mirror of
https://github.com/pagefaultgames/pokerogue.git
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Merge branch 'beta' into pokeSpeciesCleanup
This commit is contained in:
commit
9b5e8c77e1
355
src/data/move.ts
355
src/data/move.ts
@ -1049,31 +1049,80 @@ export enum MoveEffectTrigger {
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POST_TARGET,
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POST_TARGET,
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}
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}
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interface MoveEffectAttrOptions {
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/**
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* Defines when this effect should trigger in the move's effect order
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* @see {@linkcode MoveEffectPhase}
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*/
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trigger?: MoveEffectTrigger;
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/** Should this effect only apply on the first hit? */
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firstHitOnly?: boolean;
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/** Should this effect only apply on the last hit? */
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lastHitOnly?: boolean;
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/** Should this effect only apply on the first target hit? */
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firstTargetOnly?: boolean;
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/** Overrides the secondary effect chance for this attr if set. */
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effectChanceOverride?: number;
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}
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/** Base class defining all Move Effect Attributes
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/** Base class defining all Move Effect Attributes
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* @extends MoveAttr
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* @extends MoveAttr
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* @see {@linkcode apply}
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* @see {@linkcode apply}
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*/
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*/
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export class MoveEffectAttr extends MoveAttr {
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export class MoveEffectAttr extends MoveAttr {
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/** Defines when this effect should trigger in the move's effect order
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/**
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* @see {@linkcode phases.MoveEffectPhase.start}
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* A container for this attribute's optional parameters
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* @see {@linkcode MoveEffectAttrOptions} for supported params.
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*/
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*/
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public trigger: MoveEffectTrigger;
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protected options?: MoveEffectAttrOptions;
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/** Should this effect only apply on the first hit? */
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public firstHitOnly: boolean;
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/** Should this effect only apply on the last hit? */
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public lastHitOnly: boolean;
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/** Should this effect only apply on the first target hit? */
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public firstTargetOnly: boolean;
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/** Overrides the secondary effect chance for this attr if set. */
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public effectChanceOverride?: number;
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constructor(selfTarget?: boolean, trigger?: MoveEffectTrigger, firstHitOnly: boolean = false, lastHitOnly: boolean = false, firstTargetOnly: boolean = false, effectChanceOverride?: number) {
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constructor(selfTarget?: boolean, options?: MoveEffectAttrOptions) {
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super(selfTarget);
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super(selfTarget);
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this.trigger = trigger ?? MoveEffectTrigger.POST_APPLY;
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this.options = options;
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this.firstHitOnly = firstHitOnly;
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}
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this.lastHitOnly = lastHitOnly;
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this.firstTargetOnly = firstTargetOnly;
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/**
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this.effectChanceOverride = effectChanceOverride;
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* Defines when this effect should trigger in the move's effect order.
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* @default MoveEffectTrigger.POST_APPLY
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* @see {@linkcode MoveEffectTrigger}
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*/
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public get trigger () {
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return this.options?.trigger ?? MoveEffectTrigger.POST_APPLY;
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}
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/**
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* `true` if this effect should only trigger on the first hit of
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* multi-hit moves.
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* @default false
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*/
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public get firstHitOnly () {
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return this.options?.firstHitOnly ?? false;
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}
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/**
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* `true` if this effect should only trigger on the last hit of
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* multi-hit moves.
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* @default false
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*/
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public get lastHitOnly () {
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return this.options?.lastHitOnly ?? false;
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}
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/**
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* `true` if this effect should apply only upon hitting a target
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* for the first time when targeting multiple {@linkcode Pokemon}.
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* @default false
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*/
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public get firstTargetOnly () {
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return this.options?.firstTargetOnly ?? false;
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}
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/**
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* If defined, overrides the move's base chance for this
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* secondary effect to trigger.
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*/
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public get effectChanceOverride () {
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return this.options?.effectChanceOverride;
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}
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}
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/**
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/**
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@ -1398,7 +1447,7 @@ export class RecoilAttr extends MoveEffectAttr {
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private unblockable: boolean;
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private unblockable: boolean;
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constructor(useHp: boolean = false, damageRatio: number = 0.25, unblockable: boolean = false) {
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constructor(useHp: boolean = false, damageRatio: number = 0.25, unblockable: boolean = false) {
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super(true, MoveEffectTrigger.POST_APPLY, false, true);
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super(true, { lastHitOnly: true });
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this.useHp = useHp;
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this.useHp = useHp;
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this.damageRatio = damageRatio;
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this.damageRatio = damageRatio;
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@ -1456,7 +1505,7 @@ export class RecoilAttr extends MoveEffectAttr {
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**/
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**/
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export class SacrificialAttr extends MoveEffectAttr {
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export class SacrificialAttr extends MoveEffectAttr {
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constructor() {
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constructor() {
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super(true, MoveEffectTrigger.POST_TARGET);
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super(true, { trigger: MoveEffectTrigger.POST_TARGET });
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}
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}
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/**
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/**
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@ -1489,7 +1538,7 @@ export class SacrificialAttr extends MoveEffectAttr {
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**/
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**/
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export class SacrificialAttrOnHit extends MoveEffectAttr {
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export class SacrificialAttrOnHit extends MoveEffectAttr {
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constructor() {
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constructor() {
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super(true, MoveEffectTrigger.HIT);
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super(true, { trigger: MoveEffectTrigger.HIT });
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}
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}
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/**
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/**
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@ -1528,7 +1577,7 @@ export class SacrificialAttrOnHit extends MoveEffectAttr {
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*/
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*/
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export class HalfSacrificialAttr extends MoveEffectAttr {
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export class HalfSacrificialAttr extends MoveEffectAttr {
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constructor() {
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constructor() {
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super(true, MoveEffectTrigger.POST_TARGET);
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super(true, { trigger: MoveEffectTrigger.POST_TARGET });
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}
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}
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/**
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/**
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@ -1932,7 +1981,7 @@ export class HitHealAttr extends MoveEffectAttr {
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private healStat: EffectiveStat | null;
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private healStat: EffectiveStat | null;
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constructor(healRatio?: number | null, healStat?: EffectiveStat) {
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constructor(healRatio?: number | null, healStat?: EffectiveStat) {
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super(true, MoveEffectTrigger.HIT);
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super(true, { trigger: MoveEffectTrigger.HIT });
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this.healRatio = healRatio ?? 0.5;
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this.healRatio = healRatio ?? 0.5;
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this.healStat = healStat ?? null;
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this.healStat = healStat ?? null;
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@ -2141,7 +2190,7 @@ export class StatusEffectAttr extends MoveEffectAttr {
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public overrideStatus: boolean = false;
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public overrideStatus: boolean = false;
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constructor(effect: StatusEffect, selfTarget?: boolean, turnsRemaining?: number, overrideStatus: boolean = false) {
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constructor(effect: StatusEffect, selfTarget?: boolean, turnsRemaining?: number, overrideStatus: boolean = false) {
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super(selfTarget, MoveEffectTrigger.HIT);
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super(selfTarget, { trigger: MoveEffectTrigger.HIT });
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this.effect = effect;
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this.effect = effect;
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this.turnsRemaining = turnsRemaining;
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this.turnsRemaining = turnsRemaining;
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@ -2214,7 +2263,7 @@ export class MultiStatusEffectAttr extends StatusEffectAttr {
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export class PsychoShiftEffectAttr extends MoveEffectAttr {
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export class PsychoShiftEffectAttr extends MoveEffectAttr {
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constructor() {
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constructor() {
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super(false, MoveEffectTrigger.HIT);
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super(false, { trigger: MoveEffectTrigger.HIT });
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}
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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@ -2251,7 +2300,7 @@ export class StealHeldItemChanceAttr extends MoveEffectAttr {
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private chance: number;
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private chance: number;
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constructor(chance: number) {
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constructor(chance: number) {
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super(false, MoveEffectTrigger.HIT);
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super(false, { trigger: MoveEffectTrigger.HIT });
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this.chance = chance;
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this.chance = chance;
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}
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}
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@ -2312,7 +2361,7 @@ export class RemoveHeldItemAttr extends MoveEffectAttr {
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private berriesOnly: boolean;
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private berriesOnly: boolean;
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constructor(berriesOnly: boolean) {
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constructor(berriesOnly: boolean) {
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super(false, MoveEffectTrigger.HIT);
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super(false, { trigger: MoveEffectTrigger.HIT });
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this.berriesOnly = berriesOnly;
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this.berriesOnly = berriesOnly;
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}
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}
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@ -2386,7 +2435,7 @@ export class RemoveHeldItemAttr extends MoveEffectAttr {
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export class EatBerryAttr extends MoveEffectAttr {
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export class EatBerryAttr extends MoveEffectAttr {
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protected chosenBerry: BerryModifier | undefined;
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protected chosenBerry: BerryModifier | undefined;
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constructor() {
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constructor() {
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super(true, MoveEffectTrigger.HIT);
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super(true, { trigger: MoveEffectTrigger.HIT });
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}
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}
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/**
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/**
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* Causes the target to eat a berry.
