From 9959420804f18d70f26cfe5729bc6b1772b02971 Mon Sep 17 00:00:00 2001 From: NightKev <34855794+DayKev@users.noreply.github.com> Date: Tue, 18 Mar 2025 20:48:35 -0700 Subject: [PATCH] Replace `let` with `const` --- src/phases/message-phase.ts | 4 ++-- src/ui/message-ui-handler.ts | 4 ++-- src/ui/ui.ts | 4 ++-- 3 files changed, 6 insertions(+), 6 deletions(-) diff --git a/src/phases/message-phase.ts b/src/phases/message-phase.ts index c70d3cf4cb1..2a5bcf6b99c 100644 --- a/src/phases/message-phase.ts +++ b/src/phases/message-phase.ts @@ -28,8 +28,8 @@ export class MessagePhase extends Phase { super.start(); if (this.text.indexOf("$") > -1) { - let pokename: string[] = []; - let repname = [ "#POKEMON1", "#POKEMON2" ]; + const pokename: string[] = []; + const repname = [ "#POKEMON1", "#POKEMON2" ]; for (let p = 0; p < globalScene.getPlayerField().length; p++) { pokename.push(globalScene.getPlayerField()[p].getNameToRender()); this.text = this.text.split(pokename[p]).join(repname[p]); diff --git a/src/ui/message-ui-handler.ts b/src/ui/message-ui-handler.ts index 81069006f7d..230b951de59 100644 --- a/src/ui/message-ui-handler.ts +++ b/src/ui/message-ui-handler.ts @@ -76,8 +76,8 @@ export default abstract class MessageUiHandler extends AwaitableUiHandler { const fadeMap = new Map(); const actionPattern = /@(c|d|s|f)\{(.*?)\}/; let actionMatch: RegExpExecArray | null; - let pokename: string[] = []; - let repname = [ "#POKEMON1", "#POKEMON2" ]; + const pokename: string[] = []; + const repname = [ "#POKEMON1", "#POKEMON2" ]; for (let p = 0; p < globalScene.getPlayerField().length; p++) { pokename.push(globalScene.getPlayerField()[p].getNameToRender()); text = text.split(pokename[p]).join(repname[p]); diff --git a/src/ui/ui.ts b/src/ui/ui.ts index a547a1242f4..026e42ccf46 100644 --- a/src/ui/ui.ts +++ b/src/ui/ui.ts @@ -328,8 +328,8 @@ export default class UI extends Phaser.GameObjects.Container { prompt?: boolean | null, promptDelay?: number | null, ): void { - let pokename: string[] = []; - let repname = [ "#POKEMON1", "#POKEMON2" ]; + const pokename: string[] = []; + const repname = [ "#POKEMON1", "#POKEMON2" ]; for (let p = 0; p < globalScene.getPlayerField().length; p++) { pokename.push(globalScene.getPlayerField()[p].getNameToRender()); text = text.split(pokename[p]).join(repname[p]);