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https://github.com/pagefaultgames/pokerogue.git
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Replace let
with const
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parent
546456cec4
commit
9959420804
@ -28,8 +28,8 @@ export class MessagePhase extends Phase {
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super.start();
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super.start();
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if (this.text.indexOf("$") > -1) {
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if (this.text.indexOf("$") > -1) {
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let pokename: string[] = [];
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const pokename: string[] = [];
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let repname = [ "#POKEMON1", "#POKEMON2" ];
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const repname = [ "#POKEMON1", "#POKEMON2" ];
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for (let p = 0; p < globalScene.getPlayerField().length; p++) {
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for (let p = 0; p < globalScene.getPlayerField().length; p++) {
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pokename.push(globalScene.getPlayerField()[p].getNameToRender());
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pokename.push(globalScene.getPlayerField()[p].getNameToRender());
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this.text = this.text.split(pokename[p]).join(repname[p]);
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this.text = this.text.split(pokename[p]).join(repname[p]);
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@ -76,8 +76,8 @@ export default abstract class MessageUiHandler extends AwaitableUiHandler {
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const fadeMap = new Map<number, number>();
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const fadeMap = new Map<number, number>();
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const actionPattern = /@(c|d|s|f)\{(.*?)\}/;
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const actionPattern = /@(c|d|s|f)\{(.*?)\}/;
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let actionMatch: RegExpExecArray | null;
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let actionMatch: RegExpExecArray | null;
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let pokename: string[] = [];
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const pokename: string[] = [];
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let repname = [ "#POKEMON1", "#POKEMON2" ];
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const repname = [ "#POKEMON1", "#POKEMON2" ];
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for (let p = 0; p < globalScene.getPlayerField().length; p++) {
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for (let p = 0; p < globalScene.getPlayerField().length; p++) {
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pokename.push(globalScene.getPlayerField()[p].getNameToRender());
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pokename.push(globalScene.getPlayerField()[p].getNameToRender());
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text = text.split(pokename[p]).join(repname[p]);
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text = text.split(pokename[p]).join(repname[p]);
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@ -328,8 +328,8 @@ export default class UI extends Phaser.GameObjects.Container {
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prompt?: boolean | null,
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prompt?: boolean | null,
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promptDelay?: number | null,
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promptDelay?: number | null,
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): void {
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): void {
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let pokename: string[] = [];
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const pokename: string[] = [];
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let repname = [ "#POKEMON1", "#POKEMON2" ];
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const repname = [ "#POKEMON1", "#POKEMON2" ];
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for (let p = 0; p < globalScene.getPlayerField().length; p++) {
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for (let p = 0; p < globalScene.getPlayerField().length; p++) {
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pokename.push(globalScene.getPlayerField()[p].getNameToRender());
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pokename.push(globalScene.getPlayerField()[p].getNameToRender());
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text = text.split(pokename[p]).join(repname[p]);
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text = text.split(pokename[p]).join(repname[p]);
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