpgradeIcon(cursor: integer): void {
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const speciesId = this.genSpecies[this.getGenCursorWithScroll()][cursor].speciesId;
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this.candyUpgradeIcon[cursor].setVisible(
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this.scene.gameData.starterData[speciesId].candyCount >= getPassiveCandyCount(speciesStarters[speciesId]) || this.scene.gameData.starterData[speciesId].candyCount >= getValueReductionCandyCounts(speciesStarters[speciesId])[this.scene.gameData.starterData[speciesId].valueReduction]);
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this.candyUpgradeOverlayIcon[cursor].setVisible(this.candyUpgradeIcon[cursor].visible);
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if (this.scene.candyUpgradeIconsMode === 1) { // 'Only Passive Unlocks' mode:
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this.candyUpgradeIcon[cursor].setVisible(this.scene.gameData.starterData[speciesId].candyCount >= getPassiveCandyCount(speciesStarters[speciesId]) && !(this.scene.gameData.starterData[speciesId].passiveAttr & PassiveAttr.UNLOCKED));
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this.candyUpgradeOverlayIcon[cursor].setVisible(this.candyUpgradeIcon[cursor].visible);
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} else if (this.scene.candyUpgradeIconsMode === 2) { // 'On' mode
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this.candyUpgradeIcon[cursor].setVisible(
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(this.scene.gameData.starterData[speciesId].candyCount >= getPassiveCandyCount(speciesStarters[speciesId]) && !(this.scene.gameData.starterData[speciesId].passiveAttr & PassiveAttr.UNLOCKED)) ||
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(this.scene.gameData.starterData[speciesId].candyCount >= getValueReductionCandyCounts(speciesStarters[speciesId])[this.scene.gameData.starterData[speciesId].valueReduction]) &&
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this.scene.gameData.starterData[speciesId].valueReduction < 2);
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this.candyUpgradeOverlayIcon[cursor].setVisible(this.candyUpgradeIcon[cursor].visible);
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}
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}
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tryUpdateValue(add?: integer): boolean {
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