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* Causes the target to eat a berry.
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@ -2489,7 +2538,7 @@ export class HealStatusEffectAttr extends MoveEffectAttr {
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* @param ...effects - List of status effects to cure
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* @param ...effects - List of status effects to cure
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*/
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*/
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constructor(selfTarget: boolean, ...effects: StatusEffect[]) {
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constructor(selfTarget: boolean, ...effects: StatusEffect[]) {
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super(selfTarget, MoveEffectTrigger.POST_APPLY, false, true);
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super(selfTarget, { lastHitOnly: true });
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this.effects = effects;
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this.effects = effects;
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}
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}
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@ -2819,35 +2868,67 @@ export class AwaitCombinedPledgeAttr extends OverrideMoveEffectAttr {
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}
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}
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}
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}
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/**
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* Set of optional parameters that may be applied to stat stage changing effects
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* @extends MoveEffectAttrOptions
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* @see {@linkcode StatStageChangeAttr}
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*/
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interface StatStageChangeAttrOptions extends MoveEffectAttrOptions {
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/** If defined, needs to be met in order for the stat change to apply */
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condition?: MoveConditionFunc,
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/** `true` to display a message */
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showMessage?: boolean
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}
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/**
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/**
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* Attribute used for moves that change stat stages
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* Attribute used for moves that change stat stages
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*
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*
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* @param stats {@linkcode BattleStat} Array of stat(s) to change
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* @param stats {@linkcode BattleStat} Array of stat(s) to change
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* @param stages How many stages to change the stat(s) by, [-6, 6]
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* @param stages How many stages to change the stat(s) by, [-6, 6]
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* @param selfTarget `true` if the move is self-targetting
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* @param selfTarget `true` if the move is self-targetting
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* @param condition {@linkcode MoveConditionFunc} Optional condition to be checked in order to apply the changes
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* @param options {@linkcode StatStageChangeAttrOptions} Container for any optional parameters for this attribute.
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* @param showMessage `true` to display a message; default `true`
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* @param firstHitOnly `true` if only the first hit of a multi hit move should cause a stat stage change; default `false`
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|
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* @param moveEffectTrigger {@linkcode MoveEffectTrigger} When the stat change should trigger; default {@linkcode MoveEffectTrigger.HIT}
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|
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* @param firstTargetOnly `true` if a move that hits multiple pokemon should only trigger the stat change if it hits at least one pokemon, rather than once per hit pokemon; default `false`
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* @param lastHitOnly `true` if the effect should only apply after the last hit of a multi hit move; default `false`
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|
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* @param effectChanceOverride Will override the move's normal secondary effect chance if specified
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*
|
*
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* @extends MoveEffectAttr
|
* @extends MoveEffectAttr
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* @see {@linkcode apply}
|
* @see {@linkcode apply}
|
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*/
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*/
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export class StatStageChangeAttr extends MoveEffectAttr {
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export class StatStageChangeAttr extends MoveEffectAttr {
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public stats: BattleStat[];
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public stats: BattleStat[];
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public stages: integer;
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public stages: number;
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private condition?: MoveConditionFunc | null;
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/**
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private showMessage: boolean;
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* Container for optional parameters to this attribute.
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* @see {@linkcode StatStageChangeAttrOptions} for available optional params
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*/
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protected override options?: StatStageChangeAttrOptions;
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|
|
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constructor(stats: BattleStat[], stages: integer, selfTarget?: boolean, condition?: MoveConditionFunc | null, showMessage: boolean = true, firstHitOnly: boolean = false, moveEffectTrigger: MoveEffectTrigger = MoveEffectTrigger.HIT, firstTargetOnly: boolean = false, lastHitOnly: boolean = false, effectChanceOverride?: number) {
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constructor(stats: BattleStat[], stages: number, selfTarget?: boolean, options?: StatStageChangeAttrOptions) {
|
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super(selfTarget, moveEffectTrigger, firstHitOnly, lastHitOnly, firstTargetOnly, effectChanceOverride);
|
super(selfTarget, options);
|
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this.stats = stats;
|
this.stats = stats;
|
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this.stages = stages;
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this.stages = stages;
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this.condition = condition;
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this.options = options;
|
||||||
this.showMessage = showMessage;
|
}
|
||||||
|
|
||||||
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/**
|
||||||
|
* The condition required for the stat stage change to apply.
|
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|
* Defaults to `null` (i.e. no condition required).
|
||||||
|
*/
|
||||||
|
private get condition () {
|
||||||
|
return this.options?.condition ?? null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* `true` to display a message for the stat change.
|
||||||
|
* @default true
|
||||||
|
*/
|
||||||
|
private get showMessage () {
|
||||||
|
return this.options?.showMessage ?? true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Indicates when the stat change should trigger
|
||||||
|
* @default MoveEffectTrigger.HIT
|
||||||
|
*/
|
||||||
|
public override get trigger () {
|
||||||
|
return this.options?.trigger ?? MoveEffectTrigger.HIT;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
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@ -2932,20 +3013,6 @@ export class SecretPowerAttr extends MoveEffectAttr {
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super(false);
|
super(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Used to determine if the move should apply a secondary effect based on Secret Power's 30% chance
|
|
||||||
* @returns `true` if the move's secondary effect should apply
|
|
||||||
*/
|
|
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override canApply(user: Pokemon, target: Pokemon, move: Move, args?: any[]): boolean {
|
|
||||||
this.effectChanceOverride = move.chance;
|
|
||||||
const moveChance = this.getMoveChance(user, target, move, this.selfTarget);
|
|
||||||
if (moveChance < 0 || moveChance === 100 || user.randSeedInt(100) < moveChance) {
|
|
||||||
return true;
|
|
||||||
} else {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Used to apply the secondary effect to the target Pokemon
|
* Used to apply the secondary effect to the target Pokemon
|
||||||
* @returns `true` if a secondary effect is successfully applied
|
* @returns `true` if a secondary effect is successfully applied
|
||||||
@ -2962,8 +3029,6 @@ export class SecretPowerAttr extends MoveEffectAttr {
|
|||||||
const biome = user.scene.arena.biomeType;
|
const biome = user.scene.arena.biomeType;
|
||||||
secondaryEffect = this.determineBiomeEffect(biome);
|
secondaryEffect = this.determineBiomeEffect(biome);
|
||||||
}
|
}
|
||||||
// effectChanceOverride used in the application of the actual secondary effect
|
|
||||||
secondaryEffect.effectChanceOverride = 100;
|
|
||||||
return secondaryEffect.apply(user, target, move, []);
|
return secondaryEffect.apply(user, target, move, []);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -3139,7 +3204,7 @@ export class CutHpStatStageBoostAttr extends StatStageChangeAttr {
|
|||||||
private messageCallback: ((user: Pokemon) => void) | undefined;
|
private messageCallback: ((user: Pokemon) => void) | undefined;
|
||||||
|
|
||||||
constructor(stat: BattleStat[], levels: integer, cutRatio: integer, messageCallback?: ((user: Pokemon) => void) | undefined) {
|
constructor(stat: BattleStat[], levels: integer, cutRatio: integer, messageCallback?: ((user: Pokemon) => void) | undefined) {
|
||||||
super(stat, levels, true, null, true);
|
super(stat, levels, true);
|
||||||
|
|
||||||
this.cutRatio = cutRatio;
|
this.cutRatio = cutRatio;
|
||||||
this.messageCallback = messageCallback;
|
this.messageCallback = messageCallback;
|
||||||
@ -4889,7 +4954,7 @@ export class BypassRedirectAttr extends MoveAttr {
|
|||||||
|
|
||||||
export class FrenzyAttr extends MoveEffectAttr {
|
export class FrenzyAttr extends MoveEffectAttr {
|
||||||
constructor() {
|
constructor() {
|
||||||
super(true, MoveEffectTrigger.HIT, false, true);
|
super(true, { trigger: MoveEffectTrigger.HIT, lastHitOnly: true });
|
||||||
}
|
}
|
||||||
|
|
||||||
canApply(user: Pokemon, target: Pokemon, move: Move, args: any[]) {
|
canApply(user: Pokemon, target: Pokemon, move: Move, args: any[]) {
|
||||||
@ -4962,7 +5027,7 @@ export class AddBattlerTagAttr extends MoveEffectAttr {
|
|||||||
private failOnOverlap: boolean;
|
private failOnOverlap: boolean;
|
||||||
|
|
||||||
constructor(tagType: BattlerTagType, selfTarget: boolean = false, failOnOverlap: boolean = false, turnCountMin: integer = 0, turnCountMax?: integer, lastHitOnly: boolean = false, cancelOnFail: boolean = false) {
|
constructor(tagType: BattlerTagType, selfTarget: boolean = false, failOnOverlap: boolean = false, turnCountMin: integer = 0, turnCountMax?: integer, lastHitOnly: boolean = false, cancelOnFail: boolean = false) {
|
||||||
super(selfTarget, MoveEffectTrigger.POST_APPLY, false, lastHitOnly);
|
super(selfTarget, { lastHitOnly: lastHitOnly });
|
||||||
|
|
||||||
this.tagType = tagType;
|
this.tagType = tagType;
|
||||||
this.turnCountMin = turnCountMin;
|
this.turnCountMin = turnCountMin;
|
||||||
@ -5397,7 +5462,7 @@ export class AddArenaTagAttr extends MoveEffectAttr {
|
|||||||
public selfSideTarget: boolean;
|
public selfSideTarget: boolean;
|
||||||
|
|
||||||
constructor(tagType: ArenaTagType, turnCount?: integer | null, failOnOverlap: boolean = false, selfSideTarget: boolean = false) {
|
constructor(tagType: ArenaTagType, turnCount?: integer | null, failOnOverlap: boolean = false, selfSideTarget: boolean = false) {
|
||||||
super(true, MoveEffectTrigger.POST_APPLY);
|
super(true);
|
||||||
|
|
||||||
this.tagType = tagType;
|
this.tagType = tagType;
|
||||||
this.turnCount = turnCount!; // TODO: is the bang correct?
