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Implement Speed Swap with Unit Tests
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@ -5846,6 +5846,41 @@ export class TransformAttr extends MoveEffectAttr {
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}
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}
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/**
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* Attribute used for status moves, namely Speed Swap,
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* that swaps the user's and target's corresponding stats.
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* @extends MoveEffectAttr
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* @see {@linkcode apply}
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*/
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export class SwapStatAttr extends MoveEffectAttr {
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/** The stat to be swapped between the user and the target */
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private stat: EffectiveStat;
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constructor(stat: EffectiveStat) {
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super();
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this.stat = stat;
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}
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/**
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* Takes the average of the user's and target's corresponding current
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* {@linkcode stat} values and sets that stat to the average for both
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* temporarily.
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* @param user the {@linkcode Pokemon} that used the move
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* @param target the {@linkcode Pokemon} that the move was used on
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* @param _move N/A
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* @param _args N/A
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* @returns true if attribute application succeeds
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*/
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apply(user: Pokemon, target: Pokemon, _move: Move, _args: any[]): boolean {
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const temp = user.getStat(this.stat, false);
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user.setStat(this.stat, target.getStat(this.stat, false), false);
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target.setStat(this.stat, temp, false);
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return true;
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}
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}
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/**
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* Attribute used for status moves, namely Power Split and Guard Split,
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* that take the average of a user's and target's corresponding
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@ -8163,7 +8198,7 @@ export function initMoves() {
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user.scene.queueMessage(i18next.t("moveTriggers:burnedItselfOut", {pokemonName: getPokemonNameWithAffix(user)}));
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}),
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new StatusMove(Moves.SPEED_SWAP, Type.PSYCHIC, -1, 10, -1, 0, 7)
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.unimplemented(),
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.attr(SwapStatAttr, Stat.SPD),
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new AttackMove(Moves.SMART_STRIKE, Type.STEEL, MoveCategory.PHYSICAL, 70, -1, 10, -1, 0, 7),
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new StatusMove(Moves.PURIFY, Type.POISON, -1, 20, -1, 0, 7)
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.condition(
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@ -1,7 +1,6 @@
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import Overrides from "#app/overrides";
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import { Species } from "#enums/species";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import { Moves } from "#enums/moves";
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@ -34,8 +33,8 @@ describe("Moves - Guard Split", () => {
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game.override.ability(Abilities.NONE);
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});
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it("should average the user's Defense and Special Defense stats with those of the target", async () => {
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vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue(SPLASH_ONLY);
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it("should average the user's DEF and SPDEF stats with those of the target", async () => {
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game.override.enemyMoveset(SPLASH_ONLY);
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await game.startBattle([
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Species.INDEEDEE
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]);
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@ -57,7 +56,7 @@ describe("Moves - Guard Split", () => {
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}, 20000);
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it("should be idempotent", async () => {
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vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.GUARD_SPLIT, Moves.GUARD_SPLIT, Moves.GUARD_SPLIT, Moves.GUARD_SPLIT ]);
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game.override.enemyMoveset(new Array(4).fill(Moves.GUARD_SPLIT));
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await game.startBattle([
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Species.INDEEDEE
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]);
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@ -1,7 +1,6 @@
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import Overrides from "#app/overrides";
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import { Species } from "#enums/species";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import { Moves } from "#enums/moves";
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@ -34,8 +33,8 @@ describe("Moves - Power Split", () => {
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game.override.ability(Abilities.NONE);
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});
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it("should average the user's Attack and Special Attack stats with those of the target", async () => {
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vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue(SPLASH_ONLY);
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it("should average the user's ATK and SPATK stats with those of the target", async () => {
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game.override.enemyMoveset(SPLASH_ONLY);
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await game.startBattle([
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Species.INDEEDEE
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]);
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@ -57,7 +56,7 @@ describe("Moves - Power Split", () => {
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}, 20000);
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it("should be idempotent", async () => {
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vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.POWER_SPLIT, Moves.POWER_SPLIT, Moves.POWER_SPLIT, Moves.POWER_SPLIT ]);
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game.override.enemyMoveset(new Array(4).fill(Moves.POWER_SPLIT));
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await game.startBattle([
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Species.INDEEDEE
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]);
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54
src/test/moves/speed_swap.test.ts
Normal file
54
src/test/moves/speed_swap.test.ts
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@ -0,0 +1,54 @@
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import { Species } from "#enums/species";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import { Moves } from "#enums/moves";
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import { Stat } from "#enums/stat";
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import { getMovePosition } from "#app/test/utils/gameManagerUtils";
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import { Abilities } from "#enums/abilities";
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import { SPLASH_ONLY } from "../utils/testUtils";
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describe("Moves - Speed Swap", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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game.override.enemyAbility(Abilities.NONE);
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game.override.enemySpecies(Species.MEW);
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game.override.enemyLevel(200);
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game.override.moveset([ Moves.SPEED_SWAP ]);
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game.override.ability(Abilities.NONE);
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});
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it("should swap the user's SPD and the target's SPD stats", async () => {
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game.override.enemyMoveset(SPLASH_ONLY);
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await game.startBattle([
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Species.INDEEDEE
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]);
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const player = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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const playerSpd = player.getStat(Stat.SPD, false);
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const enemySpd = enemy.getStat(Stat.SPD, false);
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game.doAttack(getMovePosition(game.scene, 0, Moves.SPEED_SWAP));
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(player.getStat(Stat.SPD, false)).toBe(enemySpd);
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expect(enemy.getStat(Stat.SPD, false)).toBe(playerSpd);
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}, 20000);
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});
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