mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-07-15 12:52:20 +02:00
Fixes for hybrid saving
This commit is contained in:
parent
c8d61b134d
commit
9a965055b1
@ -3696,7 +3696,7 @@ export class PostGameOverPhase extends Phase {
|
||||
start() {
|
||||
super.start();
|
||||
|
||||
this.scene.gameData.saveSystem().then(success => {
|
||||
this.scene.gameData.saveAll(this.scene, true, true, true).then(success => {
|
||||
if (!success)
|
||||
return this.scene.reset(true);
|
||||
this.scene.gameData.tryClearSession(this.scene, this.scene.sessionSlotId).then((success: boolean | [boolean, boolean]) => {
|
||||
|
@ -67,6 +67,18 @@ export function getDataTypeKey(dataType: GameDataType, slotId: integer = 0): str
|
||||
}
|
||||
}
|
||||
|
||||
function encrypt(data: string, bypassLogin: boolean): string {
|
||||
return (bypassLogin
|
||||
? (data: string) => btoa(data)
|
||||
: (data: string) => AES.encrypt(data, saveKey))(data);
|
||||
}
|
||||
|
||||
function decrypt(data: string, bypassLogin: boolean): string {
|
||||
return (bypassLogin
|
||||
? (data: string) => atob(data)
|
||||
: (data: string) => AES.decrypt(data, saveKey).toString(enc.Utf8))(data);
|
||||
}
|
||||
|
||||
interface SystemSaveData {
|
||||
trainerId: integer;
|
||||
secretId: integer;
|
||||
@ -277,13 +289,9 @@ export class GameData {
|
||||
const maxIntAttrValue = Math.pow(2, 31);
|
||||
const systemData = JSON.stringify(data, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v);
|
||||
|
||||
const encFunc = bypassLogin
|
||||
? (data: string) => btoa(data)
|
||||
: (data: string) => AES.encrypt(data, saveKey);
|
||||
localStorage.setItem(`data_${loggedInUser.username}`, encrypt(systemData, bypassLogin));
|
||||
|
||||
localStorage.setItem(`data_${loggedInUser.username}`, encFunc(systemData));
|
||||
|
||||
if (!bypassLogin && !localStorage.getItem(`data_${loggedInUser.username}`)) {
|
||||
if (!bypassLogin) {
|
||||
Utils.apiPost(`savedata/update?datatype=${GameDataType.SYSTEM}`, systemData, undefined, true)
|
||||
.then(response => response.text())
|
||||
.then(error => {
|
||||
@ -335,12 +343,8 @@ export class GameData {
|
||||
const cachedSystem = localStorage.getItem(`data_${loggedInUser.username}`);
|
||||
this.initSystem(response, cachedSystem ? AES.decrypt(cachedSystem, saveKey).toString(enc.Utf8) : null).then(resolve);
|
||||
});
|
||||
} else {
|
||||
const decFunc = bypassLogin
|
||||
? (data: string) => atob(data)
|
||||
: (data: string) => AES.decrypt(data, saveKey).toString(enc.Utf8);
|
||||
this.initSystem(decFunc(localStorage.getItem(`data_${loggedInUser.username}`))).then(resolve);
|
||||
}
|
||||
} else
|
||||
this.initSystem(decrypt(localStorage.getItem(`data_${loggedInUser.username}`), bypassLogin)).then(resolve);
|
||||
});
|
||||
}
|
||||
|
||||
@ -498,24 +502,23 @@ export class GameData {
|
||||
return dataStr;
|
||||
}
|
||||
|
||||
public verify(): Promise<boolean> {
|
||||
return new Promise<boolean>(resolve => {
|
||||
if (bypassLogin)
|
||||
return resolve(true);
|
||||
Utils.apiFetch(`savedata/system/verify?clientSessionId=${clientSessionId}`, true)
|
||||
.then(response => response.json())
|
||||
.then(response => {
|
||||
if (!response.valid) {
|
||||
this.scene.clearPhaseQueue();
|
||||
this.scene.unshiftPhase(new ReloadSessionPhase(this.scene, JSON.stringify(response.systemData)));
|
||||
localStorage.removeItem(`data_${loggedInUser.username}`);
|
||||
for (let s = 0; s < 5; s++)
|
||||
localStorage.removeItem(`sessionData${s ? s : ''}_${loggedInUser.username}`);
|
||||
return resolve(false);
|
||||
}
|
||||
resolve(true);
|
||||
});
|
||||
});
|
||||
public async verify(): Promise<boolean> {
|
||||
if (bypassLogin)
|
||||
return true;
|
||||
|
||||
const response = await Utils.apiPost(`savedata/system/verify`, JSON.stringify({ clientSessionId: clientSessionId }), undefined, true)
|
||||
.then(response => response.json());
|
||||
|
||||
if (!response.valid) {
|
||||
this.scene.clearPhaseQueue();
|
||||
this.scene.unshiftPhase(new ReloadSessionPhase(this.scene, JSON.stringify(response.systemData)));
|
||||
localStorage.removeItem(`data_${loggedInUser.username}`);
|
||||
for (let s = 0; s < 5; s++)
|
||||
localStorage.removeItem(`sessionData${s ? s : ''}_${loggedInUser.username}`);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public saveSetting(setting: Setting, valueIndex: integer): boolean {
|
||||
@ -624,16 +627,15 @@ export class GameData {
|
||||
return resolve(null);