|
this.turnCount = turnCount!; // TODO: is the bang correct?
|
||||||
@ -5435,7 +5500,7 @@ export class RemoveArenaTagsAttr extends MoveEffectAttr {
|
|||||||
public selfSideTarget: boolean;
|
public selfSideTarget: boolean;
|
||||||
|
|
||||||
constructor(tagTypes: ArenaTagType[], selfSideTarget: boolean) {
|
constructor(tagTypes: ArenaTagType[], selfSideTarget: boolean) {
|
||||||
super(true, MoveEffectTrigger.POST_APPLY);
|
super(true);
|
||||||
|
|
||||||
this.tagTypes = tagTypes;
|
this.tagTypes = tagTypes;
|
||||||
this.selfSideTarget = selfSideTarget;
|
this.selfSideTarget = selfSideTarget;
|
||||||
@ -5501,7 +5566,7 @@ export class RemoveArenaTrapAttr extends MoveEffectAttr {
|
|||||||
private targetBothSides: boolean;
|
private targetBothSides: boolean;
|
||||||
|
|
||||||
constructor(targetBothSides: boolean = false) {
|
constructor(targetBothSides: boolean = false) {
|
||||||
super(true, MoveEffectTrigger.PRE_APPLY);
|
super(true, { trigger: MoveEffectTrigger.PRE_APPLY });
|
||||||
this.targetBothSides = targetBothSides;
|
this.targetBothSides = targetBothSides;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -5537,7 +5602,7 @@ export class RemoveScreensAttr extends MoveEffectAttr {
|
|||||||
private targetBothSides: boolean;
|
private targetBothSides: boolean;
|
||||||
|
|
||||||
constructor(targetBothSides: boolean = false) {
|
constructor(targetBothSides: boolean = false) {
|
||||||
super(true, MoveEffectTrigger.PRE_APPLY);
|
super(true, { trigger: MoveEffectTrigger.PRE_APPLY });
|
||||||
this.targetBothSides = targetBothSides;
|
this.targetBothSides = targetBothSides;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -5575,7 +5640,7 @@ export class SwapArenaTagsAttr extends MoveEffectAttr {
|
|||||||
|
|
||||||
|
|
||||||
constructor(SwapTags: ArenaTagType[]) {
|
constructor(SwapTags: ArenaTagType[]) {
|
||||||
super(true, MoveEffectTrigger.POST_APPLY);
|
super(true);
|
||||||
this.SwapTags = SwapTags;
|
this.SwapTags = SwapTags;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -5701,7 +5766,7 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
|
|||||||
private selfSwitch: boolean = false,
|
private selfSwitch: boolean = false,
|
||||||
private switchType: SwitchType = SwitchType.SWITCH
|
private switchType: SwitchType = SwitchType.SWITCH
|
||||||
) {
|
) {
|
||||||
super(false, MoveEffectTrigger.POST_APPLY, false, true);
|
super(false, { lastHitOnly: true });
|
||||||
}
|
}
|
||||||
|
|
||||||
isBatonPass() {
|
isBatonPass() {
|
||||||
@ -5839,7 +5904,6 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
export class ChillyReceptionAttr extends ForceSwitchOutAttr {
|
export class ChillyReceptionAttr extends ForceSwitchOutAttr {
|
||||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||||
user.scene.arena.trySetWeather(WeatherType.SNOW, true);
|
user.scene.arena.trySetWeather(WeatherType.SNOW, true);
|
||||||
@ -5857,7 +5921,7 @@ export class RemoveTypeAttr extends MoveEffectAttr {
|
|||||||
private messageCallback: ((user: Pokemon) => void) | undefined;
|
private messageCallback: ((user: Pokemon) => void) | undefined;
|
||||||
|
|
||||||
constructor(removedType: Type, messageCallback?: (user: Pokemon) => void) {
|
constructor(removedType: Type, messageCallback?: (user: Pokemon) => void) {
|
||||||
super(true, MoveEffectTrigger.POST_TARGET);
|
super(true, { trigger: MoveEffectTrigger.POST_TARGET });
|
||||||
this.removedType = removedType;
|
this.removedType = removedType;
|
||||||
this.messageCallback = messageCallback;
|
this.messageCallback = messageCallback;
|
||||||
|
|
||||||
@ -5926,22 +5990,114 @@ export class CopyBiomeTypeAttr extends MoveEffectAttr {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
const biomeType = user.scene.arena.getTypeForBiome();
|
const terrainType = user.scene.arena.getTerrainType();
|
||||||
|
let typeChange: Type;
|
||||||
|
if (terrainType !== TerrainType.NONE) {
|
||||||
|
typeChange = this.getTypeForTerrain(user.scene.arena.getTerrainType());
|
||||||
|
} else {
|
||||||
|
typeChange = this.getTypeForBiome(user.scene.arena.biomeType);
|
||||||
|
}
|
||||||
|
|
||||||
user.summonData.types = [ biomeType ];
|
user.summonData.types = [ typeChange ];
|
||||||
user.updateInfo();
|
user.updateInfo();
|
||||||
|
|
||||||
user.scene.queueMessage(i18next.t("moveTriggers:transformedIntoType", { pokemonName: getPokemonNameWithAffix(user), typeName: i18next.t(`pokemonInfo:Type.${Type[biomeType]}`) }));
|
user.scene.queueMessage(i18next.t("moveTriggers:transformedIntoType", { pokemonName: getPokemonNameWithAffix(user), typeName: i18next.t(`pokemonInfo:Type.${Type[typeChange]}`) }));
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Retrieves a type from the current terrain
|
||||||
|
* @param terrainType {@linkcode TerrainType}
|
||||||
|
* @returns {@linkcode Type}
|
||||||
|
*/
|
||||||
|
private getTypeForTerrain(terrainType: TerrainType): Type {
|
||||||
|
switch (terrainType) {
|
||||||
|
case TerrainType.ELECTRIC:
|
||||||
|
return Type.ELECTRIC;
|
||||||
|
case TerrainType.MISTY:
|
||||||
|
return Type.FAIRY;
|
||||||
|
case TerrainType.GRASSY:
|
||||||
|
return Type.GRASS;
|
||||||
|
case TerrainType.PSYCHIC:
|
||||||
|
return Type.PSYCHIC;
|
||||||
|
case TerrainType.NONE:
|
||||||
|
default:
|
||||||
|
return Type.UNKNOWN;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Retrieves a type from the current biome
|
||||||
|
* @param biomeType {@linkcode Biome}
|
||||||
|
* @returns {@linkcode Type}
|
||||||
|
*/
|
||||||
|
private getTypeForBiome(biomeType: Biome): Type {
|
||||||
|
switch (biomeType) {
|
||||||
|
case Biome.TOWN:
|
||||||
|
case Biome.PLAINS:
|
||||||
|
case Biome.METROPOLIS:
|
||||||
|
return Type.NORMAL;
|
||||||
|
case Biome.GRASS:
|
||||||
|
case Biome.TALL_GRASS:
|
||||||
|
return Type.GRASS;
|
||||||
|
case Biome.FOREST:
|
||||||
|
case Biome.JUNGLE:
|
||||||
|
return Type.BUG;
|
||||||
|
case Biome.SLUM:
|
||||||
|
case Biome.SWAMP:
|
||||||
|
return Type.POISON;
|
||||||
|
case Biome.SEA:
|
||||||
|
case Biome.BEACH:
|
||||||
|
case Biome.LAKE:
|
||||||
|
case Biome.SEABED:
|
||||||
|
return Type.WATER;
|
||||||
|
case Biome.MOUNTAIN:
|
||||||
|
return Type.FLYING;
|
||||||
|
case Biome.BADLANDS:
|
||||||
|
return Type.GROUND;
|
||||||
|
case Biome.CAVE:
|
||||||
|
case Biome.DESERT:
|
||||||
|
return Type.ROCK;
|
||||||
|
case Biome.ICE_CAVE:
|
||||||
|
case Biome.SNOWY_FOREST:
|
||||||
|
return Type.ICE;
|
||||||
|
case Biome.MEADOW:
|
||||||
|
case Biome.FAIRY_CAVE:
