Added immune to the HitResult enum

This commit is contained in:
Ethan 2024-05-14 12:11:51 -04:00
parent fc9ed76c36
commit 9c03a9a12e

View File

@ -1366,7 +1366,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
if (!result) {
if (!typeMultiplier.value)
result = move.id == Moves.SHEER_COLD ? HitResult.FAIL : HitResult.NO_EFFECT;
result = move.id == Moves.SHEER_COLD ? HitResult.IMMUNE : HitResult.NO_EFFECT;
else {
const oneHitKo = new Utils.BooleanHolder(false);
applyMoveAttrs(OneHitKOAttr, source, this, move, oneHitKo);
@ -1434,7 +1434,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
case HitResult.NO_EFFECT:
this.scene.queueMessage(`It doesn\'t affect ${this.name}!`);
break;
case HitResult.FAIL:
case HitResult.IMMUNE:
this.scene.queueMessage(`${this.name} is unaffected!`);
break;
case HitResult.ONE_HIT_KO:
@ -3027,7 +3027,8 @@ export enum HitResult {
HEAL,
FAIL,
MISS,
OTHER
OTHER,
IMMUNE
}
export type DamageResult = HitResult.EFFECTIVE | HitResult.SUPER_EFFECTIVE | HitResult.NOT_VERY_EFFECTIVE | HitResult.ONE_HIT_KO | HitResult.OTHER;