changed supreme overlords power calculation function and adjusted tests

This commit is contained in:
geeil-han 2025-01-29 06:36:57 +01:00
parent 705a951347
commit 9a34d6175d
5 changed files with 107 additions and 14 deletions

View File

@ -1330,13 +1330,14 @@ export default class BattleScene extends SceneBase {
}
this.executeWithSeedOffset(() => {
this.currentBattle = new Battle(this.gameMode, newWaveIndex, newBattleType, newTrainer, newDouble);
this.currentBattle = new Battle(this.gameMode, newWaveIndex, newBattleType, newTrainer, newDouble, this.currentBattle?.playerFaints, this.currentBattle?.enemyFaints);
}, newWaveIndex << 3, this.waveSeed);
this.currentBattle.incrementTurn();
if (newBattleType === BattleType.MYSTERY_ENCOUNTER) {
// Will generate the actual Mystery Encounter during NextEncounterPhase, to ensure it uses proper biome
this.currentBattle.mysteryEncounterType = mysteryEncounterType;
this.resetFaintsCount();
}
//this.pushPhase(new TrainerMessageTestPhase(this, TrainerType.RIVAL, TrainerType.RIVAL_2, TrainerType.RIVAL_3, TrainerType.RIVAL_4, TrainerType.RIVAL_5, TrainerType.RIVAL_6));
@ -1354,6 +1355,8 @@ export default class BattleScene extends SceneBase {
this.arena.updatePoolsForTimeOfDay();
}
if (resetArenaState) {
this.resetFaintsCount();
this.arena.resetArenaEffects();
playerField.forEach((pokemon) => pokemon.lapseTag(BattlerTagType.COMMANDED));
@ -1403,6 +1406,14 @@ export default class BattleScene extends SceneBase {
return this.arena;
}
/**
* resets player/enemyFaints count on {@linkcode currentBattle}
*/
resetFaintsCount(): void {
this.currentBattle.playerFaints = 0;
this.currentBattle.enemyFaints = 0;
}
updateFieldScale(): Promise<void> {
return new Promise(resolve => {
const fieldScale = Math.floor(Math.pow(1 / this.getField(true)

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@ -102,9 +102,9 @@ export default class Battle {
private battleSeedState: string | null = null;
public moneyScattered: number = 0;
public lastUsedPokeball: PokeballType | null = null;
/** The number of times a Pokemon on the player's side has fainted this battle */
/** The number of times a Pokemon on the player's side has fainted this arena encounter */
public playerFaints: number = 0;
/** The number of times a Pokemon on the enemy's side has fainted this battle */
/** The number of times a Pokemon on the enemy's side has fainted this arena encounter */
public enemyFaints: number = 0;
public playerFaintsHistory: FaintLogEntry[] = [];
public enemyFaintsHistory: FaintLogEntry[] = [];
@ -115,7 +115,7 @@ export default class Battle {
private rngCounter: number = 0;
constructor(gameMode: GameMode, waveIndex: number, battleType: BattleType, trainer?: Trainer, double?: boolean) {
constructor(gameMode: GameMode, waveIndex: number, battleType: BattleType, trainer?: Trainer, double?: boolean, playerFaints?: number, enemyFaints?: number) {
this.gameMode = gameMode;
this.waveIndex = waveIndex;
this.battleType = battleType;
@ -125,6 +125,8 @@ export default class Battle {
? new Array(double ? 2 : 1).fill(null).map(() => this.getLevelForWave())
: trainer?.getPartyLevels(this.waveIndex);
this.double = double ?? false;
this.playerFaints = playerFaints ?? 0;
this.enemyFaints = enemyFaints ?? 0;
}
private initBattleSpec(): void {