|
||||||
|
case Biome.ISLAND:
|
||||||
|
return Type.FAIRY;
|
||||||
|
case Biome.POWER_PLANT:
|
||||||
|
return Type.ELECTRIC;
|
||||||
|
case Biome.VOLCANO:
|
||||||
|
return Type.FIRE;
|
||||||
|
case Biome.GRAVEYARD:
|
||||||
|
case Biome.TEMPLE:
|
||||||
|
return Type.GHOST;
|
||||||
|
case Biome.DOJO:
|
||||||
|
case Biome.CONSTRUCTION_SITE:
|
||||||
|
return Type.FIGHTING;
|
||||||
|
case Biome.FACTORY:
|
||||||
|
case Biome.LABORATORY:
|
||||||
|
return Type.STEEL;
|
||||||
|
case Biome.RUINS:
|
||||||
|
case Biome.SPACE:
|
||||||
|
return Type.PSYCHIC;
|
||||||
|
case Biome.WASTELAND:
|
||||||
|
case Biome.END:
|
||||||
|
return Type.DRAGON;
|
||||||
|
case Biome.ABYSS:
|
||||||
|
return Type.DARK;
|
||||||
|
default:
|
||||||
|
return Type.UNKNOWN;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
export class ChangeTypeAttr extends MoveEffectAttr {
|
export class ChangeTypeAttr extends MoveEffectAttr {
|
||||||
private type: Type;
|
private type: Type;
|
||||||
|
|
||||||
constructor(type: Type) {
|
constructor(type: Type) {
|
||||||
super(false, MoveEffectTrigger.HIT);
|
super(false, { trigger: MoveEffectTrigger.HIT });
|
||||||
|
|
||||||
this.type = type;
|
this.type = type;
|
||||||
}
|
}
|
||||||
@ -5964,7 +6120,7 @@ export class AddTypeAttr extends MoveEffectAttr {
|
|||||||
private type: Type;
|
private type: Type;
|
||||||
|
|
||||||
constructor(type: Type) {
|
constructor(type: Type) {
|
||||||
super(false, MoveEffectTrigger.HIT);
|
super(false, { trigger: MoveEffectTrigger.HIT });
|
||||||
|
|
||||||
this.type = type;
|
this.type = type;
|
||||||
}
|
}
|
||||||
@ -6491,7 +6647,7 @@ export class AbilityChangeAttr extends MoveEffectAttr {
|
|||||||
public ability: Abilities;
|
public ability: Abilities;
|
||||||
|
|
||||||
constructor(ability: Abilities, selfTarget?: boolean) {
|
constructor(ability: Abilities, selfTarget?: boolean) {
|
||||||
super(selfTarget, MoveEffectTrigger.HIT);
|
super(selfTarget, { trigger: MoveEffectTrigger.HIT });
|
||||||
|
|
||||||
this.ability = ability;
|
this.ability = ability;
|
||||||
}
|
}
|
||||||
@ -6520,7 +6676,7 @@ export class AbilityCopyAttr extends MoveEffectAttr {
|
|||||||
public copyToPartner: boolean;
|
public copyToPartner: boolean;
|
||||||
|
|
||||||
constructor(copyToPartner: boolean = false) {
|
constructor(copyToPartner: boolean = false) {
|
||||||
super(false, MoveEffectTrigger.HIT);
|
super(false, { trigger: MoveEffectTrigger.HIT });
|
||||||
|
|
||||||
this.copyToPartner = copyToPartner;
|
this.copyToPartner = copyToPartner;
|
||||||
}
|
}
|
||||||
@ -6559,7 +6715,7 @@ export class AbilityGiveAttr extends MoveEffectAttr {
|
|||||||
public copyToPartner: boolean;
|
public copyToPartner: boolean;
|
||||||
|
|
||||||
constructor() {
|
constructor() {
|
||||||
super(false, MoveEffectTrigger.HIT);
|
super(false, { trigger: MoveEffectTrigger.HIT });
|
||||||
}
|
}
|
||||||
|
|
||||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||||
@ -6871,7 +7027,7 @@ export class DiscourageFrequentUseAttr extends MoveAttr {
|
|||||||
|
|
||||||
export class MoneyAttr extends MoveEffectAttr {
|
export class MoneyAttr extends MoveEffectAttr {
|
||||||
constructor() {
|
constructor() {
|
||||||
super(true, MoveEffectTrigger.HIT, true);
|
super(true, { trigger: MoveEffectTrigger.HIT, firstHitOnly: true });
|
||||||
}
|
}
|
||||||
|
|
||||||
apply(user: Pokemon, target: Pokemon, move: Move): boolean {
|
apply(user: Pokemon, target: Pokemon, move: Move): boolean {
|
||||||
@ -6888,7 +7044,7 @@ export class MoneyAttr extends MoveEffectAttr {
|
|||||||
*/
|
*/
|
||||||
export class DestinyBondAttr extends MoveEffectAttr {
|
export class DestinyBondAttr extends MoveEffectAttr {
|
||||||
constructor() {
|
constructor() {
|
||||||
super(true, MoveEffectTrigger.PRE_APPLY);
|
super(true, { trigger: MoveEffectTrigger.PRE_APPLY });
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -6938,7 +7094,7 @@ export class StatusIfBoostedAttr extends MoveEffectAttr {
|
|||||||
public effect: StatusEffect;
|
public effect: StatusEffect;
|
||||||
|
|
||||||
constructor(effect: StatusEffect) {
|
constructor(effect: StatusEffect) {
|
||||||
super(true, MoveEffectTrigger.HIT);
|
super(true, { trigger: MoveEffectTrigger.HIT });
|
||||||
this.effect = effect;
|
this.effect = effect;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -7063,6 +7219,11 @@ const targetSleptOrComatoseCondition: MoveConditionFunc = (user: Pokemon, target
|
|||||||
|
|
||||||
const failIfLastCondition: MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => user.scene.phaseQueue.find(phase => phase instanceof MovePhase) !== undefined;
|
const failIfLastCondition: MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => user.scene.phaseQueue.find(phase => phase instanceof MovePhase) !== undefined;
|
||||||
|
|
||||||
|
const failIfLastInPartyCondition: MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => {
|
||||||
|
const party: Pokemon[] = user.isPlayer() ? user.scene.getParty() : user.scene.getEnemyParty();
|
||||||
|
return party.some(pokemon => pokemon.isActive() && !pokemon.isOnField());
|
||||||
|
};
|
||||||
|
|
||||||
export type MoveAttrFilter = (attr: MoveAttr) => boolean;
|
export type MoveAttrFilter = (attr: MoveAttr) => boolean;
|
||||||
|
|
||||||
function applyMoveAttrsInternal(attrFilter: MoveAttrFilter, user: Pokemon | null, target: Pokemon | null, move: Move, args: any[]): Promise<void> {
|
function applyMoveAttrsInternal(attrFilter: MoveAttrFilter, user: Pokemon | null, target: Pokemon | null, move: Move, args: any[]): Promise<void> {
|
||||||
@ -7972,6 +8133,7 @@ export function initMoves() {
|
|||||||
.attr(StatusEffectAttr, StatusEffect.PARALYSIS),
|
.attr(StatusEffectAttr, StatusEffect.PARALYSIS),
|
||||||
new SelfStatusMove(Moves.BATON_PASS, Type.NORMAL, -1, 40, -1, 0, 2)
|
new SelfStatusMove(Moves.BATON_PASS, Type.NORMAL, -1, 40, -1, 0, 2)
|
||||||
.attr(ForceSwitchOutAttr, true, SwitchType.BATON_PASS)
|
.attr(ForceSwitchOutAttr, true, SwitchType.BATON_PASS)
|
||||||
|
.condition(failIfLastInPartyCondition)
|
||||||
.hidesUser(),
|
.hidesUser(),
|
||||||
new StatusMove(Moves.ENCORE, Type.NORMAL, 100, 5, -1, 0, 2)
|
new StatusMove(Moves.ENCORE, Type.NORMAL, 100, 5, -1, 0, 2)
|
||||||
.attr(AddBattlerTagAttr, BattlerTagType.ENCORE, false, true)
|
.attr(AddBattlerTagAttr, BattlerTagType.ENCORE, false, true)
|
||||||
@ -8990,7 +9152,7 @@ export function initMoves() {
|
|||||||
// If any fielded pokémon is grass-type and grounded.
