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Add tsdocs to StatStageChangeAttr
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@ -2671,17 +2671,29 @@ export class DelayedAttackAttr extends OverrideMoveEffectAttr {
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}
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}
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/**
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* Attr used to modify stat stages of pokemon
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* @param stats {@linkcode BattleStat BattleStat[]} The stat(s) to change
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* @param stages How many stages to change the stat(s) by
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* @param selfTarget `true` if the move is self-targetting
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* @param condition {@linkcode MoveConditionFunc} Optional condition to be checked
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* @param showMessage `true` to display a message; default `true`
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* @param firstHitOnly `true` if only the first hit should cause a stat stage change; default `false`
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* @param moveEffectTrigger {@linkcode MoveEffectTrigger} When the stat change should trigger; default {@linkcode MoveEffectTrigger.HIT}
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* @param firstTargetOnly `true` if a move that hits multiple pokemon should only trigger the stat change if it hits at least one pokemon, rather than once per hit pokemon; default `false`
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* @param effectChanceOverride Will override the move's normal secondary effect chance if specified
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*/
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export class StatStageChangeAttr extends MoveEffectAttr {
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public stats: BattleStat[];
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public stages: integer;
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private condition: MoveConditionFunc | null;
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private condition?: MoveConditionFunc | null;
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private showMessage: boolean;
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constructor(stats: BattleStat[], stages: integer, selfTarget?: boolean, condition?: MoveConditionFunc | null, showMessage: boolean = true, firstHitOnly: boolean = false, moveEffectTrigger: MoveEffectTrigger = MoveEffectTrigger.HIT, firstTargetOnly: boolean = false, effectChanceOverride?: number) {
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super(selfTarget, moveEffectTrigger, firstHitOnly, false, firstTargetOnly, effectChanceOverride);
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this.stats = stats;
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this.stages = stages;
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this.condition = condition!; // TODO: is this bang correct?
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this.condition = condition;
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this.showMessage = showMessage;
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}
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