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@ -6319,7 +6319,7 @@ export function initAbilities() {
new Ability(Abilities.SHARPNESS, 9)
.attr(MovePowerBoostAbAttr, (user, target, move) => move.hasFlag(MoveFlags.SLICING_MOVE), 1.5),
new Ability(Abilities.SUPREME_OVERLORD, 9)
.attr(VariableMovePowerBoostAbAttr, (user, target, move) => 1 + 0.1 * Math.min(user.isPlayer() ? globalScene.getPlayerParty().filter(pokemon => pokemon.isFainted()).length : globalScene.getEnemyParty().filter(pokemon => pokemon.isFainted()).length, 5)),
.attr(VariableMovePowerBoostAbAttr, (user, target, move) => 1 + 0.1 * Math.min(user.isPlayer() ? globalScene.currentBattle.playerFaints : globalScene.currentBattle.enemyFaints, 5)),
new Ability(Abilities.COSTAR, 9)
.attr(PostSummonCopyAllyStatsAbAttr),
new Ability(Abilities.TOXIC_DEBRIS, 9)

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@ -96,8 +96,7 @@ export class FaintPhase extends PokemonPhase {
doFaint(): void {
const pokemon = this.getPokemon();
// Track total times pokemon have been KO'd for last respects
// Track total times pokemon have been KO'd for last respects/supreme overlord
if (pokemon.isPlayer()) {
globalScene.currentBattle.playerFaints += 1;
globalScene.currentBattle.playerFaintsHistory.push({ pokemon: pokemon, turn: globalScene.currentBattle.turn });

View File

@ -12,6 +12,9 @@ describe("Abilities - Supreme Overlord", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const move = allMoves[Moves.TACKLE];
const basePower = move.power;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
@ -32,17 +35,14 @@ describe("Abilities - Supreme Overlord", () => {
.enemyAbility(Abilities.BALL_FETCH)
.ability(Abilities.SUPREME_OVERLORD)
.enemyMoveset([ Moves.SPLASH ])
.moveset([ Moves.TACKLE, Moves.EXPLOSION ]);
.moveset([ Moves.TACKLE, Moves.EXPLOSION, Moves.LUNAR_DANCE ]);
vi.spyOn(move, "calculateBattlePower");
});
it("should increase Power by 20% if 2 Pokemon are fainted in the party", async() => {
await game.startBattle([ Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE ]);
const moveToCheck = allMoves[Moves.TACKLE];
const basePower = moveToCheck.power;
vi.spyOn(moveToCheck, "calculateBattlePower");
game.move.select(Moves.EXPLOSION);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
game.doSelectPartyPokemon(1);
@ -57,6 +57,87 @@ describe("Abilities - Supreme Overlord", () => {
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to(MoveEffectPhase);
expect(moveToCheck.calculateBattlePower).toHaveReturnedWith(basePower * 1.2);
expect(move.calculateBattlePower).toHaveReturnedWith(basePower * 1.2);
});
it("should maintain its power during next battle if it is within the same arena encounter", async () => {
game.override
.enemySpecies(Species.MAGIKARP)
.startingWave(1)
.enemyLevel(1)
.startingLevel(100);
await game.classicMode.startBattle([ Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE ]);
/**
* The first Pokemon faints and another Pokemon in the party is selected.
*/
game.move.select(Moves.LUNAR_DANCE);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
/**
* Enemy Pokemon faints and new wave is entered.
*/
game.move.select(Moves.TACKLE);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.toNextWave();
game.move.select(Moves.TACKLE);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to("TurnEndPhase");
expect(move.calculateBattlePower).toHaveLastReturnedWith(basePower * 1.1);
});
it("should reset playerFaints count if we enter new trainer battle", async () => {
game.override
.enemySpecies(Species.MAGIKARP)
.startingWave(4)
.enemyLevel(1)
.startingLevel(100);
await game.classicMode.startBattle([ Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE ]);
game.move.select(Moves.LUNAR_DANCE);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
game.move.select(Moves.TACKLE);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.toNextWave();
game.move.select(Moves.TACKLE);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to("BerryPhase", false);
expect(move.calculateBattlePower).toHaveLastReturnedWith(basePower);
});
it("should reset playerFaints count if we enter new biome", async () => {
game.override
.enemySpecies(Species.MAGIKARP)
.startingWave(10)
.enemyLevel(1)
.startingLevel(100);
await game.classicMode.startBattle([ Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE ]);
game.move.select(Moves.LUNAR_DANCE);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
game.move.select(Moves.TACKLE);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.toNextWave();
game.move.select(Moves.TACKLE);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to("BerryPhase", false);
expect(move.calculateBattlePower).toHaveLastReturnedWith(basePower);
});
});