|
// If any fielded pokémon is grass-type and grounded.
|
||||||
return [ ...user.scene.getEnemyParty(), ...user.scene.getParty() ].some((poke) => poke.isOfType(Type.GRASS) && poke.isGrounded());
|
return [ ...user.scene.getEnemyParty(), ...user.scene.getParty() ].some((poke) => poke.isOfType(Type.GRASS) && poke.isGrounded());
|
||||||
})
|
})
|
||||||
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], 1, false, (user, target, move) => target.isOfType(Type.GRASS) && target.isGrounded()),
|
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], 1, false, { condition: (user, target, move) => target.isOfType(Type.GRASS) && target.isGrounded() }),
|
||||||
new StatusMove(Moves.STICKY_WEB, Type.BUG, -1, 20, -1, 0, 6)
|
new StatusMove(Moves.STICKY_WEB, Type.BUG, -1, 20, -1, 0, 6)
|
||||||
.attr(AddArenaTrapTagAttr, ArenaTagType.STICKY_WEB)
|
.attr(AddArenaTrapTagAttr, ArenaTagType.STICKY_WEB)
|
||||||
.target(MoveTarget.ENEMY_SIDE),
|
.target(MoveTarget.ENEMY_SIDE),
|
||||||
@ -9027,7 +9189,7 @@ export function initMoves() {
|
|||||||
.soundBased()
|
.soundBased()
|
||||||
.target(MoveTarget.ALL_NEAR_ENEMIES),
|
.target(MoveTarget.ALL_NEAR_ENEMIES),
|
||||||
new StatusMove(Moves.PARTING_SHOT, Type.DARK, 100, 20, -1, 0, 6)
|
new StatusMove(Moves.PARTING_SHOT, Type.DARK, 100, 20, -1, 0, 6)
|
||||||
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], -1, false, null, true, true, MoveEffectTrigger.PRE_APPLY)
|
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], -1, false, { trigger: MoveEffectTrigger.PRE_APPLY })
|
||||||
.attr(ForceSwitchOutAttr, true)
|
.attr(ForceSwitchOutAttr, true)
|
||||||
.soundBased(),
|
.soundBased(),
|
||||||
new StatusMove(Moves.TOPSY_TURVY, Type.DARK, -1, 20, -1, 0, 6)
|
new StatusMove(Moves.TOPSY_TURVY, Type.DARK, -1, 20, -1, 0, 6)
|
||||||
@ -9042,7 +9204,7 @@ export function initMoves() {
|
|||||||
.condition(failIfLastCondition),
|
.condition(failIfLastCondition),
|
||||||
new StatusMove(Moves.FLOWER_SHIELD, Type.FAIRY, -1, 10, -1, 0, 6)
|
new StatusMove(Moves.FLOWER_SHIELD, Type.FAIRY, -1, 10, -1, 0, 6)
|
||||||
.target(MoveTarget.ALL)
|
.target(MoveTarget.ALL)
|
||||||
.attr(StatStageChangeAttr, [ Stat.DEF ], 1, false, (user, target, move) => target.getTypes().includes(Type.GRASS) && !target.getTag(SemiInvulnerableTag)),
|
.attr(StatStageChangeAttr, [ Stat.DEF ], 1, false, { condition: (user, target, move) => target.getTypes().includes(Type.GRASS) && !target.getTag(SemiInvulnerableTag) }),
|
||||||
new StatusMove(Moves.GRASSY_TERRAIN, Type.GRASS, -1, 10, -1, 0, 6)
|
new StatusMove(Moves.GRASSY_TERRAIN, Type.GRASS, -1, 10, -1, 0, 6)
|
||||||
.attr(TerrainChangeAttr, TerrainType.GRASSY)
|
.attr(TerrainChangeAttr, TerrainType.GRASSY)
|
||||||
.target(MoveTarget.BOTH_SIDES),
|
.target(MoveTarget.BOTH_SIDES),
|
||||||
@ -9074,7 +9236,7 @@ export function initMoves() {
|
|||||||
.attr(StatStageChangeAttr, [ Stat.SPATK ], -1)
|
.attr(StatStageChangeAttr, [ Stat.SPATK ], -1)
|
||||||
.soundBased(),
|
.soundBased(),
|
||||||
new AttackMove(Moves.DIAMOND_STORM, Type.ROCK, MoveCategory.PHYSICAL, 100, 95, 5, 50, 0, 6)
|
new AttackMove(Moves.DIAMOND_STORM, Type.ROCK, MoveCategory.PHYSICAL, 100, 95, 5, 50, 0, 6)
|
||||||
.attr(StatStageChangeAttr, [ Stat.DEF ], 2, true, undefined, undefined, undefined, undefined, true)
|
.attr(StatStageChangeAttr, [ Stat.DEF ], 2, true, { firstTargetOnly: true })
|
||||||
.makesContact(false)
|
.makesContact(false)
|
||||||
.target(MoveTarget.ALL_NEAR_ENEMIES),
|
.target(MoveTarget.ALL_NEAR_ENEMIES),
|
||||||
new AttackMove(Moves.STEAM_ERUPTION, Type.WATER, MoveCategory.SPECIAL, 110, 95, 5, 30, 0, 6)
|
new AttackMove(Moves.STEAM_ERUPTION, Type.WATER, MoveCategory.SPECIAL, 110, 95, 5, 30, 0, 6)
|
||||||
@ -9100,7 +9262,7 @@ export function initMoves() {
|
|||||||
new StatusMove(Moves.EERIE_IMPULSE, Type.ELECTRIC, 100, 15, -1, 0, 6)
|
new StatusMove(Moves.EERIE_IMPULSE, Type.ELECTRIC, 100, 15, -1, 0, 6)
|
||||||
.attr(StatStageChangeAttr, [ Stat.SPATK ], -2),
|
.attr(StatStageChangeAttr, [ Stat.SPATK ], -2),
|
||||||
new StatusMove(Moves.VENOM_DRENCH, Type.POISON, 100, 20, -1, 0, 6)
|
new StatusMove(Moves.VENOM_DRENCH, Type.POISON, 100, 20, -1, 0, 6)
|
||||||
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK, Stat.SPD ], -1, false, (user, target, move) => target.status?.effect === StatusEffect.POISON || target.status?.effect === StatusEffect.TOXIC)
|
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK, Stat.SPD ], -1, false, { condition: (user, target, move) => target.status?.effect === StatusEffect.POISON || target.status?.effect === StatusEffect.TOXIC })
|
||||||
.target(MoveTarget.ALL_NEAR_ENEMIES),
|
.target(MoveTarget.ALL_NEAR_ENEMIES),
|
||||||
new StatusMove(Moves.POWDER, Type.BUG, 100, 20, -1, 1, 6)
|
new StatusMove(Moves.POWDER, Type.BUG, 100, 20, -1, 1, 6)
|
||||||
.ignoresSubstitute()
|
.ignoresSubstitute()
|
||||||
@ -9111,7 +9273,7 @@ export function initMoves() {
|
|||||||
.attr(StatStageChangeAttr, [ Stat.SPATK, Stat.SPDEF, Stat.SPD ], 2, true)
|
.attr(StatStageChangeAttr, [ Stat.SPATK, Stat.SPDEF, Stat.SPD ], 2, true)
|
||||||
.ignoresVirtual(),
|
.ignoresVirtual(),
|
||||||
new StatusMove(Moves.MAGNETIC_FLUX, Type.ELECTRIC, -1, 20, -1, 0, 6)
|
new StatusMove(Moves.MAGNETIC_FLUX, Type.ELECTRIC, -1, 20, -1, 0, 6)
|
||||||
.attr(StatStageChangeAttr, [ Stat.DEF, Stat.SPDEF ], 1, false, (user, target, move) => !![ Abilities.PLUS, Abilities.MINUS ].find(a => target.hasAbility(a, false)))
|
.attr(StatStageChangeAttr, [ Stat.DEF, Stat.SPDEF ], 1, false, { condition: (user, target, move) => !![ Abilities.PLUS, Abilities.MINUS ].find(a => target.hasAbility(a, false)) })
|
||||||
.ignoresSubstitute()
|
.ignoresSubstitute()
|
||||||
.target(MoveTarget.USER_AND_ALLIES)
|
.target(MoveTarget.USER_AND_ALLIES)
|
||||||
.condition((user, target, move) => !![ user, user.getAlly() ].filter(p => p?.isActive()).find(p => !![ Abilities.PLUS, Abilities.MINUS ].find(a => p.hasAbility(a, false)))),
|
.condition((user, target, move) => !![ user, user.getAlly() ].filter(p => p?.isActive()).find(p => !![ Abilities.PLUS, Abilities.MINUS ].find(a => p.hasAbility(a, false)))),
|
||||||
@ -9331,7 +9493,7 @@ export function initMoves() {
|
|||||||
