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initial implementation
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@ -185,6 +185,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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private shinyIcons: Phaser.GameObjects.Image[][];
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private hiddenAbilityIcons: Phaser.GameObjects.Image[];
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private classicWinIcons: Phaser.GameObjects.Image[];
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private candyUpgradeIcon: Phaser.GameObjects.Image[];
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private iconAnimHandler: PokemonIconAnimHandler;
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@ -457,6 +458,17 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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return ret;
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});
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this.candyUpgradeIcon = new Array(81).fill(null).map((_, i) => {
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const x = (i % 9) * 18;
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const y = Math.floor(i / 9) * 18;
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const ret = this.scene.add.image(x + 163, y + 21, 'candy');
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ret.setOrigin(0, 0);
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ret.setScale(0.25);
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ret.setVisible(false);
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this.starterSelectContainer.add(ret);
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return ret;
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});
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this.pokemonSprite = this.scene.add.sprite(53, 63, `pkmn__sub`);
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this.pokemonSprite.setPipeline(this.scene.spritePipeline, { tone: [ 0.0, 0.0, 0.0, 0.0 ], ignoreTimeTint: true });
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this.starterSelectContainer.add(this.pokemonSprite);
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@ -1274,6 +1286,15 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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}
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this.hiddenAbilityIcons[s].setVisible(slotVisible && !!this.scene.gameData.dexData[speciesId].caughtAttr && !!(this.scene.gameData.starterData[speciesId].abilityAttr & 4));
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this.classicWinIcons[s].setVisible(slotVisible && this.scene.gameData.starterData[speciesId].classicWinCount > 0);
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this.candyUpgradeIcon[s].setVisible(
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slotVisible && (
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(this.scene.gameData.starterData[speciesId].candyCount >= getPassiveCandyCount(speciesStarters[speciesId]) &&
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!(this.scene.gameData.starterData[speciesId].passiveAttr & PassiveAttr.UNLOCKED)) ||
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(this.scene.gameData.starterData[speciesId].candyCount >= getValueReductionCandyCounts(speciesStarters[speciesId])[this.scene.gameData.starterData[speciesId].valueReduction] &&
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this.scene.gameData.starterData[speciesId].valueReduction < 2)
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)
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);
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}
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} else {
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changed = super.setCursor(cursor);
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@ -1756,6 +1777,8 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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}
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this.starterValueLabels[cursor].setColor(this.getTextColor(textStyle));
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this.starterValueLabels[cursor].setShadowColor(this.getTextColor(textStyle, true));
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this.candyUpgradeIcon[cursor].setVisible(this.scene.gameData.starterData[speciesId].candyCount >= getPassiveCandyCount(speciesStarters[speciesId]) || this.scene.gameData.starterData[speciesId].candyCount >= getValueReductionCandyCounts(speciesStarters[speciesId])[this.scene.gameData.starterData[speciesId].valueReduction]);
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}
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tryUpdateValue(add?: integer): boolean {
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