Add Fell Stinger Effect

This commit is contained in:
Procyonae 2024-04-19 21:53:03 +01:00
parent 95d2ad2fb4
commit 9b694aab43
2 changed files with 34 additions and 3 deletions

View File

@ -1436,6 +1436,29 @@ export class StatChangeAttr extends MoveEffectAttr {
}
}
export class PostVictoryStatChangeAttr extends MoveAttr {
private stats: BattleStat[];
private levels: integer;
private condition: MoveConditionFunc;
private showMessage: boolean;
constructor(stats: BattleStat | BattleStat[], levels: integer, selfTarget?: boolean, condition?: MoveConditionFunc, showMessage: boolean = true, firstHitOnly: boolean = false) {
super();
this.stats = typeof(stats) === 'number'
? [ stats as BattleStat ]
: stats as BattleStat[];
this.levels = levels;
this.condition = condition || null;
this.showMessage = showMessage;
}
applyPostVictory(user: Pokemon, target: Pokemon, move: Move): void {
if(this.condition && !this.condition(user, target, move))
return false;
const statChangeAttr = new StatChangeAttr(this.stats, this.levels, this.showMessage);
statChangeAttr.apply(user, target, move);
}
}
export class GrowthStatChangeAttr extends StatChangeAttr {
constructor() {
super([ BattleStat.ATK, BattleStat.SPATK ], 1, true);
@ -5151,7 +5174,7 @@ export function initMoves() {
.attr(AddArenaTrapTagAttr, ArenaTagType.STICKY_WEB)
.target(MoveTarget.ENEMY_SIDE),
new AttackMove(Moves.FELL_STINGER, Type.BUG, MoveCategory.PHYSICAL, 50, 100, 25, -1, 0, 6)
.partial(),
.attr(PostVictoryStatChangeAttr, BattleStat.ATK, 3, true ),
new AttackMove(Moves.PHANTOM_FORCE, Type.GHOST, MoveCategory.PHYSICAL, 90, 100, 10, -1, 0, 6)
.attr(ChargeAttr, ChargeAnim.PHANTOM_FORCE_CHARGING, 'vanished\ninstantly!', BattlerTagType.HIDDEN)
.ignoresProtect()

View File

@ -2,7 +2,7 @@ import BattleScene, { STARTER_FORM_OVERRIDE, STARTER_SPECIES_OVERRIDE, bypassLog
import { default as Pokemon, PlayerPokemon, EnemyPokemon, PokemonMove, MoveResult, DamageResult, FieldPosition, HitResult, TurnMove } from "./field/pokemon";
import * as Utils from './utils';
import { Moves } from "./data/enums/moves";
import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, applyFilteredMoveAttrs, HitsTagAttr, MissEffectAttr, MoveAttr, MoveEffectAttr, MoveFlags, MultiHitAttr, OverrideMoveEffectAttr, VariableAccuracyAttr, MoveTarget, OneHitKOAttr, getMoveTargets, MoveTargetSet, MoveEffectTrigger, CopyMoveAttr, AttackMove, SelfStatusMove, DelayedAttackAttr, RechargeAttr, PreMoveMessageAttr, HealStatusEffectAttr, IgnoreOpponentStatChangesAttr, NoEffectAttr, FixedDamageAttr } from "./data/move";
import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, applyFilteredMoveAttrs, HitsTagAttr, MissEffectAttr, MoveAttr, MoveEffectAttr, MoveFlags, MultiHitAttr, OverrideMoveEffectAttr, VariableAccuracyAttr, MoveTarget, OneHitKOAttr, getMoveTargets, MoveTargetSet, MoveEffectTrigger, CopyMoveAttr, AttackMove, SelfStatusMove, DelayedAttackAttr, RechargeAttr, PreMoveMessageAttr, HealStatusEffectAttr, IgnoreOpponentStatChangesAttr, NoEffectAttr, FixedDamageAttr, PostVictoryStatChangeAttr } from "./data/move";
import { Mode } from './ui/ui';
import { Command } from "./ui/command-ui-handler";
import { Stat } from "./data/pokemon-stat";
@ -3005,8 +3005,16 @@ export class FaintPhase extends PokemonPhase {
alivePlayField.forEach(p => applyPostKnockOutAbAttrs(PostKnockOutAbAttr, p, pokemon));
if (pokemon.turnData?.attacksReceived?.length) {
const defeatSource = this.scene.getPokemonById(pokemon.turnData.attacksReceived[0].sourceId);
if (defeatSource?.isOnField())
if (defeatSource?.isOnField()) {
applyPostVictoryAbAttrs(PostVictoryAbAttr, defeatSource);
const pvmove = allMoves[pokemon.turnData.attacksReceived[0].move];
const pvattrs = pvmove.getAttrs(PostVictoryStatChangeAttr);
if (pvattrs.length) {
for (let pvattr of pvattrs) {
pvattr.applyPostVictory(defeatSource, defeatSource, pvmove);
}
}
}
}
if (this.player) {