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Add test to beak blast ensuring a long reach user does not get burned
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@ -127,4 +127,14 @@ describe("Moves - Beak Blast", () => {
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(enemyPokemon.status?.effect).toBe(StatusEffect.BURN);
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});
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it("should not burn a long reach enemy that hits the user with a contact move", async () => {
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game.override.enemyAbility(Abilities.LONG_REACH);
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game.override.enemyMoveset([Moves.FALSE_SWIPE]).enemyLevel(100);
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await game.classicMode.startBattle([Species.MAGIKARP]);
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game.move.select(Moves.BEAK_BLAST);
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await game.phaseInterceptor.to("BerryPhase", false);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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expect(enemyPokemon.status?.effect).not.toBe(StatusEffect.BURN);
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});
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});
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