new SelfStatusMove(Moves.LASER_FOCUS, Type.NORMAL, -1, 30, -1, 0, 7)
|
new SelfStatusMove(Moves.LASER_FOCUS, Type.NORMAL, -1, 30, -1, 0, 7)
|
||||||
.attr(AddBattlerTagAttr, BattlerTagType.ALWAYS_CRIT, true, false),
|
.attr(AddBattlerTagAttr, BattlerTagType.ALWAYS_CRIT, true, false),
|
||||||
new StatusMove(Moves.GEAR_UP, Type.STEEL, -1, 20, -1, 0, 7)
|
new StatusMove(Moves.GEAR_UP, Type.STEEL, -1, 20, -1, 0, 7)
|
||||||
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], 1, false, (user, target, move) => !![ Abilities.PLUS, Abilities.MINUS ].find(a => target.hasAbility(a, false)))
|
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], 1, false, { condition: (user, target, move) => !![ Abilities.PLUS, Abilities.MINUS ].find(a => target.hasAbility(a, false)) })
|
||||||
.ignoresSubstitute()
|
.ignoresSubstitute()
|
||||||
.target(MoveTarget.USER_AND_ALLIES)
|
.target(MoveTarget.USER_AND_ALLIES)
|
||||||
.condition((user, target, move) => !![ user, user.getAlly() ].filter(p => p?.isActive()).find(p => !![ Abilities.PLUS, Abilities.MINUS ].find(a => p.hasAbility(a, false)))),
|
.condition((user, target, move) => !![ user, user.getAlly() ].filter(p => p?.isActive()).find(p => !![ Abilities.PLUS, Abilities.MINUS ].find(a => p.hasAbility(a, false)))),
|
||||||
@ -9388,7 +9550,7 @@ export function initMoves() {
|
|||||||
.ballBombMove()
|
.ballBombMove()
|
||||||
.makesContact(false),
|
.makesContact(false),
|
||||||
new AttackMove(Moves.CLANGING_SCALES, Type.DRAGON, MoveCategory.SPECIAL, 110, 100, 5, -1, 0, 7)
|
new AttackMove(Moves.CLANGING_SCALES, Type.DRAGON, MoveCategory.SPECIAL, 110, 100, 5, -1, 0, 7)
|
||||||
.attr(StatStageChangeAttr, [ Stat.DEF ], -1, true, null, true, false, MoveEffectTrigger.HIT, true)
|
.attr(StatStageChangeAttr, [ Stat.DEF ], -1, true, { firstTargetOnly: true })
|
||||||
.soundBased()
|
.soundBased()
|
||||||
.target(MoveTarget.ALL_NEAR_ENEMIES),
|
.target(MoveTarget.ALL_NEAR_ENEMIES),
|
||||||
new AttackMove(Moves.DRAGON_HAMMER, Type.DRAGON, MoveCategory.PHYSICAL, 90, 100, 15, -1, 0, 7),
|
new AttackMove(Moves.DRAGON_HAMMER, Type.DRAGON, MoveCategory.PHYSICAL, 90, 100, 15, -1, 0, 7),
|
||||||
@ -9502,7 +9664,7 @@ export function initMoves() {
|
|||||||
.makesContact(false)
|
.makesContact(false)
|
||||||
.ignoresVirtual(),
|
.ignoresVirtual(),
|
||||||
new AttackMove(Moves.CLANGOROUS_SOULBLAZE, Type.DRAGON, MoveCategory.SPECIAL, 185, -1, 1, 100, 0, 7)
|
new AttackMove(Moves.CLANGOROUS_SOULBLAZE, Type.DRAGON, MoveCategory.SPECIAL, 185, -1, 1, 100, 0, 7)
|
||||||
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ], 1, true, undefined, undefined, undefined, undefined, true)
|
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ], 1, true, { firstTargetOnly: true })
|
||||||
.soundBased()
|
.soundBased()
|
||||||
.target(MoveTarget.ALL_NEAR_ENEMIES)
|
.target(MoveTarget.ALL_NEAR_ENEMIES)
|
||||||
.edgeCase() // I assume it needs clanging scales and Kommo-O
|
.edgeCase() // I assume it needs clanging scales and Kommo-O
|
||||||
@ -9740,8 +9902,8 @@ export function initMoves() {
|
|||||||
.attr(ClearTerrainAttr)
|
.attr(ClearTerrainAttr)
|
||||||
.condition((user, target, move) => !!user.scene.arena.terrain),
|
.condition((user, target, move) => !!user.scene.arena.terrain),
|
||||||
new AttackMove(Moves.SCALE_SHOT, Type.DRAGON, MoveCategory.PHYSICAL, 25, 90, 20, -1, 0, 8)
|
new AttackMove(Moves.SCALE_SHOT, Type.DRAGON, MoveCategory.PHYSICAL, 25, 90, 20, -1, 0, 8)
|
||||||
.attr(StatStageChangeAttr, [ Stat.SPD ], 1, true, null, true, false, MoveEffectTrigger.HIT, false, true)
|
.attr(StatStageChangeAttr, [ Stat.SPD ], 1, true, { lastHitOnly: true })
|
||||||
.attr(StatStageChangeAttr, [ Stat.DEF ], -1, true, null, true, false, MoveEffectTrigger.HIT, false, true)
|
.attr(StatStageChangeAttr, [ Stat.DEF ], -1, true, { lastHitOnly: true })
|
||||||
.attr(MultiHitAttr)
|
.attr(MultiHitAttr)
|
||||||
.makesContact(false),
|
.makesContact(false),
|
||||||
new ChargingAttackMove(Moves.METEOR_BEAM, Type.ROCK, MoveCategory.SPECIAL, 120, 90, 10, -1, 0, 8)
|
new ChargingAttackMove(Moves.METEOR_BEAM, Type.ROCK, MoveCategory.SPECIAL, 120, 90, 10, -1, 0, 8)
|
||||||
@ -9875,7 +10037,7 @@ export function initMoves() {
|
|||||||
new AttackMove(Moves.TRIPLE_ARROWS, Type.FIGHTING, MoveCategory.PHYSICAL, 90, 100, 10, 30, 0, 8)
|
new AttackMove(Moves.TRIPLE_ARROWS, Type.FIGHTING, MoveCategory.PHYSICAL, 90, 100, 10, 30, 0, 8)
|
||||||
.makesContact(false)
|
.makesContact(false)
|
||||||
.attr(HighCritAttr)
|
.attr(HighCritAttr)
|
||||||
.attr(StatStageChangeAttr, [ Stat.DEF ], -1, undefined, undefined, undefined, undefined, undefined, undefined, undefined, 50)
|
.attr(StatStageChangeAttr, [ Stat.DEF ], -1, false, { effectChanceOverride: 50 })
|
||||||
.attr(FlinchAttr),
|
.attr(FlinchAttr),
|
||||||
new AttackMove(Moves.INFERNAL_PARADE, Type.GHOST, MoveCategory.SPECIAL, 60, 100, 15, 30, 0, 8)
|
new AttackMove(Moves.INFERNAL_PARADE, Type.GHOST, MoveCategory.SPECIAL, 60, 100, 15, 30, 0, 8)
|
||||||
.attr(StatusEffectAttr, StatusEffect.BURN)
|
.attr(StatusEffectAttr, StatusEffect.BURN)
|
||||||
@ -10011,7 +10173,7 @@ export function initMoves() {
|
|||||||
.attr(TeraMoveCategoryAttr)
|
.attr(TeraMoveCategoryAttr)
|
||||||
.attr(TeraBlastTypeAttr)
|
.attr(TeraBlastTypeAttr)
|
||||||
.attr(TeraBlastPowerAttr)
|
.attr(TeraBlastPowerAttr)
|
||||||
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], -1, true, (user, target, move) => user.isTerastallized() && user.isOfType(Type.STELLAR))
|
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], -1, true, { condition: (user, target, move) => user.isTerastallized() && user.isOfType(Type.STELLAR) })
|
||||||
.partial(), /** Does not ignore abilities that affect stats, relevant in determining the move's category {@see TeraMoveCategoryAttr} */
|
.partial(), /** Does not ignore abilities that affect stats, relevant in determining the move's category {@see TeraMoveCategoryAttr} */
|
||||||
new SelfStatusMove(Moves.SILK_TRAP, Type.BUG, -1, 10, -1, 4, 9)
|
new SelfStatusMove(Moves.SILK_TRAP, Type.BUG, -1, 10, -1, 4, 9)
|
||||||
.attr(ProtectAttr, BattlerTagType.SILK_TRAP)
|
.attr(ProtectAttr, BattlerTagType.SILK_TRAP)
|
||||||
@ -10095,7 +10257,7 @@ export function initMoves() {
|
|||||||
