Implement Speed Swap with Unit Tests

This commit is contained in:
xsn34kzx 2024-08-19 15:14:52 -04:00
parent 160264cd57
commit 9acc654df2
4 changed files with 98 additions and 11 deletions

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@ -5846,6 +5846,41 @@ export class TransformAttr extends MoveEffectAttr {
}
}
/**
* Attribute used for status moves, namely Speed Swap,
* that swaps the user's and target's corresponding stats.
* @extends MoveEffectAttr
* @see {@linkcode apply}
*/
export class SwapStatAttr extends MoveEffectAttr {
/** The stat to be swapped between the user and the target */
private stat: EffectiveStat;
constructor(stat: EffectiveStat) {
super();
this.stat = stat;
}
/**
* Takes the average of the user's and target's corresponding current
* {@linkcode stat} values and sets that stat to the average for both
* temporarily.
* @param user the {@linkcode Pokemon} that used the move
* @param target the {@linkcode Pokemon} that the move was used on
* @param _move N/A
* @param _args N/A
* @returns true if attribute application succeeds
*/
apply(user: Pokemon, target: Pokemon, _move: Move, _args: any[]): boolean {
const temp = user.getStat(this.stat, false);
user.setStat(this.stat, target.getStat(this.stat, false), false);
target.setStat(this.stat, temp, false);
return true;
}
}
/**
* Attribute used for status moves, namely Power Split and Guard Split,
* that take the average of a user's and target's corresponding
@ -8163,7 +8198,7 @@ export function initMoves() {
user.scene.queueMessage(i18next.t("moveTriggers:burnedItselfOut", {pokemonName: getPokemonNameWithAffix(user)}));
}),
new StatusMove(Moves.SPEED_SWAP, Type.PSYCHIC, -1, 10, -1, 0, 7)
.unimplemented(),
.attr(SwapStatAttr, Stat.SPD),
new AttackMove(Moves.SMART_STRIKE, Type.STEEL, MoveCategory.PHYSICAL, 70, -1, 10, -1, 0, 7),
new StatusMove(Moves.PURIFY, Type.POISON, -1, 20, -1, 0, 7)
.condition(

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@ -1,7 +1,6 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { Species } from "#enums/species";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Moves } from "#enums/moves";
@ -34,8 +33,8 @@ describe("Moves - Guard Split", () => {
game.override.ability(Abilities.NONE);
});
it("should average the user's Defense and Special Defense stats with those of the target", async () => {
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue(SPLASH_ONLY);
it("should average the user's DEF and SPDEF stats with those of the target", async () => {
game.override.enemyMoveset(SPLASH_ONLY);
await game.startBattle([
Species.INDEEDEE
]);
@ -57,7 +56,7 @@ describe("Moves - Guard Split", () => {
}, 20000);
it("should be idempotent", async () => {
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.GUARD_SPLIT, Moves.GUARD_SPLIT, Moves.GUARD_SPLIT, Moves.GUARD_SPLIT ]);
game.override.enemyMoveset(new Array(4).fill(Moves.GUARD_SPLIT));
await game.startBattle([
Species.INDEEDEE
]);

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@ -1,7 +1,6 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { Species } from "#enums/species";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Moves } from "#enums/moves";
@ -34,8 +33,8 @@ describe("Moves - Power Split", () => {
game.override.ability(Abilities.NONE);
});
it("should average the user's Attack and Special Attack stats with those of the target", async () => {
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue(SPLASH_ONLY);
it("should average the user's ATK and SPATK stats with those of the target", async () => {
game.override.enemyMoveset(SPLASH_ONLY);
await game.startBattle([
Species.INDEEDEE
]);
@ -57,7 +56,7 @@ describe("Moves - Power Split", () => {
}, 20000);
it("should be idempotent", async () => {
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.POWER_SPLIT, Moves.POWER_SPLIT, Moves.POWER_SPLIT, Moves.POWER_SPLIT ]);
game.override.enemyMoveset(new Array(4).fill(Moves.POWER_SPLIT));
await game.startBattle([
Species.INDEEDEE
]);

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@ -0,0 +1,54 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import { Species } from "#enums/species";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Moves } from "#enums/moves";
import { Stat } from "#enums/stat";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Abilities } from "#enums/abilities";
import { SPLASH_ONLY } from "../utils/testUtils";
describe("Moves - Speed Swap", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single");
game.override.enemyAbility(Abilities.NONE);
game.override.enemySpecies(Species.MEW);
game.override.enemyLevel(200);
game.override.moveset([ Moves.SPEED_SWAP ]);
game.override.ability(Abilities.NONE);
});
it("should swap the user's SPD and the target's SPD stats", async () => {
game.override.enemyMoveset(SPLASH_ONLY);
await game.startBattle([
Species.INDEEDEE
]);
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
const playerSpd = player.getStat(Stat.SPD, false);
const enemySpd = enemy.getStat(Stat.SPD, false);
game.doAttack(getMovePosition(game.scene, 0, Moves.SPEED_SWAP));
await game.phaseInterceptor.to(TurnEndPhase);
expect(player.getStat(Stat.SPD, false)).toBe(enemySpd);
expect(enemy.getStat(Stat.SPD, false)).toBe(playerSpd);
}, 20000);
});