|
||||
}
|
||||
|
||||
localStorage.setItem(`sessionData${slotId ? slotId : ''}_${loggedInUser.username}`, encrypt(response, bypassLogin));
|
||||
|
||||
await handleSessionData(response);
|
||||
});
|
||||
} else {
|
||||
const sessionData = localStorage.getItem(`sessionData${slotId ? slotId : ''}_${loggedInUser.username}`);
|
||||
if (sessionData) {
|
||||
const decFunc = bypassLogin
|
||||
? (data: string) => atob(data)
|
||||
: (data: string) => AES.decrypt(data, saveKey).toString(enc.Utf8);
|
||||
await handleSessionData(decFunc(sessionData));
|
||||
} else
|
||||
if (sessionData)
|
||||
await handleSessionData(decrypt(sessionData, bypassLogin));
|
||||
else
|
||||
return resolve(null);
|
||||
}
|
||||
});
|
||||
@ -871,14 +873,14 @@ export class GameData {
|
||||
}) as SessionSaveData;
|
||||
}
|
||||
|
||||
saveAll(scene: BattleScene, skipVerification: boolean = false, sync: boolean = false): Promise<boolean> {
|
||||
saveAll(scene: BattleScene, skipVerification: boolean = false, sync: boolean = false, useCachedSession: boolean = false): Promise<boolean> {
|
||||
return new Promise<boolean>(resolve => {
|
||||
Utils.executeIf(!skipVerification, updateUserInfo).then(success => {
|
||||
if (success !== null && !success)
|
||||
return resolve(false);
|
||||
if (sync)
|
||||
this.scene.ui.savingIcon.show();
|
||||
const sessionData = this.getSessionSaveData(scene);
|
||||
const sessionData = useCachedSession ? this.parseSessionData(decrypt(localStorage.getItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}_${loggedInUser.username}`), bypassLogin)) : this.getSessionSaveData(scene);
|
||||
|
||||
const maxIntAttrValue = Math.pow(2, 31);
|
||||
const systemData = this.getSystemSaveData();
|
||||
@ -890,13 +892,9 @@ export class GameData {
|
||||
clientSessionId: clientSessionId
|
||||
};
|
||||
|
||||
const encFunc = bypassLogin
|
||||
? (data: string) => btoa(data)
|
||||
: (data: string) => AES.encrypt(data, saveKey);
|
||||
localStorage.setItem(`data_${loggedInUser.username}`, encrypt(JSON.stringify(systemData, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v), bypassLogin));
|
||||
|
||||
localStorage.setItem(`data_${loggedInUser.username}`, encFunc(JSON.stringify(systemData, (k: any, v: any) => typeof v === 'bigint' ? v <= maxIntAttrValue ? Number(v) : v.toString() : v)));
|
||||
|
||||
localStorage.setItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}_${loggedInUser.username}`, encFunc(JSON.stringify(sessionData)));
|
||||
localStorage.setItem(`sessionData${scene.sessionSlotId ? scene.sessionSlotId : ''}_${loggedInUser.username}`, encrypt(JSON.stringify(sessionData), bypassLogin));
|
||||
|
||||
console.debug('Session data saved');
|
||||
|
||||
@ -961,12 +959,8 @@ export class GameData {
|
||||
});
|
||||
} else {
|
||||
const data = localStorage.getItem(dataKey);
|
||||
if (data) {
|
||||
const decFunc = bypassLogin
|
||||
? (data: string) => atob(data)
|
||||
: (data: string) => AES.decrypt(data, saveKey).toString(enc.Utf8);
|
||||
handleData(decFunc(data));
|
||||
}
|
||||
if (data)
|
||||
handleData(decrypt(data, bypassLogin));
|
||||
resolve(!!data);
|
||||
}
|
||||
});
|
||||
@ -1034,12 +1028,7 @@ export class GameData {
|
||||
return this.scene.ui.showText(`Your ${dataName} data could not be loaded. It may be corrupted.`, null, () => this.scene.ui.showText(null, 0), Utils.fixedInt(1500));
|
||||
this.scene.ui.showText(`Your ${dataName} data will be overridden and the page will reload. Proceed?`, null, () => {
|
||||
this.scene.ui.setOverlayMode(Mode.CONFIRM, () => {
|
||||
const hasLocalData = !!localStorage.getItem(dataKey);
|
||||
|
||||
const encFunc = bypassLogin || dataType === GameDataType.SETTINGS
|
||||
? (data: string) => btoa(data)
|
||||
: (data: string) => AES.encrypt(data, saveKey);
|
||||
localStorage.setItem(dataKey, encFunc(dataStr));
|
||||
localStorage.setItem(dataKey, encrypt(dataStr, bypassLogin));
|
||||
|
||||
if (!bypassLogin && dataType < GameDataType.SETTINGS) {
|
||||
updateUserInfo().then(success => {
|
||||
|
@ -372,7 +372,7 @@ export default class EggGachaUiHandler extends MessageUiHandler {
|
||||
this.scene.gameData.gameStats.eggsPulled++;
|
||||
}
|
||||
|
||||
this.scene.gameData.saveSystem().then(success => {
|
||||
this.scene.gameData.saveAll(this.scene, true, true, true).then(success => {
|
||||
if (!success)
|
||||
return this.scene.reset(true);
|
||||
doPull();
|
||||
|
Loading…
Reference in New Issue
Block a user