.attr(RemoveScreensAttr),
|
.attr(RemoveScreensAttr),
|
||||||
new AttackMove(Moves.MAKE_IT_RAIN, Type.STEEL, MoveCategory.SPECIAL, 120, 100, 5, -1, 0, 9)
|
new AttackMove(Moves.MAKE_IT_RAIN, Type.STEEL, MoveCategory.SPECIAL, 120, 100, 5, -1, 0, 9)
|
||||||
.attr(MoneyAttr)
|
.attr(MoneyAttr)
|
||||||
.attr(StatStageChangeAttr, [ Stat.SPATK ], -1, true, null, true, false, MoveEffectTrigger.HIT, true)
|
.attr(StatStageChangeAttr, [ Stat.SPATK ], -1, true, { firstTargetOnly: true })
|
||||||
.target(MoveTarget.ALL_NEAR_ENEMIES),
|
.target(MoveTarget.ALL_NEAR_ENEMIES),
|
||||||
new AttackMove(Moves.PSYBLADE, Type.PSYCHIC, MoveCategory.PHYSICAL, 80, 100, 15, -1, 0, 9)
|
new AttackMove(Moves.PSYBLADE, Type.PSYCHIC, MoveCategory.PHYSICAL, 80, 100, 15, -1, 0, 9)
|
||||||
.attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.ELECTRIC && user.isGrounded() ? 1.5 : 1)
|
.attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.ELECTRIC && user.isGrounded() ? 1.5 : 1)
|
||||||
@ -10112,12 +10274,13 @@ export function initMoves() {
|
|||||||
.makesContact(),
|
.makesContact(),
|
||||||
new SelfStatusMove(Moves.SHED_TAIL, Type.NORMAL, -1, 10, -1, 0, 9)
|
new SelfStatusMove(Moves.SHED_TAIL, Type.NORMAL, -1, 10, -1, 0, 9)
|
||||||
.attr(AddSubstituteAttr, 0.5)
|
.attr(AddSubstituteAttr, 0.5)
|
||||||
.attr(ForceSwitchOutAttr, true, SwitchType.SHED_TAIL),
|
.attr(ForceSwitchOutAttr, true, SwitchType.SHED_TAIL)
|
||||||
|
.condition(failIfLastInPartyCondition),
|
||||||
new SelfStatusMove(Moves.CHILLY_RECEPTION, Type.ICE, -1, 10, -1, 0, 9)
|
new SelfStatusMove(Moves.CHILLY_RECEPTION, Type.ICE, -1, 10, -1, 0, 9)
|
||||||
.attr(PreMoveMessageAttr, (user, move) => i18next.t("moveTriggers:chillyReception", { pokemonName: getPokemonNameWithAffix(user) }))
|
.attr(PreMoveMessageAttr, (user, move) => i18next.t("moveTriggers:chillyReception", { pokemonName: getPokemonNameWithAffix(user) }))
|
||||||
.attr(ChillyReceptionAttr, true),
|
.attr(ChillyReceptionAttr, true),
|
||||||
new SelfStatusMove(Moves.TIDY_UP, Type.NORMAL, -1, 10, -1, 0, 9)
|
new SelfStatusMove(Moves.TIDY_UP, Type.NORMAL, -1, 10, -1, 0, 9)
|
||||||
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPD ], 1, true, null, true, true)
|
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPD ], 1, true)
|
||||||
.attr(RemoveArenaTrapAttr, true)
|
.attr(RemoveArenaTrapAttr, true)
|
||||||
.attr(RemoveAllSubstitutesAttr),
|
.attr(RemoveAllSubstitutesAttr),
|
||||||
new StatusMove(Moves.SNOWSCAPE, Type.ICE, -1, 10, -1, 0, 9)
|
new StatusMove(Moves.SNOWSCAPE, Type.ICE, -1, 10, -1, 0, 9)
|
||||||
|
@ -224,66 +224,6 @@ export class Arena {
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
getTypeForBiome() {
|
|
||||||
switch (this.biomeType) {
|
|
||||||
case Biome.TOWN:
|
|
||||||
case Biome.PLAINS:
|
|
||||||
case Biome.METROPOLIS:
|
|
||||||
return Type.NORMAL;
|
|
||||||
case Biome.GRASS:
|
|
||||||
case Biome.TALL_GRASS:
|
|
||||||
return Type.GRASS;
|
|
||||||
case Biome.FOREST:
|
|
||||||
case Biome.JUNGLE:
|
|
||||||
return Type.BUG;
|
|
||||||
case Biome.SLUM:
|
|
||||||
case Biome.SWAMP:
|
|
||||||
return Type.POISON;
|
|
||||||
case Biome.SEA:
|
|
||||||
case Biome.BEACH:
|
|
||||||
case Biome.LAKE:
|
|
||||||
case Biome.SEABED:
|
|
||||||
return Type.WATER;
|
|
||||||
case Biome.MOUNTAIN:
|
|
||||||
return Type.FLYING;
|
|
||||||
case Biome.BADLANDS:
|
|
||||||
return Type.GROUND;
|
|
||||||
case Biome.CAVE:
|
|
||||||
case Biome.DESERT:
|
|
||||||
return Type.ROCK;
|
|
||||||
case Biome.ICE_CAVE:
|
|
||||||
case Biome.SNOWY_FOREST:
|
|
||||||
return Type.ICE;
|
|
||||||
case Biome.MEADOW:
|
|
||||||
case Biome.FAIRY_CAVE:
|
|
||||||
case Biome.ISLAND:
|
|
||||||
return Type.FAIRY;
|
|
||||||
case Biome.POWER_PLANT:
|
|
||||||
return Type.ELECTRIC;
|
|
||||||
case Biome.VOLCANO:
|
|
||||||
return Type.FIRE;
|
|
||||||
case Biome.GRAVEYARD:
|
|
||||||
case Biome.TEMPLE:
|
|
||||||
return Type.GHOST;
|
|
||||||
case Biome.DOJO:
|
|
||||||
case Biome.CONSTRUCTION_SITE:
|
|
||||||
return Type.FIGHTING;
|
|
||||||
case Biome.FACTORY:
|
|
||||||
case Biome.LABORATORY:
|
|
||||||
return Type.STEEL;
|
|
||||||
case Biome.RUINS:
|
|
||||||
case Biome.SPACE:
|
|
||||||
return Type.PSYCHIC;
|
|
||||||
case Biome.WASTELAND:
|
|
||||||
case Biome.END:
|
|
||||||
return Type.DRAGON;
|
|
||||||
case Biome.ABYSS:
|
|
||||||
return Type.DARK;
|
|
||||||
default:
|
|
||||||
return Type.UNKNOWN;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
getBgTerrainColorRatioForBiome(): number {
|
getBgTerrainColorRatioForBiome(): number {
|
||||||
switch (this.biomeType) {
|
switch (this.biomeType) {
|
||||||
case Biome.SPACE:
|
case Biome.SPACE:
|
||||||
|
49
src/test/moves/camouflage.test.ts
Normal file
49
src/test/moves/camouflage.test.ts
Normal file
@ -0,0 +1,49 @@
|
|||||||
|
import { Abilities } from "#enums/abilities";
|
||||||
|
import { Moves } from "#enums/moves";
|
||||||
|
import { Species } from "#enums/species";
|
||||||
|
import { TerrainType } from "#app/data/terrain";
|
||||||
|
import { Type } from "#app/data/type";
|
||||||
|
import { BattlerIndex } from "#app/battle";
|
||||||
|
import GameManager from "#test/utils/gameManager";
|
||||||
|
import Phaser from "phaser";
|
||||||
|
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||||
|
|
||||||
|
describe("Moves - Camouflage", () => {
|
||||||
|
let phaserGame: Phaser.Game;
|
||||||
|
let game: GameManager;
|
||||||
|
|
||||||
|
beforeAll(() => {
|
||||||
|
phaserGame = new Phaser.Game({
|
||||||
|
type: Phaser.HEADLESS,
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
afterEach(() => {
|
||||||
|
game.phaseInterceptor.restoreOg();
|
||||||
|
});
|
||||||
|
|
||||||
|
beforeEach(() => {
|
||||||
|
game = new GameManager(phaserGame);
|
||||||
|
game.override
|
||||||
|
.moveset([ Moves.CAMOUFLAGE ])
|
||||||
|
.ability(Abilities.BALL_FETCH)
|
||||||
|
.battleType("single")
|
||||||
|
.disableCrits()
|
||||||
|
.enemySpecies(Species.REGIELEKI)
|
||||||
|
.enemyAbility(Abilities.BALL_FETCH)
|
||||||
|
.enemyMoveset(Moves.PSYCHIC_TERRAIN);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("Camouflage should look at terrain first when selecting a type to change into", async () => {
|
||||||
|
await game.classicMode.startBattle([ Species.SHUCKLE ]);
|
||||||
|
|
||||||
|
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||||
|
|
||||||
|
game.move.select(Moves.CAMOUFLAGE);
|
||||||
|
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
|
||||||
|
await game.phaseInterceptor.to("BerryPhase");
|
||||||
|
expect(game.scene.arena.getTerrainType()).toBe(TerrainType.PSYCHIC);
|
||||||
|
const pokemonType = playerPokemon.getTypes()[0];
|
||||||
|
expect(pokemonType).toBe(Type.PSYCHIC);
|
||||||
|
});
|
||||||
|
});
|
@ -2,7 +2,7 @@ import { Abilities } from "#enums/abilities";
|
|||||||
import { Biome } from "#enums/biome";
|
import { Biome } from "#enums/biome";
|
||||||
import { Moves } from "#enums/moves";
|
import { Moves } from "#enums/moves";
|
||||||
import { Stat } from "#enums/stat";
|
import { Stat } from "#enums/stat";
|
||||||
import { allMoves, SecretPowerAttr } from "#app/data/move";
|
import { allMoves } from "#app/data/move";
|
||||||
import { Species } from "#enums/species";
|
import { Species } from "#enums/species";
|
||||||
import GameManager from "#test/utils/gameManager";
|
import GameManager from "#test/utils/gameManager";
|
||||||
import Phaser from "phaser";
|
import Phaser from "phaser";
|
||||||
@ -11,6 +11,7 @@ import { StatusEffect } from "#enums/status-effect";
|
|||||||
import { BattlerIndex } from "#app/battle";
|
import { BattlerIndex } from "#app/battle";
|
||||||
import { ArenaTagType } from "#enums/arena-tag-type";
|
import { ArenaTagType } from "#enums/arena-tag-type";
|
||||||
import { ArenaTagSide } from "#app/data/arena-tag";
|
import { ArenaTagSide } from "#app/data/arena-tag";
|
||||||
|
import { allAbilities, MoveEffectChanceMultiplierAbAttr } from "#app/data/ability";
|
||||||
|
|
||||||
describe("Moves - Secret Power", () => {
|
describe("Moves - Secret Power", () => {
|
||||||
let phaserGame: Phaser.Game;
|
let phaserGame: Phaser.Game;
|
||||||
@ -60,30 +61,38 @@ describe("Moves - Secret Power", () => {
|
|||||||
expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(-1);
|
expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(-1);
|
||||||
});
|
});
|
||||||
|
|
||||||
it("the 'rainbow' effect of fire+water pledge does not double the chance of secret power's secondary effect",
|
it("Secret Power's effect chance is doubled by Serene Grace, but not by the 'rainbow' effect from Fire/Water Pledge",
|
||||||
async () => {
|
async () => {
|
||||||
game.override
|
game.override
|
||||||
.moveset([ Moves.FIRE_PLEDGE, Moves.WATER_PLEDGE, Moves.SECRET_POWER, Moves.SPLASH ])
|
.moveset([ Moves.FIRE_PLEDGE, Moves.WATER_PLEDGE, Moves.SECRET_POWER, Moves.SPLASH ])
|
||||||
|
.ability(Abilities.SERENE_GRACE)
|
||||||
.enemyMoveset([ Moves.SPLASH ])
|
.enemyMoveset([ Moves.SPLASH ])
|
||||||
.battleType("double");
|
.battleType("double");
|
||||||
await game.classicMode.startBattle([ Species.BLASTOISE, Species.CHARIZARD ]);
|
await game.classicMode.startBattle([ Species.BLASTOISE, Species.CHARIZARD ]);
|
||||||
|
|
||||||
const secretPowerAttr = allMoves[Moves.SECRET_POWER].getAttrs(SecretPowerAttr)[0];
|
const sereneGraceAttr = allAbilities[Abilities.SERENE_GRACE].getAttrs(MoveEffectChanceMultiplierAbAttr)[0];
|
||||||
vi.spyOn(secretPowerAttr, "getMoveChance");
|
vi.spyOn(sereneGraceAttr, "apply");
|
||||||
|
|
||||||
game.move.select(Moves.WATER_PLEDGE, 0, BattlerIndex.ENEMY);
|
game.move.select(Moves.WATER_PLEDGE, 0, BattlerIndex.ENEMY);
|
||||||
game.move.select(Moves.FIRE_PLEDGE, 1, BattlerIndex.ENEMY_2);
|
game.move.select(Moves.FIRE_PLEDGE, 1, BattlerIndex.ENEMY_2);
|
||||||
|
|
||||||
await game.phaseInterceptor.to("TurnEndPhase");
|
await game.phaseInterceptor.to("TurnEndPhase");
|
||||||
|
|
||||||
expect(game.scene.arena.getTagOnSide(ArenaTagType.WATER_FIRE_PLEDGE, ArenaTagSide.PLAYER)).toBeDefined();
|
let rainbowEffect = game.scene.arena.getTagOnSide(ArenaTagType.WATER_FIRE_PLEDGE, ArenaTagSide.PLAYER);
|
||||||
|
expect(rainbowEffect).toBeDefined();
|
||||||
|
|
||||||
|
rainbowEffect = rainbowEffect!;
|
||||||
|
vi.spyOn(rainbowEffect, "apply");
|
||||||
|
|
||||||
game.move.select(Moves.SECRET_POWER, 0, BattlerIndex.ENEMY);
|
game.move.select(Moves.SECRET_POWER, 0, BattlerIndex.ENEMY);
|
||||||
game.move.select(Moves.SPLASH, 1);
|
game.move.select(Moves.SPLASH, 1);
|
||||||
|
|
||||||
await game.phaseInterceptor.to("BerryPhase", false);
|
await game.phaseInterceptor.to("BerryPhase", false);
|
||||||
|
|
||||||
expect(secretPowerAttr.getMoveChance).toHaveLastReturnedWith(30);
|
expect(sereneGraceAttr.apply).toHaveBeenCalledOnce();
|
||||||
|
expect(sereneGraceAttr.apply).toHaveLastReturnedWith(true);
|
||||||
|
|
||||||
|
expect(rainbowEffect.apply).toHaveBeenCalledTimes(0);
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
});
|
});
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
import { SubstituteTag } from "#app/data/battler-tags";
|
import { SubstituteTag } from "#app/data/battler-tags";
|
||||||
|
import { MoveResult } from "#app/field/pokemon";
|
||||||
import { Abilities } from "#enums/abilities";
|
import { Abilities } from "#enums/abilities";
|
||||||
import { Moves } from "#enums/moves";
|
import { Moves } from "#enums/moves";
|
||||||
import { Species } from "#enums/species";
|
import { Species } from "#enums/species";
|
||||||
@ -53,4 +54,18 @@ describe("Moves - Shed Tail", () => {
|
|||||||
expect(substituteTag).toBeDefined();
|
expect(substituteTag).toBeDefined();
|
||||||
expect(substituteTag?.hp).toBe(Math.floor(magikarp.getMaxHp() / 4));
|
expect(substituteTag?.hp).toBe(Math.floor(magikarp.getMaxHp() / 4));
|
||||||
});
|
});
|
||||||
|
|
||||||
|
it("should fail if no ally is available to switch in", async () => {
|
||||||
|
await game.classicMode.startBattle([ Species.MAGIKARP ]);
|
||||||
|
|
||||||
|
const magikarp = game.scene.getPlayerPokemon()!;
|
||||||
|
expect(game.scene.getParty().length).toBe(1);
|
||||||
|
|
||||||
|
game.move.select(Moves.SHED_TAIL);
|
||||||
|
|
||||||
|
await game.phaseInterceptor.to("TurnEndPhase", false);
|
||||||
|
|
||||||
|
expect(magikarp.isOnField()).toBeTruthy();
|
||||||
|
expect(magikarp.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||||
|
});
|
||||||
});
|
});
|
||||||
|
Loading…
Reference in New Issue
Block a user